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Persona :: New Arcana
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Trinity's Initial Persona: Pawn (Ready for approval)
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Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Trinity's Initial Persona: Pawn (Ready for approval) Mon May 23, 2016 2:02 am
Persona Theme
Persona Name: Pawn
Persona Type: Initial Persona
Persona's Arcana: Lovers
Owner: Trinity Allaway
Persona Appearance: A group of small slightly Squat Humanoids, covered head to toe in armor, White with gold trimming, the helmet obscures the face totally. The persona's are always seen with a shield and a spear in it's hands,, and stands roughly four feet seven inches tall from foot to top of the head. The group of the comprises of 8 individual Pawns that band together to use powers
"The eight of us go forth not back to protect our Liege from our foe’s attack"
Persona Background: The Pawn, a symbol of bravery and self sacrifice, Bravely it advances even against enemies that are far stronger or more skilled then it, and in the end once it's goal is reached it sacrifices itself to free a comrade. At the same time it is never alone, though underestimated constantly, To Trinity This persona Stands for the willingness to sacrifice anything to help comrades in need, and the strength to go forth even when outnumbered or outgunned, A brave Persona with Little thought of glory for itself. much like Trinity. and also much like her they are always in groups.
Strengths: Slash: the simple blows of the enemy are simply not effective against the Strong will and determination of this Persona doing very little to hamper it or it's user.
Gun: Due to the spirit of the Persona Bullets and the like have little affect on the user or the persona, being quite resilient to such forms of assault
Weaknesses: Pierce: while not detrimental to the fighting spirit of the persona or the owner, it does have a way of getting through the cracks in their armor, causing a moment for balance to be regained.
Fire: Heat is one thing that is very detrimental to the persona or the wielder, heat being very disruptive and harmful, even managing to slow the advance.
Passive Boosts: 15% boost to healing
Persona Skill List: ((Skill List can be found here. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))
Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1 Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Skill 3: Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1 Skill 4: (Unlocked once forming your first Social Link or using your Persona 15 times in PvS combat; Must be Tier 2 Skill or Lower) Skill 5: (Must have used your Persona an additional 25 times in PvS combat or completed 2 Missions; Must be a Tier 2 Skill or Lower) Skill 6: (Unlocked once using your Persona an additional 25 times in PvS combat or having formed three rank three or more social links; Must be a Tier 2 Skill or Lower) Skill 7: (Unlocked once using your Persona an additional 25 times in combat or formed 2 rank 5 social links; Must be a Tier 2 Skill or Lower) Skill 8: (Unlocked using your Persona 30 times in PvS combat or maxing a single Social Link; Must be a Tier 3 Skill or Lower)
Fusion Attack: (The Ultimate attack between you and your Persona. When using this, your Persona gifts you with the capability of performing a powerful attack. However, once this is done you can not summon your Persona again for the remainder of the topic. The attack does Tier 3 amount of damage. If you're an Anti-Shadow Suppression Weapon this technique is replaced by your Orgia Mode. For more details on Orgia Mode, refer to the Character Types screen under Vital Information.)
Fusion Attack Name:Sacrifice Persona Name: Pawn Type of Damage: Supportive Description: Taking the Ideal of selflessness to the extreme The Pawns Sacrifice themselves to give others the strength to carry on the fight, (Fully recovers HP and grants a 15% increased resistance to negative affects for 3 rounds to all allies)
Soul Skill Name: Pawn Shield Persona Name: Pawn Tier: Tier 1 Cost: 4 SP Type of Damage: Defensive Description: using her own will Trinity manifests a barrier between her and danger, the barrier has 15% of her max HP for this affect, the shield lasts 3 rounds. It can be refreshed like a buff, dekaja'd away, does not affect End, and cannot be healed over max if it diminishes before being replenished.
Last edited by Grantus on Fri Jan 18, 2019 2:02 am; edited 9 times in total (Reason for editing : Fixed Soul Skill)
Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
Subject: Re: Trinity's Initial Persona: Pawn (Ready for approval) Mon May 23, 2016 11:23 pm
First, keep in mind that the Eight pawns must all act together to do anything.
The Fusion Attack is way too strong for a Tier 3 Skill, considering Salvation is a Tier 4 Skill, and this does more than Salvation ever could. You could take one of the two effects as it's full effect (with the healing, you can add a small buff, like a 10-15% boost to defense or some such for 3 turns.)
The Barrier Soul Skill is also a bit too strong for a Tier 1 Skill, considering it's basically a 50% heal for 4 SP without any buffs to it. Lower it down to a 30% shield, and you should be fine.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Trinity's Initial Persona: Pawn (Ready for approval) Mon May 23, 2016 11:30 pm
okay edited (=w=)b
Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
Subject: Re: Trinity's Initial Persona: Pawn (Ready for approval) Mon May 23, 2016 11:31 pm
Approved.
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Subject: Re: Trinity's Initial Persona: Pawn (Ready for approval)
Trinity's Initial Persona: Pawn (Ready for approval)