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| Open The Game [Dungeon Dash - Invite Only] | |
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Author | Message |
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Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Wed Jul 12, 2017 4:53 pm | |
| "A piece of cake like usual." With a triumphant grin and a flourish of her arm the pink-haired Cadet would dismiss both her Persona and shield in an instant. The demons had been no match for them, but that wasn't surprising to her. After all, their victory had been guaranteed from the very second those monsters engaged them in combat. Despite how easy they went down though, it felt as though she had gotten a little stronger, so the fight was worth it in the end. "Nebula and I saw Julius in action during our first mission. If I had any reason to doubt him or his prowess, which needless to say I didn't, then they would have been put to rest then and there. You'd have to be the dumbest person on the planet to look at His Highness and dismiss his position as the result of pure nepotism." While Cecilia was glad to have something to talk about with the others, she hadn't expected the conversation to be about something so obvious. Surely they could all agree that the prince was a capable leader. To suggest otherwise wasn't just heresy, it was complete drivel; anyone who had lived in the city long enough had surely heard about at least one of Julius's countless deeds. Then again, Albrecht was a new arrival, so perhaps the discussion would yield some fruit for him at the very least. Resting her hands at her sides as she marched on, a topic would pop up in Cecilia's mind as they drew closer to their next destination. She hadn't told anyone about House of Cards yet, so now seemed as good a time as any another to bring it up. "You remember the guy during the first meeting Shiina? Whats-his-face... Oh, Haru, that's it! Anyway, I've been thinking about what he said then, about that mole inside Class Zero. I don't have any idea who it could be, but I visited House of Cards recently and it seemed like a pretty nice place. I was thinking that if we want to avoid leaking any sensitive information we could try to discuss Cadet business there. I'm sure they have some private rooms for rent or something along those lines and it shouldn't be too difficult to secure one considering our status. Since the owner's a district leader it seems like a safe bet to me."Unfortunately, it seemed that they had encountered another demon before anyone could respond. Whatever though. If it went as quick as that last battle did then Cecilia would have her answer soon enough. - Cecilia Hunt:
HP: 144 SP: 159 PEnd: 14% MEnd: 16% Ppstr: 9 Pmstr: 11 Dx: 8 Lk: 65 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 144 SP: 130 PEnd: 14% MEnd: 16% Ppstr: 18 Pmstr: 22 Dx: 15 Lk: 47
- Action:
Following Shiina.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Thu Jul 13, 2017 10:14 pm | |
| The crusader watched with pride and satisfaction as he watched the foul creatures dissipate. Every single blow they received was well deserved. It felt good to slay a demon, he didn't get the chance to fight much during his initiation, and that frustrated him, he wanted more and killing one demon wasn't enough to satiate that bloodlust. It only fueled it even more, the demons are the enemies of mankind and the lord, the ravaged the planet in their unholy crusade against the sons and daughters of YHWH and left humanity crippled, they must be purged so they can pay for all the destruction and pain they have brought upon this world. "I must say, a job well done, Battle Sisters. However there are more of these foul creatures lurking around, we must go on." He stated with a firm and quick nod. Though it seems the subject that had started before the fight had returned. "If that's the case then i look forward to fighting alongside the prince someday, i wonder if he would have time for a duel." He said in reaction to the comments about the Prince coming from Shiina and Cecilia. "Although, isn't there a third sibling? A sister, if i recall correctly. I haven't heard much about her." The knight would fold both his arms in deep thought. "For a knight you are awfully misinformed about the royal family you swore loyalty to..." The former angel would fake a concerned tone, taunting the black lion. "My loyalty is with the Queen, not her brood." As he followed the other cadets he'd be polishing and wiping any stains that the blade might have acquired during combat, and while the holy blade didn't comment on the act, she really appreciated it. For Lamina Sanctus it showed that the knight cared about her in some way, even though she had been reduced to just a tool of slaughter and violence, a holy tool of violence but still reduced from her original purpose. Not too long after finishing the demons and resuming their march they would find even more demons. The terrible and unholy visage those creatures would make the Lion's blood boil, riling up his unending bloodlust yet again. He grasped Lamina Sanctus handle as hard as he could before making a heedless charge towards the enemy. "I'll smite every last one of you, spawn of satan! DEUS VULT!" - Albrecht, Lvl 2:
HP: 60/60 SP: 38/46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
Main Line
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Following Shiina
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 14, 2017 10:42 am | |
| As the three demons ceased to exist, Fafnir showed a wry smile and disappeared from existence temporarily, taking Nebula’s bloody battleaxe and incomprehensible firearm with him. Nebula would seem to space off, lost in various thoughts about quite a few demon-related things. Whatever she was thinking about, however, would be abruptly interrupted by a mysterious yet energizing item being thrown her way. Out of both her surprise and the mist that had formed around her, Nebula would enter a very brief coughing fit, but as soon as she got out of it she would find that she was not nearly as tired as she was a second ago. This must’ve been one of those special persona-related items… it was certainly something. “Huh?” Nebula’s voice would remind the others that it existed as Cecilia mentioned her name, bringing her attention to her out of instinct. Prince Julius? There wasn’t much she could really say about him; he was obviously a very capable leader, or else he wouldn’t be so highly ranked in the cadets, but anything beyond his official position and the mask he puts on to face daily life were Terra Incognita: there was nothing she could say without stepping out of bounds. “H-he was… strong…” That being said, Nebula could clearly tell this much, at the very least. Nebula couldn’t help but feel a fair bit more self-conscious than usual; everyone was talking and socializing so much that anyone would be hard-pressed not to feel the need to participate in some way or another. Despite this, there wasn’t really much she could contribute to the conversation, as her experience with politics and the royal family was limited at best; she’d been in jail for most of their rule, after all, and she had had very little contact with the outside world in the meantime. Even if she did know a thing or two about the topics at hand, she had a feeling her constant stuttering would only make any comments she had to make more an annoying ordeal to wait through for the others rather than a contribution of information or any sort of appropriate initiation of interaction. At the very least, the next group of demons was coming into sight just up ahead, which meant she could throw away her worries of talk and focus more in her job as a Cadet. She rushed forward, battleaxe in hand. - Nebula:
- Stats [Vanguard]:
HP: 190/190 H-HP: 28/28 SP: 81/91 PEnd: 62% MEnd: 56% Ppstr: 33 Pmstr: 37 Dx: 33 Lk: 51
Level 5 EXP: 475/721
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP Skill 5: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -1 Bullets -7 Bites the Breasts -5 Snuff Souls -Solid Talon -2 Worn Scrolls
VC: 7500
- Action:
Following Shiina
HEALING WAVE : [ X | X | - ] BATTLE COMPLETE | +15% HP TO ALL | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 14, 2017 10:57 am | |
| - Garm, Level 4:
HP: ??? SP: ??? PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 20 Dx: 20 Lk: 50
- Ogun, Level 5:
HP: ??? SP: ??? PEnd: 35% MEnd: 32% Ppstr: 35 Pmstr: 30 Dx: 30 Lk: 45
- Baku, Level 2:
HP: ??? SP: ??? PEnd: 15% MEnd: 20% Ppstr: 10 Pmstr: 35 Dx: 10 Lk: 30
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 14, 2017 1:59 pm | |
| //"Let's see what you're hiding..."//
//"Come on, lucky break!"// - Stats:
HP: 170/170 SP: 98/160 PEnd: 20% MEnd: 20% Ppstr: 37 Pmstr: 58 Dx: 30 Lk: 65
Combat Role: Main Line
Courage Rank 3 for the remainder of the thread.
- Action:
Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2 on Ogun.
- Persona Deck:
-Jinguu-Tennou [Initial] -Pyro Jack -Parvati -Dominion >Fortuna
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| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 14, 2017 2:06 pm | |
| "Hostile entities detected." - Cecilia Hunt:
HP: 144 + 57 = 144 SP: 159 + 3 = 162 - 8 = 154 PEnd: 14% MEnd: 16% Ppstr: 9 Pmstr: 11 Dx: 8 Lk: 65 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 144 SP: 130 PEnd: 14% MEnd: 16% Ppstr: 18 Pmstr: 22 Dx: 15 Lk: 47
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Lovers arcana and Rearguard raise it to 40%.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 14, 2017 3:43 pm | |
| "None shall remain." - Albrecht, Lvl 2:
HP: 60/60 SP: 30/46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
Main Line
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Using Barachiel's Blade
Soul Skill Name: Barachiel's Blade/Deus Volt Persona Name:Lamina Sanctus Tier: Tier 1 Cost: 8 SP Type of Damage: Description: After performing a quick prayer to the Heavens, Lamina Sanctus is imbued with electrical power for a few moments. For 3 turns Lamina Sanctus dex attacks deal lightning damage.
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 14, 2017 11:01 pm | |
| "I-I'm the one y-you want!"- Nebula:
- Stats [Vanguard]:
HP: 190/190 H-HP: 28/28 SP: 56/91 PEnd: 62% MEnd: 56% Ppstr: 33 Pmstr: 37 Dx: 33 Lk: 51
Level 5 EXP: 475/721
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP Skill 5: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -1 Bullets -7 Bites the Breasts -5 Snuff Souls -Solid Talon -2 Worn Scrolls
VC: 7500
- Action:
Casting Redirection on self.
HEALING WAVE : [ X | X | X ] HEALING WAVE COMPLETE | +15% HP TO ALL NEXT CYCLE | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 14, 2017 11:06 pm | |
| - Garm, Level 4:
Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | 8% HP | Tier 1 -- 30 Pierce Damage to Nebula each. Miss if 1 to 3. - Random number (1,10) :
- 3
- Random number (1,10) :
- 3
Crit if 1.
- Random number (1,10) :
- 5
- Random number (1,10) :
- 4
HP: ??? SP: ??? PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 20 Dx: 20 Lk: 50
- Ogun, Level 5:
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 -- 35 Slash Damage to Nebula Each. Miss if 1 to 3. - Random number (1,10) :
- 4
- Random number (1,10) :
- 4
Crit if 1.
- Random number (1,10) :
- 7
- Random number (1,10) :
- 6
HP: ??? SP: ??? PEnd: 35% MEnd: 32% Ppstr: 35 Pmstr: 30 Dx: 30 Lk: 45
- Baku, Level 2:
Bufu | Inflicts a small amount of Ice damage to one enemy. | 4 SP | Tier 1 -- 35 Ice Damage to Nebula. Miss if 1,2 - Random number (1,10) :
- 2
HP: ??? SP: ??? PEnd: 15% MEnd: 20% Ppstr: 10 Pmstr: 35 Dx: 10 Lk: 30
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 14, 2017 11:08 pm | |
| - Ogun Stats:
Weak: Ice, Dark
HP: 350 SP: 100 PEnd: 35% MEnd: 32% Ppstr: 35 Pmstr: 30 Dx: 30 Lk: 45
| |
| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 14, 2017 11:14 pm | |
| //"Arise, Jinguu-Tennou!"// - Stats:
HP: 170/170 SP: 98/160 PEnd: 20% MEnd: 20% Ppstr: 37 Pmstr: 58 Dx: 30 Lk: 65
Combat Role: Main Line
Courage Rank 3 for the remainder of the thread.
- Action:
Blizzarou | Moderate Slashing and Bufu damage to a single opponent. | 16% HP | Tier 2 on the Ogun for 81 Bufu/Slash damage (108 from Ice, 55 from Slash)
Misses on a 8:
- Random number (1,10) :
- 4
Critical hit on 4-5:
- Random number (1,10) :
- 5
| |
| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| | | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 14, 2017 11:36 pm | |
| - Cecilia Hunt:
HP: 144 + 57 = 144 SP: 154 + 3 = 157 - 8 = 149 PEnd: 14% MEnd: 16% Ppstr: 9 Pmstr: 11 Dx: 8 Lk: 65 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 144 SP: 130 PEnd: 14% MEnd: 16% Ppstr: 18 Pmstr: 22 Dx: 15 Lk: 47
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Lovers arcana and Rearguard raise it to 40%.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Sat Jul 15, 2017 11:05 pm | |
| "Helig, sterben Feinde durch meinem Arm!" - Albrecht, Lvl 2:
HP: 60/60 SP: 38/46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
Barachiel's Blade 1/3
Main Line
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht strikes Baku twice with Lamina Sanctus Each hit deals 27 Zio damage - 1st Hit:
Miss if 1 - Random number (1,10) :
- 10
Crits if 7
- Random number (1,10) :
- 3
- 2nd Hit:
Miss if 1 - Random number (1,10) :
- 2
Crits if 7
- Random number (1,10) :
- 10
| |
| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Sun Jul 16, 2017 12:32 pm | |
| - Nebula:
- Stats [Vanguard]:
HP: 190/190 H-HP: 28/28 SP: 33/91 PEnd: 62% MEnd: 56% Ppstr: 33 Pmstr: 37 Dx: 33 Lk: 51
Level 5 EXP: 475/721
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP Skill 5: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -1 Bullets -7 Bites the Breasts -5 Snuff Souls -Solid Talon -2 Worn Scrolls
VC: 7500
- Action:
Casting Full Analysis on Baku.
HEALING WAVE : [ X | - | - ] | |
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