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| Bats in the Belfry PT.2 [Nighttime] | |
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+4Anti-Moonie Athena Godai Philemon 8 posters | |
Author | Message |
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Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Dec 28, 2016 7:14 pm | |
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"Huh? I can't really say this was any sort of a team effort. This kid, goes by the name of Sera or something.. Well he comes walking in apparently sent here to investigate some corpse in Sunlake Palms. Tch, yeah right. Julius saw right through that, but not like that mattered. That creep was acting possessed. I went through classes with Sera and he was never that deranged. He wasn't even talking right; almost like someone else was at the wheel." Alex crossed his arms and pondered to himself. "Just, whatever he did caused the civilians in this place to go insane aswell. Hell it was like a swarm, it was awesome!.. Er, in a weird way, ya know? Like talk about some action. If only Chris and Claire were here with us, we would have taken them all down and nipped it in the bud. But Julius and me were severely outnumbered. Knowing Julius, he went to handle Sera alone while the District Leader and myself handled the riff raff. The crazy thing is, they just kept coming. What a pain in the ass."
"As I said before, Julius is with Sera. I'm not sure how that's going cause I lost contact with him, but they're in the deepest area of this domain. You're close if you plan on going after them but.. Heh, I mean aren't you guys kinda weak? Would it be smart to keep going?" Alex snickered beneath his breath as his eyes darted to their corners. He still held some sort of resentment towards the new cadets coming in. He preferred just being with Claire and Chris. However, he didn't know that Sera and Claire were even related. Goes to show how much he really knew about his fellow cadets.
"Julius' Persona wandering around is the usual signal that he's got a plan. I just assumed that plan was back up, though I doubt we really needed it. He's probably handling Sera right now.. Yeah." The young Cadet pulled at his collar and sucked his teeth. There was a hint of worry a child would have for a guardian, but he played it off well. | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Dec 28, 2016 9:15 pm | |
| The news was surprising. She always had a feeling that Sera was involved in some way. At best she figured he might have been some kind of plant from the Psyche-Terrorists. But, this? This was entirely something else and it wasn't anything good either. It was easier to see there was a connection to how Claire went mad, but why her? Weren't they family? Things didn't make sense at all. This realization was making her immensely uncomfortable and she was feeling... incensed as she gripped the Demon Weapon tightly enough to show whites under her gloves. But she forced herself to listen to the rest of what Alex had to say. The postulant glanced at Serenity, trying to gauge her reaction to all of this before addressing the young boy. "I don't care, we have a job to do. It's our job to find Julius and help Serenity make sure he's safe. And that's what we're going to do. If we lower-ranked Cadets fall, then that's all we ever amounted to. Don't worry about us and do what you must. We'll be sure to complete our given role just as you will with yours." She could hear the Church's mantra rolling in her mind again, reminding her to stay on target. Not for the lack of trying, of course. In the face of danger and death, she was told to persevere, even in suicidal manners as long as it meant benefiting the bigger organization and the Cause. This evening wasn't any different, despite it being the second time she was being tested. Maria ignored the mocking from the child. There were bigger things that needed to be addressed. If the District Leader was such a big deal, and Sera alone could transform the domain to this extent, who knew what would happen to Julius? Sure, he was their Captain and was vastly more powerful. But it didn't hurt to be careful. Especially when there were so many exceptions to every accepted rule last night. Why would tonight be any different? The Cadet gave a terse nod to everyone in the room, "Unless anyone has anything else of importance to mention, then it's time to go. Let's not keep them both waiting. Move out."With all that said and when no one else has anything of interest to speak of, she left in a hurry using the supernatural speed of the Accel to reach her next location. - Movement:
Shadow Accel is used. 9 Spaces Down from Alex and then 2 spaces left to the QAS. Opening the door.
- Stats with Human Weakness:
Level 6. Rank 3.
Taking up Vanguard.
HP: 91/91 SP: 40/55 PEnd: 33% MEnd: 34% Ppstr: 33 Pmstr: 11 Dx: 5 Lk: 23
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| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Dec 29, 2016 1:52 am | |
| "Alright, well before you get sprinting out that door. Let your senior help you out abit." The Cadet would reach into his pocket and remove a small bead. Crushing it in his hands, a refreshing over came over the party, refilling their HP and SP. Once the feeling subsided, he would flick a wrist and summon his scythe in hand. "If you guys are set on busting in there, I'll take care of anyone that might try to escape. This place is like a maze, but there's only one entrance and exit. I'll handle that area by myself. You have the Princess' life in your hands. Don't kick the bucket on me and.. good luck." Alex walked pass the group and headed towards the exit. He knew his role in this, and he knew just joining them on the front lines wasn't the best choice of action. After all, if they failed then he'd have to pick up their slack. It'd be better if they fell without him there so he could show up like the hero from his favorite show. Feather Ranger Red, Jack, was a hero who could stand up to anything. So why should he have a fear of some goofy freaks of nature?
Before Maria bolted out the door, a hand would grasp her shoulder and pull her back gently. "Just a second, Maria. Let's part ways from here. This enemy is unpredictable, and though Alex was putting up such a front, I don't think things are so simple. Julius tried to keep us out of this place for a reason... There's a chance this is a trap. You all can continue like you are, I'll scout the area from behind. Don't worry about me, I'll be able to handle my own." Her indigo eyes seemed to spark at her words before giving a smile and stepping back from the team. The Princess gave them a thumbs up and would watch them as/if they left the area. There was alot on her mind about this, and this feeling the domain gave off... It was oddly similar to the same feeling she had experienced those five years ago. However, her Mother's blood that festered in her body fought off any strange thoughts that could possibility pollute her mind. It was like an antibody that made sure to keep the mania at bay. That was the only reason she was able to survive this place... Same with the cadets. But, did that mean they were all 100% safe from being infected? She didn't think so... As the scientist of the family, she knew she'd have to be the one to figure out exactly what was going on here.- OoC Door:
You've chosen the correct door. You have been ported to the upper area on the far north space
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Dec 29, 2016 2:38 am | |
| "You have my appreciation, thank you. Please take care of yourself." To her pleasant surprise, her young senior was willing to pitch in a bit for the task. When that bead was utilized and the aura washed over them, she felt the aching and the painful surging in her veins and nerves begin to cease. Her head started to cease throbbing from the corruption that began to set in through her body. The postulant could feel readily energized and rejuvenated. She experimentally flexed out her fingers and formed a fist again before pumping her fist near her and making a satisfied nod. This, she can definitely work with. Maria bowed down her head in gratitude to Alex. She was about to set out, but feeling a hand on her shoulder ceased her movement to return a determined look on her face. But it cracked a little at the news that their little party was departing. Maria wanted to protest, seeing how that would leave her vulnerable on her own no matter how strong she was. Unlike any of them here, excepting Julius, her life mattered than they did. If anything happened to her, where would the city be without her? Recruits like them were always disposable. Maria was disposable, but not Serenity. However, considering the situation and her reasoning, she sighed and relented. "Very well, your Majesty. But please. Practice caution."There was some reluctance as she began to open the door fully, but she finally made the first step after ordering the rest of the party to "Move out". Making vast strides through the deluded and bizarre hallways in the domain, Maria decided to pick on a door as she opened it. Looking back at the paper, there had been a pattern. Perhaps this door might have been it, or not. While she had opened it, something odd was happening. Her furrowing brows caused her to feel vexed. Was this not the same place as yesterday? Had they gone in the wrong door? She shook it off and motioned her newbie team to continue. But in the midst of it, she wondered about what Serenity had said. And there was merit to it. This was likely some kind of set-up, a trap. But what could they really do at this point? Julius was out there doing god knows what with Sera. There was really no other option, but to make a step forward. - Movement:
From the far north space, moving 3 spaces down and 2 spaces left. Hitting that demon star.
- Stats Revitalized By Alex:
Level 6 and Rank 3. Taking on Vanguard HP: 100/100 SP: 59/59 PEnd: 33% MEnd: 34% Ppstr: 35 Pmstr: 11 Dx: 5 Lk: 25
- Rank Up Note:
3 demons left before rank up
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Dec 29, 2016 3:30 am | |
| Note To Team: You're all with me right now. | |
| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Dec 29, 2016 2:53 pm | |
| Well, that was that. As usual, Cecilia stood by and let Maria do the talking. There was no point in her interjecting mid-questioning; they had duties to attend to and it made no sense to drag things out when she had nothing of value to ask. So she simply stood and listened intently while doing her best to resist shooting Alex an indignant glare. The boy had good intentions and the information he provided them with was more than welcome, but the way he mocked them, the way he insinuated and even outright stated that they were too weak to be of any use... It revived the feeling of indignation that Athena's words from before had instilled in her. Unlike then, however, she couldn't speak up for herself this time; they had little time for that, not to mention that this Cadet was supposed to be her senior. So, regardless of how she felt, she had to put up with it. Of course, she'd still prove him wrong in due time. She'd just have to do it through actions instead of words. After stepping through the door, Cecilia would let out a sigh. Continuing to follow Maria and the rest of the group, she silently contemplated on the answers that Alex had offered them. Whoever this Sera was, something strange had to be going on with him; between him supposedly acting out of the ordinary and the suicidal overconfidence that came with trying to assassinate the prince, he couldn't possibly be in any reasonable state of mind. Then again, the same could be said for all Psyche Terrorists, couldn't it? "Anyway, I'm glad to see you understand Maria; we have no right to abandon the mission we've been assigned. Honestly, the fact that he'd even suggest that..." She shook her head, her voice trailing off as she focused her gaze on the enemies ahead. Charging forward into battle once more, Cecilia acted without hesitance and without doubt, as was typical of her. As she came closer and closer towards them though, she felt her head begin to throb, and the noise of static once again suppressed all other forms of sound. Svalinn said nothing, but she could feel her Persona's presence in the back of her mind, and she could instantly tell what its unspoken instructions were. To keep pushing on, to keep moving forward. Even if it killed her... especially if it killed her. All that mattered in the moment was fulfilling the queen's will and contributing as much as possible. - Cecilia Hunt:
HP: 93 SP: 102 + 10 = 112 + 3 = 112 PEnd: 6% MEnd: 8% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 28 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 93 SP: 80 PEnd: 6% MEnd: 8% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 20
- Action:
Following the group.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
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| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Dec 29, 2016 6:40 pm | |
| Athena had never liked Alex, from the first time she saw him she considered him a smug brat who just happened to awake to a persona. Of course due to his experience and position she had to keep those opinions to herself or wave goodbye to that promotion she had been working on since she joined the cadets. It came to her as a surprise when the brat turned out not to be a complete asshole by restoring their lost stamina with the use of an item, still that wasn't enough to like him as a person though with this action he had managed to earn some of the model's respect. Athena however wasn't able not to respond when the princess decided to part ways in order to scout the area. "Your majesty..." She was about to protest but then she remembered that a person of her station shouldn't do that to the members of the the royal family. "I implore you to be careful. If you feel like something is wrong don't hesitate to contract us, our duty is to protect you as well after all." No matter how cheesy that chivalrous facade sounded to Athena she was able to pull an amazing performance, hopefully the noble wouldn't be able to see through her. Athena found it suspicious that both Lisa and Alex were going to let them handle the enemies ahead, or rather she found it worrying. The girl had no delusions about her current position, they were foot soldiers, if their lives were necessary for the prince's survival the queen wouldn't even think twice before sacrificing them and in the end of the day the entire government would consider it a victory. Unlike Maria, and Cecilia who appeared rather zealous as of late, Athena wasn't going to throw her life away for the greater good. She had joined the cadets for a better life, but survival was her ultimate goal. She was already scheming of a way to flee should the things went south. She wondered what the new girl thought about all this, the only thing Athena could be certain about was that Alex had just made yet another person dislike him. Perhaps if they defeated Sera and rescue Lucius he would at least pretend to be nice to them. It was unlikely he would but a girl had to have dreams. With those thoughts in mind the model followed the nun and the pink midget to the face their next enemy. - Action:
Following Maria
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| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Dec 29, 2016 9:16 pm | |
| - MadMan Lvl 7:
HP: ??? SP: ??? PEnd: 25% MEnd: 10% Ppstr: 14 Pmstr: 25 Dx: 10 Lk: 38
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| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Dec 29, 2016 10:45 pm | |
| "Analysis initiated" - Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
- Action:
Casting: Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2
- Stats:
Level 4
HP: 117 SP: 110-15=95 PEnd: 10% MEnd: 12% Ppstr: 18 Pmstr: 40 Dx: 20 Lk: 30
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Dec 29, 2016 10:57 pm | |
| "Enemy ahead! Take him down! - Action:
Pierce Dex with 5 pierce damage at the enmy. Miss if 1 - Random number (1,10) :
- 5
Crit if 1
- Random number (1,10) :
- 9
- Stats, Level 6 and Rank 3:
Taking up Vanguard.
HP: 100/100 SP: 59/59 PEnd: 33% MEnd: 34% Ppstr: 35 Pmstr: 11 Dx: 5 Lk: 25
Passives:
Constitution | Boosts Regeneration skills by 2%. | Passive | Tier 1 Regenerate 1 | Recovers 2% of max HP on each user turn. | Passive | Tier 1 Pierce Boost | Increases Pierce damage output 25%. | Passive | Tier 2 Chariot Arcana Gatling Gun (15% Boost to Gun) Strength Weapon Jam (3 consecutive shots require 1 turn of cooldown) Weakness
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Dec 29, 2016 11:49 pm | |
| - Nebula Erlang:
- Stats [Vanguard]:
HP: 106/106 H-HP: 15 SP: 54 - 25 = 29/54 PEnd: 48% MEnd: 44% Ppstr: 6 Pmstr: 11 Dx: 3 Lk: 5
Level 3 EXP: 152/400
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -4 Bullets -10 Bites the Breasts -2 Medicines [BORROWED] -8 Snuff Souls [3 BORROWED]
VC: 0
- Actions:
Casting Redirection on self. HEALING WAVE : [ X | X | X ] HEALING WAVE COMPLETE | +15% HP TO ALL NEXT TURN ROTATION- RANK UP NOTICE:
-5 uses left to Rank Up
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| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 30, 2016 5:04 am | |
| - Cecilia Hunt:
HP: 93 SP: 112 + 3 = 112 PEnd: 6% + 20% = 26% MEnd: 8% + 20% = 28% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 28 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 93 SP: 80 PEnd: 6% MEnd: 8% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 20
- Action:
Guarding.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
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| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 30, 2016 2:51 pm | |
| - MadMan Lvl. 7 | Scanned:
HP: 430 - 1 = 427 SP: 100 PEnd: 25% MEnd: 10% Ppstr: 14 Pmstr: 25 Dx: 10 Lk: 38 Resists: Pierce Weak: Bufu - Hama - Actions:
Dark Arts | Moderate physical strike damage with a 20% chance of instant death through Mudo to a single opponent. | 16% HP | Tier 2 - 27 Strike Damage towards Maria. - Misses if 1:
- Crits if 1:
- Instantly Kills if 1 or 2:
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| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 30, 2016 2:53 pm | |
| On Nebs, forgot redirect. Redoing Crit Rate - Crits if 1, 2 or 3:
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| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Dec 30, 2016 3:02 pm | |
| "He's vulnerable to light and ice elements. However he's particularly resistant to piece attacks." - Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
- Action:
Casting: Infuriate | 25% (35%) chance of inflicting the Rage ailment to all enemies. If successful, enemies will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Personas, and dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 10 SP | Tier 2 - Success if 8 9 or 10:
- Stats:
Level 4
HP: 117 SP: 95-10=85 PEnd: 10% MEnd: 12% Ppstr: 18 Pmstr: 40 Dx: 20 Lk: 30
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