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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
"I'm still trying to process all this new information... That aside, I've mixed thoughts on all this." She'd begin explaining in response to what Revenant asked, but froze as Nightingale mentioned another enemy being behind the corner.
"Perhaps I'll save elaborating for later." and with those words, she'd follow the young woman on her signal.
Action:
Following to engage enemy.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Feral Creatures [Playhouse Dungeon Dash] Tue Nov 27, 2018 2:27 am
PvS Battle Initiated: Welcome to DIE!
"Merde! Zis is not ze French District! Worry not my fair mademoiselle, the blood sausage I will make of zese raclure de bidet will yet bring our 'earts closer to la République."
Subject: Re: Feral Creatures [Playhouse Dungeon Dash] Tue Nov 27, 2018 8:20 am
"Demons can speak French now?" She would ask aloud, both amazed ad seemingly a little befuddled by this. Still, the blonde did not stop to wait, her chains appearing as she prepared to summon her other self.
Growth: If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. Remote View: Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area. Third Eye: When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. Pathway of Light: Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. Burning Overclocking(strength): Isabella has a Heat count, ranging from 0 to 5. Her Heat count at the start of battle is her choice of 0 or 1, and increases by 1 at the end of each post during which her Heat Sinks are not deployed. For every point of Heat count, Isabella gains a 3% increase to Luck Heat Sink(strength): At the beginning of her post in combat, Isabella can choose whether or not to have her Heat Sinks deployed. If they are deployed, she does not gain heat, and instead reduces her heat count by 1 at the end of her post. Additionally when deploy, reducing fire damage she suffers by 15% Close-quarters Defense(strength): While Guarding, damage from physical attacks is reduced by 15% (strength): Healing done by Isabella is increased by 10% Velvet Lenses(gear): +50 HP in PvS
Burning Overclocking(weakness): Every persona skill to have an additional cost of [Heat count]% HP. Heat Sink(weakness): With her heat sinks deployed, Isabella suffers 15% more damage from Ice attacks Questionable Insulation(weakness): Isabella suffers 15% more damage from Electricity attacks. Immunosuppresants(weakness): 10% more likely to be inflicted with the poison ailment
Actions:
total of five movements prior to combat, so regained 10% of SP from Pathway of Light five times. 166*0,10=16,6=16. 16*5=80 recovered 80 SP Set initial heat count to 0 Heat Sinks deployed Casts Full analysis on Silky
Dante jumped into the fray and felt his blood pump-- thanks to the healing from one of his team mates. If he knew their name, he would of bought them a drink. "Time to rock! PERSONA!!" he roared, snapping the chains with ease now.
Icarus appeared in a blaze of fire, awaiting Dante's command. "Power up!" Once more-- Icarus endowed Dante with more strength, making him ready to do more damage when the time came.
** Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1
Strengths:
Weaknesses:
Persona Skill List:
[i]Skill 1: Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Kill Rush | Inflicts a small amount of Strike damage up to 2 times to one enemy. | 8% HP | Tier 1 Skill 3: Searing Burn Passive (See passive lists) Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
(Cast Tarukaja on Self. Attack up by 30% )
Last edited by Zabertooth on Wed Nov 28, 2018 1:34 pm; edited 1 time in total (Reason for editing : Fixing math error)
Looking to the Enemies and then to her party they seemed to be prepping, leaving her to attack first again as last time, if this was to be the normal way they were going to do things she should at least try to buy them some time, so with that decided she reached behind her and took a grenade out of her backpack "Frag out...shield your eyes" she called to her allies as she tossed the grenade at her enemies.
Skill 2: Regenerate 1 | Recovers 2% (+5%=8%) of max HP on each user turn
(Strength) Physically Adept: Zaku's studies into tactics and combat and her training in them, have made her learn how to move and how to hit in the most damaging ways, increases Slash damage by 15%
(Weakness) Poor insulation: Due to her time cosplaying and at the forge Zaku isn't very good with the cold, increasing ice damage received by 15%
Skills:
Fusion Attack Name: Squad Rush Persona Name: Zaku II Type of Damage: Strike/Physical/Dex/AOE Description: Zaku and Zaku II rush the enemies, unleashing a flurry of attacks, akin to an All out Attack, and having a 15% chance of downing all enemies.
Soul Skill Name: Zaku Flash Frag Grenade Persona Name: Zaku II Tier: Tier 1 Cost: 10% HP Type of Damage: AoE/Element Light Description: Deploys a grenade designed to fragment, and cause a blinding flash, dealing damage and 10% chance of applying Blind for 1 turn (Blind increases miss chance by 20%)
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Skill 3: Tera | Inflicts a small amount of Earth damage to one enemy. | 3 SP | Tier 1 Skill 4: Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | 14% HP | Tier 2
action:
using Zaku Flash Frag Grenade, dealing 23 light damage to both targets
Miss Silky on 1,10
Random number (1,10) :
7
blind on 5
Random number (1,10) :
7
Miss Nisroc on 1
Random number (1,10) :
1
blind on 5
Random number (1,10) :
8
MissM
Posts : 206 Join date : 2018-09-25 Location : Unknown
Sultana focused as she moved with her allies to fight the demon. This time, however, she wanted to try something different. She had been feeling strained from the physical attacks she kept doing. Perhaps it was time for her to try something dirtier. She broke her shackles once more.
Dormina | 25% chance of inflicting the Sleep ailment to one enemy. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 5 SP | Tier 1
Sleep Boost | Increases odds of instilling Sleep by 25% | Passive | Tier 2
Mabufu | Inflicts a small amount of Ice damage to all enemies. | 6 SP | Tier 1
Bufu | Inflicts a small amount of Ice damage to one enemy. | 3 SP | Tier 1
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Redirection | A skill only for strictly support characters. To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP | Tier 2
Me Patra | Removes Panic, Fear, Distress, Despair, or Sleep from all allies | 6 SP | Tier 1
Uses Holy Arrow on Kendra for 43 Pierce damage! Holy Arrow | Inflicts a small amount of Pierce damage to one enemy with a 10% chance of inflicting the Charm ailment. | 7% HP | Tier 1
Miss on 1
Random number (1,10) :
1
Crit on 10
Random number (1,10) :
3
Charmed on 1
Random number (1,10) :
10
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Feral Creatures [Playhouse Dungeon Dash] Wed Nov 28, 2018 2:32 am
Dormina | 25% chance of inflicting the Sleep ailment to one enemy. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 5 SP | Tier 1
Sleep Boost | Increases odds of instilling Sleep by 25% | Passive | Tier 2
Mabufu | Inflicts a small amount of Ice damage to all enemies. | 6 SP | Tier 1
Bufu | Inflicts a small amount of Ice damage to one enemy. | 3 SP | Tier 1
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Redirection | A skill only for strictly support characters. To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP | Tier 2
Me Patra | Removes Panic, Fear, Distress, Despair, or Sleep from all allies | 6 SP | Tier 1
Growth: If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. Remote View: Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area. Third Eye: When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. Pathway of Light: Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. Burning Overclocking(strength): Isabella has a Heat count, ranging from 0 to 5. Her Heat count at the start of battle is her choice of 0 or 1, and increases by 1 at the end of each post during which her Heat Sinks are not deployed. For every point of Heat count, Isabella gains a 3% increase to Luck Heat Sink(strength): At the beginning of her post in combat, Isabella can choose whether or not to have her Heat Sinks deployed. If they are deployed, she does not gain heat, and instead reduces her heat count by 1 at the end of her post. Additionally when deploy, reducing fire damage she suffers by 15% Close-quarters Defense(strength): While Guarding, damage from physical attacks is reduced by 15% (strength): Healing done by Isabella is increased by 10% Velvet Lenses(gear): +50 HP in PvS
Burning Overclocking(weakness): Every persona skill to have an additional cost of [Heat count]% HP. Heat Sink(weakness): With her heat sinks deployed, Isabella suffers 15% more damage from Ice attacks Questionable Insulation(weakness): Isabella suffers 15% more damage from Electricity attacks. Immunosuppresants(weakness): 10% more likely to be inflicted with the poison ailment
Actions:
Heat sinks remain Deployed Casts Heavenly Wind, the next attack for each ally cannot miss.
Level: 7 Extra Points spent: 0/54 Exp: 1035 / 1043 Persona Skill Count: 8/25
HP: 105 / 194 (Damage calculated via weakness and Mend) SP: 105 / 111 PEnd: 14% MEnd: 12% Ppstr: 30 (+15% from Strength bonus) Pmstr: 20 Dx: 12 Lk: 27
Dante's eyes widened behind his mask as the attack came and hit him hard! The figid cold and ice crystals shattered against him and for the first time in a while he felt the sting of being slapped around-- by a woman demon no less. It sucked the first time, and it sucked now. He shivered from the cold briefly, and slowly got back up to his feet. "That's cold, bitch. Now I'm angry!" he growled and rose back to his feet.
The chains of fire formed on his wrists and he soon pulled em apart. "PERSONA!!" he roared, and Icarus once again emerged from his body. Though battered, both were willing to fight.
"Burn em down, Icarus!!" he roared.
With a spin and flap of his wings, Icarus took flight and aimed his hands towards Silky. Right in front of her, the air sparked-- and fire erupted on point, causing a powerful explosion.
** Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1
Strengths:
Weaknesses:
Persona Skill List:
[i]Skill 1: Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Kill Rush | Inflicts a small amount of Strike damage up to 2 times to one enemy. | 8% HP | Tier 1 Skill 3: Searing Burn Passive (See passive lists) Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
(Attack with Agi on Silky-- No need for hit rolls due to Heavenly Wind. Damage = 29 from Taru and Fire strength on character for 15% more. Target's enemy weakness to fire )
The scream from the witch/bitch was music to Dante's ears as he felt the surge of power in his movements. He was grateful to their navigator now that they found an enemy weak to his power over fire. As he saw her in the blaze, this was the chance to hit her while she was down.
"Let's make this hot! ICARUS!" Once more, he invoked his Persona. This time, the blazing winged figure flew forward and slammed into the burning woman with a 1-2 combo of its fists.
Dante began to feel the strain on his body from using his Persona and the attack from his enemy, but it was worth it to now make the tables turn. "Next," he said cockily.
** Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1
Strengths:
Weaknesses:
Persona Skill List:
[i]Skill 1: Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Kill Rush | Inflicts a small amount of Strike damage up to 2 times to one enemy. | 8% HP | Tier 1 Skill 3: Searing Burn Passive (See passive lists) Skill 4: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
(Action: Kill Rush on Silky now downed. Damage per impact = 50 for Taru, Ppower and Strike boost.
"Eliminating threat, Prejudice set to maximum" Zappa said as her single glowing eye fixed on the silky and she raised her machine gun taking aim at the demon and opening fire,
Skill 2: Regenerate 1 | Recovers 2% (+5%=8%) of max HP on each user turn
(Strength) Physically Adept: Zaku's studies into tactics and combat and her training in them, have made her learn how to move and how to hit in the most damaging ways, increases Slash damage by 15%
(Weakness) Poor insulation: Due to her time cosplaying and at the forge Zaku isn't very good with the cold, increasing ice damage received by 15%
Skills:
Fusion Attack Name: Squad Rush Persona Name: Zaku II Type of Damage: Strike/Physical/Dex/AOE Description: Zaku and Zaku II rush the enemies, unleashing a flurry of attacks, akin to an All out Attack, and having a 15% chance of downing all enemies.
Soul Skill Name: Zaku Flash Frag Grenade Persona Name: Zaku II Tier: Tier 1 Cost: 10% HP Type of Damage: AoE/Element Light Description: Deploys a grenade designed to fragment, and cause a blinding flash, dealing damage and 10% chance of applying Blind for 1 turn (Blind increases miss chance by 20%)
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Skill 3: Tera | Inflicts a small amount of Earth damage to one enemy. | 3 SP | Tier 1 Skill 4: Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | 14% HP | Tier 2
action:
using Zaku Machine gun on Silky 3 shots of 15 damage each
can't miss any hits
rolling for crits
1st crit on 5
Random number (1,10) :
6
2nd crit on 5
Random number (1,10) :
4
3rd crit on 5
Random number (1,10) :
7
MissM
Posts : 206 Join date : 2018-09-25 Location : Unknown
The ice that hit Sultana stung. It seemed this Demon was fairly powerful. She wondered vaguely how everybody else was fairing, beginning to notice just how tired she really felt. Still, now she could hit Silky. She broke her shackles, feeling just a little more fatigued as she did so, and sent Nakano to go and strike.