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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Exposed Emotions: Every ally’s attack deal 10% more damage to enemies who are affected by mental aliments, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill.
Right words for right minds: Mental Ailments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Selfish: Rank 5 or higher required before Athena can receive an attack for them
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Aliment Boost: 60% boost to all ailment attacks
Wind Amp: Increases Wind damage output 60%
Action:
Casting: Garu (132 Wind damage) Target: Yellow Blob
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | Tier 2 -- 25%
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. |Tier 2 -- 25%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Ppstr: 80 Pmstr: 45 Dx: 50 Lk: 90
Current Tension - 25%
Action: Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. |Tier 2 -- 25%
First hit misses on 3-5, 3-6 for Painter, 3-7 for canvas, in combat order:
Random number (1,10) :
2
Random number (1,10) :
3
Random number (1,10) :
2
Random number (1,10) :
2
Critical hit on 10 for all of them:
Random number (1,10) :
6
Random number (1,10) :
4
Random number (1,10) :
7
Random number (1,10) :
3
Second hit misses on 6-8, 6-9 for Painter, 6-10 for canvas, in combat order:
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Activates Barachiel's Blade! Lamina Sanctus now deals electricity damage!
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
40% as usual.
Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 -- 90 Slash Damage to Athena each.
Devotion To Work | When Demonic Canvas is attacked, critical hit chance increases by 30% for three turns. | Passive | Tier 3
Miss if 1 to 3.
Random number (1,10) :
2
Crit if 1 to 6.
Random number (1,10) :
6
Miss if 1 to 3.
Random number (1,10) :
10
Crit if 1 to 6.
Random number (1,10) :
2
Agilao | Inflicts a moderate amount of Fire damage to one enemy. | 6 SP | Tier 2 -- 105 Fire Damage on Albrecht.
Miss if 1.
Random number (1,10) :
5
Weakness: N/A Arcana: Monolith HP: 1121/1350 SP: 888/900 PEnd: 45% MEnd: 45% Ppstr: 90 Pmstr: 70 Dx: 60 Lk: 110 Devotion To Work: 1/3 (Refreshed, due to Canvas being hit again)
Demonic Canvas, Level 10:
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 5 SP | Tier 1 -- Cecilia. (Stagnant Air)
Exposed Emotions: Every ally’s attack deal 10% more damage to enemies who are affected by mental aliments, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill.
Right words for right minds: Mental Ailments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Selfish: Rank 5 or higher required before Athena can receive an attack for them
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | Tier 2 -- 25%
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. |Tier 2 -- 25%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Attacks the Green Blob twice with Lamina Sanctus! Deals 138 Electricity Damage on each hit!
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Attacks the Demon Painter with Lamina Sanctus! Deals 138 Electricity Damage! Miss if 1-3
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
40% as usual.
Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1 -- 70 Wind Damage on Albrecht.
Miss if 1.
Random number (1,10) :
5
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 -- 135 Strike Damage to Albrecht.
Deep Stain (Color) | When killed by an enemy, stain the same enemy in Green paint. Their weakness is Wind for three turns, unless they have resistance against it at the time of its death. Enemies who take the hit for the stained will also be stained. But they also share the remaining post duration of the effect. | Passive | Tier 3
Lasting Mark | After the Silhouette is KOed by an enemy, and have not exploded, the affected enemies will be Marked if they are painted by the Silhouette for three turns. Hence, remaining allies will begin targeting them and their weakness if possible. | Passive | Tier 2
Master Stroke | Inflict a moderate amount of strike damage to one enemy. Damage is increased by 30% on enemies drenched in paint, but it erases the paint and mark on them. | 20% HP | Tier 2 -- 135 Strike Damage to Albrecht, 175 if drenched in paint.
Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2 on Albrecht.
Persona Deck:
-Jinguu-Tennou [Initial] -Pyro Jack -Kohryu -Narcissus -Nata Taishi >Fortuna -Chernobog
Current Strengths: Wind, Dark Current Weaknesses: Elec
Tension:
Skills:
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | Tier 2 -- 25%
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. |Tier 2 -- 25%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Ppstr: 80 Pmstr: 45 Dx: 50 Lk: 90
Current Tension - 25%
Action: Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. |Tier 2 -- 25% (120 Pierce damage each hit)
First hit misses on 3-5, 3-6 for Painter, 3-7 for canvas, in combat order:
Random number (1,10) :
7
Random number (1,10) :
6
Random number (1,10) :
10
Random number (1,10) :
5
Critical hit on 10 for all of them:
Random number (1,10) :
6
Random number (1,10) :
5
Random number (1,10) :
5
Random number (1,10) :
4
Second hit misses on 6-8, 6-9 for Painter, 6-10 for canvas, in combat order:
Random number (1,10) :
8
Random number (1,10) :
1
Random number (1,10) :
5
Random number (1,10) :
5
Critical hit on 10 for all of them:
Random number (1,10) :
10
Random number (1,10) :
4
Random number (1,10) :
5
Random number (1,10) :
9
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Exposed Emotions: Every ally’s attack deal 10% more damage to enemies who are affected by mental aliments, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill.
Right words for right minds: Mental Ailments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Selfish: Rank 5 or higher required before Athena can receive an attack for them
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Aliment Boost: 60% boost to all ailment attacks
Wind Amp: Increases Wind damage output 60%
Action:
Casting: Garu (132 Wind damage) Target: Yellow Blob