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| In the name of the moon!(Ai's Awakening) | |
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Author | Message |
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Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: In the name of the moon!(Ai's Awakening) Thu Mar 16, 2017 4:39 pm | |
| Night falls yet again, much like any other evening at Sunlake Palms it was very quiet and calming, the moon was shining bright up in the sky while gentle and refreshing breeze blew the leaves of the trees nearby, though as relaxing as the moment was most people were in their beds sleeping during this time. Resting after a long day of work or school... which makes you wonder, why was a young girl wandering around in the dark?
Last edited by Albrecht on Sat Mar 18, 2017 10:54 pm; edited 2 times in total | |
| | | Amaikawa
Posts : 87 Join date : 2017-03-06 Age : 23
| Subject: Re: In the name of the moon!(Ai's Awakening) Thu Mar 16, 2017 5:30 pm | |
| While walking home after school Ai heard meowing from afar, by her curiousness she followed the noise only to be shocked by the sight of a kitten. "A-A kitten!?" Ai's eyes looked down at the kitten following it till she was lead to it's home. "..." ai didn't say anything but thought flowed through her head. "Where's it's mother.. it'll perish without it... it lost its mother, it can't fend for its life..." The rest of the day she spent her day with it until she hid it in a bush closing the top of it so it couldn't run off. Ai's mind kept going back to the baby until she went home and spent her time until her father went to bed and Ai took some meat from the fridge and headed out to find the kitten again. Ai luckily found the kitten by turning her phone's flashlight on and she sat down in her cold attire to feed the little kitten. | |
| | | Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
| Subject: Re: In the name of the moon!(Ai's Awakening) Thu Mar 16, 2017 8:32 pm | |
| Closing time was several hours ago, yet Selenus had to stay behind and work at the bar because apparently giving out free coffee to people possibly having a stroke wasn’t acceptable behavior and a certain female scientist’s assistant demanded that he stay at night to clean up the bar and run maintenance on the machinery so as to make up for it. Never before had Selenus been so tempted to call someone a bitch. Additionally, he hadn’t had the pleasure of using his human form, as revealing himself as a Persona User to co-workers wasn’t the brightest idea.
Thankfully, however, the time for him to head home arrived eventually. The downside was… 8D insisted on coming with him, for whatever reason. 8D had some weird way to know when things were about to happen and why and how they would happen… so the idea that 8D insisted on tagging along did not help to ease Selenus’s tension.
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| | | AkaJack
Posts : 1763 Join date : 2014-12-19 Age : 29 Location : Behind you.... Boga boga boga
| Subject: Re: In the name of the moon!(Ai's Awakening) Thu Mar 16, 2017 9:12 pm | |
| "And that's why I can't have dairy any more! Ehehehehe. Ahhhhh I enjoy our talks," 8D would laugh to himself as Selenus, more then likely said absolutely nothing. Ever sense this afternoon the pup had been quiet. Understandably though, after the day he had and all the stuff 8D put him through, he had every right to be quiet. Though 8D wasn't truly that worried about it, honestly he felt the pooch, while by no means had forgiven him, understood him a bit better at the very least. Felt good to have another "Friend".
"But enough about SubBasement G corridor H, I do believe we have arrived at our destination! Ehehe," 8D snickered slightly and slowed his pace as he spotted a girl in the distance.-Poor little one... Soon to be swallowed by the ebb and flow of this world's story... What a crying shame. EHEHEHEHE!- | |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: In the name of the moon!(Ai's Awakening) Thu Mar 16, 2017 10:21 pm | |
| The little kitten appeared to be unharmed, and it was less wary of the girl by now, it did not hesitate to take the food offered to it. It was a very wholesome moment, not many people would go through so much trouble to take care of a stray cat. The small feline eating the food peacefully, until the sound of a metal trashcan hitting the ground startled it, the kitty hid behind the girl carefully observing the alley where the noise came from. After a brief moment of silence they would hear a clacking noise coming from the same place, would the girl investigate it or would she try something else?
The two ASSW who were passing by would also hear the same noises. | |
| | | Amaikawa
Posts : 87 Join date : 2017-03-06 Age : 23
| Subject: Re: In the name of the moon!(Ai's Awakening) Fri Mar 17, 2017 1:36 am | |
| Ai sat down on her knees, putting the cat in her lap to feed its meat on a warm stand instead of the cold floor. "You're lost aren't you, I know the feeling... my mom left my dad when I was a kid also. I wonder where your mother is..." Ais said talking to the feline baby only for thoughts to flow into her head that because Ai trapped the kitten in the box the mother passed it and Ai was the reason it'll never find its mother again. "I-I'm so sorry.." She said suddenly tears filled her eyes and started dropping onto the face. "I-I'm the reason you lost your mother.." She continued to let the tears fall onto the floor, her skirt and onto the kittens of her petty emotions getting the best of her.
"I'll take care of you and protect you... It's the most can do for you... Cynthia... I'll call you Cynthia.." Ai said smiling not caring what gender it was. so she just called it Cynthia. "I have more food at home, my dad wouldn't ever let me have a pet because I kept giving them away..." She sighed. "Dad must really hate me..." She said with a sigh until the cat moved and there was near by sound. "W-What!?" She said covering her mouth to hide her voice.
Ai looked at the alley and then at the cat, Either run away with the cat or try to hide with the cat. Ai's body moved on its own as she grabbed the kitten and stuffed it in her jacket to hide in the bushes, the kitten moving around in her jacket panicking, as she opened the jacket so it could breath. "S-shhh.." Ai told the cat, waiting to see what was coming. | |
| | | Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
| Subject: Re: In the name of the moon!(Ai's Awakening) Fri Mar 17, 2017 3:44 am | |
| Selenus had eventually learned to tune out 8D unless he was talking about something important. He could just disable his audio receptors, but that would’ve proved inconvenient had he said something meaningful, important, or any kind of non-8D sound caught their attention. At this point the robotic wolf was simply enjoying the night walk and the distinctive radiance the moon gave off that very night. It seemed as if Selenus’s wolven instincts had been growing stronger as of late, and though he would have liked to ignore the facts and pretend that it was simply his imagination… it was very clear that there was an external party involved. Or in this case, rather… an internal party. "Art thou truly considering blaming me for your nature?" "Shut it, tons-of-fun." Selenus spoke bitterly from inside his own mind towards his Persona. "We both now this wasn't how I normally behaved back before I awoke to you. You're me, so I can't really blame you, but don't expect me to be happy about it." Selenus wasn't particularly fond of the idea of slowly turning into an animal, especially right after he'd made so many important discoveries and even achieved a human form. Instead of replying, Fenrir went silent, unable to put up any further arguments. Eventually, a non-8D noise did reach Selenus's audio receptors. A series of rough-'n-tumble noises coming from an alley... evil demons' favorite hiding places. This was bad... if he was going to confront them, he needed to use his mask, but he couldn't just put it on while 8D was watching and risk being found out.... yet, if he simply allowed a possible demon to lurk around the streets, a human could pass by and lose their life. In a moment of quick thing, Selenus turned around and feigned shock, pointing wildly with his tail. "What the fuck is that?!" He practically yelped, and then... the moment 8D looked towards where he was pointing (or looked in any other direction besides the alley, mind you), Selenus would Shadow Accel into the alleyway, donning his Ragnarok form as he did so. The moment 8D decided to follow the source of the noise, Selenus was primed and ready to activate Anima Humanum to further disguise himself. | |
| | | AkaJack
Posts : 1763 Join date : 2014-12-19 Age : 29 Location : Behind you.... Boga boga boga
| Subject: Re: In the name of the moon!(Ai's Awakening) Fri Mar 17, 2017 1:57 pm | |
| "Don't worry Poochie! I'm right behind you!" 8D shouted, honestly the noise didn't concern him much. Clearly it was just probably a raccoon with castanets! 8D's been seeing them all around the city sense he started catching them, dressing them up as Mariachi and then releasing them as part of a pun that he had frankly forgot by the time he caught the second one, but just kept doing it cus he found it funny. The odd thing was though, he had only given them trumpets, maracas, and acoustic guitars, never castanets... This worried the robot... Had someone been giving his raccoon's castanets?! THOSE FIENDS!
In true to his promise 8D would take off after Selenus in he only way he knew how, Arms outstreached like wings and blowing a raspberry, pretending he was an airplane. "Sel! If it's a Raccoon holding Mexican clickers, don't hurt it! It doesn't know what it's doing is wrong!" | |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: In the name of the moon!(Ai's Awakening) Sat Mar 18, 2017 1:23 pm | |
| In the alley there would be two humanoid figures, both appeared to be in a rotten like state, one was clad in leather armor and wielding a broken sword and a shield while the other wore long purple robes and had runes carved upon his undead flesh, the demons were slowly creeping towards the bushes where the girl and her cat were hiding, even after Selenus and 8D showed up they didn't stop, it is as if they wanted to weed out the weaker targets first. However, something was about to change, whispers emerged in Ai's head while her appearance changed to something else. The girl was finally awakening to the potential she had been given five years ago and this new power appeared to push back the demons, who grunted in anger as they stumbled back. - Spoiler:
You may now summon your Persona and act out how he reacts to this. This is your awakening; depending on your class will determine how many points you will start with to distribute through your stats. You get the first three sets of distribution points for your specific class. Combat will begin soon.
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| | | Amaikawa
Posts : 87 Join date : 2017-03-06 Age : 23
| Subject: Re: In the name of the moon!(Ai's Awakening) Sat Mar 18, 2017 4:57 pm | |
| Ai's hair flowed and rustled in the breeze, they were coming close, near... about to strike, Ai was terrified with the two about to come after her. Ai's hand pressed against the kittens head, Only if she had something with her like a pipe or a baton... Ai's head pounded while the voice was heard. "We must protect and help... we must not back down. Ai, we can do this.." The voice was soft and gentle as shackles formed on her wrists, symbolizing the chains of her fear.
The kitten couldn't breathe and panicked, and wiggled out, Ai was frozen in fear. her eyes glazed the area in her dream-like state until the kitten ran out in front of the two being the weakest it drew their attention away from Ai, it looked like is was going feral, but the growling snapped Ai's mind back into the place, the demon with the broken sword lifted it's sword.
The sight was horrifying to the point Ai jumped up to her feet and jumped in front of the kitten, while in the air Ai's winter clothes changed into the pink and white baker's attire, Ai's ponytails becoming long and curled, her silver hair flowing in the wind, her eyes looked at the demon with a fear causing looking glare, but it didn't stop him moving his sword, Ai armadillo the kitten as Ai's persona Selene awakened holding her moon seat to block the attack and pushed him away. Ai stood up slowly putting the kitten on her shoulder. "..." Ai said nothing, she just looked at the two with her persona backing up and jumping onto her seat. "Let's go.." She said as Selene disappeared but her seat remained.
Ai slowly got on the moon seat with the kitten standing beside her. Ai's hand petting the kitten's head as the seat levitated off the ground, surrounding the chair as she floated. | |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: In the name of the moon!(Ai's Awakening) Sat Mar 18, 2017 11:04 pm | |
| - Einherjar Warrior:
HP: ??? SP: ??? PEnd: 24% MEnd: 20% Ppstr: 25 Pmstr: 5 Dx: 15 Lk: 30
- Einherjar Runecaster:
HP: ??? SP: ??? PEnd: 20% MEnd: 24% Ppstr: 5 Pmstr: 25 Dx: 6 Lk: 20
A gun would come sliding towards Ai's feet, seemingly out of nowhere. - Spoiler:
Have a gun, kiddo. It comes with 10 bullets.
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| | | Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
| Subject: Re: In the name of the moon!(Ai's Awakening) Sun Mar 19, 2017 1:59 am | |
| Crap, another kid was getting involved with demons? Weren't Trinity, Tatum, and others enough? There was no time to ponder upon the dire situation of things... right now, Selenus needed to fight. - Selenus [Ai, click here]:
When in battle, you want to have a Spoiler that holds all of your combat information. This format is just one way to do it. Click on the sub-spoilers for info on the... well, combat info. - Stats:
These are your character's stats. If you've played any RPG, you should know how they work.
HP: 165/196 SP: 159/159 PEnd: 22% MEnd: 20% Ppstr: 50 Pmstr: 34 Dx: 34 Lk: 50
Level 5 EXP: 541/721
- Fenrir:
This is where you want to put your Persona's info, including the elements they're weak to, their passive boosts, and the skills they can use.
Strengths: N/A Weaknesses: N/A
Passive Boosts: +15% boost to Pierce Attacks. [Moon Arcana] +15% boost to Pierce Attacks. [Piercing Algorithm] +15% boost to Pierce Attacks when in Orgia Mode. [You're in for it now...] Double Dex attack [You'll never know what hit you.] +2% HP per turn. [Regenerate 1] 10% chance of repelling Physical attacks [Counter]
Skill 1: Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | 8% HP Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive Skill 3: Counter | 10% chance of repelling Physical attacks | Passive Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP Skill 5: Twin Shot | Inflicts a moderate amount of Pierce damage twice to one enemy. | 16% HP Skill 6: Diarama | Recovers a moderate amount of HP (50%) to one ally. | 8 SP Skill 7: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP
Soul Skill Name: Piercing Algorithm Persona Name: Fenrir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: While Selenus’s attack algorithm may prevent him from landing critical hits with regular dexterity attacks, it also makes him skilled in the art of poking holes in things. 15% boost to all Pierce type attacks.
Soul Skill Name: Anima Humanum Persona Name: Fenrir Tier: Tier 2 Cost: 10 SP Type of Damage: N/A Description: Anima Humanum is an alternate form of Selenus's Mask; instead of disguising him as Ragnarok, it disguises him as a human man in his late thirties. His true form is concealed from all senses, and the illusion is all that can be seen. The illusion, however, does not have mass and cannot make true physical contact with objects unless Selenus's real body is as well, which means that if somebody were to touch it they would know it to not be real. In battle, Anima Humanum increases Selenus's evade chance by 20% for 5 turns, while in social links it simply allows him to pass off as a human for 5 posts before having to spend another 10 SP.
- Strengths/Weaknesses:
If your character has any weaknesses or strengths that affect combat, you want to put them here.
—Strength Name: "You're in for it now..." —Description: During Orgia mode, pierce attacks dealt by Selenus do 15% more base damage.
—Strength Name: "You'll never know what hit you." —Description: Selenus is capable of throwing his soulbound weapon at an impressive speed of 2 knives per second (Considering he has to pick them up with his tail). This allows him to use two dexterity attacks in one turn.
—Weakness Name: "I'm not sure how I should proceed regarding these emotions..." —Description: Mind ailments such as fear, charm, panic and such have a 10% higher chance of affecting Selenus.
—Weakness Name: "I'm only capable of attacking with so much kinetic force..." —Description: Due to Selenus's attacks working on a set configured algorithm, his regular dexterity attacks cannot land critical hits.
- Arsenal:
Information about your soulbound and side-arm.
Soul Bound Weapon:
Weapon Name: Winds Of Destruction Weapon Description: The Winds Of Destruction are 10.5 cm High Frequency Knives (knives that vibrate at high speeds to cut through material easier) that can be found behind Selenus's paws and on his hips which he throws using the wires in his tail. After they have damaged the enemy they will return to their proper place in Selenus's body through magnets. Outside of battle, Selenus can place them on walls to use them as stepping platforms or as bases from which he can use his tail to swing from. Selenus is able to throw two knives per second at 100 mph.
Weapon Attack Type: Pierce Weapon Element:
Side-Arm Weapon:
Side-Arm Name: K9 667 Side-Arm Description: The K9 667 is a small uzi-like machinegun inside of Selenus's snout with a long and flexible muzzle that looks like a thin tongue when it peeks out of his mouth. Side-Arm Attack Type: Gun Side-Arm Style: Machine Gun - Muti-Round - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire. (Must be same type of ammo.)
- Inventory:
Here you put what items you have equipped along with what they do, and what items you have in your possession, along with how many of them you have and what they do.
Head: N/A Body: N/A Paws: N/A Accessory: N/A
Items: -7 Bullets | Common ammunition used for shooting at things. -10 Bites the Breasts | Special Holiday themed bullets that do tier 2 damage and have a 30% chance of turning your enemy into a turkey. Turkey enemies can only peck with dex damage and take 15% more damage naturally. Bosses are immune. -Bead | Fully restores HP to one ally -Rusted Flute | Component for Armor Crafting. -Commandant's Mask | A mask previously worn by an alternate universe version of Telos Techne. Gained as a mark of victory from the Challenger Zone challenge: Defeat the boss using only physical attacks. -Velvet Key | A velvet-covered key used for entering the Velvet Room.
VC: 1750
- Action:
This is where you put what you do in your turn. Casting Twin Shot on Einherjar Runecaster for a total 112 pierce damage twice (Before ENDs). This is how I've calculated my damage: My PPstr is 50 I use a tier 2 skill, therefore the damage is 150% of my PPstr I have three passives that multiply the damage by 115% each, but I have to round down any decimal numbers I get along the way. The result is 112 damage per hit, before the enemy Endurance is applied. 1ST HIT: Critical hit on 8, 9 or 10 - Random number (1,10) :
- 10
Since my luck is 50 and the enemy's is 20, I substract 20 from 50 and have 30. That is the chance for a critical hit.
Misses on 1, 2 or 3
- Random number (1,10) :
- 10
Normally, since my luck is higher than the enemy's my miss chance would be the lowest possible (10%) but skills that hit more than once have a 30% chance of missing minimum, so I'm going with that.
2ND HIT: Critical hit on 8, 9 or 10
- Random number (1,10) :
- 1
Misses on 1, 2 or 3
- Random number (1,10) :
- 4
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| | | Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
| Subject: Re: In the name of the moon!(Ai's Awakening) Sun Mar 19, 2017 2:09 am | |
| ONE MORE! When you hit an enemy with a critical hit or its weakness, you down said enemy. Downing an enemy gives you an extra action for your turn, and forces them to spend their next turn recovering from the downing. - Selenus:
- Stats:
HP: 134/196 SP: 159/159 PEnd: 22% MEnd: 20% Ppstr: 50 Pmstr: 34 Dx: 34 Lk: 50
Level 5 EXP: 541/721
- Fenrir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: +15% boost to Pierce Attacks. [Moon Arcana] +15% boost to Pierce Attacks. [Piercing Algorithm] +15% boost to Pierce Attacks when in Orgia Mode. [You're in for it now...] Double Dex attack [You'll never know what hit you.] +2% HP per turn. [Regenerate 1] 10% chance of repelling Physical attacks [Counter]
Skill 1: Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | 8% HP Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive Skill 3: Counter | 10% chance of repelling Physical attacks | Passive Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP Skill 5: Twin Shot | Inflicts a moderate amount of Pierce damage twice to one enemy. | 16% HP Skill 6: Diarama | Recovers a moderate amount of HP (50%) to one ally. | 8 SP Skill 7: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP
Soul Skill Name: Piercing Algorithm Persona Name: Fenrir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: While Selenus’s attack algorithm may prevent him from landing critical hits with regular dexterity attacks, it also makes him skilled in the art of poking holes in things. 15% boost to all Pierce type attacks.
Soul Skill Name: Anima Humanum Persona Name: Fenrir Tier: Tier 2 Cost: 10 SP Type of Damage: N/A Description: Anima Humanum is an alternate form of Selenus's Mask; instead of disguising him as Ragnarok, it disguises him as a human man in his late thirties. His true form is concealed from all senses, and the illusion is all that can be seen. The illusion, however, does not have mass and cannot make true physical contact with objects unless Selenus's real body is as well, which means that if somebody were to touch it they would know it to not be real. In battle, Anima Humanum increases Selenus's evade chance by 20% for 5 turns, while in social links it simply allows him to pass off as a human for 5 posts before having to spend another 10 SP.
- Strengths/Weaknesses:
—Strength Name: "You're in for it now..." —Description: During Orgia mode, pierce attacks dealt by Selenus do 15% more base damage.
—Strength Name: "You'll never know what hit you." —Description: Selenus is capable of throwing his soulbound weapon at an impressive speed of 2 knives per second (Considering he has to pick them up with his tail). This allows him to use two dexterity attacks in one turn.
—Weakness Name: "I'm not sure how I should proceed regarding these emotions..." —Description: Mind ailments such as fear, charm, panic and such have a 10% higher chance of affecting Selenus.
—Weakness Name: "I'm only capable of attacking with so much kinetic force..." —Description: Due to Selenus's attacks working on a set configured algorithm, his regular dexterity attacks cannot land critical hits.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Winds Of Destruction Weapon Description: The Winds Of Destruction are 10.5 cm High Frequency Knives (knives that vibrate at high speeds to cut through material easier) that can be found behind Selenus's paws and on his hips which he throws using the wires in his tail. After they have damaged the enemy they will return to their proper place in Selenus's body through magnets. Outside of battle, Selenus can place them on walls to use them as stepping platforms or as bases from which he can use his tail to swing from. Selenus is able to throw two knives per second at 100 mph.
Weapon Attack Type: Pierce Weapon Element:
Side-Arm Weapon:
Side-Arm Name: K9 667 Side-Arm Description: The K9 667 is a small uzi-like machinegun inside of Selenus's snout with a long and flexible muzzle that looks like a thin tongue when it peeks out of his mouth. Side-Arm Attack Type: Gun Side-Arm Style: Machine Gun - Muti-Round - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire. (Must be same type of ammo.)
- Inventory:
Head: N/A Body: N/A Paws: N/A Accessory: N/A
Items: -7 Bullets | Common ammunition used for shooting at things. -10 Bites the Breasts | Special Holiday themed bullets that do tier 2 damage and have a 30% chance of turning your enemy into a turkey. Turkey enemies can only peck with dex damage and take 15% more damage naturally. Bosses are immune. -Bead | Fully restores HP to one ally -Rusted Flute | Component for Armor Crafting. -Commandant's Mask | A mask previously worn by an alternate universe version of Telos Techne. Gained as a mark of victory from the Challenger Zone challenge: Defeat the boss using only physical attacks. -Velvet Key | A velvet-covered key used for entering the Velvet Room.
VC: 1750
- Action:
Casting Twin Shot on Einherjar Warrior for a total 112 pierce damage twice (Before ENDs). 1ST HIT: Critical hit on 9 or 10 - Random number (1,10) :
- 8
Misses on 1, 2 or 3
- Random number (1,10) :
- 4
2ND HIT: Critical hit on 9 or 10
- Random number (1,10) :
- 4
Misses on 1, 2 or 3
- Random number (1,10) :
- 6
Last edited by Moonie on Sun Mar 19, 2017 2:15 am; edited 1 time in total | |
| | | Amaikawa
Posts : 87 Join date : 2017-03-06 Age : 23
| Subject: Re: In the name of the moon!(Ai's Awakening) Sun Mar 19, 2017 2:49 am | |
| Ai looked at the sudden robot entering as She sat with her kitten companion, Ai's eyes watched him knock the warrior off its feet. "W-Woah!" She said her face completely shock. "Y-You can do that again, I know you Can!" - Ai:
- Stats:
HP: 80/80 SP: 66/66 PEnd: 19% MEnd: 21% Ppstr: 12 Pmstr: 16 Dx: 9 Lk: 8
Level 0 EXP: 0/80
- Selene:
Strengths: Electric Weaknesses: Bash
Passive Boosts: N/A
Skill 1: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1 Skill 2: Oracle's Blessing | User empowers their teammates with an enhancing aura right before an all out attack, causing the damage done to be doubled. | 10 SP | Tier 1 Skill 3: Alarm Refresh | A skill only for strictly support characters. If an alarm goes off in a dungeon from a failed hacking/pick locking attempt, this skill will allow you to silence it once before backup arrives. This can only be used once per dungeon. | 10 SP | Tier 1 Skill 4: Remote View | Allows the user to locate, speak with and monitor allies no matter the distance within a dungeon. The user can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partner's eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Soul Skill Name: hidden surprise Persona Name: Selene Tier: Tier 1 Cost: 10 SP Type of Damage: supportive Description: able to find near by treasure to be taken.
Fusion Attack Name: doll house Persona Name: Selene Type of Damage: dark Description: Selene would leave her chair and Ai would sit on it to fly above as her persona makes a network of strings around the shadows to make them dance for her amusement like marionettes, only to have the strings turn back to show of impurity of how dolls can be used for even the darkest ideas. After Ai is done she snaps her fingers so the strings let go and the seat sets Ai down. It gives the affected shadows tier 3 dark attack with a chance of fear %20
- Strengths/Weaknesses:
—Strength Name: N/A —Description: N/A
—Weakness Name: "N/A —Description: N/A
- Arsenal:
Soul Bound Weapon: Weapon Name: Tangled Love Weapon Description: Ai uses a ribbon wand currently, which she learned to use during her dance classes after school. It's styled with a pink, 5-foot long ribbon with a white heart design on it. The wand itself is white with pink tape in a stripe style around it. This item is rather fragile since its natural use is for dancing, rather than fighting. Weapon Image: Tangled LoveWeapon Attack Type: slash Weapon Element: Side-Arm Weapon: Side-Arm Name: shot through the heart Side-Arm Description: pink and white, with a shape of a magnum deagle. Side-Arm Image: Shot Through the heartsSide-Arm Attack Type: Gun Side-Arm Style: Revolver - Single Shot - Accuracy is increased by 20%. Consumes only one type of ammo per use. Can shoot only one enemy at a time
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: N/A
VC: 0
- Action:
Attacking Einherjar Warrior for a total 12 pierce damage twice (Before ENDs). 1ST HIT: Critical hit on 6 - Random number (1,10) :
- 8
Misses on 9 and 3
- Random number (1,10) :
- 9
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| | | AkaJack
Posts : 1763 Join date : 2014-12-19 Age : 29 Location : Behind you.... Boga boga boga
| Subject: Re: In the name of the moon!(Ai's Awakening) Sun Mar 19, 2017 3:57 am | |
| "Wow Pupper! You just went and dropped that bomb huh? Literately and Metaphorically Ehehe! I thought you would be a bit more cautions when you showed me your persona for the first time... Can't help but feel a bit disappointed... Either way!" 8D would snicker as he took to the front of the pack and gave the young girl a wink and a smiile before enveloping himself in a blue aura. "Excuse me Miss, but Doggo over there and I will take the front, you keep us alive. Ehehehe." "Level one limiter's removed... Demons Detected, engage and destroy... Come forth! Crusader Rabbit!" "Say Crusader, why do ya think these Skeletons decided to come in a pair?""No idea Boss! Why would a pair of spoops come in a duo?""Because otherwise they might get BONELY! EHEHEHEHE!" As the comedic duo's joke landed and the studio audience let out a hearty laugh, Grins's good vibes would radiate out through the battle field. - Stats:
Stats HP: 111 SP: 91-10=81 PEnd: 6% MEnd: 6% Ppstr: 20 Pmstr: 16 Dx: 30 Lk: 23
- Passives:
Hermit Boosts: 15% more chance of causing Mental-Ailments.
Human Skill Name: Laughter makes the world go round Persona Name: Crusader Rabbit Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: 8D's jokes are... well... Mystically funny! In fact he's refined them to the point where he can weaponize them! All "Fear" skills in 8D's build become "Laughter" (This change is cosmetic only and prompts a reaction of laughter in the target instead of fear). All Laughter skills gain a +10% chance to inflict the Laughter effect. Those affected by the Laughter effect will feel euphoric and in a general good mood for the duration of the effect.
- Action:
Skill 4: Evil Smile Brilliant Joke | 25% chance of inflicting the Fear Laughter ailment to all enemies. 50% chance fear may stop their next attack. Wears off after 3 turns. | 10 SP | Tier 2 Total Chance to Laughter:60% - Chance to inflict Laughter on Warrior:2,4,5,6,8,10:
- Chance to inflict Laughter on Runecaster:2,4,5,6,8,10:
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| Subject: Re: In the name of the moon!(Ai's Awakening) | |
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