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| Bats in the Belfry PT.2 [Nighttime] | |
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+4Anti-Moonie Athena Godai Philemon 8 posters | |
Author | Message |
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Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Nov 30, 2016 5:54 pm | |
| - Action:
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2 -- 73 Pierce damage each with Arcana Strength and Pierce Boost. Miss if 3,6,7 for Left Nightwalker. - Random number (1,10) :
- 8
- Random number (1,10) :
- 5
Miss if 3,8,10 for Right Nightwalker.
- Random number (1,10) :
- 1
- Random number (1,10) :
- 8
Crit if 1 for Left Nightwalker
- Random number (1,10) :
- 2
- Random number (1,10) :
- 9
Crit if 1 for Right Nightwalker
- Random number (1,10) :
- 10
- Random number (1,10) :
- 6
- Stats, Level 6 and Rank 3:
Taking up Vanguard.
HP: 80/95 SP: 57/57 PEnd: 33% MEnd: 34% Ppstr: 34 Pmstr: 11 Dx: 5 Lk: 24
Passives:
Constitution | Boosts Regeneration skills by 2%. | Passive | Tier 1 Regenerate 1 | Recovers 2% of max HP on each user turn. | Passive | Tier 1 Pierce Boost | Increases Pierce damage output 25%. | Passive | Tier 2 Chariot Arcana Gatling Gun (15% Boost to Gun) Strength Weapon Jam (3 consecutive shots require 1 turn of cooldown) Weakness
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Nov 30, 2016 7:57 pm | |
| - Nebula Erlang:
- Stats [Vanguard]:
HP: 106/106 H-HP: 15 SP: 54/54 PEnd: 48% MEnd: 44% Ppstr: 6 Pmstr: 11 Dx: 3 Lk: 5
Level 3 EXP: 82/400
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -4 Bullets -2 Medicines [BORROWED] -3 Snuff Souls [BORROWED]
VC: 0
- Actions:
Firing upon the nightwalkers with Punishment. 3 gun damage to each. 1st shot Miss on 1, 2 and 3 - Random number (1,10) :
- 2
Crit on 10
- Random number (1,10) :
- 1
2nd shot Miss on 8, 9 and 10
- Random number (1,10) :
- 7
Crit on 1
- Random number (1,10) :
- 5
HEALING WAVE : [ X | X | - ] | |
| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Dec 01, 2016 10:58 pm | |
| - Cecilia Hunt:
HP: 93 SP: 110 + 3 = 112 - 8 = 104 PEnd: 6% MEnd: 8% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 28 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 93 SP: 80 PEnd: 6% MEnd: 8% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 20
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Lovers Arcana: 15% boost to healing. Rearguard: 5% boost to support skills. 5 + 15 = 20 20 + 20 = 40 Healing everyone by 40%.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
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| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 09, 2016 1:51 am | |
|
- NightWalker:
Destroyed
- NightWalker:
HP: ??? SP: ??? PEnd: 10% MEnd: 6% Ppstr: 10 Pmstr: 23 Dx: 8 Lk: 22 -36 damage -69 damage -3 damage Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1 23 to all Miss if 1 for all going by post order - Random number (1,10) :
- 7
- Random number (1,10) :
- 3
- Random number (1,10) :
- 6
- Random number (1,10) :
- 6
Last edited by Philemon on Mon Dec 12, 2016 7:02 pm; edited 1 time in total | |
| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 09, 2016 4:17 am | |
| - Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
- Action:
Casting: Maragi | Inflicts a small amount of Fire damage (40) to all enemies. | 6 SP | Tier 1 Nightwalker 1: Miss if 1 - Spoiler:
Nightwalker 2: Miss if 2 - Spoiler:
- Stats:
HP: 117 SP: 92-6= 86 PEnd: 10% ( 5 more HP to rise) MEnd: 12% ( 8 more SP to rise) Ppstr: 18 Pmstr: 40 Dx: 20 Lk: 30
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 09, 2016 4:21 am | |
| - Action:
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2 -- 73 Pierce damage each with Arcana Strength and Pierce Boost. Miss if 4,5,9 for Left Nightwalker. - Random number (1,10) :
- 2
- Random number (1,10) :
- 2
Miss if 1,2,8 for Right Nightwalker.
- Random number (1,10) :
- 6
- Random number (1,10) :
- 8
Crit if 1 for Left Nightwalker
- Random number (1,10) :
- 5
- Random number (1,10) :
- 8
Crit if 10 for Right Nightwalker
- Random number (1,10) :
- 5
- Random number (1,10) :
- 3
- Stats, Level 6 and Rank 3:
Taking up Vanguard.
HP: 57/95 SP: 57/57 PEnd: 33% MEnd: 34% Ppstr: 34 Pmstr: 11 Dx: 5 Lk: 24
Passives:
Constitution | Boosts Regeneration skills by 2%. | Passive | Tier 1 Regenerate 1 | Recovers 2% of max HP on each user turn. | Passive | Tier 1 Pierce Boost | Increases Pierce damage output 25%. | Passive | Tier 2 Chariot Arcana Gatling Gun (15% Boost to Gun) Strength Weapon Jam (3 consecutive shots require 1 turn of cooldown) Weakness
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 09, 2016 9:09 am | |
| - Nebula Erlang:
- Stats [Vanguard]:
HP: 106 + 21 = 121 - 12 = 109/106 H-HP: 15 SP: 54/54 PEnd: 48% MEnd: 44% Ppstr: 6 Pmstr: 11 Dx: 3 Lk: 5
Level 3 EXP: 82/400
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -4 Bullets -10 Bites the Breasts -2 Medicines [BORROWED] -3 Snuff Souls [BORROWED]
VC: 0
- Actions:
Attacking the second Nightwalker with Karma for 3 slash damage. Miss on 1 - Random number (1,10) :
- 3
HEALING WAVE : [ X | X | X ]HEALING WAVE READY | +15% HP TO ALL NEXT TURN ROTATION. | |
| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 09, 2016 7:34 pm | |
| - Cecilia Hunt:
HP: 93 - 23 = 70 + 37 = 93 SP: 104 + 3 = 107 - 8 = 99 PEnd: 6% MEnd: 8% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 28 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 93 SP: 80 PEnd: 6% MEnd: 8% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 20
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Lovers Arcana: 15% boost to healing. Rearguard: 5% boost to support skills. 5 + 15 = 20 20 + 20 = 40 Healing everyone by 40%.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
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| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Dec 21, 2016 12:58 am | |
|
- EXP:
Maria - 74
Azami - 70
Athena - 78
Moonie - 70
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Dec 21, 2016 1:10 am | |
| So far, so good. With their combined power, the team was able to flawlessly vanquish the threat. After two rounds of combat, hopefully they were feeling a growing confidence. Maria had a feeling the blonde-haired Cadet was being a little reserved. She knew what that felt like, not wanting that responsibility or to wanting to deal with troublesome elements. But the moment anyone signed up to be a Cadet, they were willingly signing up for that entire package both good and bad. "Excellent work. Let's keep this up." She never was really into the leadership role. But any assembled group needed one to function well and neither did anyone feel like they should take it up. It felt like a kind of weight had been laid on her shoulders, an uncomfortable one. The bluenette Cadet hoped this would be the last time she'd have to do this. She would much more prefer to just follow orders and lay waste to any of the Queen's enemies instead. But what can a little Cadet do in a time like this? "..." That growing discomfort and pain caused her to pause for a moment. But she did her best to ignore it and compared to last night, she was more prepared for it as she kept a better unfazed expression. Was this going to be a recurring thing? She really needed to have a word with the eggheads after this. But knowing them, perhaps this was intentional. Being disposable, regardless of your ranking, has been a common aspect within the Church. There were always more believers out there willing to give themselves to the Cause. "Let's pick up the pace," Maria spoke to the group, "We're doing well. Let's go."- Movement:
All the way up to Alex now.
- Stats with Weakness Activated:
Level 6. Rank 3.
Taking up Vanguard.
HP: 91/91 SP: 55/55 PEnd: 33% MEnd: 34% Ppstr: 33 Pmstr: 11 Dx: 5 Lk: 23
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| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Dec 21, 2016 6:13 pm | |
| Athena looked at the empty room where the demons used to stand, her facial expression betrayed no emotions or thoughts the young model might have despite her being skeptical about their current situation. How could those weak creatures imprison the prince? Considering how experienced he was there was no way he couldn't beat these opponents, unless there was something much stronger holding him back. Athena wondered if their little company would actually manage to pull out this mission. "Isn't it suspicious?" She finally said to the group. "Julius is the leader of the cadets and by no doubts a strong persona user, yet the demons we fought so far weren't impressive at all, in fact I'm certain they're here just to delay us." The girl stared at the dark corridors of the Dragon's Maw. "Demons are the least of our concern, there's someone else we need to worry about. Do we have any intel about this terrorist like we did with Alice last time? They did manage to entrap the prince so that means their power level is high..." The team was consisted of rookies, Maria seemed like she knew how to best deal with those creatures and Athena had dealt with some demons before joining the cadets but none of them could call herself veteran. "We need to proceed with caution. This terrorist is probably stronger than us, a direct battle would only mean our deaths. If only there was a way to lure the terrorist into a trap instead, this place is after all his own field, we're bound to be at disadvantage here."- Action:
Following Maria
- Stats:
HP: 117 SP: 86 PEnd: 10% ( 5 more HP to rise) MEnd: 12% ( 8 more SP to rise) Ppstr: 18 Pmstr: 40 Dx: 20 Lk: 30
| |
| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Dec 22, 2016 10:47 pm | |
| Cecilia walked forward and followed the group. - Cecilia Hunt:
HP: 93 SP: 99 + 3 = 102 PEnd: 6% MEnd: 8% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 28 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 93 SP: 80 PEnd: 6% MEnd: 8% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 20
- Action:
Following the group.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
| |
| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 23, 2016 12:02 am | |
| With the demons gone and out of her and her companions' way, the heat seemed to (ironically) melt away from her face. She regained her composure and looked over at the girl who had asked if she was alright. She gave her a "later" hand-gesture, for she didn't want her to worry, but there was no time to chat at the moment. - Nebula Erlang:
- Stats [Vanguard]:
HP: 106/106 H-HP: 15 SP: 54/54 PEnd: 48% MEnd: 44% Ppstr: 6 Pmstr: 11 Dx: 3 Lk: 5
Level 3 EXP: 152/400
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -4 Bullets -10 Bites the Breasts -2 Medicines [BORROWED] -3 Snuff Souls [BORROWED]
VC: 0
- Actions:
Following Maria. HEALING WAVE : [ X | - | - ] | |
| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Tue Dec 27, 2016 6:25 pm | |
| When entering the room, a young man would be on his cellular device as if trying to get a signal. His attention suddenly turned towards the entrance where the group had arrived. "Oh, you've got to be kidding me. You're the back up?" The young cadet seemed less than pleased, especially considering these were the very people who would be coming to his "rescue". Though, telling from his attire, there were a few rips and bruises but he was alright. Unlike Viktor, it didn't seem as if he was infected by the strangeness that was spreading over the Dragon's Maw this night. Before he could make his next remark, his words stopped at the appearance of the Princess who entered the room behind the group.
"P-Princess you're here too!? But you never leave your rusty ol la-.. I, I mean what's the occasion? Julius and me have this completely under control." His tough guy act seemingly was crushed for a few seconds before he recomposed himself. The Princess saw this and crossed her arms beneath her chest with a sigh. "If that were the case, then why is this domain still in enemy control? You obviously needed the help, and our forces are spread thin thanks to.." Serenity stopped in her tracks. Not because she lost her train of thought, but more so because she didn't wish to bring up the situation with Alice and Claire to Alex. Especially Claire, considering how close Alex and her were. "..thanks to some unforeseen problems. But getting you and Julius out of here safely is our main priority. Please cooperate with these few. I'm simply the support this mission." The woman spoke with her usual tone as she gave the floor to the cadets that were leading the mission. Now it was their time to speak to Alex themselves.
QAS Interrogation
>You've got three Questions.. Make em count! | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Tue Dec 27, 2016 7:05 pm | |
| When they finally entered the room, Maria was prepared to be a trigger-happy harlot of God. Coming in through such a basic opening was in many respects dangerous. She would hope that her fellow comrades were ready enough to back her up if anything went wrong. But it was completely unwarranted as a familiar young boy occupied the space instead. She blinked once in confusion, but composed herself. "Yes, that would be us."Her cerulean hues examined his rough appearance, and judging from her cursory study, Alex seemed to have gone through a few battles himself. After waiting for the exchange between the child and the Princess to cease, Maria cleared her throat, "Thank you, your Majesty."She made a step forward to begin addressing her younger superior. It was really odd how all of them were older than he was and yet according to the pecking order, he was their senior and a higher up. Of course, this was all expected given their recent deployment as Cadets. But it was important to acknowledge the chain of command, the 'seniority', and all of that... "Sir, in your time so far in the Spas, could you tell us the identities of the attackers? I believe the District Leader mentioned a "little insect" and Viktor mentioned it was a boy spreading something. But I find it hard to believe that it was the work of only one person." Given the number of Psyche-Terrorists and demons involved, it was something big and required an organized group effort. Someone or something had planned this attack and for it to still be successful in this wide scope as Serenity had remarked. From all of her observations, this all had to be planned. So it was important to identify these Terrorists to see what they were dealing with. She continued with another question, "It looks like you're not with Julius, where is he?"Of all the government-aligned personnel, he was the only one who could talk. Viktor was out of commission and the District Leader was on a rush to redeem her little mistake. They were not exactly the best opportunities to understand the true gravity of this situation, but Alex was as good as it was going to get. "How were you able to know there was going to be back-up? This place is a dead zone, even the Royal Guard said this," she asked curiously. She had her suspicions about two people who might be involved in the attack and the Psyche-Terrorist Alice. If it is who she thinks it is, things might get a little bit difficult. But if it wasn't and if there was still a means for communication, hopefully he could tell them. - Questions:
1. Who attacked the Spas? 2. Where is Julius? 3. How did you know there was going to be back-up?
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