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| | Madness Continues [Alice Dungeon pt.2] | |
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Author | Message |
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Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 8:45 pm | |
| Wow, it really is the same as before, isn't it? In all honesty, I think I can chance letting the others handle the Boto. Alright, let's rest up for now and wait for when the opportunity is needed.- Actions:
Guarding this turn.
- Stats:
HP: 82/82 SP: 89 + 9 from Guarding = 95/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
Snuff souls x 6 Medicine x 1 Patra gem X 1
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 8:49 pm | |
| - Stats:
Rearguard HP: 82/82 SP: 59/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 Sukukaja(50%) 3/3 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Action:
casting Sukukaja(50%) on Shiina
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 9:18 pm | |
| Die Normie. HA DIE - STATS:
HP:70/70 SP: 32/50 PEnd: 2%(27%) MEnd: 2%(27%) Ppstr: 6(6) Pmstr: 10(11) Dx:31(34)
Lk:20 (14)
Same action, two hits of 49 slash damage On boto - Passive:
Slash Master [45% Slash Dex bonus]
First hit crits on a 9 - Random number (1,10) :
- 7
misses on a 4
- Random number (1,10) :
- 8
2nd hit crits on a 1
- Random number (1,10) :
- 1
misses on a 10
- Random number (1,10) :
- 4
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 9:19 pm | |
| I sold my car for Gas Money!Same freaking move. Two hits of slash dex for 49 damage per hit.Once More. How will it ever recover!?!?!?? first hit crits on a 1 - Random number (1,10) :
- 6
2nd hit crits on a 1
- Random number (1,10) :
- 5
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 9:25 pm | |
| //"Hmph... looks like its tricks won't work twice in a row. Jinguu-Tennou! Rip it apart!"// - Stats:
HP: 132/132 SP: 77/122 PEnd: 12% MEnd: 14% Ppstr: 25 Pmstr: 42 Dx: 15 Lk: 45
Sukukaja (50%) - 1/3
- Actions:
Mabufula again, 63 damage to the Boto and the Dollhouse.
Can't miss the Boto.
Misses the Dollhouse on a 3:
- Random number (1,10) :
- 5
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 9:29 pm | |
| - Rabbit Boto Lvl 6:
>Rabbit Boto tocks...Str: Slash Weak: HP: 49 (208-48-24-24-63) SP: 50 PEnd: 0% MEnd: 0% Ppstr: 10 Pmstr: 25 Dx: 9 Lk: 10 Arcana: Death
- Demon Dollhouse Lvl 7:
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. Wears off after 3 turns. | 5 SP | Tier 1 -- Gio Hit if 1,2 - Random number (1,10) :
- 1
HP: ??? (???-60) SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30
Binding Law: 2/3 Arcana: Hierophant
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 9:40 pm | |
| Was it okay if she decided to be just a little bit cocky? She knows that the thing is about to explode, and yet she feels confident that it will fall, leaving the creepy doll thing next. So, she just redid the spell that she had used on it before. - Actions:
Casting Binding Law on Demon Dollhouse.
- Stats:
HP: 82/82 SP: 95 - 6 from Binding Law = 89/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
Snuff souls x 6 Medicine x 1 Patra gem X 1
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 9:40 pm | |
| Boto HP: 24 (208-24-49-24-24-63) | |
| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 9:44 pm | |
| Paralyzed if 1 - Random number (1,2) :
- 1
- Stats:
Rearguard HP: 82/82 SP: 56/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Action:
Casting Tera on Boto 4 Earth Damage Misses if 1 - Random number (1,10) :
- 9
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 9:52 pm | |
| Gonna double slash boto again. - stats:
HP:70/70 SP: 32/50 PEnd: 2%(27%) MEnd: 2%(27%) Ppstr: 6(6) Pmstr: 10(11) Dx:31(34)
Lk:20 (14)
turn 2/3 of sukukaja 50% Fuck you normie. 2 hits of 49 damage. First hit crits on a 1 - Random number (1,10) :
- 7
misses on a 10
- Random number (1,10) :
- 7
2nd hit crits on a 1
- Random number (1,10) :
- 10
misses on a 6
- Random number (1,10) :
- 10
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 9:56 pm | |
| //"Looks like it's your time to shine now. Fortuna!"// - Stats:
HP: 132/132 SP: 71/122 PEnd: 12% MEnd: 14% Ppstr: 25 Pmstr: 42 Dx: 15 Lk: 45
Sukukaja (50%) - 1/3
- Actions:
Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1 on everyone.
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 9:57 pm | |
| uh right forgot:
obviously changing to Fortuna then acting, Sukukaja is at 2/3 not 1/3 my b | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:01 pm | |
| - Rabbit Boto Lvl 6:
>RIPStr: Slash Weak: HP: 0 -- fugging ded SP: 50 PEnd: 0% MEnd: 0% Ppstr: 10 Pmstr: 25 Dx: 9 Lk: 10 Arcana: Death
- Demon Dollhouse Lvl 7:
Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP | Tier 1 -- Shiina Hit if 1,2 (Only 1 if strong against it) - Random number (1,10) :
- 9
HP: ??? SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30
Binding Law: 1/3 Arcana: Hierophant
- Note:
I don't even have the xcf file for the image. So just pretend Boto is dead.
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:06 pm | |
| No need to act now. Thus she guards and waits for an opportunity. - Actions:
Guarding this turn.
- Stats:
HP: 82/82 SP: 89 + 9 from Guarding = 95/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
Snuff souls x 6 Medicine x 1 Patra gem X 1
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Dec 28, 2016 10:09 pm | |
| "Grazie, Shiina." - Stats:
Rearguard HP: 82/82 SP: 56/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Action:
Casting Tera on Demon Dollhouse 4 Earth Damage Misses if 1 - Random number (1,10) :
- 10
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