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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sat Apr 20, 2019 12:09 am
A fresh wave of nauseating anger flushed Tamsin's cheeks and boiled her blood as the two said their peace like the group's presence was nothing. In the back of her mind, a voice whisper that maybe that was the case, but not before Tamsin attempted to point her gun off in their direction and fire anyway.
Before she could squeeze the trigger, however, there was a rumbling, and the ground split between them at the fleeing clowns. The creature that emerged was enormous, and sported a huge axe and claw. It was right out of one Isaac's annoying RPGs. It was...quite honestly terrifying. Tamsin took a step back, and looked toward the terminal.. But no. She said she'd fight, and she would.
She gawked at Patty strode right up to it's face and taunted it. It wasn't strange to see Patty taunting a monster, but Tamsin would be damned to let her do it alone. She narrowed her eyes, and once again turned that fear and anxious energy in her limbs into speed and movement. She charged past Patty, close enough to have given her a high five, before leaping forward towards the monster and to the right. In mid-air she thought she could feel it's boiling rage, felt the air chill with Patty's attack. Her feet hit the solid surface of debris from the upturned pavement and she used it to change her direction, propelling herself behind the creature. Landing on both feet with a skidding motion, Tamsin spread her arms and snapped her chains, summoning the Ghost Train before her.
"Ghost Train. Full Steam Ahead."
action:
Taking back quadrant with daring acrobatics!
HEAT WAVE! Ghost Train smashes into the giant monster, dealing 98 Strike damage to each section. Head miss 1-2
*Counter Equipment Head | Velvet Lenses : +50 HP (PVS) : Body | Vest of Victory : +15 Luck : Feet | Tearless Loafers : Minimum 20% agility : Accessory | Shroud of Unbroken Soul : 4% HP Regen each combat turn :
Strengths and passives:
+10% susceptibility to ailments
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sat Apr 20, 2019 7:36 pm
As she seen the guys they were talking to starting to leave, well she seen both Runaway and Wicked reacting badly to that, honestly she had to wonder why this was all getting under their skin, Rampage herself was for the most part fine as she was ready to pull the trigger, and in fact she did, the Minigun starting to spin up to firing speed, but then the rumbling caused her to look around a moment and pull her finger from the trigger.
A moment later and a monster burst out of the floor and Rampage sighed, though as the man mentioned it would go on to attack well..everything really, she figured they just couldn't leave it alone and she slung the Minigun over her shoulder for the time being.
She then watched Raidou and Wicked trying to get it's attention....well Wicked anyway, and Runaway decided to get behind the thing, that left ether side and she decided best to try to deal with that axe arm sooner rather then later, and so she moved quickly to the side of the monster with that large weapon on it, and she struck at it, trying to mess it's arm up or if she could damage the axe perhaps?
"I got this side....should be able to handle it..." she would call to her allies.
Counter: 25% chance to counter physical strikes Strike Master: 30% increase in strike Dex Damage Arcana: 15% boost in physical-based skills and 15% defense boost against slash skills Dizzying strikes: 25% (35% with single target attacks) chance of inflicting Daze with all strike attacks. Powerful Blows: +15% Strike damage Battle Rush: can Dex Attack twice Endure: Survive being knocked Unconscious once per battle with 1 HP remaining
Conductive: Receives +15% more lightning damage Costly Rush: Physical skills cost 5% more HP to use
skills:
Astarte:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 Skill 5: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
night stalker (Kolchak):
Skill 1: Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
action:
Moving to right position (axe-arm) Double dex attack on the axe arm 80 strike damage each
miss on 8,9,10
Random number (1,10) :
8
Random number (1,10) :
6
crit on 4
Random number (1,10) :
3
Random number (1,10) :
4
Daze on 4
Random number (1,10) :
1
Random number (1,10) :
7
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sat Apr 20, 2019 7:59 pm
Hell Thrust | Inflicts a moderate amount of Gun damage to one foe with a 20% chance to reduce the enemy's defense by 30% | 15% HP | Tier 2 -- 47 Gun Damage to Wicked. Miss if 1 to 6.
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sat Apr 20, 2019 10:02 pm
HP for Axe-Arm is 1937/2000 right now.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sat Apr 20, 2019 10:24 pm
rolling for counter
counter on 3
Random number (1,4) :
3
Random number (1,4) :
3
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun Apr 21, 2019 2:14 am
The gunshot whizzed past her head, she'd just made it slow enough. But Patty didn't even flinch, she had to keep pressing on and staying in the fight. This was everyone's fight now and she wasn't gonna slack. Blowing it up might be a little hard but she could do other things and this thing was starting to look like something she just couldn't throw hands against. Everyone was getting their knuckles cracked but no one was taking charge so she'd step up to the plate. "Show me what it does, Bridgette Bishop!" Wicked called out, leaping to the side as the handcuff shattered. "There isn't anything you can hide from me, you know...! Teehee! ~<3" With a giggle the crystal ball manifested and began to radiate the constellations. Ordinarily it would take a while to get a reading but she got a few things right away.
"HEY! Listen to me!" she called out, running around the monster to keep its face to her. "I can't blow this one up, I can't do it so we gotta be smart okay?! We can only hit a few things at a time and they should be stuff it can't stop! If you hit stuff go for its face and left arm, if you blow shit up get the axe or its legs! Everyone who does that needs to do one thing at a time and that arm is gonna hurt if it hits but it's slower so go for that one! Hit as much shit as you can and Doc never gets left alone by hisself, okay?!"
Well that's the best she could do, all there was now was to do it. It was easier than thinking about it. Thinking about it made her nervous and angry and sad but it was easier to drop everything and just do it when she had to and right now, staring down a hulking abomination it got real goddamn easy to focus on surviving this fight.
Wicked casts Full Analysis on the Head! Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Raidou Kuzunoha the CCXIV Tension:
0% --- 15% --- 25% --- 50% --- 75% --- 100%
Skills:
Maul And Tear | Raidou summons Cerberus to pounce and maul the enemy. Inflicts moderate slash damage to a single enemy and reduces enemy defense by 30% for one turn. | Tier 2 | 25%
Fire Away! | Raidou summons Zombie Cop to pepper the enemy with gunshots. Inflicts moderate gun damage to a single enemy and reduces enemy agility by 30% for one turn. | Tier 2 | 25%
Frighten | Raidou summons Bugbear to scare the enemy with its imposing aura. Inflicts moderate amount of dark damage to all enemies and reduces enemy attack by 30% for three turns. | Tier 3 | 50%
Zephyr Blast | Raidou summons Sylph for support. Inflicts moderate amount of wind damage to all enemies and heals all allies' ailments. | Tier 3 | 50%
Frozen Slash | Raidou summons Black Frost to freeze the enemy before following up with a decisive slash. Inflicts moderate ice damage to all enemies, freezes the barrels and protects it from damage for three turns. When a wind attack is used on a frozen barrel, it may be moved to any direction the attacker desires. | Tier 3 | 50%
Deflect Guard | Raidou will use their blade to deflect an enemy attack for the party. The skill will only deflect the following attack away, leaving Raidou and the Party free of taking damage. | Tier 3 | 75%
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy. | 0%
Ppstr: 145 Pmstr: 104 Dx: 90 Lk: 110
Makes a Slash attack against the Claw Arm for 90 Slash damage.
Miss on 1
Random number (1,10) :
2
Crit on 7, 8, 9
Random number (1,10) :
7
Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun Apr 21, 2019 12:17 pm
"Lets get a little more focused then. Doc, Let's stay behind it!"
[spoiler="action"]Moving to the left (behind Wilford)
Kill Rush for 65 Strike damage each. Aimed at the Legs. Legs miss 1-3
*Counter Equipment Head | Velvet Lenses : +50 HP (PVS) : Body | Vest of Victory : +15 Luck : Feet | Tearless Loafers : Minimum 20% agility : Accessory | Shroud of Unbroken Soul : 4% HP Regen each combat turn :
Strengths and passives:
+10% susceptibility to ailments
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun Apr 21, 2019 5:28 pm
Rampage looked to the group as she moved from the head to the side with the claw "Don't bother hitting the side with the axe with anything blunt...I landed a good blow and it didn't seem to do anything" her first were not hurting but she could tell she didn't manage to do anything to that side, Though as the beast moved it took a few swings at her and she managed to slip under it's attack and at least land a decent hit on it.
she then got to the side she was trying to get to and her gloves started to glow red, followed by the rest of her as she felt power surging through her, a smirk on her face, as she remembered something she had that might prove useful now.
Counter: 25% chance to counter physical strikes Strike Master: 30% increase in strike Dex Damage Arcana: 15% boost in physical-based skills and 15% defense boost against slash skills Dizzying strikes: 25% (35% with single target attacks) chance of inflicting Daze with all strike attacks. Powerful Blows: +15% Strike damage Battle Rush: can Dex Attack twice Endure: Survive being knocked Unconscious once per battle with 1 HP remaining
Conductive: Receives +15% more lightning damage Costly Rush: Physical skills cost 5% more HP to use
skills:
Astarte:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 Skill 5: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
night stalker (Kolchak):
Skill 1: Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
action:
Moving to front position (claw-arm) using Tarukaja on self
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun Apr 21, 2019 5:51 pm
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun Apr 21, 2019 10:01 pm
The shout it made put some ringing in her ears, GAWD it was giving her a headache! But she stood firm as everyone grouped up and Cowgirl gave her an idea. Wicked thought for a half-second before giving the detective a look. "...Raidou get ready. Follow my lead, just trust me on this."
Patty stepped forward with swagger, swinging her feet wide with her shoulders loose. "I guess that means we hit the other one, then! GRRRRRRR! GRRRRRRRRRRR!!" The witch growled back at the monster, tensing her body. She took a skipping step forward and kicked a piece of the debris it left breaking through the building to knock into the side of its body and Bridgette Bishop appeared behind her with a knowing smirk. The creature's arm raced with lightning, glowing slightly with a surge of power and reckless abandon. "SEE!?! I can do that too!! You ain't shit, c'mon motherfucker!!" Wicked slapped her chest and spread her arms wide in a primal display of antagonizing. "HIT ME! C'MON MOTHERFUCKER HIT ME!! HIT ME HIT ME HIT ME RRRRRRRRGH FUCK YOU!! DOOOOOO IIIIIIT!!!"
Wicked casts Taunt on Left Claw Arm for a +45% Attack buff, -65% Defense debuff for 3 turns.
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
War Cry: -30% Attack, -30% Defense 1/3
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Raidou Kuzunoha the CCXIV Tension:
+25% Tension from turn +25% Tenstion from Crit 0% --- 15% --- 25% --- 50% --- 75% --- 100%
-75% Tension
0% --- 15% --- 25% --- 50% --- 75% --- 100%
Skills:
Maul And Tear | Raidou summons Cerberus to pounce and maul the enemy. Inflicts moderate slash damage to a single enemy and reduces enemy defense by 30% for one turn. | Tier 2 | 25%
Fire Away! | Raidou summons Zombie Cop to pepper the enemy with gunshots. Inflicts moderate gun damage to a single enemy and reduces enemy agility by 30% for one turn. | Tier 2 | 25%
Frighten | Raidou summons Bugbear to scare the enemy with its imposing aura. Inflicts moderate amount of dark damage to all enemies and reduces enemy attack by 30% for three turns. | Tier 3 | 50%
Zephyr Blast | Raidou summons Sylph for support. Inflicts moderate amount of wind damage to all enemies and heals all allies' ailments. | Tier 3 | 50%
Frozen Slash | Raidou summons Black Frost to freeze the enemy before following up with a decisive slash. Inflicts moderate ice damage to all enemies, freezes the barrels and protects it from damage for three turns. When a wind attack is used on a frozen barrel, it may be moved to any direction the attacker desires. | Tier 3 | 50%
Deflect Guard | Raidou will use their blade to deflect an enemy attack for the party. The skill will only deflect the following attack away, leaving Raidou and the Party free of taking damage. | Tier 3 | 75%
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy. | 0%
Ppstr: 145 Pmstr: 104 Dx: 90 Lk: 110
War Cry: -30% Attack, -30% Defense 1/3
Raidou uses Deflect Guard.
Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun Apr 21, 2019 11:43 pm
Tamsin knew what Wicked's skill did when she used it, and she could see where it was aimed. She took a deep breath. Her typical skills...her persona's power...didn't seem to work very well against this monster. That was fine. She's just use her own power.
Feeling the energy from Doc's Healing, Tamsin Shot forward, moving past Isabelle and towards where Patty was. The monster had turned, reeling. It was looking for her no doubt, the ones who had attacked it from behind. It wouldn't find them there though. Instead, She rounded on her heel, ran past wicked back toward the enemy, turning her speed and momentum into power. She leaped and the air split around her as she aimed a kick at the giant balled claw.
"TAAAAAKE THIS!"
action:
Moving to the right
Locomotive Charge! deals 86 Pierce damage! Legs miss 1