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| Field Training [Class Zero :: Morning] | |
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Author | Message |
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Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Field Training [Class Zero :: Morning] Tue Jan 16, 2018 11:22 pm | |
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Field Training [Class Zero :: Morning] Tue Jan 16, 2018 11:32 pm | |
| "Just call me a War Cleric!" - Stats:
Role: Vanguard HP: 48+59=107 SP: 56-6-16=34 (129) PEnd: 56% (31%) (Hanged Man) MEnd: 56% (31%) (Hanged Man) Ppstr: 72 (66) Pmstr: 88 (80 Dx: 49 (45) Lk: 54 (76)
- Actions: The Green Star:
Moving up one, and three Left, up to Enemy C.
Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2
Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2
Wind Amp | Increases Wind damage output 50% | Passive | Tier 3
80 Damage+50% (T2)=120 Damage+50% (Wind Amp)=180 Damage aimed at Enemy C
- Miss if 1:
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Field Training [Class Zero :: Morning] Tue Jan 16, 2018 11:40 pm | |
| "Get out the way, Bitch! Get out the way!" - Movement:
None
- Follow-Up Action:
Teradyne | Inflicts a large amount of Earth damage to one enemy. | 12 SP | Tier 3 -- 158 Earth Damage on C. Miss if 1. - Random number (1,10) :
- 8
- Stats:
HP: 154/154 SP: 42/94 PEnd: 41% MEnd: 41% Ppstr: 55 Pmstr: 55 Dx: 27 Lk: 49
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Field Training [Class Zero :: Morning] Tue Jan 16, 2018 11:46 pm | |
| - Map Key:
Star - Players Letters - Enemies Yellow Space - Exit Trees & Rocks - Barricade/Obstructions/Cover Blue - Water. Too deep to swim through Brown - Dirt Ground. People passing through will have a 30% reduction to agility and half the amount of movement on that turn.
- Noted Enemies:
- Curly Member A, Level 7:
HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Curly Member B, Level 7:
HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Curly Member C, Level 7:
Counterattacking. Death Ammunition: Causes tier 1 dex mudo damage to a single enemy with 10% chance of instant death -- 52 Dark Damage on Jackie with Machine-gun Soulbound. Gunslinger | Increases Gun based dexterity damage output by 30% | Passive | Tier 2 Miss if 1 to 3. - Random number (1,10) :
- 5
- Random number (1,10) :
- 10
- Random number (1,10) :
- 10
Crit if 1.
- Random number (1,10) :
- 1
- Random number (1,10) :
- 8
- Random number (1,10) :
- 8
Insta-kill if 1.
- Random number (1,10) :
- 7
- Random number (1,10) :
- 6
- Random number (1,10) :
- 3
HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Wrench D, Level 9:
HP: ??? SP: ??? PEnd: 45% MEnd: 20% Ppstr: 70 Pmstr: -- Dx: 50 Lk: 30 Tarunda: 1/3 Tarukaja: 1/3
- Wrench F, Level 9:
HP: 500/500 SP: 300/300 PEnd: 45% MEnd: 20% Ppstr: 70 Pmstr: -- Dx: 50 Lk: 30
- Madman G, Level 10:
Does nothing. HP: ??? SP: ??? PEnd: 40% MEnd: 40% Ppstr: 50 Pmstr: 60 Dx: 50 Lk: 70
- Madman H, Level 10:
Does nothing. HP: ??? SP: ??? PEnd: 40% MEnd: 40% Ppstr: 50 Pmstr: 60 Dx: 50 Lk: 70
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| | | Telos
Posts : 1394 Join date : 2016-05-26 Age : 23 Location : Somewhere in time and space
| Subject: Re: Field Training [Class Zero :: Morning] Wed Jan 17, 2018 8:52 pm | |
| - Actions::
Moving up right 3 and up 1. Attacking wrench C Using Zio: Does light Electrical damage to one foe. 3 SP. T1. Factors added in: Elec Boost | Increases Electricity damage output 25% | Passive | Tier 2 Soul Skill Name: Knowledge is Power Persona Name: Antenor Tier: Tier 1 Cost: None (Passive) Type of Damage: None (Passive) Description: On the basis that knowledge is power, Antenor channels this belief to fuel it's power. This increases the damage of his electrical attacks by 15%. Dmg. is 65 total. Misses on a 1. - Random number (1,10) :
- 9
- Stats::
Level 9: HP: 161/161 SP: 151/154 PEnd: 18% MEnd: 20% Ppstr: 22 Pmstr: 46 Dx: 15 Lk: 41 Uses: 2
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Field Training [Class Zero :: Morning] Wed Jan 17, 2018 9:21 pm | |
| The enemy is approaching within closing distance, you must form a defensive barrier or you will be overrun."R-right! Guys, the lady in the back says we should close the distance or they're gonna swarm us...!"Cadet Jackie is also injured and requires assistance, you must aid him. If need be he must be thrown from harms way. Do you understand, Sera?"Y-yeah o-o-okay..."Take care in not leaving your rear position exposed, no one may get behind you. You must eliminate that lone enemy before she regains her bearings.Sera did as instructed as all the other Cadets converged on the advancing enemy, weaving through the back ranks to deliver medical assistance and another fierce slash with his Persona against the exhausted Psyche Terrorist. - Stats:
Position: Vanguard
HP: 180 / 200 + 80 (40%) - 28 (14%) = 172 SP: 145 (101 Vanguard) 73 / 101 - 16 = 57 PEnd: 35% (60% Vanguard) MEnd: 30% (55% Vanguard) Ppstr: 36 (39 Vanguard) Pmstr: 30 (33 Vanguard) Dx: 40 (44 Vanguard) Lk: 60 (42 Vanguard)
- Modifiers:
Eye of Horus enabling communication with QRF. Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%. Wheel of Fortune Arcana: +15% bonus to Wind skills. Wind Boost | Increases Wind damage output 25% | Passive | Tier 2
- Action:
Moving four right. Casting Mediarama and attacking Wrench D with Fatal End. Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 Sera heals for 80, back at full. Jackie heals for 59. Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | 14% HP | Tier 2 Fatal End deals 58 Slash damage to Wrench D on hit. 42 vs 21 Luck = 20% Crit chance, max accuracy. Miss on 3 - Random number (1,10) :
- 5
Crit on 7 and 8
- Random number (1,10) :
- 9
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Field Training [Class Zero :: Morning] Wed Jan 17, 2018 9:40 pm | |
| - Map Key:
Star - Players Letters - Enemies Yellow Space - Exit Trees & Rocks - Barricade/Obstructions/Cover Blue - Water. Too deep to swim through Brown - Dirt Ground. People passing through will have a 30% reduction to agility and half the amount of movement on that turn.
- Noted Enemies:
- Curly Member A, Level 7:
Moving 2 down.
HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Curly Member B, Level 7:
Moving 2 Right. Hama Ammunition: Causes tier 1 dex hama damage to a single enemy with 10% chance of instant death. -- 40 Light Damage to Joseph. Miss if 1 to 4. - Random number (1,10) :
- 8
- Random number (1,10) :
- 9
- Random number (1,10) :
- 3
Crit if 1.
- Random number (1,10) :
- 1
- Random number (1,10) :
- 2
- Random number (1,10) :
- 3
Insta-kill if 1.
- Random number (1,10) :
- 6
- Random number (1,10) :
- 2
- Random number (1,10) :
- 9
HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Curly Member C, Level 7:
Is Defeated By Takeru HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Wrench D, Level 9:
Must Skip Due to Berserk. HP: ??? SP: ??? PEnd: 45% MEnd: 20% Ppstr: 70 Pmstr: -- Dx: 50 Lk: 30 Tarunda: 2/3 Tarukaja: 2/3
- Wrench F, Level 9:
Moving 1 Left and 1 Down. Revolution | Greatly increases all allies' and enemies' Critical rate by 50% for 3 turns. | 5 SP | Tier 2 Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 -- 70 Slash Damage to Joseph. 140 if Crit. Miss if 1 to 3. - Random number (1,10) :
- 5
- Random number (1,10) :
- 3
Crit if 1 to 6.
- Random number (1,10) :
- 4
- Random number (1,10) :
- 8
HP: 500/500 SP: 297/300 PEnd: 45% MEnd: 20% Ppstr: 70 Pmstr: -- Dx: 50 Lk: 30 Revolution: 1/3
- Madman G, Level 10:
Does nothing. HP: ??? SP: ??? PEnd: 40% MEnd: 40% Ppstr: 50 Pmstr: 60 Dx: 50 Lk: 70
- Madman H, Level 10:
Does nothing. HP: ??? SP: ??? PEnd: 40% MEnd: 40% Ppstr: 50 Pmstr: 60 Dx: 50 Lk: 70
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Field Training [Class Zero :: Morning] Wed Jan 17, 2018 11:04 pm | |
| "FUUUUUuuuck..." - Movement:
- Action:
- Stats:
HP: 0/154 SP: 42/94 PEnd: 41% MEnd: 41% Ppstr: 55 Pmstr: 55 Dx: 27 Lk: 49
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Field Training [Class Zero :: Morning] Wed Jan 17, 2018 11:45 pm | |
| "Joseph's down!...I gotta pull back for a minute..." - Stats:
Role: Vanguard HP: 107-92=15+59=74 SP: 34-16=18+9=27 (129) PEnd: 56% (31%) (Hanged Man) MEnd: 56% (31%) (Hanged Man) Ppstr: 72 (66) Pmstr: 88 (80 Dx: 49 (45) Lk: 54 (76)
- Actions: The Green Star:
Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2
Moving three to the right, and one down. Guarding.
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| | | Telos
Posts : 1394 Join date : 2016-05-26 Age : 23 Location : Somewhere in time and space
| Subject: Re: Field Training [Class Zero :: Morning] Fri Jan 19, 2018 10:45 pm | |
| - Action::
Moving one up and three right. Guarding.
- Stats::
Level 9: HP: 161/161 SP: 148/154 PEnd: 18% MEnd: 20% Ppstr: 22 Pmstr: 46 Dx: 15 Lk: 41 Uses: 2
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Field Training [Class Zero :: Morning] Fri Jan 19, 2018 11:27 pm | |
| Susan brought her fist to her mouth as Joseph fell in a hail of blades and gunfire, sharply biting her knuckles. I-It was terrible, even without Sera's extended vision she could hear him scream out in pain before he hit the ground. She began to shudder intensely. H-Her decisions had directly caused the death of a comrade, training or not. Even her strong suit in intelligence and planning wasn't fit for the Cadets, she was responsible for this failure, no one else. The businesswoman through her arm out in front of Haru should he try to be heroic and enter the fray. "Don't go out the-ere...!" she cried, her voice breaking as she could feel herself begin to cry. Just like her trial. "...I-I-If you do you'll get killed too... *sniff*"The Eye of Horus was a curse, not a gift. She could watch her own ineptitude unfold right before her, she watched Joseph brought down as if she had been standing next to him. Because he trusted her. It was all her fault. With trembling hands she would return to motioning at the air as she had been to give instructions, even if they were horrible. It would be even worse if she stopped giving direction, she could truly do nothing. ~~~~~~~~~~~~~~~~~~~ Sera could feel his heart stop when Joseph touched the dirt. A lump caught in his throat as he hesitated, though it seemed like everyone was falling back. His feet wouldn't move, all he could feel was the terror and hopelessness of defeat. You must join them.Still he hesitated, a white knuckle grip on his sword and a grimace spread across his face. Sera if you do not fall back with the rest of the group you will be killed as well, retreat and return when you have the stronger tactical position.After another still moment the young Cadet would find his battlefield awareness and turn to flank his enemy, putting her between the team and the approaching Terrorists. "Fa... F-Fall back! W-we need to regroup...!" Sera called out in a cowardly voice as he planted his feet. The boy would summon his Persona to once more heal his ailing comrade Jackie before hesitantly stepping forward and delivering a horizontal slash of his weapon at the recovering criminal. - Stats:
Position: Vanguard
HP: 180 / 200 + 80 (40%) - 28 (14%) = 172 SP: 145 (101 Vanguard) 73 / 101 - 16 = 57 PEnd: 35% (60% Vanguard) MEnd: 30% (55% Vanguard) Ppstr: 36 (39 Vanguard) Pmstr: 30 (33 Vanguard) Dx: 40 (44 Vanguard) Lk: 60 (42 Vanguard)
- Modifiers:
Eye of Horus enabling communication with QRF. Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%. Wheel of Fortune Arcana: +15% bonus to Wind skills. Wind Boost | Increases Wind damage output 25% | Passive | Tier 2
- Action:
Moving one down, two right, one up, on the right side of D. Casting Mediarama and attacking Wrench D with a Slash Dex attack. Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 Jackie heals for 59. Dex attack deals 44 damage on hit. 42 vs 21 Luck = 20% Crit chance, max accuracy. Miss on 3 - Random number (1,10) :
- 8
Crit on 7 and 8
- Random number (1,10) :
- 4
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Field Training [Class Zero :: Morning] Fri Jan 19, 2018 11:30 pm | |
| - OOC:
Messed up my stats a little when I posted, they're below and fixed. Sera receives healing from Mediarama and is back to full.
- Stats:
Position: Vanguard
HP: 172 / 200 + 80 (40%) = 200 SP: 145 (101 Vanguard) 57 / 101 - 16 = 41 PEnd: 35% (60% Vanguard) MEnd: 30% (55% Vanguard) Ppstr: 36 (39 Vanguard) Pmstr: 30 (33 Vanguard) Dx: 40 (44 Vanguard) Lk: 60 (42 Vanguard)
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Field Training [Class Zero :: Morning] Sat Jan 20, 2018 11:51 am | |
| - Map Key:
Star - Players Letters - Enemies Yellow Space - Exit Trees & Rocks - Barricade/Obstructions/Cover Blue - Water. Too deep to swim through Brown - Dirt Ground. People passing through will have a 30% reduction to agility and half the amount of movement on that turn.
- Noted Enemies:
- Curly Member A, Level 7:
Moving 3 down.
HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Curly Member B, Level 7:
Moving 4 Down.
HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Curly Member C, Level 7:
Is Defeated By Takeru HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Wrench D, Level 9:
Destroyed by Sera. HP: ??? SP: ??? PEnd: 45% MEnd: 20% Ppstr: 70 Pmstr: -- Dx: 50 Lk: 30
- Wrench F, Level 9:
Moving 2 Right to Takeru. Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP | Tier 1 -- 70 Strike Damage, 140 if Crit. Miss if 1. - Random number (1,10) :
- 6
Crit if 1 to 6.
- Random number (1,10) :
- 9
Panic if 1,2
- Random number (1,10) :
- 9
HP: 500/500 SP: 297/300 PEnd: 45% MEnd: 20% Ppstr: 70 Pmstr: -- Dx: 50 Lk: 30 Revolution: 2/3
- Madman G, Level 10:
Moving 2 Down and 2 Right. HP: ??? SP: ??? PEnd: 40% MEnd: 40% Ppstr: 50 Pmstr: 60 Dx: 50 Lk: 70
- Madman H, Level 10:
Moving 2 Down and 2 Right. HP: ??? SP: ??? PEnd: 40% MEnd: 40% Ppstr: 50 Pmstr: 60 Dx: 50 Lk: 70
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| | | Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
| Subject: Re: Field Training [Class Zero :: Morning] Sat Jan 20, 2018 5:21 pm | |
| When Susan cast her strange ability on Sera and decided to stay in the back lines with himself, the Cadet didn’t feel anything towards the matter. They were on a mission and as such he did not let himself get wrapped up in the whys or what not of why this one would choose to stay behind. Was he aware of the fan girl option? Yes, but at the same time he was also aware that they were teammates and in this case that meant business partners. So fan girl or not, he expected the woman to push her emotions for him aside and focus on the situation at hand. Something that the nervous woman did very well as she took a general position on the field giving orders via that strange symbol on Sera who relaid the messages to the others. He would watch as the others met with the enemy, went through some close calls, won some victories, and then…. one of their own went down. While he couldn’t see as clearly from his position, he could hear sounds carry and he knew from Susan’s reaction that something bad had happened. Gritting his teeth quietly, the Cadet was thinking of moving, but was stopped by Susan who was pretty much breaking down over the matter. The battlefield was hard and not everyone could compartmentalize things like he did. Still… “Susan,” the idol would begin in gentle tones. “This is a battlefield. No matter how much you prepare for it, there will always be something to break that plan. Joseph is down and I understand the risk of going out there. However, we can’t leave him there for the enemy to do whatever with, so I am going to go out there and get him back. I need you stay strong and continue to be our commander in this.” He would pause as he took a different sort of risk and reached out to rest a hand on her shoulder. If she looked at him, he would give her a reassuring smile. “Things happen, but don’t beat yourself up about it. We’re going to be okay. Joseph too okay?” He would say trying to help with the situation. Though how effective his words were, time would tell. In any case, after that was done, Haru would take a step forward before moving to join the rest of the team. As he did this Aquarius would appear where Joseph was, the persona grabbing the guy and removing him from the field just as Haru reached the spot the guy was once in. “....” As he settled into his position, he would fall into a battle position as his eyes watched the two enemies that had him pinned between a rock and themselves….. - Hatsuharu - Level 6 - Vanguard - Blue Star:
Status: HP: 142/142 SP: 107/107 (75/75) PEnd: 14% (39%) MEnd: 12% (37%) Ppstr: 35 (43) Pmstr: 22 (24) Dx: 38 (41) Lk: 40 (28)
Note: + 15% boost in damage resistance against physical-based skills and +15% boost to their Ppstr. So 35*.10=3+38*.15=5+38=43 Ppstr > Defenses raised by 25% > Attack raised by 10% > Luck and SP lowered by 30%
- Information Box:
Damage Taken: None Bad Status: None Good Status: None Actions: > Swapping out with Joseph and has entered the fray
- ”Passives/Position:
Passives in play: > Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 > Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks. Position: Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%..
- Items/Use/Exp:
Uses: 51/55 Experience: 763/882 Ammo: 3/10 Battles Won: 2/10
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Field Training [Class Zero :: Morning] Sat Jan 20, 2018 7:17 pm | |
| "Executing BULL3TH3LL.EXE!" - Stats:
Role: Vanguard HP: 107-92=15+59=74 SP: 34-16=18+9=27 (129) PEnd: 56% (31%) (Hanged Man) MEnd: 56% (31%) (Hanged Man) Ppstr: 72 (66) Pmstr: 88 (80 Dx: 49 (45) Lk: 54 (76)
- Actions: The Green Star:
Three Left, and One up, Next to Enemy A.
Initiating Overclock 1/3.
Revolution 2/3
Soul Skill Name: One-Shot Kill Persona Name: X.A.N.A. Tier: Tier 2 Cost: 16% HP Type of Damage: Gun Description: Jackie fires his Mini-gun at an enemy, dealing Gun Damage, with a 20% higher chance of dealing a critical hit, however, it also has a 20% higher chance of missing. Not effected by his 'Don't waste bullets!' strength, or 'Weapon jam?!' weakness.
72 Gun Damage+50% (Tier 2)=106 Damage+15% (I hope you Like it Hot Strength)=124 Damage x2 aimed at Enemy A.
- Crit if 1-6:
- Crit if 1-6:
- Miss if 1-3:
- Miss if 1-3:
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