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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 4:44 pm
Archibald, gray, archie or whatever you called him, he was gone. In his place there was a man in jester grab and a dagger in hand and a maddened laughter that came from behind the blank mask with voidful eyes. He looked up at the moon, he had not noticed it was full.
"Let's have a party there's a full moon in the sky It's the hour of the wolf and I don't want to die."
He'd hum, his mask in the meantime shifted forms. The movements it performed were unnatural, as if it was straight out of a cartoon. It eventually settled for a handsome and devil like visage.
"You know she is right, its rude to enter a party uninvited, sinner." A smooth and calming voice came after the laughter, in the middle of all the yelling and chaos that was on going.
"...But alas, we got bigger worries in our hands. One of the inhabitants of hell must be shown his way back home."
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 15% Tension | Tier 1
Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 25% Tension | Tier 2
Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 25% Tension | Tier 2
Bufudyne | Inflicts a large amount of Ice damage to one enemy. | 50% Tension | Tier 3
Beautiful Bandit will gain a level of Tension each turn, the levels are 15%>25%>50%>75%>100%. Using his skills will not cost HP or SP, but instead cost Tension level, however he can use dexterity attacks without cost. He does not have health, and will simply be unable to continue after taking three attacks.
Laughing_Rogue
Posts : 266 Join date : 2017-09-06
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 5:33 pm
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 15% Tension | Tier 1
Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 25% Tension | Tier 2
Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 25% Tension | Tier 2
Bufudyne | Inflicts a large amount of Ice damage to one enemy. | 50% Tension | Tier 3
Beautiful Bandit attacks The Shadow of the Moon at Night with Dexterity!
Deals 30 Slash damage!
Miss if 1
Random number (1,10) :
6
Crits if 7
Random number (1,10) :
9
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 6:13 pm
So much was happening. There were terrorists, and a demon, and now she had this...Persona. She knew the word. It was in her head. She could think about it later, for now, she had to focus on the task at hand. Patty was right - They had to bring it down or die.
"Full steam ahead, child."
Tamsin felt a burst of energy and focus come over her. Her grip tightened on her weapons as she faced down the creature. "Get out of my way, Demon." Tamsin's shackles returned. No ball and chain, no hammer, just the shackles. She clashed them together, and the train appeared again, a whistle shrieking on the wind. The Train barreled past her toward the monster, in a fiendish mad rush.
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 6:33 pm
So much was happening at once and her shouting was caught by Jingles of all people. "Jingles!?! ...son of a bitch, I should of known it was you..." she implicated. Gray liked to fuck with shit and do the whole theatric thing just like he did but she didn't think she'd run into him. Whatever, he was here now and that's what counted. And he was someone she could trust not to be stupid about this crap. But the battle kicked on and she didn't have time to think about everything, she could do that when it was over.
The witch scanned her sonar vision over the burlap ghost looking for a weak spot as she flicked her wrist to send a lone handcuff shattering to the ground. Giggles had a good idea. The kid needed more protection than either of them did. "Protection, Bridgette Bishop!" The witch materialized from blue fire behind Wicked before sailing over to the little girl, riding her staff like the brooms of lore to whisper in her ear. The words would give encouragement and boost her resolve, hardening her soul.
"Haha, you're a little badass arentcha! You're not gonna let some punk Pottery Barn reject kill you here, are you...?"
Blind Instinct triggers, revealing The Shadow of the Moon at Night's Weaknesses.
Wicked casts Rakukaja on Tammy. Rakukaja | Raises one ally's Defense by 30% 45% for 3 turns. | 6 SP | Tier 2
Wicked's Passives:
Devil Arcana - +15% to Buffs/Debuffs Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20%
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 6:39 pm
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 15% Tension | Tier 1
Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 25% Tension | Tier 2
Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 25% Tension | Tier 2
Bufudyne | Inflicts a large amount of Ice damage to one enemy. | 50% Tension | Tier 3
Beautiful Bandit attacks The Shadow of the Moon at Night with Dexterity!
Deals 30 Slash damage!
Miss if 1
Random number (1,10) :
9
Crits if 7
Random number (1,10) :
6
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 6:53 pm
"you want to talk about sins?!" Tamsin broke her chains over her head and the train appeared behind her. The central light flicked on with blinding intensity, focusing on the burlap monster. "Why don't you show us yours then!"
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 7:06 pm
Demons were weird. This one ate sins or something. That was probably a metaphor for something, but unlike the others Wicked didn't have any snappy one-liners. She just knew what would piss people off. "Kiss my ass you floppy piece of shit," she insulted, drawing out Bridgette Bishop to lazily toss her crystal ball toward the creature from The Farmer's Market of the Damned. OOOoooOOOH! Spooky! The crystal sprouted out constellations that began to form into meaningful predictions, forming into exactly what it was and what it could do.
Wicked casts Full Analysis on The Shadow of the Moon. Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
Wicked's Passives:
Devil Arcana - +15% to Buffs/Debuffs Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20%
Sukukaja: +55% Agility 1/3
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 7:15 pm
"Ooh, scary purple! Now lemmie show YOU something scary."
Terrorize | Inflicts moderate Dark damage towards one enemy | 6 SP | Tier 2
Sin Drain | Drains 30 SP from one enemy. | 3 SP | Tier 2
Saw Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1
Astraphobia | Inflicts a small amount of Electricity damage to one enemy. | 3 SP | Tier 1
Actions:
Terrorize | Inflicts moderate Dark damage towards one enemy | 6 SP | Tier 2
90 Dark Damaged aimed at Wicked
Miss 1-6:
Random number (1,10) :
9
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 7:29 pm
One-liners be damned. There was no way Tamsin was about to let this guy go for her new friends. It was time to take a line out of Patty's book.
Tamsin ran, jumped into the way of the attack that was aimed at patty. As the dark energy rolled off of her she narrowed her eyes, and rattled her chains together. The light shone once more on the target. "Not today, Shit head."
—Strength Name: Strapped In [+] —Description: Tamsin's Soulbound Gauntlets are strapped onto her hands, and as such can not be removed or disarmed in PvS or PvP.
—Strength Name: Successive Strikes —Description: The gauntlets on Tamsin's forearms are light and work well with her natural agility. She make two dex atracks in PvS, and 4 dex attacks in PvP
—Strength Name: Initiative —Description: Tamsin is quick to act and react to dangerous situations, and moves two additional spaces in normal dungeon travel, and 4 additional spaces when using Shadow Accel.
—Strength Name: Licking My Wounds [+] —Description: When guarding, Tamsin regains 10% HP.
—Strength Name: Abrasive Personality —Description: Tamsin's Naturally abrasive personality translates directly to her Persona, granting her a 15% boost to Strike Skills.
Weaknesses:
—Weakness Name: Strapped In [-] —Description: Because her weapon manifests strapped onto her arms, she cannot hold other weapons while these are manifested, and those with high social link with her can not benefit from swapping weapons with her.
—Weakness Name: Spiritual deficient —Description: Tamsin believes in action over theory and speculation. This reflects in a 10% deficiency to her max SP
—Weakness Name: Burning Stamina —Description: Using Shadow Accel costs Tamsin 5% HP in addition to the normal SP cost.
—Weakness Name: Licking My Wounds [-] —Description: Tamsin does not gain SP back when Guarding.
—Weakness Name: Clear mind —Description: Tamsin is an honest fighter, and often finds herself falling prey to tricks in combat. Her susceptibility to Ailments increases by 10%.
[/quote]
Tamsin Ferrell
Posts : 320 Join date : 2018-10-28
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 7:33 pm
Edit: This is actually turn 3/3 for Tam's Sukukaja
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 7:36 pm
The Laughing Rogue attacks the The Shadow of the Moon at Night with Twin Shot!
Deals 60 Pierce damage!
1st Hit:
Miss if 1-3
Random number (1,10) :
8
Crits if 6-10
Random number (1,10) :
5
2nd Hit:
Miss if 1-3
Random number (1,10) :
1
Crits if 6-10
Random number (1,10) :
8
Tension-Beautiful Bandit:
3/3 Hits Remaining
50% Tension
Ppstr: 55 Pmstr: 45 Dx: 30 Lk: 65
Dex: Slash
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 15% Tension | Tier 1
Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 25% Tension | Tier 2
Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 25% Tension | Tier 2
Bufudyne | Inflicts a large amount of Ice damage to one enemy. | 50% Tension | Tier 3
Beautiful Bandit attacks The Shadow of the Moon at Night with Dexterity!
Deals 30 Slash damage!
Miss if 1
Random number (1,10) :
1
Crits if 1-5
Random number (1,10) :
1
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 7:57 pm
So yeah. That was freakin' scary alright. She got lucky the girl had more fight in her than she looked, like she could handle this out of the gate pretty well. But she was still new and still a little girl. She didn't get an immediate thanks from the witch. "Don't get reckless, that's my job." It was joking chiding but it was still chiding. Patty didn't want some kid getting hurt out here. With the Devil's speed she swiftly charged forward around Tammy, twirling her staff behind her in a mad dash.
"Aaaaaaahahahahaaaa better dodge!"
With a spin she took her momentum and swung for the fences.
Wicked makes a Dex Strike attack against The Shadow of the Moon for 42 damage.
Miss on 2
Random number (1,10) :
2
Crit on 3-7
Random number (1,10) :
6
Wicked's Passives:
Devil Arcana - +15% to Buffs/Debuffs Blind Instinct - Grants a skill similar to Auto-Analysis, where upon entering battle a random enemy's weaknesses are revealed. Gives sonar vision in PvP. Tearless Loafers - Base Dodge Chance = 20%
Sukukaja: +55% Agility 2/3
Strength: Under Your Skin - When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing. Strength: Give In To The Urge - Patricia's Persona Overdose lasts for 4 turns instead of 3.
Weakness: Can't Take It - When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing. Weakness: It'll Come Back to Haunt You - The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.
Moogle
Posts : 967 Join date : 2017-05-16
Subject: Re: All Aboard (Tamsin's Awakening) Sun Nov 04, 2018 8:25 pm