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| Field Training [Class Zero :: Morning] | |
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Author | Message |
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ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Sera's Turn Sun Jan 14, 2018 1:54 pm | |
| "Y-yes sir, of course sir." Susan breathed a sigh of relief after Prince Julius's reassurance albeit a little more audibly than she would have liked. She was quite relieved that there would be no danger in this situation. N-Not that she wouldn't try as hard knowing that she couldn't fail, far from it! The woman know had the leeway she needed to be more bold in her tactics now that she could do so without consequence. Her largest concern was that should they fail others would experience the echoes of their failure, it would be upsetting to know that if they did not accomplish their mission that there was a possibility demons would escape to wreak havoc. The timid woman whined to herself when the lights grew dim, she wasn't fond of enclosed dark places for personal reasons. She stood trembling in the void on the verge of hyperventilation before the floor came alight with several glowing runes. Ordinarily Susan would make note of this phenom and make an attempt to understand it but through the shock and surprise she could merely shield her eyes from the blinding light. When she lowered her arm she found the team in a forest at night. All was calm for merely a moment before she heard a bone chilling laugh. And then another. Maniacal chuckling filled the airwaves and as Susan peered through the shadows of trees she could spy several oddly dressed and disturbing individuals with menacing demeanors. Psyche Terrorists. The timid woman began to panic because of just how little time she had to come up with a battle strategy until the Prince's voice echoed out to them, defining their objective. The momentary pause was much appreciated in which Susan took the opportunity to pop a stick of gum in her mouth to calm herself down. "U-Understood sir...!" she would answer back whether it was necessary or not. A strategy was forming in her mind, and it was pleasing to know that escape was an option for mission success. Rather than volunteer for staying in the rear Susan was placed there by default this time as her team began to take off without her. Really needed to work on the bloodthrist. But she managed to catch one before they went. Sera. The fearful boy who hesitated before joining the team, willing to prove that he could perform like the rest yet frightened to do so. "W-wait! Sera!" The boy stopped before moving on with the rest of the group, "U-um, it is very important that I, um, touch your face now. W-what I mean to say is that I can give tactical mission support b-but only if I can see through your eyes which requires touching your face. Is... that okay?" Susan would receive a confused stare and a hesitant nod, to which her grimace of concern turned toward a sheepish smile. "Thank you, Sera. I-I'll make this as quick as possible so you may join the team." With her procedure finished Susan would shoo the boy away to join his comrades, sporting a new glyphic tattoo as she stepped back to join the reserves with... Hatsu... hara... She could feel herself grow flush at the implications. She dearly hoped that he didn't assume that she had done this on purpose just to get closer to him, that would be unprofessional and reflect poorly. In her shyness she deigned not to talk to him unless spoken to and keep her mind on her strategy instead of the idol beside her. A d-daunting task but she was up for the challenge. - Stats:
Level: 6 Exp: 581 / 882
HP: 134 + 50 (Mark of Chaos) = 184 / 184 SP: 126 / 126 - 15 = 111 PEnd: 14% MEnd: 16% PPstr: 18 PMstr: 41 Dx: 15 Lk: 42
- Modifiers:
Eye of Horus is active on Sera.
—Strength Name: Professional Courtesy —Description: Some might use the words "repressed" or "vanilla" or "wet blanket", but Susan considers herself well-disciplined, polite, and composed in all circumstances. To a fault, really. Her obedient nature and adherence to structure rarely ever see her cutting loose or acting inappropriately enough so that it's ingrained into her psyche to be on her best behavior.
Charm and Rage have their success rates lowered by 15% against Susan.
—Strength Name: I'm the One in Control! —Description: During the struggle that occurs after withdrawal from Persona Overdose Seshat is still physically attached to Susan. While that means that Seshat can pull her around the opposite is true: Susan can pull back. In dire straights she can exert herself to guide a rogue attack from Seshat to somewhere more desirable.
Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
—Weakness Name: Not According to Plan —Description: While she may seem like an aloof and cold businesswoman Susan is incredibly easy to fluster. She works very poorly under pressure and isn't the best at coming up with ideas on the fly, only before or after the fact. It isn't difficult to get her to stutter and stammer at a loss for words when dealing with a situation she isn't accustomed to.
Panic and Fear have an extra 15% chance to succeed against Susan.
—Weakness Name: Rip Off the Bandage —Description: When Susan enters Persona Overdose Seshat will partially merge with her in a bid to consume her as Artificial Personas are wont to do. To free herself from Seshat's bindings Susan must struggle both physically and mentally, and the process leaves friction burns, paper cuts, bruises, and even pulled muscles in her violent fight to gain control of herself once more.
When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
Casting Eye of Horus on Sera. Entering QRF.
Soul Skill Name: Eye of Horus Persona Name: Seshat Tier: Tier 2 Cost: 15 SP Type of Damage: Support Description: Susan can enscribe an Eye of Horus onto a person or surface, allowing her supernatural senses where she places it.
When placed on a person the Eye of Horus allows Susan to experience things that person sees or hears and can scan enemies just like Remote View. The key difference is that unlike Remote View which establishes a remote call between the team Susan can only communicate back and forth between whoever is marked. They also need to communicate to other teammates through Susan, as in they need to tell Susan to talk to other people, they cannot directly communicate with each other. When this skill is used in this way Susan communicates to others via sending words and information into their field of vision like a Heads Up Display, the other player must speak aloud to communicate back with Susan.
When used in a dungeon the Eye of Horus senses everything within line of sight in 6 spaces through sight and hearing.
When used in PvP she senses everything within line of sight and hearing of an Eye of Horuse when not placed on a person to a range of 3 meters for every 20 points in PMstr.
Susan can place one Eye of Horus for every 20 points she has in PMstr. If she places more she must choose which one is erased to support the new mark. An Eye of Horus lasts until the end of a topic. Susan can combine this skill with her Rewrite skill by adding its SP cost to place the hieroglyph at a touch and dictate how it appears.
~~~~~~~~~~~~~~~~~~~ Sera would sprint to join up with the rest of the team, prepared to execute the plan that was underway. Letters would enter his field of vision as he traveled behind the furthermost rock as instructed. Are you able to see this? Please give an audible answer if so. At first Sera thought the lady was just strange but apparently she did do something with the weird mark over his eye. "Y-yeah I can."Good! Now please prepare on ambush on the right-hand side of that rock and please relay my messages to the team. You are the only one that is able to communicate with me. Sera nodded and quickly put up a defensive position, taking cover next to the rock. Now came the hard part. Not the fighting but explaining that he has a strange awkward woman talking in his head. "Hey, guys?" he voiced unconfidently, "Sooo I have that older lady talking to me through this weird mark, she told me that she was going to come up with a plan and tell everyone about it. For now she says to set up an ambush on this side of the rock and we should be able to jump two of them as soon as they come around the rock." - Stats:
Position: Vanguard
HP: 200 / 200 SP: 145 (101 Vanguard) 101 / 101 PEnd: 35% (60% Vanguard) MEnd: 30% (55% Vanguard) Ppstr: 36 (39 Vanguard) Pmstr: 30 (33 Vanguard) Dx: 40 (44 Vanguard) Lk: 60 (42 Vanguard)
- Modifiers:
Eye of Horus enabling communication with QRF. Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%. Wind Boost | Increases Wind damage output 25% | Passive | Tier 2
- Action:
Red Star, moves 2 right, 2 up.
- Turn Map:
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 6:31 pm | |
| - Map Key:
Star - Players Letters - Enemies Yellow Space - Exit Trees & Rocks - Barricade/Obstructions/Cover Blue - Water. Too deep to swim through Brown - Dirt Ground. People passing through will have a 30% reduction to agility and half the amount of movement on that turn.
- Noted Enemies:
- Curly Member A, Level 7:
Moves 4 spaces to the right.
HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Curly Member B, Level 7:
Moving 2 Spaces down. Machine-gun Dexterity Attack on Takeru. 52 Gun Damage Each. Gunslinger | Increases Gun based dexterity damage output by 30% | Passive | Tier 2 Miss if 1 to 6 each. - Random number (1,10) :
- 9
- Random number (1,10) :
- 6
- Random number (1,10) :
- 9
Crit if 1 each.
- Random number (1,10) :
- 4
- Random number (1,10) :
- 6
- Random number (1,10) :
- 3
HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Curly Member C, Level 7:
Using Shadow Accel. 2 Right. 4 Down. Dirt halved entire movement down to 6.
HP: ??? SP: ??? PEnd: 35% MEnd: 30% Ppstr: -- Pmstr: -- Dx: 40 Lk: 50
- Wrench D, Level 9:
Using Shadow Accel. 4 Down. 2 Right. HP: ??? SP: ??? PEnd: 45% MEnd: 20% Ppstr: 70 Pmstr: -- Dx: 50 Lk: 30
- Wrench E, Level 9:
Moving 4 Down. HP: ??? SP: ??? PEnd: 45% MEnd: 20% Ppstr: 70 Pmstr: -- Dx: 50 Lk: 30
- Wrench F, Level 9:
Moving Right 1, Down 1. HP: 370/370 SP: 300/300 PEnd: 45% MEnd: 20% Ppstr: 70 Pmstr: -- Dx: 50 Lk: 30
- Madman G, Level 10:
Moving 1 Down and 3 Left. HP: ??? SP: ??? PEnd: 40% MEnd: 40% Ppstr: 50 Pmstr: 60 Dx: 50 Lk: 70
- Madman H, Level 10:
Moving 1 Down and 3 Right. HP: ??? SP: ??? PEnd: 40% MEnd: 40% Ppstr: 50 Pmstr: 60 Dx: 50 Lk: 70
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 6:32 pm | |
| Wrench F's HP is 500/500. My bad. | |
| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 7:21 pm | |
| "Begone THOT!" - Movement:
Taking Blue Star. Moving 4 Up.
- Action:
Teradyne | Inflicts a large amount of Earth damage to one enemy. | 12 SP | Tier 3 -- 181 Earth Damage from Boosts and Arcana Boost. Miss if 1. - Random number (1,10) :
- 7
- Stats:
HP: 154/154 SP: 72/94 PEnd: 41% MEnd: 41% Ppstr: 55 Pmstr: 55 Dx: 27 Lk: 49 Living Weapon: 2/3
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 7:22 pm | |
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 7:28 pm | |
| - Wrench E, Level 9:
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 --- 70 Slash Damage each to Joseph. Miss if 1 to 3. - Random number (1,10) :
- 6
- Random number (1,10) :
- 2
Crit if 1.
- Random number (1,10) :
- 9
- Random number (1,10) :
- 6
HP: ??? SP: ??? PEnd: 45% MEnd: 20% Ppstr: 70 Pmstr: -- Dx: 50 Lk: 30
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 7:55 pm | |
| "You tell 'em, Joseph!" - Stats:
Role: Vanguard HP: 149 SP: 68-6 (129) PEnd: 56% (31%) (Hanged Man) MEnd: 56% (31%) (Hanged Man) Ppstr: 72 (66) Pmstr: 88 (80 Dx: 49 (45) Lk: 54 (76)
- Actions: Green Star:
Moving Two to the Right, and Up Two, next to Enemy E
Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2
Skill 6: Wind Amp | Increases Wind damage output 50% | Passive | Tier 3
80 Damage+50% (T2)=120 Damage+50% (Wind Amp)=180 Damage aimed at Enemy E
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 7:56 pm | |
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 8:02 pm | |
| "Following it up." - Movement:
None.
- Action:
Teradyne | Inflicts a large amount of Earth damage to one enemy. | 12 SP | Tier 3 -- 181 Earth Damage from Boosts and Arcana Boost on Wrench E. Miss if 1. - Random number (1,10) :
- 8
- Stats:
HP: 154/154 SP: 60/94 PEnd: 41% MEnd: 41% Ppstr: 55 Pmstr: 55 Dx: 27 Lk: 49 Living Weapon: 2/3
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 8:07 pm | |
| - Wrench E, Level 9:
Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 -- 70 Slash Damage to Joseph and Jackie. Miss Joseph if 1,2. - Random number (1,10) :
- 3
Miss Jackie if 1 to 3.
- Random number (1,10) :
- 5
Crit Joseph if 1,2.
- Random number (1,10) :
- 10
Crit Jackie if 1,2.
- Random number (1,10) :
- 9
HP: ??? SP: ??? PEnd: 45% MEnd: 20% Ppstr: 70 Pmstr: -- Dx: 50 Lk: 30
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 8:09 pm | |
| Joseph should be 70 HP right now. | |
| | | Telos
Posts : 1394 Join date : 2016-05-26 Age : 23 Location : Somewhere in time and space
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 8:22 pm | |
| Son of a.... Those bullets hurt.He moved to attack E. - Action::
Moving one square to the left. Then blasting the hell out of E. Using Zio: Does light Electrical damage to one foe. 3 SP. T1. Factors added in: Elec Boost | Increases Electricity damage output 25% | Passive | Tier 2 Soul Skill Name: Knowledge is Power Persona Name: Antenor Tier: Tier 1 Cost: None (Passive) Type of Damage: None (Passive) Description: On the basis that knowledge is power, Antenor channels this belief to fuel it's power. This increases the damage of his electrical attacks by 15%. Dmg. is 65 total. Misses on a 1. - Random number (1,10) :
- 8
- Stats::
Level 9: HP: 161 - 84 = 77/161 SP: 154-3=151/154 PEnd: 18% MEnd: 20% Ppstr: 22 Pmstr: 46 Dx: 15 Lk: 41 Uses: 1
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| | | Moogle
Posts : 967 Join date : 2017-05-16
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 8:35 pm | |
| "!" - Stats:
Role: Vanguard HP: 149-33=116 SP: 62 (129) PEnd: 56% (31%) (Hanged Man) MEnd: 56% (31%) (Hanged Man) Ppstr: 72 (66) Pmstr: 88 (80 Dx: 49 (45) Lk: 54 (76)
- Actions: Green Star:
Basic Dex Attack
49 Damage-15% (Heavy! Weakness)=42 Damage
- Miss if 1:
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 8:38 pm | |
| - Enemy Defeated:
Jackie defeats Wrench E!
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Field Training [Class Zero :: Morning] Sun Jan 14, 2018 8:57 pm | |
| I have miscalculated the enemy's capabilities. Group together and recover your teammates please.Sera nodded at no one in particular, it was awfully strange receiving orders from psychic text messages he'd admit. "Don't worry, I've got you!" the boy exclaimed as he moved between Joseph and Takeru, shrouding them in healing energy. "We should group up, w-we're about to be overrun...!"- Stats:
Position: Vanguard
HP: 200 / 200 SP: 145 (101 Vanguard) 101 / 101 - 16 = 85 PEnd: 35% (60% Vanguard) MEnd: 30% (55% Vanguard) Ppstr: 36 (39 Vanguard) Pmstr: 30 (33 Vanguard) Dx: 40 (44 Vanguard) Lk: 60 (42 Vanguard)
- Modifiers:
Eye of Horus enabling communication with QRF. Vanguard: The foremost cadets. Those who specialize in being at the front of the battle would want to take this role in combat. Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%. Wind Boost | Increases Wind damage output 25% | Passive | Tier 2
- Action:
Red Star, moves 1 right.
Casts Mediarama, healing Joseph and Takeru for 40% of their HP. Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 Joseph +61 HP Takeru +64 HP
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