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| Open The Game [Dungeon Dash - Invite Only] | |
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Author | Message |
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Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Mon Jul 10, 2017 2:43 pm | |
| Under his helmet the knight's teeth gritted, he barely accepted the Queen as a saint. He wouldn't care as much if the church wasn't being used for those pagan beliefs, for the las bastion of humanity the heresy seems to be ingrained in the minds of its citizens. However these people were his allies, turning his rage and anger towards them, the demons and Psyche Terrorists are a threat for society. "While Her Highness has shown herself to be very capable, we shouldn't just assume her brood to be on the same wave length yet." The Knight finally spoke, his tone was a bit too serious for a lighthearted conversation as this one. "I have met only Lord Julius, he seems like a composed individual. This lisa you speak of i have yet to meet... so i'd put my money on Sister Maria. I too wish to test my mettle against them someday, however."His doubts about how strong the royal siblings truly were didn't came from bitterness. Rather, the Black Lions the idea of showing your worth through actions before earning the right to boast. Isla for example, she rebuilt the city and established order within 5 years, if they do live up to her mother's legacy then dueling them should be very interesting. "Ah, finally speaking to your teammates, i wish you did the same to me more often. I feel lonely at times, you know?" Lamina would follow it with a chuckle. "I'm just not used to talking to my sword. It's very weird. Sometimes i think i'm just going insane..." Thankfully the two had a mental link, so he didn't had to speak out loud to communicate with the blade. "Going insane again, you mean."The knight would fall silently once again, both to his teammates and to his own blade. He had nothing to say to the former and after the latter had poked at him he decided to punish it by shutting off communication. Whatever the source of the voice, it knew things Albrecht had buried long time ago. Memories of a time where he had lost himself to his own rage... Talking about rage, the other cadets had spotted demons not very far away from the group. About time, he needed something to unleash his holy rage upon and demons are the perfect target for it. Soon they would feel his steel and righteousness falling upon them. He firmly grasped the handle of Lamina Sanctus as he charged together with the party. - Albrecht, Lvl 2:
HP: 60 SP: 46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Following Shiina
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 12:52 am | |
| Though to the other components of the group the short walk to their next target would be relatively eventful in terms of conversation, to the artist it would be largely the same. Her time was spent in silence as she blindly followed the group and her eyes found themselves more drawn to the buildings and other structures in the area more than anything else. Perhaps it was her aesthetic tendency, or maybe it was just pure and simple boredom, but there was a very mild interest to be had in the aforementioned to her. Not that she would go out of their way to draw them unless commissioned though; they didn’t emanate enough ugliness. From the depths of her mind, she could hear a dreaded other presence contemplating something or another. She would be tempted to ask him what he was up to, but over the long run Nebula had… come to fear him. Fearing her own persona, her own self of all people… she knew it was criminally wrong – though self-loathing, she was by no means stupid – but she wouldn’t think it; she knew Fafnir had some way of reading her thoughts, and she knew how he got whenever she stepped out of line. It was easier and safer to just follow and obey, after all; even if she wanted to rebel against him, it’d be both pointless and a form of shooting herself in the foot. Though… this was her second outing as a Cadet now, right? She knew she couldn’t be demanding or impatient – especially after having barely just started – but it was hard not to wonder just when it would be that she would get a chance to redeem herself. Sure, her current jobs were providing her with a chance to do some greater good on smaller scales, but she was completely serious about making the deceased proud; it was much more than just an allegory to her. She wanted quantifiable results, and she wanted to do as much good as she could before her time was up. Eventually Nebula – along with the rest of the group – would spot what appeared to be a group of demons up ahead. Out of instinct, the innocent and inoffensive looking woman would find herself wielding the giant, blood-smeared battle-axe that was her soulbound weapon, and the large and intimidating dragon that was her Persona peeked its ugly head from within her psyche as they all proceeded to engage the demons ahead. - Nebula:
- Stats [Vanguard]:
HP: 190/190 H-HP: 0/28 SP: 91/91 PEnd: 62% MEnd: 56% Ppstr: 33 Pmstr: 37 Dx: 33 Lk: 51
Level 5 EXP: 475/721
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP Skill 5: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -4 Bullets -7 Bites the Breasts -5 Snuff Souls -Solid Talon
VC: 7500
- Action:
Following Shiina.
HEALING WAVE : [ X | X | X ]HEALING WAVE COMPLETE | +15% HP TO ALL NEXT CYCLE | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 5:34 pm | |
| - Gryphon, Level 4:
Arcana: Justice HP: ??? SP: ??? PEnd: 25% MEnd: 20% Ppstr: 30 Pmstr: 25 Dx: 20 Lk: 42
- Pixie, Level 2:
Arcana: Hanged Man HP: ??? SP: ??? PEnd: 10% MEnd: 20% Ppstr: 15 Pmstr: 30 Dx: 10 Lk: 25
- Ghoul, Level 5:
Arcana: Star HP: ??? SP: ??? PEnd: 35% MEnd: 20% Ppstr: 15 Pmstr: 30 Dx: 10 Lk: 35
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 5:43 pm | |
| //"Come, Fortuna!"// - Stats:
HP: 170/170 SP: 160/160 PEnd: 20% MEnd: 20% Ppstr: 37 Pmstr: 58 Dx: 30 Lk: 65
Combat Role: Main Line
Courage Rank 3 for the remainder of the thread.
- Action:
Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2 on the Ghoul
- Persona Deck:
-Jinguu-Tennou [Initial] -Pyro Jack -Dominion >Fortuna -Parvati
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| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 5:56 pm | |
| "Heed my call, Svalinn!"Initializing." - Cecilia Hunt:
HP: 144 SP: 182 + 3 = 182 - 8 = 174 PEnd: 14% MEnd: 16% Ppstr: 9 Pmstr: 11 Dx: 8 Lk: 65 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 144 SP: 130 PEnd: 14% MEnd: 16% Ppstr: 18 Pmstr: 22 Dx: 15 Lk: 47
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Lovers arcana bumps it up to 35% as usual.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 6:04 pm | |
| "DEMONS, BE PURGED!" "Scum..." - Albrecht, Lvl 2:
HP: 60/60 SP: 38/46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Using Barachiel's Blade
Soul Skill Name: Barachiel's Blade/Deus Volt Persona Name:Lamina Sanctus Tier: Tier 1 Cost: 8 SP Type of Damage: Description: After performing a quick prayer to the Heavens, Lamina Sanctus is imbued with electrical power for a few moments. For 3 turns Lamina Sanctus dex attacks deal lightning damage.
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 7:48 pm | |
| "..."- Nebula:
- Stats [Vanguard]:
HP: 190/190 H-HP: 28/28 SP: 68/91 PEnd: 62% MEnd: 56% Ppstr: 33 Pmstr: 37 Dx: 33 Lk: 51
Level 5 EXP: 475/721
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP Skill 5: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -4 Bullets -7 Bites the Breasts -5 Snuff Souls -Solid Talon
VC: 7500
- Action:
Casting Full Analysis + Third Eye on the Gryphon.
HEALING WAVE : [ X | - | - ] | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 7:55 pm | |
| - Gryphon, Level 4:
Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | 8% HP | Tier 1 -- 30 Pierce Damage to Shiina each. Miss if 1 to 4. - Random number (1,10) :
- 1
- Random number (1,10) :
- 2
Crit if 1.
- Random number (1,10) :
- 4
- Random number (1,10) :
- 7
Weak: Gun, Lightning Arcana: Justice HP: 240/240 SP: 140/140 PEnd: 25% MEnd: 20% Ppstr: 30 Pmstr: 25 Dx: 20 Lk: 42
- Pixie, Level 2:
Zio | Inflicts a small amount of Electricity damage to one enemy. | 4 SP | Tier 1 -- 30 Electricity Damage on Nebula. Miss if 1,2. - Random number (1,10) :
- 2
Arcana: Hanged Man HP: ??? SP: ??? PEnd: 10% MEnd: 20% Ppstr: 15 Pmstr: 30 Dx: 10 Lk: 25
- Ghoul, Level 5:
Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20%. | 5 SP | Tier 1
Weak: Fire, Light Arcana: Star HP: 280/280 SP: 140/145 PEnd: 35% MEnd: 20% Ppstr: 15 Pmstr: 30 Dx: 10 Lk: 35
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 8:02 pm | |
| //"Now, Jinguu!"// - Stats:
HP: 157/170 SP: 145/160 PEnd: 20% MEnd: 20% Ppstr: 37 Pmstr: 58 Dx: 30 Lk: 65
Combat Role: Main Line
Courage Rank 3 for the remainder of the thread.
- Action:
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 for 37 Slash damage twice on the Pixie.
First hit misses on 1, 2 and 9:
- Random number (1,10) :
- 4
Critical hit from 1-4:
- Random number (1,10) :
- 5
Second hit misses from 5, 7 and 10:
- Random number (1,10) :
- 5
Critical hit from 8-10:
- Random number (1,10) :
- 10
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| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 8:06 pm | |
| "Missed me you dumb demons!" - Cecilia Hunt:
HP: 144 SP: 174 + 3 = 177 - 8 = 169 PEnd: 14% MEnd: 16% Ppstr: 9 Pmstr: 11 Dx: 8 Lk: 65 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 144 SP: 130 PEnd: 14% MEnd: 16% Ppstr: 18 Pmstr: 22 Dx: 15 Lk: 47
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Lovers arcana bumps it up to 35% as usual.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
| |
| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 8:16 pm | |
| - OOC Note:
I'm actually retarded and forgot to apply the Rearguard bonus. It's not relevant right now, but the Media heals for 40%, not the 35%.
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 8:26 pm | |
| "I'l smite thy" "Feel our holy wrath..." - Albrecht, Lvl 2:
HP: 60/60 SP: 38/46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
Barachiel's Blade 1/3
Main Line
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht strikes Gryphon twice with Lamina Sanctus Each hit deals 27 Zio damage - 1st Hit:
Miss if 1 or 2 - Random number (1,10) :
- 8
Crits if 7
- Random number (1,10) :
- 9
- 2nd Hit:
Miss if 3 or 4 - Random number (1,10) :
- 8
Crits if 7
- Random number (1,10) :
- 3
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 8:32 pm | |
| ONCE MORE!! "YOUR LAST BREATH APPROACHES!" - Albrecht, Lvl 2:
HP: 60/60 SP: 38/46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
Barachiel's Blade 1/3
Main Line
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht strikes Gryphon twice with Lamina Sanctus Each hit deals 27 Zio damage - 1st Hit:
Can't miss Crits if 7 - Random number (1,10) :
- 4
- 2nd Hit:
Can't miss Crits if 7 - Random number (1,10) :
- 9
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 10:10 pm | |
| "..."- Nebula:
- Stats [Vanguard]:
HP: 190/190 H-HP: 28/28 SP: 45/91 PEnd: 62% MEnd: 56% Ppstr: 33 Pmstr: 37 Dx: 33 Lk: 51
Level 5 EXP: 475/721
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP Skill 5: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -1 Bullets -7 Bites the Breasts -5 Snuff Souls -Solid Talon
VC: 7500
- Action:
Casting Full Analysis + Third Eye on Pixie.
HEALING WAVE : [ X | X | - ] | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Tue Jul 11, 2017 10:18 pm | |
| - Gryphon, Level 4:
Dizzied...
Weak: Gun, Lightning Arcana: Justice HP: 67/240 SP: 140/140 PEnd: 25% MEnd: 20% Ppstr: 30 Pmstr: 25 Dx: 20 Lk: 42
- Pixie, Level 2:
Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1 -- 30 Fire Damage to all enemies. Miss if 1 to 4 for Shiina and Cecilia respectively. - Random number (1,10) :
- 2
- Random number (1,10) :
- 5
Miss if 1 for Albrecht.
- Random number (1,10) :
- 8
Miss if 1,2 for Nebula.
- Random number (1,10) :
- 8
Weak: Ice, Dark Arcana: Hanged Man HP: 146/180 SP: 90/100 PEnd: 10% MEnd: 20% Ppstr: 15 Pmstr: 30 Dx: 10 Lk: 25
- Ghoul, Level 5:
Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1 -- 15 Pierce Damage on Albrecht. Miss if 1. - Random number (1,10) :
- 7
Crit if 1.
- Random number (1,10) :
- 4
Poison if 1 to 3.
- Random number (1,10) :
- 10
Weak: Fire, Light Arcana: Star HP: 280/280 SP: 140/145 PEnd: 35% MEnd: 20% Ppstr: 15 Pmstr: 30 Dx: 10 Lk: 35
Stagnant Air
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