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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Mon Apr 22, 2019 3:27 am
Seeing the Arm balling up into a fist Rampage already had a plan in mind, but also seeing Wicked starting to taunt the beast she only smiled, and she moved in, seeing Runaway strike the beast first she only rushed forward, the glow on her body dimming a bit due to the roar the creature let out, but at least she was not as affected as the rest thanks to her power building before, and so she aimed a hard strait right at the arm trying to damage some of the muscle or the armor on it if possible.
Counter: 25% chance to counter physical strikes Strike Master: 30% increase in strike Dex Damage Arcana: 15% boost in physical-based skills and 15% defense boost against slash skills Dizzying strikes: 25% (35% with single target attacks) chance of inflicting Daze with all strike attacks. Powerful Blows: +15% Strike damage Battle Rush: can Dex Attack twice Endure: Survive being knocked Unconscious once per battle with 1 HP remaining
Conductive: Receives +15% more lightning damage Costly Rush: Physical skills cost 5% more HP to use
skills:
Astarte:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 Skill 5: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
night stalker (Kolchak):
Skill 1: Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
action:
Moving to right position (claw-arm) using Charge Crush on claw-arm dealing 82 Strike Damage ( 164 damage if charging)
988/1530 EXP for Level 11 17/25 Uses for Rank 7 0/2 Rank 5 Social Links for Rank 7
Haste: 3/3
Uses: 3
Actions:
Moving to the right.
Hi-ether | Recovers 5 SP on each user turn | Passive | Tier 2
Cure | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Soul Skill Name: Malpractice Persona Name: Asclepius Tier: Tier 1 Cost: - Type of Damage: Light Description: Doctor Fate can cast healing spells on enemies. When he does this, the spells deal Light Damage on a tier equal to the tier of the healing spell. Does not apply to Healing Skills higher tiers than this Skill. Damage is not amplified by Boosts to Healing.
As the battle raged, the rumbling that was going on outside hit its zenith. The doors that the party once passed through, exploded open as debris and flying clowns sped through the air before hitting face first against the concrete floor. Once the dust settle, in came a Geirin Kuzunoha and a frightening dragon behind him with a size easily comparable to the Behemoth. He furrowed his brows at the scene, almost annoyed at the situation at hand right now...
"No rest for the wicked, huh?"
New Tension:
Both Raidou and Geirin will share the same tension. You must choose which one of the tension character to use their attack in a given turn. You may not use both.
Dual Kuzunoha Tension:
Maul And Tear | Raidou summons Cerberus to pounce and maul the enemy. Inflicts moderate slash damage to a single enemy and reduces enemy defense by 30% for one turn. | Tier 2 | 25%
Vacuum | Geirin summons Taotie for its voracious hunger and its ability to suck in tremendous amounts of air. Inflicts moderate amount of wind damage to all enemies and redirects barrels clock-wise. | Tier 3 | 50%
Frighten | Raidou summons Bugbear to scare the enemy with its imposing aura. Inflicts moderate amount of dark damage to all enemies and reduces enemy attack by 30% for three turns. | Tier 3 | 50%
Frozen Slash | Raidou summons Black Frost to freeze the enemy before following up with a decisive slash. Inflicts moderate ice damage to all enemies, freezes the barrels and protects it from damage for three turns. When a wind attack is used on a frozen barrel, it may be moved to any direction the attacker desires. | Tier 3 | 50%
Ace Ante Up! | Geirin summons Frost Ace to perform its heroism for the party. All ally next attacks are charged by 2.5x. | Tier 4 | 75%
Chomp Down | Geirin summons Seiryu to chomp down on the enemy. Inflicts heavy pierce damage to all enemies. If damage is nulled, all enemies skip a turn. | Tier 4 | 75%
Tipsy | Geirin summons Mada to induce a state of intoxication on the enemy. All charged states and its follow-up attacks are cancelled. | Tier 4 | 75%
Raidou:
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy. | 0%
Ppstr: 145 Pmstr: 104 Dx: 90 Lk: 110
Geirin:
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy three times. | 0%
Ppstr: 120 Pmstr: 99 Dx: 134 Lk: 105
----------------------
PvS Special Boss Zone Battle Initiated: Press "F" To Pay Respects!
Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 10 SP | Tier 2 Hit if 1 to 25 for all.
Random number (1,100) :
73
Random number (1,100) :
30
Random number (1,100) :
80
Random number (1,100) :
87
Boss Stipulation:
>When KOed, overall accuracy decreased by 25% and attack for all other parts decreased by 20%
Smash | Inflicts a large amount of Strike damage to an entire side, 20% increased chance to inflict critical. | 18% HP | Tier 3 -- 103 Strike Damage to the Right quadrant, 206 if critical. Miss Wicked if 1 to 5.
The witch flinched a little as the arm jetted toward them but Raidou was able to knock it back last-minute for the rest of the team to tear it to shreds. "Whoa-ho-ho-ho-hahahahaaaaa....!" she laughed in her adrenaline rush. As long as they kept working together they weren't in any danger at all. "How can you not, dude!?" she crowed out to Doc and, like he said, Tex decided to show up. He didn't look too happy but he never really did. Wicked grinned at him from beneath the shade of her hat, the smile apparent in her glowing eye. "Guess not! Saved you front row seats, bro-ham! Step up and help us ice this thing, hahahaa!"
It was easy to forget just how bad this situation was when her heart was pounding and, not gonna lie, Patty was having a blast! Just dancing around this gigantic fuck-off beast was getting her motor running SUPER hard. She stuck her tongue out past her teeth as she kept in its face, sweeping her arm down to bounce the handcuff off the ground and break it.
"Hey, where ya goin'!? I think you need to SLOW DOWN!!
Wicked casts Masukunda! All enemy Agility lowered by 45% for 3 turns!
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
War Cry: -30% Attack, -30% Defense 2/3
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Dual Kuzunoha Tension:
+25% Tension for turn
0% --- 15% --- 25% --- 50% --- 75% --- 100%
-50% Tension
0% --- 15% --- 25% --- 50% --- 75% --- 100%
Dual Skills:
Maul And Tear | Raidou summons Cerberus to pounce and maul the enemy. Inflicts moderate slash damage to a single enemy and reduces enemy defense by 30% for one turn. | Tier 2 | 25%
Vacuum | Geirin summons Taotie for its voracious hunger and its ability to suck in tremendous amounts of air. Inflicts moderate amount of wind damage to all enemies and redirects barrels clock-wise. | Tier 3 | 50%
Frighten | Raidou summons Bugbear to scare the enemy with its imposing aura. Inflicts moderate amount of dark damage to all enemies and reduces enemy attack by 30% for three turns. | Tier 3 | 50%
Frozen Slash | Raidou summons Black Frost to freeze the enemy before following up with a decisive slash. Inflicts moderate ice damage to all enemies, freezes the barrels and protects it from damage for three turns. When a wind attack is used on a frozen barrel, it may be moved to any direction the attacker desires. | Tier 3 | 50%
Ace Ante Up! | Geirin summons Frost Ace to perform its heroism for the party. All ally next attacks are charged by 2.5x. | Tier 4 | 75%
Chomp Down | Geirin summons Seiryu to chomp down on the enemy. Inflicts heavy pierce damage to all enemies. If damage is nulled, all enemies skip a turn. | Tier 4 | 75%
Tipsy | Geirin summons Mada to induce a state of intoxication on the enemy. All charged states and its follow-up attacks are cancelled. | Tier 4 | 75%
Raidou:
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy. | 0%
Ppstr: 145 Pmstr: 104 Dx: 90 Lk: 110
War Cry: -30% Attack/Defense 2/3
Geirin:
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy three times. | 0%
Ppstr: 120 Pmstr: 99 Dx: 134 Lk: 105
Raidou summons Bugbear's Frighten for 109 Dark damage. Lowers Attack by 30% on hit.
Tamsin reeled back, covering her ears and wincing as the sound got louder, and then Geirin, the prick from outside, showed up to help. Good, they could use all the help they could get, she thought, as she braced for the incoming attack. But Raidou, following up Patty's callout, was ready. She deflected the giant claw with a deft parry, and Tamsin had to take a second to gape at that power.
No time to waste on that, though, she told herself, summoning the chains around herself. She was ready to try another attack that would hopefully hit 'im where it hurt. Everywhere.
"How about this...?"
action:
Moving to the back.
HEAT WAVE! Ghost Train smashes into the giant monster, dealing 98 Strike damage to each section. Head miss 1-2
Rampage moved around to the left side of the beast to keep it's claw arm in front of her, after all if it left itself open like that again she wanted to take advantage of it, but seeing as her normal punches where relatively useless Rampage reached into her pocket and took out the new little Item she had gained "Well...here goes nothing..." she said as he placed the mask to her face, and she could hear a voice in her head that wasn't Astarte
Rampage smiled behind the mask as she could feel it's power flowing through her, though it seemed restricted but in she could already tell it would be quite helpful so she reached out her hands and as she pointed them at the large beast they were fighting lightning flew from her hands striking wildly at the large beast.
Counter: 25% chance to counter physical strikes Strike Master: 30% increase in strike Dex Damage Arcana: 15% boost in physical-based skills and 15% defense boost against slash skills Dizzying strikes: 25% (35% with single target attacks) chance of inflicting Daze with all strike attacks. Powerful Blows: +15% Strike damage Battle Rush: can Dex Attack twice Endure: Survive being knocked Unconscious once per battle with 1 HP remaining
Conductive: Receives +15% more lightning damage Costly Rush: Physical skills cost 5% more HP to use
skills:
Astarte:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 Skill 5: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
night stalker (Kolchak):
Skill 1: Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
action:
Moving to left position (claw-arm) using Mazio dealing 34 Lightning damage to all enemies
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Tue Apr 23, 2019 12:24 am
Its legs were pretty telegraphed and the witch was able to jump over the resulting shockwave. This thing was scary at first but Patty was beginning to have fun fighting it. Any fight was fun as long as she didn't get her dome rocked. And she hadn't even flung a spell yet but holy shit was THAT gonna change soon. As it started to wield its axe arm Wicked took to striding in front of it still. "Yo calm the fuck down, big guy! We'll stop hittin' you if you chill the hell out!" And then the lightning crash came. It rolled off of the beast like static electricity but it HURT. The gears in the skinny witch's head turned and her grin turned sinister. Wicked swept her right hand over her left to break the cuff and begin to surge with unbridled energy, static electricity of her own. "Hey guys! Remember when I said I couldn't blow this thing up?"
War Cry: -30% Attack, -30% Defense 3/3 Mind Charge: 2.5x damage on next Magic attack 1/1
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Dual Kuzunoha Tension:
+15% Tension for turn
0% --- 15% --- 25% --- 50% --- 75% --- 100%
Dual Skills:
Maul And Tear | Raidou summons Cerberus to pounce and maul the enemy. Inflicts moderate slash damage to a single enemy and reduces enemy defense by 30% for one turn. | Tier 2 | 25%
Vacuum | Geirin summons Taotie for its voracious hunger and its ability to suck in tremendous amounts of air. Inflicts moderate amount of wind damage to all enemies and redirects barrels clock-wise. | Tier 3 | 50%
Frighten | Raidou summons Bugbear to scare the enemy with its imposing aura. Inflicts moderate amount of dark damage to all enemies and reduces enemy attack by 30% for three turns. | Tier 3 | 50%
Frozen Slash | Raidou summons Black Frost to freeze the enemy before following up with a decisive slash. Inflicts moderate ice damage to all enemies, freezes the barrels and protects it from damage for three turns. When a wind attack is used on a frozen barrel, it may be moved to any direction the attacker desires. | Tier 3 | 50%
Ace Ante Up! | Geirin summons Frost Ace to perform its heroism for the party. All ally next attacks are charged by 2.5x. | Tier 4 | 75%
Chomp Down | Geirin summons Seiryu to chomp down on the enemy. Inflicts heavy pierce damage to all enemies. If damage is nulled, all enemies skip a turn. | Tier 4 | 75%
Tipsy | Geirin summons Mada to induce a state of intoxication on the enemy. All charged states and its follow-up attacks are cancelled. | Tier 4 | 75%
Raidou:
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy. | 0%
Ppstr: 145 Pmstr: 104 Dx: 90 Lk: 110
War Cry: -30% Attack/Defense 3/3
Geirin:
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy three times. | 0%
Ppstr: 120 Pmstr: 99 Dx: 134 Lk: 105
Geirin makes a Gun attack against Left Claw Arm for 134 Gun damage, hitting 3 times.
All shots miss on 1-3. All shots crit on 8-10.
1st Shot:
Hit
Random number (1,10) :
6
Crit
Random number (1,10) :
10
2nd Shot:
Hit
Random number (1,10) :
8
Crit
Random number (1,10) :
7
3rd Shot:
Hit
Random number (1,10) :
1
Crit
Random number (1,10) :
10
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Tue Apr 23, 2019 12:34 am
"Persona!"
action:
Staying in the back.
HEAT WAVE! Ghost Train smashes into the giant monster, dealing 98 Strike damage to each section. Head miss 1-2
*Counter Equipment Head | Velvet Lenses : +50 HP (PVS) : Body | Vest of Victory : +15 Luck : Feet | Tearless Loafers : Minimum 20% agility : Accessory | Shroud of Unbroken Soul : 4% HP Regen each combat turn :
Strengths and passives:
+10% susceptibility to ailments
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Tue Apr 23, 2019 3:19 am
Taking out her Minigun again Rampage aimed it at the claw-arm and let the barrel spin up "Eat this you heavily armored piece of shit!" she yelled as the barrels hit full speed and the weapon started to spit out lead at the limb as she held it on target as best she could
Counter: 25% chance to counter physical strikes Strike Master: 30% increase in strike Dex Damage Arcana: 15% boost in physical-based skills and 15% defense boost against slash skills Dizzying strikes: 25% (35% with single target attacks) chance of inflicting Daze with all strike attacks. Powerful Blows: +15% Strike damage Battle Rush: can Dex Attack twice Endure: Survive being knocked Unconscious once per battle with 1 HP remaining
Conductive: Receives +15% more lightning damage Costly Rush: Physical skills cost 5% more HP to use
skills:
Astarte:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 Skill 5: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
night stalker (Kolchak):
Skill 1: Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
action:
staying at left position (claw-arm) using Stamped Minigun dealing 50 gun damage to claw-arm 3 times
miss on 8,9,10
Random number (1,10) :
4
Random number (1,10) :
9
Random number (1,10) :
8
crit on 4,5,6
Random number (1,10) :
4
Random number (1,10) :
6
Random number (1,10) :
10
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Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission]
Paranoid Investigation [Drug Bust Case File #38 Mission]