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| Madness Continues [Alice Dungeon pt.2] | |
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Author | Message |
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GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:08 pm | |
| - Stats:
Rearguard HP: 82/82 SP: 44/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Action:
Casting Me Patra
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:16 pm | |
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:19 pm | |
| chew - Stats:
HP: 132/132 SP: 119/122 PEnd: 12% MEnd: 14% Ppstr: 25 Pmstr: 42 Dx: 15 Lk: 45
- Actions:
Guarding.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:20 pm | |
| - Demon Dollhouse Lvl 7:
Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP | Tier 1 -- Shiina Hit if 1 - Random number (1,10) :
- 1
HP: ??? SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30
Arcana: Hierophant
- Note:
I don't even have the xcf file for the image. So just pretend Boto is dead.
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:37 pm | |
| Yes she knew that it was likely Mr. Gionatan would be able to revive her, but Masako couldn't help but feel concern when she saw that the Mudo hit. For now she continued to brace herself. No point in getting worked up. She just has to trust in her team. - Actions:
Guarding this turn.
- Stats:
HP: 82/82 SP: 95/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
Snuff souls x 6 Medicine x 1 Patra gem X 1
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:41 pm | |
| "Hang in there, Shiina!" - Stats:
Rearguard HP: 82/82 SP: 29/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Action:
Casting Life Giver on Shiina
Soul Skill Name: Life Giver Persona Name: Osiris Tier: Tier 1 Cost: 15 SP Type of Damage: Recovery Description: With the touch of his hand Gionatan can fill the target with energy, revives one fallen ally with 1 HP
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:48 pm | |
| We got you!- Stats:
HP:70/70 SP: 24/50 PEnd: 2%(27%) MEnd: 2%(27%) Ppstr: 6(6) Pmstr: 10(11) Dx:31(34)
Lk:20 (14)
- Actions:
Diarama | Recovers a moderate amount of HP (50%) to one ally. | 8 SP | Tier 2 On shiina
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:49 pm | |
| - Demon Dollhouse Lvl 7:
Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP | Tier 1 -- Ava Hit if 1,2 - Random number (1,10) :
- 10
HP: ??? SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30
Arcana: Hierophant
- Note:
I don't even have the xcf file for the image. So just pretend Boto is dead.
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:53 pm | |
| //"I had full confidence in you. Now let's finish this fight already."// - Stats:
HP: 116/132 SP: 113/122 PEnd: 12% MEnd: 14% Ppstr: 25 Pmstr: 42 Dx: 15 Lk: 45
- Actions:
Using my Soul Skill, Healing Touch, on myself.
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 12:01 am | |
| Well, one good turn deserves another. Masako decided now was a good time to offer up a Snuff Soul, applying it to Gionatan for now. Of all of them, he seemed to be using the most spirit. - Actions:
Applying a Snuff Soul to Gionatan.
- Stats:
HP: 82/82 SP: 95/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
Snuff souls x 5 Medicine x 1 Patra gem X 1
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 12:05 am | |
| - Stats:
Rearguard HP: 82/82 SP: 76/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Action:
Casting Tera on the Demon Dollhouse Deals 4 Earth Damage Miss if 6 - Random number (1,10) :
- 4
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 12:10 am | |
| Roses are Red. Violets are blue.
Hey Dolly...
Fuck you!Double Dex on the doll house 49 slash damage per hit. first hit misses on a 7 - Random number (1,10) :
- 8
crits on a 1
- Random number (1,10) :
- 8
2nd hit misses on a 9
- Random number (1,10) :
- 4
crits on a 1
- Random number (1,10) :
- 7
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 12:18 am | |
| - Exp Gained:
Shiina - 135
Gio - 135
Masako - 135
Ava - 140
- Arcana Roll:
Rolling if 2 for Death Arcana. - Random number (1,2) :
- 1
Rolling if 1 for Hierophant Arcana.
- Random number (1,2) :
- 1
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 12:28 am | |
| "Hmph... off with your head," Masako stated, satisfied that the conflict was over. Why yes, she was saving that Wonderland Pun for the end of the battle, why do you ask? Satisfied, she recalls her sword, ready to move onto the next- You're getting stronger... don't stop... you have much work ahead of you...She paused, surprised by that. What in the world was that?! More than that, she felt stronger, quite a bit stronger. Maybe it was only a small margin, but to her it felt grand. She felt like she suddenly was able to do just a bit more than she could before. "Curiouser and curiouser..." she said quietly to herself. No matter, it was not important. She could explore it later. For now, she was ready to move on. - Actions:
Persona Rank up!
- Stats:
HP: 100/100 SP: 80 + 12 from Heirophant boost = 92 + 32 from rearguard = 124/124 PEnd: 8% MEnd: 8% Ppstr: 21 Pmstr: 25 Dx: 23 + 3 from Swordplay boost = 26 - 13 from rearguard = 13 Lk: 22 + 3 from Heirophant boost = 25 + 10 from rearguard = 35
Snuff souls x 5 Medicine x 1 Patra gem X 1
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 6:42 pm | |
| Ava could just tell some serious memery was afoot..
Moving 2 left and 1 down.
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