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| | Madness Continues [Alice Dungeon pt.2] | |
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Author | Message |
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Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:22 pm | |
| [color=#cc9966]I got rich, in space. Call that shit starbucks[color] - Stats:
HP:70/70 SP: 32/50 PEnd: 2%(27%) MEnd: 2%(27%) Ppstr: 6(6) Pmstr: 10(11) Dx:31(34)
Lk:20 (14)
Two hits of 49 slash dex damage on the dollhouse. first hit crits on a 1 - Random number (1,10) :
- 2
mises on a 10
- Random number (1,10) :
- 6
2nd hit crits on a 1
- Random number (1,10) :
- 8
misses on a 8
- Random number (1,10) :
- 7
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:27 pm | |
| //"Hey, I thought I was supposed to be the fortunate one!"//
//"Seems as if your presence alone attracts good fortune to all of us."// - Stats:
HP: 132/132 SP: 83/122 PEnd: 12% MEnd: 14% Ppstr: 25 Pmstr: 42 Dx: 15 Lk: 45
Sukukaja (50%) - 3/3
- Action:
Guarding.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:30 pm | |
| - Demon Dollhouse Lvl 7:
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. Wears off after 3 turns. | 5 SP | Tier 1 -- Ava Hit if 1,2 - Random number (1,10) :
- 10
HP: ??? SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30
Binding Law: 2/3 Arcana: Hierophant
- Note:
I don't even have the xcf file for the image. So just pretend Boto is dead.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:31 pm | |
| Demon Dollhouse HP: (???-4-47-47)
Gio, remember, Fear. But do that next time. I'll let it slide for now.
Nvm. | |
| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:35 pm | |
| Huh, looks like I'll just stay on guard duty then... heh...- Actions:
Guarding this turn.
- Stats:
HP: 82/82 SP: 95/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
Snuff souls x 6 Medicine x 1 Patra gem X 1
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:43 pm | |
| - Stats:
Rearguard HP: 82/82 SP: 53/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Action:
Casting Tera on Demon Dollhouse 4 Earth Damage Misses if 4 - Random number (1,10) :
- 8
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:44 pm | |
| | |
| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:47 pm | |
| - Stats:
HP: 132/132 SP: 95/122 PEnd: 12% MEnd: 14% Ppstr: 25 Pmstr: 42 Dx: 15 Lk: 45
- Actions:
Guarding.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:48 pm | |
| - Demon Dollhouse Lvl 7:
Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP | Tier 1 -- Masako Hit if 1,2 (3,4 if weak) - Random number (1,10) :
- 7
HP: ??? (???-4) SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30
Binding Law: 3/3 Arcana: Hierophant
- Note:
I don't even have the xcf file for the image. So just pretend Boto is dead.
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:50 pm | |
| Well... that thing actually targeted me. That was a scare!
Heh, strange how all of us save for Mr. Gionatan is just guarding suddenly. While I think we have things very much under control, it makes me wonder how we all thought to do this. Oh well, it seems like there's a benefit to it. May as well follow through.- Actions:
Guarding this turn.
- Stats:
HP: 82/82 SP: 95/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
Snuff souls x 6 Medicine x 1 Patra gem X 1
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:54 pm | |
| - Stats:
Rearguard HP: 82/82 SP: 50/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Action:
Casting Tera on Demon Dollhouse 4 Earth Damage Misses if 7 - Random number (1,10) :
- 4
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:57 pm | |
| Check em! - Random number (1,10) :
- 2
- Random number (1,10) :
- 3
GUARDING | |
| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:01 pm | |
| //"What a beautiful duwangeon..."// - Stats:
HP: 132/132 SP: 107/122 PEnd: 12% MEnd: 14% Ppstr: 25 Pmstr: 42 Dx: 15 Lk: 45
- Actions:
Guarding.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:03 pm | |
| - Demon Dollhouse Lvl 7:
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. Wears off after 3 turns. | 5 SP | Tier 1 -- Shiina Hit if 1,2 - Random number (1,10) :
- 2
HP: ??? (???-4) SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30
Arcana: Hierophant
- Note:
I don't even have the xcf file for the image. So just pretend Boto is dead.
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 11:06 pm | |
| Silently, she kept bracing herself. She began to wonder if she would be locked into this. - Actions:
Guarding this turn.
- Stats:
HP: 82/82 SP: 95/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
Snuff souls x 6 Medicine x 1 Patra gem X 1
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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