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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
988/1530 EXP for Level 11 17/25 Uses for Rank 7 0/2 Rank 5 Social Links for Rank 7
Uses: 9
Actions:
Staying put.
Hi-ether | Recovers 5 SP on each user turn | Passive | Tier 2
Raise | Revives one fallen ally with 50% HP. | 20 SP | Tier 2 2
Used on Rampage.
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sat Apr 27, 2019 4:35 pm
PvS Special Boss Zone Battle Initiated: Press "F" To Pay Respects!
Armored Behemoth Wilford, Level 15:
Current Positioning:
>Is currently facing the Right... >More Toxic Barrels in the Left Quadrant... >Toxic chemicals continue to occupy the Left Quadrant...
Boss Stipulation, UPDATED!:
>Only 2 parts attack per turn. When a part is taken down, 3 parts attack per turn. >Each part attacks only once. When a part is taken down, Head gains another action when acting.
Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 10 SP | Tier 2 Hit if 1 to 25 for all.
Random number (1,100) :
35
Random number (1,100) :
14
Random number (1,100) :
65
Random number (1,100) :
30
Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2
Boss Stipulation:
>When KOed, overall accuracy decreased by 25% and attack for all other parts decreased by 20%
Cover Up | Can take damage up to two body parts for a turn, including AoE attacks. Damage received is further reduced by 25% for single target only. | Passive | Tier 2
Sharp-Edge | Dexterity slash attacks have a 20% boost to crit. | Passive | Tier 2
Last edited by Philodai on Sun Apr 28, 2019 12:14 am; edited 1 time in total (Reason for editing : Turning Music Off Here. Hit Archibald for Fear. Miss both for Right Arm Attack. Hit both for Leg attack, Crit on first attack.)
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sat Apr 27, 2019 4:38 pm
PvS Special Boss Zone Battle Initiated: Press "F" To Pay Respects!
Armored Behemoth Wilford, Level 15:
Current Positioning:
>Is currently facing the Right... >More Toxic Barrels in the Left Quadrant... >Toxic chemicals continue to occupy the Left Quadrant...
Boss Stipulation, UPDATED!:
>Only 2 parts attack per turn. When a part is taken down, 3 parts attack per turn. >Each part attacks only once. When a part is taken down, Head gains another action when acting.
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sat Apr 27, 2019 9:17 pm
Waking up Rampage was the same size she usually was as she got to her feet she looked around and noticed the situation the others where in and she recognized the look of the body language of the jester so she took out another of those gems that calmed the mind and crushed it, sending a soothing wave through her and her allies.
Counter: 25% chance to counter physical strikes Strike Master: 30% increase in strike Dex Damage Arcana: 15% boost in physical-based skills and 15% defense boost against slash skills Dizzying strikes: 25% (35% with single target attacks) chance of inflicting Daze with all strike attacks. Powerful Blows: +15% Strike damage Battle Rush: can Dex Attack twice Endure: Survive being knocked Unconscious once per battle with 1 HP remaining
Conductive: Receives +15% more lightning damage Costly Rush: Physical skills cost 5% more HP to use
skills:
Astarte:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2 Skill 3: Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 Skill 5: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
night stalker (Kolchak):
Skill 1: Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
action:
staying at front position. using Me patra gem on party
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sat Apr 27, 2019 10:41 pm
Rampage was back up but they were getting beaten. And her power faded with the roar of the beast. She was still angry but she wasn't stronger because of it right when they needed it most. This was a bad situation. Patty grit her teeth. She began to be afraid again. But she couldn't back down here, not now, not ever. Wicked flicked her revolver to see the contents of the cylinder. One shot. That's what she loaded before they came here. The special bullets packed to the brim with powder, incredibly dangerous and just as likely to injure the shooter. Reminded her of a certain someone. But they were still there and right now she needed them. Wicked's heart jumped to her ears. Time felt like it slowed down as she raised her canted arm toward the beast.
Go big or go home, bitch.
"Vaya con Dios, motherfucker!"
BANG
Wicked's Stats:
Level: 11
Strong: Fire, Ice Electricity, Wind Weak: Electricity, Dark Fire, Light
Wicked uses her Trickster Shots to fire her Shotgun for 54 Gun damage (before crit)! Attacks can't miss, all attacks automatically crit. But they have a chance to backfire...
Backfire on 1
Random number (1,2) :
2
Persona Overdose 3/4
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Dual Kuzunoha Tension:
Gain tension level for turn
0% --- 15% --- 25% --- 50% --- 75% --- 100%
-25%
0% --- 15% --- 25% --- 50% --- 75% --- 100%
Dual Skills:
Maul And Tear | Raidou summons Cerberus to pounce and maul the enemy. Inflicts moderate slash damage to a single enemy and reduces enemy defense by 30% for one turn. | Tier 2 | 25%
Vacuum | Geirin summons Taotie for its voracious hunger and its ability to suck in tremendous amounts of air. Inflicts moderate amount of wind damage to all enemies and redirects barrels clock-wise. | Tier 3 | 50%
Frighten | Raidou summons Bugbear to scare the enemy with its imposing aura. Inflicts moderate amount of dark damage to all enemies and reduces enemy attack by 30% for three turns. | Tier 3 | 50%
Frozen Slash | Raidou summons Black Frost to freeze the enemy before following up with a decisive slash. Inflicts moderate ice damage to all enemies, freezes the barrels and protects it from damage for three turns. When a wind attack is used on a frozen barrel, it may be moved to any direction the attacker desires. | Tier 3 | 50%
Ace Ante Up! | Geirin summons Frost Ace to perform its heroism for the party. All ally next attacks are charged by 2.5x. | Tier 4 | 75%
Chomp Down | Geirin summons Seiryu to chomp down on the enemy. Inflicts heavy pierce damage to all enemies. If damage is nulled, all enemies skip a turn. | Tier 4 | 75%
Tipsy | Geirin summons Mada to induce a state of intoxication on the enemy. All charged states and its follow-up attacks are cancelled. | Tier 4 | 75%
Raidou:
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy. | 0%
Ace Ante Up!: Next attack deals 2.5x power 1/1
Ppstr: 145 Pmstr: 104 Dx: 90 Lk: 110
Geirin:
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy three times. | 0%
Ace Ante Up!: Next attack deals 2.5x power 1/1
Ppstr: 120 Pmstr: 99 Dx: 134 Lk: 105
Raidou summons Cerberus to use Maul and Tear on Right Axe Arm for 542 Slash damage. On hit causes a one turn 30% Defense debuff.
Miss on 1
Random number (1,10) :
4
Crit on 9
Random number (1,10) :
7
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sat Apr 27, 2019 11:23 pm
The witch flinched but she never really needed to. The powder kicked like a mule and sent white hot buckshot into the beast, sending it crashing to the ground with a thud. Wicked hissed and licked her lips. Her luck held out. Time to use it.
"Ahahahaha, AAAAHAHAHAHAAAAAAA get'im!" And in a flash she was on it with reckless abandon, charging up her staff for an explosive payload. "GET FUCKED, BITCH!"
Wicked's Stats:
Level: 11
Strong: Fire, Ice Electricity, Wind Weak: Electricity, Dark Fire, Light
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Dual Kuzunoha Tension:
0% --- 15% --- 25% --- 50% --- 75% --- 100%
Dual Skills:
Maul And Tear | Raidou summons Cerberus to pounce and maul the enemy. Inflicts moderate slash damage to a single enemy and reduces enemy defense by 30% for one turn. | Tier 2 | 25%
Vacuum | Geirin summons Taotie for its voracious hunger and its ability to suck in tremendous amounts of air. Inflicts moderate amount of wind damage to all enemies and redirects barrels clock-wise. | Tier 3 | 50%
Frighten | Raidou summons Bugbear to scare the enemy with its imposing aura. Inflicts moderate amount of dark damage to all enemies and reduces enemy attack by 30% for three turns. | Tier 3 | 50%
Frozen Slash | Raidou summons Black Frost to freeze the enemy before following up with a decisive slash. Inflicts moderate ice damage to all enemies, freezes the barrels and protects it from damage for three turns. When a wind attack is used on a frozen barrel, it may be moved to any direction the attacker desires. | Tier 3 | 50%
Ace Ante Up! | Geirin summons Frost Ace to perform its heroism for the party. All ally next attacks are charged by 2.5x. | Tier 4 | 75%
Chomp Down | Geirin summons Seiryu to chomp down on the enemy. Inflicts heavy pierce damage to all enemies. If damage is nulled, all enemies skip a turn. | Tier 4 | 75%
Tipsy | Geirin summons Mada to induce a state of intoxication on the enemy. All charged states and its follow-up attacks are cancelled. | Tier 4 | 75%
Raidou:
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy. | 0%
Ace Ante Up!: Next attack deals 2.5x power 1/1
Ppstr: 145 Pmstr: 104 Dx: 90 Lk: 110
Geirin:
Dexterity Slash | Inflicts tier 1 slash dexterity damage to one enemy. | 0%
Dexterity Gun | Inflicts tier 1 gun dexterity damage to one enemy three times. | 0%
Ace Ante Up!: Next attack deals 2.5x power 1/1
Ppstr: 120 Pmstr: 99 Dx: 134 Lk: 105
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun Apr 28, 2019 12:21 am
Exp Gained:
Wicked -- 2394 xp Tamsin -- 2385 xp Rampage -- 2380 xp Archibald -- 2390 xp Fate -- 2380 xp
VC Gained:
7500 VC
Item Gained:
1x Replica Scroll
Shuffle Time Bonus!:
1 - Stat Booster - Retrieve three stat points for one of your stats randomly.
2 - Velvet Coins - 2,000 Vc (or more) won from battle complete.
3 - Broken Card - Retrieve nothing for battle complete.
4 - Soul Recovery - Recovers 15% of both HP and SP.
5 - Broken Card - Retrieve nothing for battle complete.
6 - Materials - Retrieve a randomized Tier 1 material.
Random number (1,6) :
2
As one last surge of assaults pushed through, the armored creature finally met its match as it collapsed face down against the concrete. The floor would crack against its weight, but it would be still for the time being. Raidou was breathed a sigh of relief once this fight was over. It was a close one, that was for sure. Gotou purred, almost pensively as he examined the massive hulk ahead of him. She called out to everyone else, just as she was about to sheathe her blade. "Good work, all of you. I think it's over--"
"It isn't, look." Geirin spat as he still kept his pistols aimed at the figure.
At first, it twitched. Then it began to rise again, though slowly. However, the armor would begin to crack from the aggravated onslaught from the team. Soon it would shatter and fall to the concrete. However, what lied behind the steely exterior was flesh and bone. The smell of rot was heavy in the air, a familiar scent and yet much more pungent than the others. It was a massive and ponderous sack of flesh that heaved and wheezed, almost as if dying... And yet, it still roared at them with similar intensity like before. It still had life, bountiful and perverted semblance of a living being. Geirin would let loose another volley of bullets and it would roar in pain as response. But yet, steam would emanate, and the wounds it once had were mended at a ridiculous rate... including the wounds from the battle.
"▂▂▃▃▄▄▅▅!"
"It regenerates and it's fast at that! But... why would it need armor to protect itself?" Gotou growled at the very sight, evidently concerned about the implications as Raidou warily pointed her blade at the monster. But perhaps the first thing she noticed was how it was getting bigger by the second as it began to regain its bearings. And it was getting frighteningly close to becoming bigger than it was when it wore armor. Its growth did not seem to stop. A cold shiver crawled up her spine as she finally realized something. "...It was a restraint. To keep it in check and we broke it. It's going to spread towards East Eden at this rate if we can't stop this!"
It would seem as if another battle was going to start. Yet, the entire party couldn't keep on doing this forever. It was madness. They didn't have the resources and even if there was a limit, could they hold it off? The earlier battle was already a Herculean effort, but another and after? Raidou's thoughts were on overdrive, trying to think of anyway to swing things into their favor. Until, a shrill majestic shriek could be heard, up in the sky. At a distance, there seemed to be someone who was flying. It was hard to see, but for the Kuzunoha's they seemed to recognize the shriek.
"Kyouji."
He spoke as if like a curse and a blessing at the same time. Displeased, but seemed to have a tinge of respect in his tone unlike his conduct towards Raidou. The other Kuzunoha had similar respect, but had another frightened realization. The urgency in her voice was far beyond being palpable. "All of you, get out of here! The Royal Guard is coming! We'll be able to handle this with her, but we can't stop her from harming any of you. Wicked, I'll meet you back at the Office."
"You'll want to do as she says. Don't worry about us. If it's her, we'll make mincemeat out of this turd in no time. Otherwise, we warned you." Geirin's drawl came back, albeit it still had a worried tilt as he eyed at the incoming figure from the sky.
Last edited by Philodai on Mon Apr 29, 2019 2:00 am; edited 1 time in total (Reason for editing : Hit 3, broken card. Turning off music.)
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun Apr 28, 2019 2:02 am
Tamsin was already halfway from the terminal to the group when they landed their final barrage of hits. they'd won, but they all looked battered and bruised for the trouble. She slowed her walk as she approached, looking to Wicked with tired expression that probably wasn't even visible through her goggles and mask. "...I hope the barrels helped." She offered, looking around her allies.
But it wasn't quite so simple. After a few moments of remaining dead, the creature was picking itself back up again, growing in size and it's wounds sealing up. A pit of pure dread opened up in Tamsin's stomach, and she thought she might lose her lunch. She took a wary step back, preparing for a fight, when a figure and a shriek from the distance alerted the Kuzunoha that someone was coming. They knew who, and whoever it is sounded tough. The Royal Guard...Tamsin had heard of them, ofcourse. There was no way she'd survive that fight. Wicked might, though. Still, Tamsin wasn't about to take the chance. Raidou and Geirin were right. She took a step back. "Wicked...come on, let's retreat for now." She offered in a voice that was shakier than she'd intended.
Despite her quivering legs, she'd take a few steps toward the door, and when the others began to make their escape, she followed them back the way they'd come, through the mansion, and into the concealing darkness of the night.
[Tamsin Exit]
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun Apr 28, 2019 3:24 am
"Damn...did we even get anything done tonight?" The beast was alive, despite the beating they'd delivered, the clowns had gotten away, and now SOMEONE was shrieking. Fate didn't have the time to contemplate too hard about what was going on, though. Gierin and Raidou were monsters, and THEY were saying to run.
"...okay. But you better get out alive too. I want my money, this time." With that said, Fate took his leave, not daring to get involved with things he wasn't being paid enough for. It had been a long night, but for the healer, it was finally over. He quickly split away, after exiting the manor, only letting his disguise drop once he'd gotten far away. He collapsed onto the ground of the alley he'd ducked into, and...with more and more emotions swirling inside...he quietly decided that tomorrow, he'd be working hussles, instead of vigilante 'justice'...at least, assuming nothing came up.
He found it strange. Calling it Justice. Wicked had put it pretty well, he felt. They weren't good people. And he wasn't 'good', either. But that was alright. It wasn't like you needed to be a good person to be a hero...right?
Laughing_Rogue
Posts : 266 Join date : 2017-09-06
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun Apr 28, 2019 2:46 pm
Well, damn. Shit was getting real af right now. Even with the armored behemoth gone, there was now the ball of flesh and skin. It was an abomination! The kuzohooters were gonna handle it so... he might as well fuck off! He wasn't sure if they did anything, maybe it threw a wrench in this drug operation, maybe not. He had mostly a good time, so its not like it mattered much to Archiblad, also he was getting rewarded. GOOD TIMES! Except for the part poor little tammy got emotionally scarred. That makes him feel kinda bad.
"Alright, later Kuzohooters! I'm skeedaddling from here!" he'd follow behind Doc and Runaway.
[Exit]
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Mon Apr 29, 2019 12:56 am
Rampage looked as the creature fell and the armor broke, and just like before, unlike the others she didn't seem affected by what she seen and could smell, she then looked over to Raidou and the other guy and was about to ask if they wanted help dealing with the damn thing, before a sound could be heard and she could see the two looking up, she followed their gaze and as they mentioned they should leave she simply nodded "Sure thing...though Raidou I hope we get a chance to talk some time later" she said as she looked over to make sure Runaway got out, then she looked to Wicked "And we need to have a bit of a talk to hun, nothing serious really.." she said as she headed for the way out.
She seemed very....nonchalant about the whole incident as she gave a thumbs up to Raidou and her friend "See you guys around...good luck taking care of this thing...though I have the feeling that if you had much of a worry on your hands you wouldn't be telling us to leave" she said as she left.
the lmuch larger forgotten headed out in a blur of speed going back through where they had finished clearing to get to the exit she knew was there, and vanish into the night.
[Exit]
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Mon Apr 29, 2019 1:54 am
The witch's staff stayed trained on the monster as it bit the floor, still pulsing with energy. She wasn't taking any chances until it was a black mark on the ground. But it quit movin'. The witch pulled her staff up and used it to support herself as the pressure around her and murderous intent started to fade. "Psssssssh. Freakin' pain in the ass..." Wicked breathed a growling sigh. "We broke their machine and took this thing out, so like at bare minimum we slowed'em way the hell down. Sylph should find out where they're going too so like we're doing good, right?" Patty sounded unsure as she shrugged at Doc, as if she were asking him if they really did do something. It sure didn't feel like it even if she could put a positive spin on it. Faust got away, and Baghead. The skinny girl clenched her gloved fist around her staff. She was going to find them and bend them the fuck over for what they did, but especially Faust. Baghead was freakin' nuts but HE was the one she'd enjoy gouging the eyes out of. Should'na fucked with the streets. Bad. Move.
As she seethed beneath the brim of her hat she was broke out by a smaller and softer voice. "....Aheha you did good!" Wicked chirped, dropping her entire attitude in the blink of an eye. Didn't meant she still didn't feel like shit though. The witch extended her arm toward Runaway to grab her shoulder and playfully shake her but she didn't get that far. It started to get up. "RRRRRRRGH!! How many times we gotta do this 'fore you take the goddamn hint and fuckin' DIE!?!" The pressure grew in the air again as Wicked staggered her stance and pointed her staff and revolver at the monster. Same old song and fuckin' dance. It made her grimace to watch the bulletholes sear away on the thing. She could go full throttle the entire time and the only thing she'd accomplish is keeping it where it is. Patty didn't give a fuck about East Eden in particular but she couldn't let those bastards win. Cowgirl looked about ready to leave but she wasn't, not by a long shot. The rage started to build and flourish into reckless thrill and doom desire. "Aheheheh, AHAHAHAHAAaaaa suuure! If I live through this we can talk all ya want~!" A grim smile adorned her face. She was ready to fight to the death and go down swinging. The spectral cuff around her left wrist unlocked and crashed to the ground, summoning Bridgette Bishop before Raidou and Geirin told her to stop and leave. Everyone else had already. Her mouth fell agape and her shotgun revolver drooped. "Whu-?! NO! FUCK that noise! I'm stayin'! You're not the only one with a stake in this Raidou, don't lie to me and tell me I can't hang!" Patty was had already decided to stay and fight and that was final in her mind. But it wasn't Raidou's urgency that made her think twice. It was Geirin agreeing with her. If she stuck around then she'd get Raidou in trouble for working with terrorists almost like what happened last time with Red. The Irish chick didn't give a shit what happened to her but she wasn't about to drag people down with her. And if she couldn't do this then someone had to stop Faust and Baghead. Her crew could do it without her, but not without her and Raidou.
The witch spun her revolver on her finger backward and quickly stuffed it into the back of her waistband with a scoff, Bridgette Bishop examining her nails and sighing with disappointment. With a snap of the ghostly witch's fingers a magic translucent insignia formed in front of the Kuzunoha Detective, between her and the lump of growing flesh before disappearing. It'd do something to slow down attacks at least. Quick retreating footfalls signaled Wicked's compliance. "I'm not goin' far, got that!? Imma be PISSED if you guys go down and I gotta do this by myself when you wouldn't let me help, okay!?! You better not lose!" As challenging as her trailing words were the concern in them was clearly audible.
Her cloak swept behind her as the witch charged through the abandoned building, staff held up as she followed the echos from her eyepatch. Her heart was pounding in her throat and the sweat was pouring down her neck. It was the first time in a long time that the adrenaline didn't get her going. Patty didn't feel the rush. She only felt afraid. The lanky girl did the smart thing for once and stopped herself before she left the shadow of the building. Breathing heavily, she waited until the sound of flapping stopped before making a break for the treeline. Faust and Baghead could wait. For right now she wasn't prepared to fight to the death or to kill or for any kind of revenge. When the fighting subsided and Patty's senses returned all she desired was to run. And to live to see another day. But she would stay around the woods in the meantime for things to die off. Just in case she had to make good on what she'd said she'd do.
Wicked casts Rakukaja on Raidou! Raidou is granted +45% Defense for 3 turns!
Wicked's Modifiers:
Devil Arcana - +15% to Buffs/Debuffs
Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20% Invigorate 1 - Recover 3 SP each combat turn. (Main Set Only)
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
~~EXIT~~
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Mon Apr 29, 2019 2:00 am
At first she was concerned that Wicked of all people would stay behind. Of course, she would, being the most belligerent of the team. Yet, somewhere along the lines something ticked in her head as she began to change her mind. The Kuzunoha grew a smirk and tipped her hat towards the retreating Psyche-Terrorists. It was nice that at least she gave one last gift before leaving.
Raidou breathed a sigh of relief once they left. She did not want to see what would've happened if they remained. Hell, it would a bloodbath on its own. The mere thought of it caused her to shudder. But she still had reason to once the demon bird of the South, Suzaku, landed in front of the Kuzunoha's. Her veins turned to ice once the Royal Guard regarded them with a cold acknowledging nod after dismissing the majestic bird back into her scroll. Both have tipped their hats in greeting towards their senior. Though she clearly didn't care for any pleasantries with the predicament at hand.
Before either Kuzunoha's could respond, another roar behind the Nameless Guard reverberated through their skin. It had finally gotten up and recovered fully. As if to celebrate such a wondrous restoration it would begin to charge towards the nameless former Kuzunoha who stood between it and her peers. However Geirin and Raidou did nothing as it came hurtling towards her. In fact, they couldn't as they saw how viciously and quickly the Guard spun as she drew her blade and summoning scroll at once. An explosion of Magnetite filled the space before a rain of blades from the demon Futsunushi assaulted the creature in tandem with his mistress' single powerful slash. The Behemoth would scream as it was flung back, collapsing into the exit the truck left through.
Nameless swung her blade to the side at first dismissive of the bungling piece of flesh. But her attention redoubled as it rose from the smashed concrete wanting more. But this time, it would begin to vomit smaller balls of flesh before it. Once the spheres of muscular tissue hit the ground it unfurled into a body of limbs, tentacles, and ravenous mouths that screamed an unholy shriek at its birth. It was an abominable sight, but what was even more distressing was that the wounds she dealt were being undone as the flesh mended the damage. She clicked her tongue in distaste.
"Disgusting... You lot, with me. Save the explanations for later."
----------------------
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Mon Apr 29, 2019 2:01 am
PvS Guest Battle Initiated: Press 'F' To Play Respects!
Position:
>Toxic Chemical occupy Left Quadrant >Toxic Chemical Barrels occupy Left Quadrant >Polyp Colonies can attack from any and all directions, but can also be attacked likewise.
All Kuzunoha's have no resistances or weaknesses to start with. However, they may adopt the resistances and weaknesses of the demons they summon. This will cost MAG, especially in upkeep.
MAG can only be recovered through guarding like SP or dexterity attacks on a downed enemy. MAG regained through that is dependent on the amount of damage inflicted.
Raidou Kuzunoha the CCXIV:
Quick Breather | Raidou will take a deep breath to steady herself. She regains 30% HP from this | 15 MAG | Tier 1
Opening Pierce | Raidou Kuzunoha quickly follows up with a counter after an enemy unleashes a charged attack. Inflicts a 40% critical small pierce attack after a charged attack only. | 22 MAG | Tier 2
Round-A-Bout | Raidou unloads an entire clip from her revolver upon the enemy. Does a moderate mount of Gun damage (bullet count resets after skill) and has a 10% chance of causing fear | 20 MAG | Tier 2
Enduring Blow | Raidou braces herself and grabs hold of her blade. She will take 1.5x more damage this turn, but the next turn she will unless an attack the does 3x the damage she had received with a countering slash | 25 MAG | Tier 3
Deflect Guard | Raidou will use her blade to deflect an enemy attack. The skill will only deflect the follow attack away, leaving Raidou free of taking damage. However, this skill as a 10 post cooldown | 40 MAG | Tier 3
Mal Fortuna Kuzunoha | Inflicts severe almighty slash damage to all enemies. | 65 MAG | Tier 4
Soul Skill Name: Remember My Name! Tier: Tier 3 Mag Cost: 70 Type of Damage: Slash Description: An attack that uses the training only a Kuzunoha could endure. Raidou slashes an enemy three times with her sword at an incomprehensible speed. Each slash does Tier 2 damage. Cannot crit, but does not suffer from the Multi-Attack Miss Debuff. [3 Post Cooldown]
Branch Strength wrote:
Raidou Kuzunoha - Swordplay is astounding, and hailed as the best Swordsman in Tokyo. Solo/Partnered Physical/Magical attacks that deal with the blade will have a 30% boost in strength with a 30% chance to debilitate.
Demon Types:
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty.
Undead - Demons who are zombies or spirits. They speak in gibberish. When partnered with they will absorb any ailments or plagues that attempt to plague the summoner with a 40% success rate.
Young Girl - Female demons that are either young or act childish. Alice has this personality. When partnered, the enemy has a lower chance of targeting the summoner and instead attacking others.
Demons:
Appearance:
Name: Black Frost Personality Type: Jack Absorbs: Strengths: , Weaknesses: Mag Amount to Summon:
MAG to Summon: 50 MAG MAG to Maintain: 25 MAG per post
Special Skill: Black Blizzard | Black Frost explodes into a flurry of snow and ice, freezing all enemies for one turn and making it so they cannot attack.
MAG to Summon: 50 MAG MAG to Maintain: 25 MAG per post
Special Skill: Undying Life | Can be used if the summoner is defeated. Sacrifices life for the summoner to be revived with 1 HP.
Appearance:
Name: Sylph Personality Type: Young Girl Reflects: Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Invisible Air | Sylph manipulates the air to refract light on all allies. Next attack that hits all allies will automatically miss.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.
Crackshot | Geirin starts reloading his guns with frightening speed after each decisive shot. For the next three turns, every action will be followed up with a dexterity gun attack. | 15 SP | Tier 1
Rawhide | Geirin slashes through defenses to allow an easier shot. Inflicts moderate slash damage to a single enemy. Next gun attack on the enemy is boosted by 30%. | 27 MAG | Tier 2
Gunsmoke | Geirin fires a shot that produces a smokey obstruction. Enemy's next attack misses. 3 post cooldown. PvS only. | 29 MAG | Tier 2
Wild Hay-maker | Inflicts heavy strike damage to a single enemy. 20% base chance to miss and if downed an enemy, stays downed an extra turn. Must have a Punk-type demon summoned to use. | 29 MAG | Tier 3
Lone Ranger | Geirin Kuzunoha evades the enemy's next attack and counters the next turn with moderate gun damage charged by 1.5x. If an attack doesn't hit them, the next attack the enemy performs will hit Geirin. (5 Post Cool down) | 30 MAG | Tier 3
Chivalry | When taking damage for allies, damage is further reduced by 25% and chances of getting afflicted with a status ailment is doubled. If ally is female, damage is nulled. Must have summoned a Knight-type demon in order to perform. | Passive | Tier 4
Quick & Dead | Inflicts severe almighty gun damage on all enemies. | 65 MAG | Tier 4
Soul Skill Name: Lock And Load Tier: Tier 3 Mag Cost: 50 Type of Damage: Buff Description: A special bullet reserved for the more deadly of enemies the Kuzunoha faces. Geirin loads the bullet into the chamber and fires with accurate precision. Geirin makes an aim before he shoots. He cannot dodge in the next turn. But the turn after, the next gun attack he makes is boosted by 2.5x and cannot miss. [3 Post Cooldown]
Branch Strength wrote:
Geirin Kuzunoha - Gunplay that rivals those of legends and said to be the most profound gunman and women of the World. Solo/Partnered Physical/Magical attacks that deal with gunplay will have a 30% boost in strength with a 30% chance of Heat Rising oneself.
Demon Types:
Old Man - Demons with this personality tend to be very old or long lived. When partnered with these types of demons, one's speed is lowered by 40% but Magic damage is raised by 40%.
Punk - Demons with an arrogant or rude attitude to them. When partnered with, enemy's attention will be directed upon you solely. Enemies will have a 30% raise to attack but a 50% loss in defense.
Knight - Demons that have a noble and dignified attitude. They are mid to high level demons. When partnered with this class, one's defense is raised by 25% on both Pend and Mend.
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty. Frost Ace is Ice and Light.
Demons:
Appearance:
Name: Frost Ace Personality Type: Jack Blocks: , Strengths: Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Hoo-re San-hoo! | Frost Ace harnesses the sheer might of his heroism and ice in one single frosty strike on a single enemy. For a single turn, the enemy's defenses are nulled.
Appearance:
Name: Taotie Personality Type: Old Man Blocks: , , , , Weaknesses: , , , Mag Amount to Summon:
MAG to Summon: 100 MAG MAG to Maintain: 75 MAG per post
Special Skill: Voracious Eater | Taotie finally succumbs to his immense hunger and begins sucking in everything in his path to satiate himself. Inflicts tier 3 wind damage to all enemies. Damage inflicted restores MAG to the summoner.
MAG to Summon: 100 MAG MAG to Maintain: 75 MAG per post
Special Skill: Balmung | Siegfried wields the terrible Balmung in the service of his Summoner. Inflicts severe slash damage to all enemies with a piercing effect and a 40% chance of boosted by 30%.
MAG to Summon: 125 MAG MAG to Maintain: 100 MAG per post
Special Skill: Azure Dragon of the East | Seiryu channels his power as the Guardian Protector of the Capital into one last blast. Inflicts severe wind damage to all enemies and registered as a weakness upon hitting the enemy regardless of resistances.
Appearance:
Name: Mada Personality Type: Punk Absorbs: Weaknesses: , Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Beer Breath | Mada opens his maw and the scent of alcohol begins to overwhelm his enemy. Inflicts 60% chance of all enemies skipping their turn.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.
Until Sickness | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage. Boosted by 50% damage if enemy is inflicted with an ailment. | 27 MAG | Tier 2
Until Death | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage with 40% chance of insta-kill if enemy is inflicted with an ailment. If followed up with a triggered Until Sickness, instant-kill is absolute. | 27 MAG | Tier 2
Psychological Warfare | Inflicts heavy physical pierce damage to a single enemy. With 30% chance of inflicting a mental ailment of your choice for three turns. | 34 MAG | Tier 3
Assassin Step | When downing an enemy, Kyouji Kuzunoha can take advantage of their stupor to make evasive maneuvers. When an enemy has been downed at least once, Kyouji can evade an attack for a turn. However, an enemy must be downed once to trigger. | 34 MAG | Tier 3
Consolation | Restores an ally from KO status with half HP and grants Rakukaja on them for three turns. Must have a Lady-type demon summoned to use. | 25 MAG | Tier 3
Killing Spree | Kyouji Kuzunoha gets into the thrill of murder and it enthralls them into an unending cycle of killing. Defeating an enemy will activate Heat Riser on the Kyouji for three turns. | Passive | Tier 4
Genocide | A secretive Kyouji technique feared for its destruction. Inflicts severe almighty slash damage to all enemies and absolute instant-kill on downed enemies, sub-boss/boss enemies not included. | 65 MAG | Tier 4
Absolute Zero | Inflicts severe ice damage to all enemies. If weak to ice, immediate infliction of Frost Bite. Element cannot be altered by Demon-type effect. Must have summoned a Jack-type demon in order to perform. | 50 MAG | Tier 4
Soul Skill Name: Weapon Jack Tier: Tier 4 Mag Cost: 100 Type of Damage: N/A Description: As a spiritual medium for the actual Kyouji Kuzunoha to call upon his powers, the current Kyouji has learned how to direct spirits into themselves and others. She can take an currently summoned demon and have them possess her weapon for three turns. This negates the need to spend MAG for upkeep, but restricts the total summon of demons to that one demon in the weapon. Attacks will ignore elements that cover the demon's Strong resistances and better for three turns. Said demon will be KOed at the end of the duration.
Soul Skill Name: Body Jack Tier: Tier 3 Mag Cost: 80 Type of Damage: N/A Description: Kyouji Kuzunoha directs her predecessor to possess an enemy for three turns to restrain them for the entire duration. The Kuzunoha loses the ability to use demons and their Branch Strength during that time. All summoned demons will be de-summoned. Skills can still be used, but will double in cost and tier damage is lowered by 1 capping at Tier 1. The possessed cannot move or act during this time, bosses only last 1 turn.
Branch Strength wrote:
Kyouji Kuzunoha - Feared as devastating weapons of the Yatagarasu. Solo/Partnered Physical/Magical ailments have a 30% boost chance of hitting and a latent 30% chance that any of their skills will down an opponent no matter if they are a boss.
Maxed Out Note wrote:
Nameless may summon two demons at once to use. However, she must pay MAG accordingly.
Resistances from the Demons can all be used. But if they clash on the same elemental resistances, they may be susceptible to "ranking" down in resistance type. Meaning the greater of resistance type (Absorb/Reflect/Block/Strong) may win out over no resistance or Weak. But if a weak exists, it is reduced down to a resistance type. From Absorb to Reflect to Block to Strong to N/A.
Demon Types:
Knight - Demons that have a noble and dignified attitude. They are mid to high level demons. When partnered with this class, one's defense is raised by 25% on both Pend and Mend.
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty. Demonee-Ho is Ice, Fire, and Gun.
Lady - Female demons that are of middle age. When partnered with these demons, healing/revival skills get a 50% reduction in cost.
Fiend - The personality of all the Fiends except for Alice. They are powerful demons that rarely appear. When partnered with a Fiend, Devil Summoners get a tremendous boost in all stats by 50% However, their health and mag will continue to be drained by 15% each post.
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Sword Rain | Futsunushi brandishes his blades and attacks with the summoner for one last time allowing his blades to rain upon their enemies. Inflicts heavy slash damage to all enemies and reduces slash resistance down by a level for three turns.
MAG to Summon: 125 MAG MAG to Maintain: 100 MAG per post
Special Skill: Vermillion Phoenix of the South | Suzaku combusts on fire and expires for its Summoner so that they may rise once again from the ashes of defeat. Can be used if the summoner is defeated. Sacrifices life for the summoner to be revived with full HP and tarukaja boost.
Appearance:
Name: Xi Wangmu Personality Type: Lady Reflects: N/A Absorbs: Blocks: , Strengths: , Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Orchard Guardian | Xi Wangmu grants a piece of its wisdom as an Immortal to the Summoner's entire party. Heals all mental ailments and grants a 30% resistance against them for three turns.
Appearance:
Name: Demonee-Ho Personality Type: Jack Strengths: , , , , Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Iron Judgement | Demonee-Ho lays down his authority with a rapid dose of gunfire. Inflicts heavy gun damage to all enemies. Next ice attack made by the entire party pierces through resistances.
MAG to Summon: 150 MAG MAG to Maintain: 15% MAG & HP per post
Special Skill: Red Capote | Matador taunts and elusively presents his red cloth at his enemies. For two turns, all attacks made on the Summoner miss.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.