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 Ilssia, Serpent of the Silken Sands [Junction Demon]

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Ilssia, Serpent of the Silken Sands [Junction Demon] Empty
PostSubject: Ilssia, Serpent of the Silken Sands [Junction Demon]   Ilssia, Serpent of the Silken Sands [Junction Demon] EmptySun Nov 26, 2017 9:47 pm


Ilssia, Serpent of the Silken Sands

"I can grant your wildest desires, riches beyond your grandest dreams, power beyond any you've ever seen... just don't be a dunce and phrase it wisely, m'kay?"


The Biography






Birth Name: Ilssia, Serpent of the Silken Sands (yes, the full title is part of her birth name)
Aliases: Ilssia (for short), Sia (for shortest), Genie/Jeanie (depending on the connotations this can either be an endearing term or a borderline slur)
Gender: Female
Age: Indeterminate, but around 50,000
Birth Day: Irrelevant and lost to time
Species/Race Name: Djinni (Efreet)
Original Homeworld Name: The Elemental Plane of Fire
Arcana: Magician
Place of Residence: The Desert Biome in a palace crafted of sandstone
Academy Semester: Graduated long ago

Part/Full Time Job: Nightclub dancer/owner

Appearance:

Personality: Were one word to be used to sum up Ilssia it might be sly. She's a trickster with an incredibly quick wit who gains no better joy than to stick her nose where it doesn't belong. She delights in light teasing and can be seen as a temptress of sorts, messing with people for the sake of it. Ilssia is an extrovert with a strong force of personality and she knows it, quickly turning enemies into friends and friends into toys for her amusement. She has self-confidence in spades that can come across as conceited or arrogant but she truly believes that she's capable of accomplishing anything she sets out to do.

Ilssia is fond of playing the political games and linguistical hurdles and appreciates similarly witty people. She's very cheery and is nearly constantly grinning with amusement or condescension as she plays mental games with others. Illsia isn't one to tell you directly that she's annoyed with you, she prefers to get even first. That being said she is incredibly patient and hard to anger but easy to annoy or disappoint. When she does lose her cool she doesn't hold back her disdain and will often do everything in her power to get back to "even" or just make the object of her fury's life as miserable as she can.

Illsia has a low opinion of most mortals, seeing them as children or more aptly spoiled brats. She believes herself the closest thing to a deity on Junction (whether this is true or not) and while she won't demand that people bow down and kiss her feet she will make hard and fast judgments toward anyone showing her disrespect. A quick way to earn her hatred is to jump straight into the wish-granting as soon as someone learns of it, it's a very hot-button issue for her. There's nothing she detests more than being treated like an object over a person.



The Potential
 


Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.)


Strength Name: Dance Through the Danger
Description: Ilssia is an incredibly skilled dancer, particularly in Arabic dances such as belly dancing, ribbon dancing, and sword dancing, which she can be seen as a master at. This gives her incredible coordination and balance, and Ilssia even applies this to combat with a sword dancing fighting style. She adds spins, twirls, and acrobatic flips and cartwheels to her strikes to make herself a harder target to attack and become difficult to predict.

Ilssia has an extra 10% chance to dodge attacks. She can be considered to be a grand master of this fighting style, in PvP this Strength should be weighed more heavily.

Strength Name: Double Speak
Description: After a millennia granting wishes Ilssia has become quite the linguist. She can word anything to sound the way she wants it to, hiding insults in backhanded compliments or dancing around speaking the truth without technically lying. She has a knack for subtlety that many others lack and is just as apt at detecting coded meanings as she is at delivering them. A djinni's second language is their spoken one, their first is trickery.

Strength Name: Genie Magic
Description: Phenomenal cosmic power indeed. All djinni are innately magical and able to perform minor feats at a whim, meaning Ilssia can alter reality in subtle ways to suit herself when desired. She is able to produce simple effects that do not grant her specific or major advantages to situations, such as summoning fireworks to accentuate a dance performance, changing her outfit at will, or pulling an ice cream cone from thin air. Her Genie Magic has no limit to the things that she can do, but what is limited is her ability to use it to make significant changes to the world around her. It's more for comfort and show than utility, but it can be useful if used correctly. Constructs created with Genie Magic only last a few hours at most and puff into smoke quickly when attempting to do something with them that isn't mundane or is too important. Effects are just the same, they don't grant her any benefit other than impressing people.

Strength Name: Sultan of the City
Description: Ilssia, having been in Junction for over 1,000 years and with her skillset, has made quite a few friends. She's involved in many different circles both high and low and enjoys certain perks that comes with this. Ilssia has brunch with the Top Ward elite, goes dancing with the go-getters of the Commercial Ward, and plays cards with the thugs of the Slums come nightfall. She at least knows the names of every major player in Junction if they don't outright recognize her first.

Illsia particularly has a strong connection with Junction's police and Alister Reem himself, having an understanding with the chief of police her "condition" that may lead to her being treated as a victim or weapon in a criminal case rather than a perpetrator.

Strength Name: Diva of the Dunes
Description: Long accustomed to the hot and burning sands and being a fire spirit Illsia is well accustomed to hot environments. She barely recognizes heat that others would consider unbearable, able brave blistering sun with a sense of comfort and tranquility. Mundane heat sources will not harm her at all, she can safely sit in a bonfire safe from harm. The fires that she pulls from her body reflect this arid heat.

Illsia has a 10% increased chance to inflict the Searing Burn Ailment.
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((Racial Strength: This is where you put any special powers that your race is capable of. This area is where your character truly comes alive. Things such as flight, shape shifting, or anything else your race can do is put here. This strength will be heavily scrutinized to ensure balance.)

Racial Strength Name: Minor Miracle
Description: Ilssia, being a djinni of course, has the ability to grant wishes and perform powerful magical feats. While not as powerful as in her home dimension, she is still capable of making the impossible very possible. By snapping her fingers she can manifest a small miracle, such as healing a moderately serious wound, manifesting a very helpful item, opening a locked door, and more. This Racial Strength is distinct from her Genie Magic Strength, as this one is more potent and has the ability to significantly impact events around her by altering her current situation.

This Strength can be used to alter a scene in her advantage, summon a non-specific helpful item that does not cost VC, or grant short-term abilities to individuals. In terms of power Minor Miracle can only reach levels of usefulness that having a specifically helpful character Strength would grant. Ilssia has restrictions on her Minor Miracle, obviously. She cannot duplicate Persona Skills, directly affect unwilling individuals, do something that hasn't been accomplished before, gain knowledge she doesn't have, or use this Strength in combat aside from Dynamic PvS where it could be useful. There are certain exceptions to these restrictions, such as using this Minor Miracle to locate an object or grant knowledge of how to perform a skill or indirectly harm enemies such as summoning a heavy object above them.

All Minor Miracles must be approved by a GM or mod first before they take effect. Ilssia can only use this Racial Strength once per thread.

Weaknesses: (You must have the same amount of weaknesses as strengths. These weaknesses pertain to you and not your Persona. IE: Physically Weaker, lack of attention span, etc.)

Weakness Name: Magic Lamp
Description: Ilssia has an extra weak point as all djinn have: her magic lamp. A djinni's magic lamp is essentially a physical representation of their heart and soul, anything that damages the magic lamp also damages Ilssia. If anyone gets their hands on it it can be potentially devastating. The magic lamp is supernaturally durable though, as durable as her physical body is and will require the same force of damaging strike to incapacitate her in a similar way. As a precaution Ilssia makes it a point to always carry her magic lamp with her.

Enemies have an extra 10% chance to critically hit Ilssia with physical attacks. In PvP this bonus doesn't occur but attacks that hit the magic lamp are automatically critical hits. This doesn't apply to AoE attacks, the lamp must specifically be targeted.

Weakness Name: Curse of Honesty
Description: Ilssia may talk around an issue and often, but she is incapable of outright telling lies and falsehoods. She can refuse to speak, tell technical truths, or ask questions that don't answer questions asked of her but she cannot willing tell someone wrong information.

Weakness Name: My Word is Bond
Description: Much like Ilssia's curse to always tell the truth, Ilssia must take the promises she makes absolutely seriously. She is not compelled to fulfill the promises she has made like she is for granting wishes, but breaking a promise or failing to meet an obligation she said she would make her feel physically ill. The symptoms failing to stick to a promise are nausea, aches and pains, and fatigue and these symptoms will climb in severity until her promise has been kept. Keeping her promise can cure her instantly. For promises that cannot be met Ilssia must pay reparations instead and so must "make it up" to whoever she disappointed.

Weakness Name: No Such Thing as Bad Publicity
Description: Though Ilssia may rub elbows with important people and enjoy certain privileges, she also has a certain reputation for being what she is: a genie that grants wishes. Most people have heard of her, some know that she is known for having the capability to "grant anyone's heart's desires", less still know that she can grant actual real wishes, and a mere handful of individuals know exactly what she can and can't do with her powers.

She may be sought out for favors from strangers and friends alike, favors she may not be able to turn down. It's quite probable that someone important has it out for her or wants free access to her abilities, although she will not be aware who this is.

Weakness Name: Fire That Cannot Be Quenched
Description: Being a fire spirit Ilssia is not suited for other environments, especially water. She cannot swim at all and will refuse to enter open bodies of water as small as kiddie pools. And for quite a good reason: Ilssia has difficulties using her Genie Magic in wet environments, especially underwater. When submerged it is completely impossible for Ilssia to use her Genie Magic and Minor Miracle Strengths, she needs a connection to fire that water blocks.

When Ilssia is hit with a Water elemental attack there is a 10% chance she will Panic. Additionally if hit by a Water elemental attack Ilssia cannot use her Genie Magic or Minor Miracle Strengths on her next turn. As stated mundane water sources will also prevent her from using these Strengths.

-----
((Racial Weakness: If you take a Racial Strength, you are required to take a racial weakness. This weakness must tie into your racial Strength and will be looked over just as heavily.)

Racial Weakness Name: Your Wish is My Command
Description: Djinn are contractually bound to serve mortals, and so is Ilssia. If she hears someone utter the phrase "I wish...", Ilssia has no choice but to fulfill that wish to the best of her ability. This occurs three times per individual, everyone gets three wishes. She doesn't have to use her Minor Miracle or Genie Magic Strengths to grant this wish if she can do it with mundane means, but if there are is no other way and she has the ability to do so she is forced to do it. Like her Minor Miracle Strength, this Weakness has restrictions tied to it:


  • Ilssia in no way, shape or form grants written wishes. Verbal wishes only.
  • Ilssia must refuse to grant any wish she is not capable of granting. A refused wish does not count against how many wishes she has granted an individual. If Ilssia has agreed to grant a wish she learns later she can no longer fulfill, she must refuse to grant the wish and similarly it doesn't count against the wisher.
  • Ilssia follows the wording of the wish, not the spirit of it, and can choose to fulfill a wish in anyway that fulfills either. She can fulfill the wish to the spirit of it and often does if she likes someone, but isn't obligated to. Anyone making a wish must word their wish wisely or Ilssia will do her best to waste it. She can even do this using turns of phrase or homophones if she's feeling extra cruel, like summoning a boiled egg if someone wished for "a really hot chick".
  • Ilssia cannot enter another contract with her wish, such as becoming someone's slave or assassin. This also includes wishes for more wishes, because it implies further obligated service outside of her contract. Contracts can also be determined by time investment, if something is going to take weeks or months of time she can refuse to grant the wish. She also cannot break a contract already made nor can she alter one.
  • Ilssia only grants wishes to mortals. She does not grant wishes to otherworldly entities like herself, so most run-of-the-mill Shadows and Demons won't invoke this Weakness. Mortal enemies like security guards or named NPCs may invoke this Weakness at GM discretion. If a non-mortal that Ilssia does not realize is a non-mortal attempts to make a wish she won't feel obligated to fulfill the wish, so no trickery. Most PCs can trigger this Weakness, though some may not be mortal enough to apply. This is up to interpretation and in the case of argument is up to final judgement by a GM or mod.
  • Ilssia can refuse wishes that cause direct harm to herself, such as asking her to kill herself or drink poison. Wishes that probably will cause indirect harm to her are still fine, like asking her to kill a dangerous opponent.
  • Ilssia must refuse to grant wishes if she is currently in the middle of granting another's wish, whether she wants to or not. No cancelling out other's wishes with your own wish. The exception to this is someone wishing to undo their own wish in the middle of her granting it.
  • An individual can change their mind in the middle of Ilssia granting their wish if they feel it does not meet their criteria or leads to a result they don't want, but it counts against their total wishes if they do. No take-backs.
  • No lumping wishes together. Ilssia can refuse a request if it grants more than one desire, such as "Take me away from her as quickly and safely as you can", quickly and safely being two different desires.
  • Seriously, if anyone tries to do anything pervy with this I'm getting a mod. This is the first and only warning anyone will ever need.


Soul Bound Weapon: (This is the weapon you'll be able to summon to your hand while in combat. This weapon is special for your character specifically and allows you to fight Shadows and Demons without the need of summoning your Persona. This can be anything but a Gun (Or gun related weapon))


Weapon Name: Sand Breaker
Weapon Description: A curved scimitar inlaid with gold on the blade and encrusted with valuable jewels on the hilt. The sword is two and a half feet long total with a thin bladed edge, but very sharp, better for slashing and cutting than anything. It weighs slightly over a pound with most of that weight in the pommel. It's decidedly a one-handed weapon used for deft and precise slashes, favoring a fighting style centered around parrying and flowing strikes.
Weapon Image:
Weapon Attack Type: Slash
Weapon Element: None

Side-Arm Weapon:

Side-Arm Name: Genie's Lamp
Side-Arm Description: While not technically a gun, the Genie's Lamp functions in much the same way. Instead of bullets it fires projectiles of pure mana that stream like fireworks. The Genie's Lamp is an ornate and detailed old-fashioned oil lantern constructed of gold, barely a foot long from handle to spout and weighing half a pound.
Side-Arm Image:
Side-Arm Attack Type: Gun
Side-Arm Style:

Revolver - Single Shot - Accuracy is increased by 20%. Consumes only one type of ammo per use. Can shoot only one enemy at a time.



The Background
 


History: History is a hard thing to define with Ilssia, seeing that there is so much of it. She was technically never born but was brought into existence to mark an epoch, just as all djinn are. Ilssia, Serpent of the Silken Sands came to being during the Age of Copper when man first began to tinker with the tools he would become known for mastering. And like all djinn Ilssia was given her mortal form and sent to the mortal realm in order to serve them, to aid whichever path they chose to follow on their walk through life. She would grant them power, whatever their hearts desired most, but it would be them to decide what to do with such power. And to deal with the consequences.

The rest of Ilssia's history with man is both fantastical and mundane. Wars, famine, strife, abundance, peace, and health would follow in cycles. Texts would be written, society would move forward, but at the end of the millenia it was always some tragic soul that happened upon Ilssia's lamp who would have their greatest wants fulfilled and then she would wait a few centuries. But this is less about the destination and more about the journey. Ilssia saw the best and worst in man over thousands of years, the most noble and the most depraved. She grew to resent the mortals, not unheard of for a djinni, and saw to them as spoiled children... yet she delighted in those rare gems, those selfless individuals who would use her power for the betterment of man. Well... that and mastering the djinni art of twisting someone's words against them to ensure that fools got what they had coming to them. That part wasn't all that terrible.
Ilssia was unlucky when she arrived to Junction nearly one thousand years ago. She had chosen that point in time to retreat to her home plane for a bit of respite, free to do as she pleases after fulfilling her mortal obligations. This is when the jump happened. Ilssea found herself on Junction shortly afterward, the event is curiously enough noted in the historical archives as a wild fire raging through the Bottom Ward...

The djinni would have a rough time adjusting to Junction and yet an easy one. The different creatures and fantastical nature of the omniversal city were not all that strange to her, moreso interesting. The hardest part would be in adjusting to the severance of her power. Her magic was much less potent on Junction for some reason, a reason she would guess at having a poor connection to her home plane as the sprawling city hurls itself through the multiverse. But she would adjust, using her infinite patience and natural skill to carve out a name for herself.

Ilssia began with dancing, becoming famous at a small establishment in the Commercial Ward called Late Nights. Overtime she began to make herself more and more important until there came a time in which she owned the place, renaming and re-releasing it as Arabian Nights,  a place where dreams come true. Much as she had done with her professional endeavors she also quickly became well known and legendary for granting requests with the limited grasp of power she managed to hold onto. Such little and limited power, but still far more potent than any mortal had dared bare witness to. She began to revel in newfound fame, ingraining herself into Junction's inner workings as she suited herself to now aiding these misfits and outcasts in finding their own path. With the appearance of the Seekers Ilssia sees this as a new step up the mountain of eternity, and looks to involve herself in the echoing decisions made that will change Junction for better or for worse. Just as she had used to before she had lost access to the wealth of her power...

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Ilssia, Serpent of the Silken Sands [Junction Demon] Empty
PostSubject: Re: Ilssia, Serpent of the Silken Sands [Junction Demon]   Ilssia, Serpent of the Silken Sands [Junction Demon] EmptyMon Nov 27, 2017 12:14 pm

Analyzing Character Data.

All Requirements Met.

Congratulations New Citizen Of Junction, ID #RMW7415589. Otherwise know as Ilssia, Serpent of the Silken Sands.

Welcome To Existence.
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