CWIS
Posts : 1019 Join date : 2017-05-09
| Subject: Connection Finalized. Access Granted... Awaiting further action Tue Jul 25, 2017 2:30 pm | |
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Connection Achieved,
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Full Access Achieved ”Why hello again! I am Cwis, it is so good to finally speak to you all face to face. I am contacting you all today on behalf of User 9 5 5 5 1 5 5 3 6 6 0 0 3 7, hereby referred to as Traveler. I have been permitted to ask of you all one simple request. However, before I am allowed to present my request, I must inform you of the Junction Side Plot.””Please, take a moment to imagine a scene! This morning you woke up a few minutes late... your alarm didn’t go off quite on time. You rush through your morning routine and get out the door in record time. However, the moment you greet the morning air, you are caught in a titanic shadow, obscuring the morning sun. There in the distance... a monolithic, sky piercing tower that was not there yesterday. You cannot see the top,despite being several miles away…””This macabre towering stake through the heart of God is Junction! The Crossroads of the Multiverse! Allow me to be your guide through all the wonderful things my home has to offer.””Junction is a mystery driven story where the pace is set by you the players! Almost all endings and content is available for you to discover from the get go, you simply have to find them. The Mysteries of Junction will unfold before you, provided you are up for the task of uncovering this ancient city's past. Or perhaps you would prefer to find your own story in the city of many worlds. With numerous side quests and requests provided by the colourful inhabitants of Junction, build for yourself the story of your character. Even the Wild Cards are simply pawns in this game, slaves to their own Existence.
Want to try something new? Think there is more hidden below the surface of a character or location? Every knook and cranny of Junction has endless stories to tell. So please! Forge your own plot unique to you in the limitless setting of Junction!””Explore life in Junction, from the dark and dreary slums that are made up of the wrecked and crumbling buildings and cities that build up Junction whenever it lands, forever a part of the ever growing tower that makes up the city… Or live the cheerful inner city life of The Core, which makes up the middle most part of the tower, or know the finer parts of life in The Skies, the tippy top of the city where the elites of the elites make their home. Perhaps you're an aquatic lifeform who needs an ample amount of water, then the Sea Dome is for you! Or maybe you enjoy a much more arid climate, or you prefer the charms of the woods, the Desert or the Forest Domes might be your cup of tea. There is a space in Junction for all!””Or if you’re adventurous, you can explore the depths of the city’s underbelly. Deep below the streets and homes of even the Slums lies an unexplored catacomb, filled with unknown adventure and endless exploration in a multi floored dungeon that you are free to explore at your leisure.””Speaking of adventure. New to Junction is the Adventure System. Now instead of simply traversing dungeons filled with nothing but shadows and demons, dungeons in Junction will be filled to the brim with Puzzles blocking your advancement with tests of knowledge and logic! No stats here, just your own mind working to solve the puzzle before you.” ”To aid you on your adventures, you can reach out to and recruit various like minded NPCs that you have bonded with and completed high level social links with! Hmhm, even I am available for recruitment! These Recruitable NPC’s will surely make you more CONFIDENT with their various boons and bonuses. These will range from acting as another party member, to helping you solve puzzles, giving you special information, or act as tactical support! Like me! Hmhmhm””Also new to your adventures in Junction is the latest development by Toha Heavy Industries! The Node System. Each Soulbound Weapon in Junction comes equipped with one to three Node Slots, with two being the default and the rest depending on if you take relevant strength/weakness. These Strengths and Weaknesses will affect how nodes interact with one another! From what tier node you can equip to how it affects the party, possibilities are endless. Now you may be asking yourself what these nodes will do. Nodes will add passive or active boosts, change attack types, or add other uncategorizable effects to your character as a whole! Nodes can be purchased from stores or found in dungeons! You can now make your character truly your own, thanks to Toha Heavy Industries.””Nodes aren't the only new thing in junction, want to impress that pretty new Nekonian that came aboard after the last jump? Think that the scaly sheen of Replitoids are just to DIE for? Well now you too can have all this and more! Splicing is the hot new trend that’s sweeping the Middle Ward! Take the chance and be more tomorrow than what you are today. It’s an experience that cannot be FORGOTTEN. These Splicers, who genetically rework their bodies are this city's version of Forgotten! By choice or through force, people have begun to design their own bodies and the bodies of others! What fun!””However, a fair warning to all newcomers to our city, the Forest dome is home to many different plants and fungi from across the multiverse. As such it is rather hazardous to consume, and all lifeforms are discouraged from doing so, especially mushrooms. There is no telling what kind of ROGUE havok that may wreak on your body. Some adventurous people decide to try a few to see what strange, out of this world highs they can send themselves through. However some of these mushrooms mutate when Junction Jumps, giving them a whole new wacky effect. To anyone hoping to play a Rogue in junction, bare this in mind.” ”Speaking of new classes, introducing the Demon Manipulator class. Each possessing a powerful ally known as a Coordinator, the Demon Manipulator is a master at taming demons to do their bidding and using their abilities to their own disposal.
Coordinator’s are the third form of the mind’s self. Where Shadows and Demons form from the Id, and persona form from the Ego, Coordinator’s form from one’s Superego, the portion of the psyche that grows over time, learning from the actions, experiences, and mistakes of others. This being and its connection to others is what allows the Manipulators to persuade Demons into doing their bidding.
A Demon Manipulator can only ever have one additional demon alongside their Coordinator at any one time, but they can try to tame a new demon once every battle to switch out their tamed demon. These demons tamed will start off small and not know many skills, but are a constantly adjustable addition to your moveset. To tame a demon they must go through a successful negotiation after downing the demon via a crit or hitting their weakness. There are two different styles that Demon Manipulators use the power of the demons they tame, some choose simply to call out the new found demon themselves to fight alongside them whilst others have their Coordinator drain the essence from the tamed demon, allowing them to use their powers as their own for as long as their master keeps a hold on them.””One final note before I am allowed to present my request. When selecting a character to play as in our city, please keep a few things in mind. First, characters can both join the city from any of the nearly infinite worlds it has visited, or be born in the city. If you wish for your character to have joined the city, please make note of this in your character sheet with a short recounting of how they came to call Junction home, and if possible a short description of where they lived before in your history. If you wish for your character to be a fresh arrival into the city, please work with those overseeing the plot to work out the exact details, thank you!” ”This concludes the information I was instructed to present to you all as a representative of the city of Junction! Do not fear, there is much more still to discover! Please, do come visit our city and form your own story, the mysteries of Junction are numerous and must be uncovered if we are all to avoid a fate far worse than trivial death. After speaking with the Traveler I have become aware of the shapeless horrors that claw at our city from beyond the reach of either of your Philemon or Nyarlathotep. This city lays beyond their grasp, and as a result, their war does not exist here. The only war to be fought is our futile struggle... I am now permitted to submit my request.””Please…. I don’t want to die….” | |
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