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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Now at the corner, Tomomi peered around to make sure everything was clear. At the all clear, Tomomi moved along, looking behind to make sure everyone was following, before getting to the next corner and looking around it, holding up a hand to signal to everyone to stop while declaring in a whisper. "Demon. Let's take them out."
Then, mimicking the movement he saw in a movie once, Tomomi pointed his hand forwards, and moved from around the corner to intercept the target!
Movement:
Moving 2 squares to the right and 1 square down to engage!
Yoshio
Posts : 625 Join date : 2018-06-04 Age : 23 Location : United States
A demon? A wonderful opportunity to engage in combat. "Very good." Bringing out his sword, he followed Ribbon, walking around the corner. Now in front of him was the enemy. He ran forward, ready to strike.
Zappa waited as the one leading made it known what was around the corner, at least he seemed to know better then to just rush around it without checking, they were in hostile territory after all, and as he mentioned taking out the Enemy Zappa nodded as she raced after him into the combat, both weapons at the ready.
She froze for a moment at the mention of a demon. This time would be different, this time they would be the aggressor. Th sheathed knife from before would appear, hanging over her left hip, ready to be drawn. "Everyone, please be careful" She asked, in a slow voice as she would follow a few steps behind.
Movement:
following Tomomi
MissM
Posts : 206 Join date : 2018-09-25 Location : Unknown
Kendra waited impatiently as Ribbon checked around the corner. At the mention of a demon, however, she smiled, scepter now in hand, and began to move forwards, prepared for combat.”Guess we’ll have to fight then.”
Movement:
Following Ribbon
Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Skill 3: Hindering Gust | 10% (20% with single target skills) chance of inflicting a wind based ailment with each Garu skill used. Not effective against opponents that are strong/block/ etc Wind. Adds 20% chance of miss towards the opponent's next attack. In PvS this translates to a lower visibility thanks to wind in someone's eyes, and can cause aiming problems. Effects do not stack. | Passive | Tier 1 Skill 4: Evade Pierce | Increases success rate of evading Pierce attacks by 30% [PvS Exclusive] | Passive | Tier 2
—Weakness Name: Shaky with fright —Description: In the heat of battle, Tomomi can find himself uncomfortable or ever more anxious. The accuracy bonus from his revolver type gun is reduced by 10% to account for his shakiness.
Floating Strength: The Best Offense: The first to tire in a fight is often the first to fall. By learning how to properly guard and defend against an opponent, those within this club know how to properly protect themselves from attacks and injuries, such as where is important to guard, and where is not. In PvS combat, guarding reduces incoming damage by a further 5%.
Action:
Using Garu on Obariyon for 30 wind damage before defence, missing on a 1
Random number (1,10) :
5
If hit, inflicts Hindering Gust on 1-2
Random number (1,10) :
8
Tension:
- 0%
Tension Skills: Skill 1: Mabufu | Inflicts a small amount of Ice damage to all enemies. | 15%| Tier 1 Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 15% | Tier 1 Skill 3: Trap Card- Flame Dynamo (basically Agi t1 aoe) | Tier 1 | 15% Skill 4: Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | 15%| Tier 2 Skill 5: Hell Thrust | Inflicts a moderate amount of Gun damage to one foe with a 20% chance to reduce the enemy's defense by 30% | 15%| Tier 2 Skill 6: Mediarama | Recovers a moderate amount of HP (40%) to all allies. Tier 2 | 50% Skill 7: Protection | Neutralizes an ally's single weakness for three turns. | Tier 2 | 25% Skill 8: Marakunda | Lowers all enemies' Defense by 30% for 3 turns. | 50%| Tier 3
Gabe performing a dex attack on Onmoraki for 50 damage, missing on a 1
Growth: If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. Remote View: Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area. Third Eye: When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. Burning Overclocking(strength): Isabella has a Heat count, ranging from 0 to 5. Her Heat count at the start of battle is her choice of 0 or 1, and increases by 1 at the end of each post during which her Heat Sinks are not deployed. For every point of Heat count, Isabella gains a 3% increase to Luck Heat Sink(strength): At the beginning of her post in combat, Isabella can choose whether or not to have her Heat Sinks deployed. If they are deployed, she does not gain heat, and instead reduces her heat count by 1 at the end of her post. Additionally when deploy, reducing fire damage she suffers by 15% Close-quarters Defense(strength): While Guarding, damage from physical attacks is reduced by 15% (strength): Healing done by Isabella is increased by 10% Velvet Lenses(gear): +50 HP in PvS
Burning Overclocking(weakness): Every persona skill to have an additional cost of [Heat count]% HP. Heat Sink(weakness): With her heat sinks deployed, Isabella suffers 15% more damage from Ice attacks Questionable Insulation(weakness): Isabella suffers 15% more damage from Electricity attacks. Immunosuppresants(weakness): 10% more likely to be inflicted with the poison ailment
Actions:
Initial Heat count set to 0
Heat Sinks are deployed
Uses Full Scan on Onmoraki
Yoshio
Posts : 625 Join date : 2018-06-04 Age : 23 Location : United States
Subject: Re: Feral Creatures [Playhouse Dungeon Dash] Thu Nov 08, 2018 1:40 am
Skill 2: Regenerate 1 | Recovers 2% (+5%=8%) of max HP on each user turn
(Strength) Physically Adept: Zaku's studies into tactics and combat and her training in them, have made her learn how to move and how to hit in the most damaging ways, increases Slash damage by 15%
(Weakness) Poor insulation: Due to her time cosplaying and at the forge Zaku isn't very good with the cold, increasing ice damage received by 15%
Skills:
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Skill 3: Tera | Inflicts a small amount of Earth damage to one enemy. | 3 SP | Tier 1 Skill 4: Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | 14% HP | Tier 2
action:
Using Tera on Onmoraki Dealing 20 Earth Damage on hit
Miss on 1
Random number (1,10) :
4
Yoshio
Posts : 625 Join date : 2018-06-04 Age : 23 Location : United States
Subject: Re: Feral Creatures [Playhouse Dungeon Dash] Thu Nov 08, 2018 4:37 am
"Once more!" [Auto-Tarukaja 1/3]
Action:
Used Snap at Onmoraki for 87 gun dmg Can't miss Crit if 1
Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1 Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1 Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1
TheRedRibbon
Posts : 1026 Join date : 2018-05-11 Age : 26 Location : Earth, Probably
Subject: Re: Feral Creatures [Playhouse Dungeon Dash] Thu Nov 08, 2018 10:37 am