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Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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 SLIO Combat Tutorial

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Sosina

Sosina


Posts : 2291
Join date : 2016-05-22

SLIO Combat Tutorial  Empty
PostSubject: SLIO Combat Tutorial    SLIO Combat Tutorial  EmptyMon Sep 27, 2021 12:20 am

Greetings everyone, we are here to run people through the New combat mechanics that have come in with this plot (=w=)/

That being Tempo, Tunes, Pure Mugic, and the New class Demon Trainers.

After this brief tutorial battle I hope this allows better understanding and if you have questions about combat please ask here (=w=)b

For this Tutorial there is an NPC Demon Trainer ally

Dee-Dee
Spoiler:

and demons stats are as follows for ease of learning

Enemy Skills are not set for Tutorial purposes (=w=)b

demons
Spoiler:

For the tutorial combat first run Phanta will be using a character to act as the Tutorial taker (=w=)b
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Phantom of the Chat

Phantom of the Chat


Posts : 621
Join date : 2018-12-18
Age : 23

SLIO Combat Tutorial  Empty
PostSubject: Re: SLIO Combat Tutorial    SLIO Combat Tutorial  EmptyMon Sep 27, 2021 8:09 am

"Oh thank the Sea of Souls finally some grub to eat, hey buddy do you mind that we take a quick pit stop? I The Great Anansi is famished!" the shadow was experiencing total glee as his user finally left school for today and after much pestering from the shadow decided to parkour around the city before doing some homework, Anansi's Human groaned as he thought the shadow would shut up after getting some fresh air. "I don't know Anansi we're already cutting it close on that assignment that's due friday." while no one on the surface could see it in the Kid's mind Anansi was grinning "Oh Five Minutes of fighting shadows won't kill you, or at least I hope so." the Shadow Cackled as his Host rolled his eyes. Locking onto their targets the Shadow Self leaped and landed right in front of the enemies.

SLIO Combat Tutorial  Absolute-carnage-spider-man-miles-moales-costume-1191119

"Hey there do you mind moving your ugly ass back to the underground." The Shadow Self stood his ground ready to fight with Anansi the Spider Trickster and help the few couple of Waddle Dees, Doos and Waddle Summoner present.

Action:
Stats:
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Sosina

Sosina


Posts : 2291
Join date : 2016-05-22

SLIO Combat Tutorial  Empty
PostSubject: Re: SLIO Combat Tutorial    SLIO Combat Tutorial  EmptyWed Sep 29, 2021 6:44 pm

Now in normal dungeons and the like, at the start of the Dungeon one would select their "Tempo" it can ether be High, Normal, or Low, this will influence combat, More Specific Rules on Tempo in Combat are below, from this point We will have Phanta declare his characters Tempo in his next post.

Tempo
Spoiler:


For now he is being helped by an NPC Dee-Dee a Demon Trainer whos Tempo is set in their Stat Spoiler (set to High Tempo)

~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Girl looked over her shoulder at the one that joined her and she nodded, spinning her spear a moment and ending with a little salute before dropping into a combat stance.

"..."

SLIO Combat Tutorial  Dee-de10

Action:

stats:
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Phantom of the Chat

Phantom of the Chat


Posts : 621
Join date : 2018-12-18
Age : 23

SLIO Combat Tutorial  Empty
PostSubject: Re: SLIO Combat Tutorial    SLIO Combat Tutorial  EmptySat Oct 02, 2021 6:32 am

The Shadow Self fingers twitched like a Cowboy about to pull out his gun in a Stand off

Action:
Stats:
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Sosina

Sosina


Posts : 2291
Join date : 2016-05-22

SLIO Combat Tutorial  Empty
PostSubject: Re: SLIO Combat Tutorial    SLIO Combat Tutorial  EmptyMon Oct 04, 2021 5:54 pm

As you can See Dee-Dee has High Tempo while Phanta has Normal Tempo, now again normally this would be done at the START of a dungeon not the fight, this is important to remember o3o/


now the Enemy will have their tempo set

demon:

With this done combat can start,

The combat flows like this in this case
The Ambusher goes first in all cases.
there is a 36 hour post rule in effect, if a player doesn't post in that time, then a single Demon on the same Tempo will post, and then the wait time begins again.

Example: If Dee-Dee and Phanta and Ally 1 all had the same tempo, and for some reason none of them posted for 36 hours? then one of the demons would get to post a move (if any are on the same Tempo) however if at least 1 of them posts before that 36 hour time limit, then the timer restarts and the other 2 have time to post still without the Demons getting a chance.

In the case that for some reason no Demon share the same tempo, once the 36 hours pass for every person in that tempo, (in this case Dee-Dee, Phanta, and Ally 1 didn't post in total for 4.5 days total....) the tempo is skipped and they have lost their turn (this is to prevent stalling the game for everyone) please note this ALSO counts agianst the Demons if the dungeon runner or some other member of staff doesn't post for the demons in that SAME time frame (36 hours for each separate demon) the PLAYERS may have 1 of their members do an action if they are in the same tempo.

if you have questions about this please ask them after the Tutorial is over, also after this tutorial is over I will run a tutorial for people that wish to partake in one to get a feel for it o3o/


Tempo -> High
Dee-Dee
Enemy 2
Tempo -> Normal
Phanta
Enemy 3
Tempo -> low
Enemy 1



With this set up it seems Dee-Dee goes first, this is assuming the party ambushed the demons


Dee-Dee is a demon Trainer as such her first summon in a fight is free and doesn't take up her turn

~~~~~~~~~~~~~~~~~~~~~~

Dee-Dee holds out her spear, and a Waddle-dee pops out of it and stands in front of Dee-Dee ready to fight, the Waddle-dee gives a little salute and prepares.

Dee-Dee then looks over the enemy and nods before pointing her spear at one and ice starts to shoot from her spear tip.

"..."

Action:

stats:

Current Notes: Bass

~~~~~~~~~~~~~~

Enemy 2 goes next as it is next in the Tempo

Enemy 2 uses Tera on Dee-Dee

Dee-Dee has Waddle-dee take the Attack for them instead dealing 20 damage before Ends however as the Note leads into a ether a flat or a Switch, the damage is reduced by 10% first resulting in only 18 Damage before Ends

Current Notes: Bass - Bass

At this point... if Phanta has a Treble skill he can turn this into a Switch and increase his skills damage (if it does damage or Buffs or Heals) by 20%

lets see what Phanta does o3o/
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Sosina

Sosina


Posts : 2291
Join date : 2016-05-22

SLIO Combat Tutorial  Empty
PostSubject: Re: SLIO Combat Tutorial    SLIO Combat Tutorial  EmptyThu Nov 04, 2021 10:57 pm

Now that High tempo has no more characters going in this Set, the Set goes to the next lowest Tempo, that being Normal Tempo, continuing as if the Party had ambushed the enemy Anasi goes before Before Enemy 3
~~~~~~

Anansi smirked as it let out a laugh and launched Lighting at all the enemies present.

action:

Stats:

Current Notes: Bass - Bass - Treble
Tune Activated: Switch (20% increase to effectiveness of skill), Notes cleared

Damage from Mazio  increases from 10 to 12 before ends due to the Tune activating, this gives a great help to the damage being dealt to all enemies so is quite handy and could become very useful in a pinch o3o/

~~~~~~~~~~~~~

With that it is enemy 3's turn

Enemy 3 uses bash on Anasi, dealing 12 damage to Anasi before ends

Anasi takes 11 damage thanks to his ends

Current Notes: Bass

~~~~~~~~~~~~~~~
This would end the Current Tempo as all combatants in Tempo Medium have gone, so it changes the Tempo to Low as enemy 1 is the only one in tempo Low they go next

Enemy 1 uses Dia on itself (A treble skill)

Current Notes: Bass - Treble

After this combat ends for this round, the current notes stay, meaning if the next person uses a Bass skill it will be a Waver and thus have no effects on damage, or they can activate any other skill and not cause any Tunes to activate, this is also an option.

I hope this one round in the Tutorial of combat has helped to clarify things.

I am now willing to run people through a Tutorial combat if I have enough volunteer's o3o/

to help with the Tutorial I will place the notes for Tunes, and the Skills notes here in spoilers

Tunes:

skill notes:
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