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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: [Dungeon Rush] Nightstalkers Sun Mar 03, 2019 9:57 am
Passives:
Enchantment: Every ally’s attack deal 10% more damage to enemies who are affected by a mental ailment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts.
Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Aeon: Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Right words for right minds: Mental Aliments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Moves:
Skill 1: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Skill 2: Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1
Skill 3: Infuriate | 25% chance of inflicting the Rage ailment to all enemies. If successful, enemies will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Personas, and dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 10 SP | Tier 2
Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2
Skill 5: Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Subject: Re: [Dungeon Rush] Nightstalkers Sun Mar 03, 2019 11:16 am
There was merely a grunt, followed by an almost animalistic shriek as he once again invoked his persona.
Stats:
Level: 9
HP: 148 / 216 (166 without Mark of Chaos) +50 SP:150 / 163 186/228 -12 PEnd: 18% MEnd: 22% Ppstr:18 9 Pmstr:43 21 Dx:33 16 Lk:34 47 Strong: Fire, Dark Weak: Earth, Light
Passive effects:
Devil Arcana: 15% boost in buff/debuff skills. Searing Burn: 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Injury to Insult(strength): When inflicted with Rage, dex increased by further 15% Burning Hate(strength): 15% boost to fire skills. Relentless(strength): Can perform two dexterity-based attacks as a single action. (PvS only) Mark of Chaos(gear): +50 HP in PvS
Never Bow(weakness): Whenever Gozai is Downed by an enemy attack, on the turn following his recovery, he has a 25% chance to become inflicted with Rage for One Post. Light-forsaken Soul(weakness): Whenever Gozai is subject to a Light-element spell, he suffers damage equal to 25% of what a spell of that tier would do, regardless of if the spell failed. In PvP, Gozai instead takes 25% more damage from Light-elemental spells. Zigged when they should have zagged(weakness): Luck is considered 15% lower when calculating hit-and-miss chances from enemy attacks.
Action:
Casts Matarukaja, increasing the party's damage by 30(base)+15(Arcana)+5(Role)=50% for 3 rounds. Tarukaja duration 0/3
Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
Subject: Re: [Dungeon Rush] Nightstalkers Sun Mar 03, 2019 5:46 pm
"Alright, guess magic is out of the question."
Action:
Slash Dex Attack on Poltergeist for 124 damage! Miss on 1
Skill 1: Agi | tier 1 Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Tarukaja | one ally's Attack +30% for 3 turns. | 6 SP | Tier 2 Skill 3: Slash Master | Slash Damage +30% | Passive | Tier 2 Skill 4: White Wall | Ice resistance for 3 turns | 18 SP | Tier 2
Combat Strengths/weaknesses:
—Strength Name: Battle Instincts —Description: Demon powers or no, Isaac hones his fighting skills everyday, so he can be ready at a moment's notice. His reflexes are keen and he receives a 10% boost to Luck.
—Strength Name: Combat Training —Description: Isaac's combat training Honed his mind and muscles together, and while he is not a paragon of mortal strength, he is an agile and capable fighter. His Dexterity receives a 10% boost.
—Weakness Name: Unsteady Aim —Description: Isaac has been trained as a physical fighter. He knows how to used Firearms, of course, but he prefers to fight up close. When making firearm attacks, Isaac's accuracy is reduced by 10%.
—Weakness Name: Magic is Cheating —Description: Even in videogames, Isaac doesn't like those that stand at a distance and launch magical attacks. He himself dislikes using such tactics, and doesn't hone the skills required to do so. His Pmstr is reduced by 10%.
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: [Dungeon Rush] Nightstalkers Sun Mar 03, 2019 5:51 pm
"Yeah i talk, bitch! Hmpf... Hold my earrings! I'm cutting this bitch down."
Subject: Re: [Dungeon Rush] Nightstalkers Mon Mar 04, 2019 11:11 am
"Just die already you whore."
Passives:
Enchantment: Every ally’s attack deal 10% more damage to enemies who are affected by a mental ailment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts.
Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Aeon: Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Right words for right minds: Mental Aliments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Moves:
Skill 1: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Skill 2: Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1
Skill 3: Infuriate | 25% chance of inflicting the Rage ailment to all enemies. If successful, enemies will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Personas, and dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 10 SP | Tier 2
Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2
Skill 5: Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
HP: 148 / 216 (166 without Mark of Chaos) SP:150 / 163 174/228 -12 PEnd: 18% MEnd: 22% Ppstr:18 9 Pmstr:43 21 Dx:33 16 Lk:34 47 Strong: Fire, Dark Weak: Earth, Light
Passive effects:
Devil Arcana: 15% boost in buff/debuff skills. Searing Burn: 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Injury to Insult(strength): When inflicted with Rage, dex increased by further 15% Burning Hate(strength): 15% boost to fire skills. Relentless(strength): Can perform two dexterity-based attacks as a single action. (PvS only) Mark of Chaos(gear): +50 HP in PvS
Never Bow(weakness): Whenever Gozai is Downed by an enemy attack, on the turn following his recovery, he has a 25% chance to become inflicted with Rage for One Post. Light-forsaken Soul(weakness): Whenever Gozai is subject to a Light-element spell, he suffers damage equal to 25% of what a spell of that tier would do, regardless of if the spell failed. In PvP, Gozai instead takes 25% more damage from Light-elemental spells. Zigged when they should have zagged(weakness): Luck is considered 15% lower when calculating hit-and-miss chances from enemy attacks.
Action:
Attacks Poltergeist with Mudoon
Random number (1,100) :
96
hits on 1-50 if normal affinity. hits on 1-25 if strong to Darkness, hits on 1-90 if weak to Darkness. Tarukaja duration 1/3
Skill 1: Agi | tier 1 Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Tarukaja | one ally's Attack +30% for 3 turns. | 6 SP | Tier 2 Skill 3: Slash Master | Slash Damage +30% | Passive | Tier 2 Skill 4: White Wall | Ice resistance for 3 turns | 18 SP | Tier 2
Combat Strengths/weaknesses:
—Strength Name: Battle Instincts —Description: Demon powers or no, Isaac hones his fighting skills everyday, so he can be ready at a moment's notice. His reflexes are keen and he receives a 10% boost to Luck.
—Strength Name: Combat Training —Description: Isaac's combat training Honed his mind and muscles together, and while he is not a paragon of mortal strength, he is an agile and capable fighter. His Dexterity receives a 10% boost.
—Weakness Name: Unsteady Aim —Description: Isaac has been trained as a physical fighter. He knows how to used Firearms, of course, but he prefers to fight up close. When making firearm attacks, Isaac's accuracy is reduced by 10%.
—Weakness Name: Magic is Cheating —Description: Even in videogames, Isaac doesn't like those that stand at a distance and launch magical attacks. He himself dislikes using such tactics, and doesn't hone the skills required to do so. His Pmstr is reduced by 10%.
Subject: Re: [Dungeon Rush] Nightstalkers Tue Mar 05, 2019 10:45 am
Passives:
Enchantment: Every ally’s attack deal 10% more damage to enemies who are affected by a mental ailment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts.
Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Aeon: Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Right words for right minds: Mental Aliments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Moves:
Skill 1: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Skill 2: Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1
Skill 3: Infuriate | 25% chance of inflicting the Rage ailment to all enemies. If successful, enemies will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Personas, and dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 10 SP | Tier 2
Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2
Skill 5: Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Subject: Re: [Dungeon Rush] Nightstalkers Tue Mar 05, 2019 11:01 am
"Damnit..."
Stats:
Level: 9
HP: 144 / 216 (166 without Mark of Chaos) -27 -27 +50 SP:150 / 163 174/228 PEnd: 18% MEnd: 22% Ppstr:18 9 Pmstr:43 21 Dx:33 16 Lk:34 47 Strong: Fire, Dark Weak: Earth, Light
Passive effects:
Devil Arcana: 15% boost in buff/debuff skills. Searing Burn: 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Injury to Insult(strength): When inflicted with Rage, dex increased by further 15% Burning Hate(strength): 15% boost to fire skills. Relentless(strength): Can perform two dexterity-based attacks as a single action. (PvS only) Mark of Chaos(gear): +50 HP in PvS
Never Bow(weakness): Whenever Gozai is Downed by an enemy attack, on the turn following his recovery, he has a 25% chance to become inflicted with Rage for One Post. Light-forsaken Soul(weakness): Whenever Gozai is subject to a Light-element spell, he suffers damage equal to 25% of what a spell of that tier would do, regardless of if the spell failed. In PvP, Gozai instead takes 25% more damage from Light-elemental spells. Zigged when they should have zagged(weakness): Luck is considered 15% lower when calculating hit-and-miss chances from enemy attacks.
Action:
Takes 27 damage from Bodyconian takes 27 damage from Poltergeist Uses Medicine on self, heals 50 HP Tarukaja duration 2/3
Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
Subject: Re: [Dungeon Rush] Nightstalkers Tue Mar 05, 2019 11:17 am
"Have some of this."
Action:
Slash Dex Attack on Poltergeist for 124 damage! Miss on 1
Skill 1: Agi | tier 1 Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Tarukaja | one ally's Attack +30% for 3 turns. | 6 SP | Tier 2 Skill 3: Slash Master | Slash Damage +30% | Passive | Tier 2 Skill 4: White Wall | Ice resistance for 3 turns | 18 SP | Tier 2
Combat Strengths/weaknesses:
—Strength Name: Battle Instincts —Description: Demon powers or no, Isaac hones his fighting skills everyday, so he can be ready at a moment's notice. His reflexes are keen and he receives a 10% boost to Luck.
—Strength Name: Combat Training —Description: Isaac's combat training Honed his mind and muscles together, and while he is not a paragon of mortal strength, he is an agile and capable fighter. His Dexterity receives a 10% boost.
—Weakness Name: Unsteady Aim —Description: Isaac has been trained as a physical fighter. He knows how to used Firearms, of course, but he prefers to fight up close. When making firearm attacks, Isaac's accuracy is reduced by 10%.
—Weakness Name: Magic is Cheating —Description: Even in videogames, Isaac doesn't like those that stand at a distance and launch magical attacks. He himself dislikes using such tactics, and doesn't hone the skills required to do so. His Pmstr is reduced by 10%.