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| Bats in the Belfry PT.2 [Nighttime] | |
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+4Anti-Moonie Athena Godai Philemon 8 posters | |
Author | Message |
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Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 30, 2016 3:11 pm | |
| "Acknowledged. Eliminate him!" - Action:
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 -- 59 Strike damage. Miss if 6 - Random number (1,10) :
- 9
Crit if 3
- Random number (1,10) :
- 9
- Stats, Level 6 and Rank 3:
Taking up Vanguard.
HP: 100/100 SP: 59/59 PEnd: 33% MEnd: 34% Ppstr: 35 Pmstr: 11 Dx: 5 Lk: 25
Passives:
Constitution | Boosts Regeneration skills by 2%. | Passive | Tier 1 Regenerate 1 | Recovers 2% of max HP on each user turn. | Passive | Tier 1 Pierce Boost | Increases Pierce damage output 25%. | Passive | Tier 2 Chariot Arcana Gatling Gun (15% Boost to Gun) Strength Weapon Jam (3 consecutive shots require 1 turn of cooldown) Weakness
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 30, 2016 3:45 pm | |
| - Nebula Erlang:
- Stats [Vanguard]:
HP: 106 - 14 = 92 + 15 = 107/106 H-HP: 15 SP: 54 - 25 = 29/54 PEnd: 48% MEnd: 44% Ppstr: 6 Pmstr: 11 Dx: 3 Lk: 5
Level 3 EXP: 152/400
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -4 Bullets -10 Bites the Breasts -2 Medicines [BORROWED] -8 Snuff Souls [3 BORROWED]
VC: 0
- Actions:
Dexterity Attack on MadMan for 3 slash damage. HEALING WAVE : [ X | - | - ]- RANK UP NOTICE:
-3 uses left to Rank Up
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| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 30, 2016 4:12 pm | |
| "Svalinn!" - Cecilia Hunt:
HP: 93 + 37 = 93 SP: 112 + 3 = 112 - 8 = 104 PEnd: 6% MEnd: 8% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 28 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 93 SP: 80 PEnd: 6% MEnd: 8% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 20
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Lovers Arcana: 15% boost to healing. Rearguard: 5% boost to support skills. 5 + 15 = 20 20 + 20 = 40 Healing everyone by 40%.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
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| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 30, 2016 6:36 pm | |
| - MadMan Lvl. 7 | Scanned:
HP: 427 - 44 - 2 = 381 SP: 100 PEnd: 25% MEnd: 10% Ppstr: 14 Pmstr: 25 Dx: 10 Lk: 38 Resists: Pierce Weak: Bufu - Hama - Actions:
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 - 14 Slash Damage twice on Athena. - Hit 1 Misses if 1, 2 or 3:
- Hit 1 Crits if 1:
- Hit 2 Misses if 1, 2 or 3:
- Hit 2 Crits if 5:
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| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 30, 2016 9:28 pm | |
| - Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
- Action:
Casting: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1 40 wind damage - Miss if 1:
- Stats:
Level 4
HP: 117-14=103 SP: 85-3=82 PEnd: 10% MEnd: 12% Ppstr: 18 Pmstr: 40 Dx: 20 Lk: 30
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 30, 2016 9:40 pm | |
| - Action:
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 -- 59 Strike damage. Miss if 2 - Random number (1,10) :
- 8
Crit if 2
- Random number (1,10) :
- 4
- Stats, Level 6 and Rank 3:
Taking up Vanguard.
HP: 91/100 SP: 59/59 PEnd: 33% MEnd: 34% Ppstr: 35 Pmstr: 11 Dx: 5 Lk: 25
Passives:
Constitution | Boosts Regeneration skills by 2%. | Passive | Tier 1 Regenerate 1 | Recovers 2% of max HP on each user turn. | Passive | Tier 1 Pierce Boost | Increases Pierce damage output 25%. | Passive | Tier 2 Chariot Arcana Gatling Gun (15% Boost to Gun) Strength Weapon Jam (3 consecutive shots require 1 turn of cooldown) Weakness
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Sat Dec 31, 2016 3:54 pm | |
| - Nebula Erlang:
- Stats [Vanguard]:
HP: 106 - 14 = 92 + 15 = 107/106 H-HP: 15 SP: 54 - 25 = 29/54 PEnd: 48% MEnd: 44% Ppstr: 6 Pmstr: 11 Dx: 3 Lk: 5
Level 3 EXP: 152/400
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -4 Bullets -10 Bites the Breasts -2 Medicines [BORROWED] -8 Snuff Souls [3 BORROWED]
VC: 0
- Actions:
Dexterity Attack on MadMan for 3 slash damage. HEALING WAVE : [ X | X | - ] | |
| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Mon Jan 02, 2017 12:32 am | |
| "Svalinn!" - Cecilia Hunt:
HP: 93 + 37 = 93 SP: 104 + 3 = 107 - 8 = 99 PEnd: 6% MEnd: 8% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 28 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 93 SP: 80 PEnd: 6% MEnd: 8% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 20
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Lovers Arcana: 15% boost to healing. Rearguard: 5% boost to support skills. 5 + 15 = 20 20 + 20 = 40 Healing everyone by 40%.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
| |
| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Mon Jan 02, 2017 1:41 pm | |
| - MadMan Lvl. 7 | Scanned:
HP: 381 - 44 - 2 - 36 = 299 SP: 100 PEnd: 25% MEnd: 10% Ppstr: 14 Pmstr: 25 Dx: 10 Lk: 38 Resists: Pierce Weak: Bufu - Hama - Actions:
Magaru | Inflicts a small amount of wind damage to all enemies | 6 SP | Tier 1 - 25 Wind Damage twice to all. - Misses Maria if 1:
- Misses Athena if 1:
- Misses Nebula if 1:
- Misses Cecilia if 1:
| |
| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Mon Jan 02, 2017 2:11 pm | |
| - MadMan Lvl. 7 | Scanned:
HP: 299 + 30 = 329 SP: 94 - 3 = 91 PEnd: 25% MEnd: 10% Ppstr: 14 Pmstr: 25 Dx: 10 Lk: 38 Resists: Pierce Weak: Bufu - Hama - Actions:
Life Drain | Drains 30 HP from one enemy. | 3 SP | Tier 2 - On Maria - Misses if 1:
Last edited by Princess Jerry on Mon Jan 02, 2017 2:19 pm; edited 1 time in total | |
| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Mon Jan 02, 2017 2:18 pm | |
| "Damn it! Where is this power coming from?" - Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
- Action:
Downed
- Stats:
Level 4
HP: 103-44=59 SP: 82 PEnd: 10% MEnd: 12% Ppstr: 18 Pmstr: 40 Dx: 20 Lk: 30
| |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Mon Jan 02, 2017 2:27 pm | |
| "Tch, be careful!" - Action:
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 -- 59 Strike damage. Miss if 6 - Random number (1,10) :
- 1
Crit if 5
- Random number (1,10) :
- 1
- Stats, Level 6 and Rank 3:
Taking up Vanguard.
HP: 50/100 SP: 59/59 PEnd: 33% MEnd: 34% Ppstr: 35 Pmstr: 11 Dx: 5 Lk: 25
Passives:
Constitution | Boosts Regeneration skills by 2%. | Passive | Tier 1 Regenerate 1 | Recovers 2% of max HP on each user turn. | Passive | Tier 1 Pierce Boost | Increases Pierce damage output 25%. | Passive | Tier 2 Chariot Arcana Gatling Gun (15% Boost to Gun) Strength Weapon Jam (3 consecutive shots require 1 turn of cooldown) Weakness
- NOTE TO MOONIE AND ATHENA:
Healing Wave comes in this turn. Also Moonie, use a medicine on Azami.
| |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Jan 04, 2017 2:06 am | |
| HP for Maria should be 59, not 50. Nope. Nvm, it's 50, lol.
HP is 35. Godfuckingdammit.
| |
| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Jan 04, 2017 4:14 pm | |
| "H-Hey! Are you o-okay? Please s-stand up!"- Nebula Erlang:
- Stats [Vanguard]:
HP: 107 - 14 = 93/106 H-HP: 15 SP: 29/54 PEnd: 48% MEnd: 44% Ppstr: 6 Pmstr: 11 Dx: 3 Lk: 5
Level 3 EXP: 152/400
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -4 Bullets -10 Bites the Breasts -1 Medicine [BORROWED] -8 Snuff Souls [3 BORROWED]
VC: 0
- Actions:
Using Medicine on Cecilia to heal for 50 HP
- Note to Maria:
No it doesn't :V HEALING WAVE : [ X | X | X ] HEALING WAVE COMPLETE | +15% HP TO ALL NEXT TURN ROTATION | |
| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Jan 04, 2017 8:12 pm | |
| "Damn it... Come on, I gotta get up..." - Cecilia Hunt:
HP: 93 - 46 = 47 + 50 = 93 SP: 99 + 3 = 102 PEnd: 6% MEnd: 8% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 28 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 93 SP: 80 PEnd: 6% MEnd: 8% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 20
- Action:
Downed.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
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| Subject: Re: Bats in the Belfry PT.2 [Nighttime] | |
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