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| Open The Game [Dungeon Dash - Invite Only] | |
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Author | Message |
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Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 10:29 pm | |
| //"Taste my wrath!"// - Stats:
HP: 170/170 SP: 129/160 PEnd: 20% MEnd: 20% Ppstr: 37 Pmstr: 58 Dx: 30 Lk: 65
Combat Role: Main Line
Courage Rank 3 for the remainder of the thread.
- Action:
Mabufula | Inflicts a moderate amount of Ice damage to all enemies. | 16 SP | Tier 2 for 108 Ice damage to all targets.
Misses Gryphon on a NULL
Misses Pixie on a 10:
- Random number (1,10) :
- 3
Misses Ghoul on a 9:
- Random number (1,10) :
- 3
- Persona Deck:
>Jinguu-Tennou [Initial] -Pyro Jack -Dominion -Fortuna -Parvati
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 10:32 pm | |
| //"Allow me to assist."// - Stats:
HP: 170/170 SP: 129/160 PEnd: 20% MEnd: 20% Ppstr: 37 Pmstr: 58 Dx: 30 Lk: 65
Combat Role: Main Line
Courage Rank 3 for the remainder of the thread.
- Actions:
Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 on everyone.
- Persona Deck:
>Jinguu-Tennou [Initial] -Pyro Jack -Dominion -Fortuna -Parvati
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| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 10:41 pm | |
| "That all you got?" - Cecilia Hunt:
HP: 144 - 13 = 131 + 57 = 144 + 72 = 144 SP: 169 + 3 = 172 - 8 = 164 PEnd: 14% MEnd: 16% Ppstr: 9 Pmstr: 11 Dx: 8 Lk: 65 Dispatched in Mankind's Darkest Hour (1/4) - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 144 SP: 130 PEnd: 14% MEnd: 16% Ppstr: 18 Pmstr: 22 Dx: 15 Lk: 47
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Lovers arcana and Rearguard raise it to 40%. Soul skill triggered, so it's raised by an additional 10% for a total of 50%.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 11:04 pm | |
| "They will pay for this..." - Albrecht, Lvl 2:
HP: 60/60 SP: 38/46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
Barachiel's Blade 2/3
Main Line
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht strikes Gryphon twice with Lamina Sanctus Each hit deals 27 Zio damage - 1st Hit:
Miss if 1 or 2 - Random number (1,10) :
- 7
Crits if 7
- Random number (1,10) :
- 6
- 2nd Hit:
Miss if 3 or 4 - Random number (1,10) :
- 7
Crits if 7
- Random number (1,10) :
- 10
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 11:28 pm | |
| "..."- Nebula:
- Stats [Vanguard]:
HP: 190/190 H-HP: 14/28 SP: 22/91 PEnd: 62% MEnd: 56% Ppstr: 33 Pmstr: 37 Dx: 33 Lk: 51
Level 5 EXP: 475/721
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP Skill 5: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -1 Bullets -7 Bites the Breasts -5 Snuff Souls -Solid Talon
VC: 7500
- Action:
Casting Full Analysis + Third Eye on Ghoul.
HEALING WAVE : [ X | X | X ] HEALING WAVE COMPLETE | +15% HP TO ALL NEXT CYCLE [/quote] | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 11:51 pm | |
| - Gryphon, Level 4:
Weak: Gun, Lightning Arcana: Justice HP: 0/240 KOed SP: 140/140 PEnd: 25% MEnd: 20% Ppstr: 30 Pmstr: 25 Dx: 20 Lk: 42
- Pixie, Level 2:
Weak: Ice, Dark Arcana: Hanged Man HP: 0/180 KOed SP: 90/100 PEnd: 10% MEnd: 20% Ppstr: 15 Pmstr: 30 Dx: 10 Lk: 25
- Ghoul, Level 5:
Matera | Inflicts a small amount of Earth damage to all enemies. | 6 SP | Tier 1 -- 30 Earth Damage to all. Miss Shiina and Cecilia if 1 to 3. - Random number (1,10) :
- 9
- Random number (1,10) :
- 7
Miss Albrecht and Nebula if 1.
- Random number (1,10) :
- 6
- Random number (1,10) :
- 10
Weak: Fire, Light Arcana: Star HP: 193/280 SP: 134/145 PEnd: 35% MEnd: 20% Ppstr: 15 Pmstr: 30 Dx: 10 Lk: 35
Stagnant Air
Last edited by Godai on Wed Jul 12, 2017 2:36 pm; edited 1 time in total | |
| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 11:56 pm | |
| //"Manifest!"// - Stats:
HP: 157/170 SP: 113/160 PEnd: 20% MEnd: 20% Ppstr: 37 Pmstr: 58 Dx: 30 Lk: 65
Combat Role: Main Line
Courage Rank 3 for the remainder of the thread.
- Action:
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 on the Ghoul.
First hit misses on 2, 5 or 10:
- Random number (1,10) :
- 7
Critical hit from 3-5:
- Random number (1,10) :
- 5
Second hit misses on 2, 4 or 8:
- Random number (1,10) :
- 9
Critical hit from 8-10:
- Random number (1,10) :
- 7
- Persona Deck:
>Jinguu-Tennou [Initial] -Pyro Jack -Dominion -Fortuna -Parvati
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| | | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Wed Jul 12, 2017 12:03 am | |
| - Cecilia Hunt:
HP: 144 + 21 = 144 + 72 = 144 SP: 164 + 3 = 167 - 8 = 159 PEnd: 14% MEnd: 16% Ppstr: 9 Pmstr: 11 Dx: 8 Lk: 65 Dispatched in Mankind's Darkest Hour (2/4) - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 144 SP: 130 PEnd: 14% MEnd: 16% Ppstr: 18 Pmstr: 22 Dx: 15 Lk: 47
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Lovers arcana and Rearguard raise it to 40%. Soul skill triggered, so it's raised by an additional 10% for a total of 50%.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Wed Jul 12, 2017 1:41 pm | |
| "I'll end your miserable life!" - Albrecht, Lvl 2:
HP: 60/60 SP: 38/46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
Barachiel's Blade 3/3
Main Line
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht strikes Ghoul twice with Lamina Sanctus Each hit deals 27 Zio damage - 1st Hit:
Can't miss Crits if 7 - Random number (1,10) :
- 7
- 2nd Hit:
Can't miss Crits if 7 - Random number (1,10) :
- 1
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Wed Jul 12, 2017 2:02 pm | |
| "..."- Nebula:
- Stats [Vanguard]:
HP: 190/190 H-HP: 28/28 SP: 31/91 PEnd: 62% MEnd: 56% Ppstr: 33 Pmstr: 37 Dx: 33 Lk: 51
Level 5 EXP: 475/721
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP Skill 5: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -1 Bullets -7 Bites the Breasts -5 Snuff Souls -Solid Talon
VC: 7500
- Action:
Guarding...
HEALING WAVE : [ X | - | - ] | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Wed Jul 12, 2017 2:20 pm | |
| - Gryphon, Level 4:
Weak: Gun, Lightning Arcana: Justice HP: 0/240 KOed SP: 140/140 PEnd: 25% MEnd: 20% Ppstr: 30 Pmstr: 25 Dx: 20 Lk: 42
- Pixie, Level 2:
Weak: Ice, Dark Arcana: Hanged Man HP: 0/180 KOed SP: 90/100 PEnd: 10% MEnd: 20% Ppstr: 15 Pmstr: 30 Dx: 10 Lk: 25
- Ghoul, Level 5:
Dizzied...
Weak: Fire, Light Arcana: Star HP: 22/280 SP: 134/145 PEnd: 35% MEnd: 20% Ppstr: 15 Pmstr: 30 Dx: 10 Lk: 35
Stagnant Air
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Wed Jul 12, 2017 2:31 pm | |
| //"Learned your lesson?"// - Stats:
HP: 157/170 SP: 113/160 PEnd: 20% MEnd: 20% Ppstr: 37 Pmstr: 58 Dx: 30 Lk: 65
Combat Role: Main Line
Courage Rank 3 for the remainder of the thread.
- Action:
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 on the Ghoul for 37 Slash damage each bla bla bla.
Can't miss.
First hit crits from 1-3:
- Random number (1,10) :
- 9
Second hit crits from 5-7:
- Random number (1,10) :
- 5
- Persona Deck:
>Jinguu-Tennou [Initial] -Pyro Jack -Dominion -Fortuna -Parvati
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Wed Jul 12, 2017 2:42 pm | |
| - Exp Gained:
Shiina -- 60 Exp.
Cecilia -- 56 Exp.
Albrecht -- 70 Exp.
Nebula -- 58 Exp.
- Items Gained:
2x Worn Scroll each
| |
| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Wed Jul 12, 2017 3:07 pm | |
| Shiina huffed as Jinguu-Tennou swung her blade to the side to rid it of the blood of the last demon, then disappeared back into the sea of her soul. That Ghoul had formed into a nice little piece of a presence in her mind at the very least so it wasn't an entirely useless demon. The Tsurinai stretched a little bit before turning around to face her teammates again.
//"Good work, everyone. If we keep this up, cleaning up this forest will be easy as can be."// For now, her Persona sat idly in her mind, satisfied that she had managed to tear through demonic flesh once more. But the funner parts were still to come. Out of the corner of her eye, Shiina was able to see another presence to the side... well, they might as well go for it, right? But first, what were they talking about again... oh yeah. //"I don't think Lisa's intentions are entirely friendly, Cecilia. But her ambition is kinda admirable to me. She's someone I'm glad we have on our side if nothing else."//
As for the talk about Prince Julius, the Wild Card hummed a little as she removed something from a pouch on her belt. She cracked it between her fingers and tossed it at Nebula, which caused an energizing mist to fall over her and replenish her fatigue.
//"Prince Julius... is trustworthy. There's no-one else I'd rather have leading the Cadets."// While she couldn't read him too well yet, there was something earnest about the Prince that made Shiina comfortable to follow him. Maybe an innate charisma, maybe his attitude was just really easy to follow. He knew more than he showed and Shiina understood that upon witnessing Sera's return... but something told her that knowledge was more than safe in his hands. //"Either way, we can assume His Highness is impressive as well. He has shown off plenty of feats of strength in the past when dealing with terrorists, ones far stronger than what we've faced up until now I'm sure, so I think we can all place our trust in him."//
The Wild Card turned around again, smiling slyly to herself as she thought about the rehabilitated terrorists. Removing all memory of their past involvement... though the smile faded to a small frown as she wondered whether that meant Sera's memory of Claire had also been erased. Well, no use thinking about that now. With a single motion, Shiina summoned her Soulbound knife and used it to point towards where the next demon was located.
//"Anyway, let's get going. We can talk after we smash that thing into the ground like we did these ones."// She seemed confident, impressively so, and quickly ran to engage the nearest demon in combat like she had done the other one. The Wild Card felt her mind shift to another Persona as she ran and readied herself to analyze the enemy.- Stats:
HP: 157/170 SP: 113/160 PEnd: 20% MEnd: 20% Ppstr: 37 Pmstr: 58 Dx: 30 Lk: 65
Combat Role: Main Line
Courage Rank 3 for the remainder of the thread.
- Action:
Using a Snuff Soul on Nebula.
- Movement:
One up, four left.
- Persona Deck:
-Jinguu-Tennou [Initial] -Pyro Jack -Dominion >Fortuna -Parvati
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