Would you like to react to this message? Create an account in a few clicks or log in to continue.
Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
Strengths/Weaknesses:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 Zio | Inflicts a small amount of Electrical damage to one enemy | 3 SP | Tier 1 Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1 Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 Slash | Inflicts a small amount of Slash Dex Damage using his soulbound, | 0% HP | Tier 1
Action:
Casting Wide Sweep 7 slash damage to all.
On all accounts, misses on 1 and 2. Chryonnupu 1:
Random number (1,10) :
6
Yaksini:
Random number (1,10) :
7
Chryonnupu 2:
Random number (1,10) :
8
On all accounts, critical on 9 and 10. Chryonnupu 1:
Random number (1,10) :
5
Yaksini:
Random number (1,10) :
1
Chryonnupu 2:
Random number (1,10) :
10
HEALING WAVE :: [ X | X | X ] HEALING WAVE COMPLETE. +15% HP TO ALL NEXT TURN.
Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
Subject: Re: Cynically Split [Nebula's Awakening] Mon Nov 07, 2016 12:52 am
Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
Subject: Re: Cynically Split [Nebula's Awakening] Mon Nov 07, 2016 1:59 am
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 Zio | Inflicts a small amount of Electrical damage to one enemy | 3 SP | Tier 1 Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1 Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 Slash | Inflicts a small amount of Slash Dex Damage using his soulbound, | 0% HP | Tier 1
Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
Strengths/Weaknesses:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 Zio | Inflicts a small amount of Electrical damage to one enemy | 3 SP | Tier 1 Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1 Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 Slash | Inflicts a small amount of Slash Dex Damage using his soulbound, | 0% HP | Tier 1
Action:
Casting Mazio for 11 electric damage to all.
On all accounts, misses on 1. Chryonnupu 1:
Random number (1,10) :
8
Yaksini:
Random number (1,10) :
7
Chryonnupu 2:
Random number (1,10) :
1
HEALING WAVE :: [ X | | ].
Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
Subject: Re: Cynically Split [Nebula's Awakening] Tue Nov 08, 2016 10:49 am
As the battle ran its course, Nebula would grimace every single time she brought her executioner's axe down, but at least she hadn't yet had to kill anybody. She was hoping the fight would stop at incapacitating the demons or knocking them unconscious, but when Alex's thunder ripped the two flying fox demons out of existance, Nebula's heart sunk, her eyes widened, and her Axe fell backwards towards the gruond behind her. It was then that she realized what being a cadet implied: Absolutely no mercy. Despite knowing this, Nebula found she couldn't bring herself to end another living being, even if it were considered moral and an obligation.
"W-Wait!" Nebula called out to the remaining demon. "P-P-Please! I d-don't want to have to k-kill again!" She clamored on the verge of tears.
Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
Strengths/Weaknesses:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 Zio | Inflicts a small amount of Electrical damage to one enemy | 3 SP | Tier 1 Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1 Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 Slash | Inflicts a small amount of Slash Dex Damage using his soulbound, | 0% HP | Tier 1
Nebula fell to the ground, succumbing to barrage of slashes from the demon. Putting her hands to her torso, she expected it to be split open like an overheated sausage, but instead found that her body was whole, if a bit scraped. The damage that the demons inflicted - damage to the soul - though overwhelming and enough to slaughter a lesser man, was apparently not enough to send Nebula to the other world. It came as quite as a surprise too, since Nebula was skinny, out of shape and fragile as a glass of water, but it was at this point in time that Nebula realized: She had the body of a mouse, yet the soul of a beast.
Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
Strengths/Weaknesses:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 Zio | Inflicts a small amount of Electrical damage to one enemy | 3 SP | Tier 1 Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1 Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 Slash | Inflicts a small amount of Slash Dex Damage using his soulbound, | 0% HP | Tier 1
Action:
Casting Dia on Nebula to recover 25 HP
HEALING WAVE :: [ X | X | X ] HEALING WAVE COMPLETE. +15% HP TO ALL NEXT TURN.
Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
Subject: Re: Cynically Split [Nebula's Awakening] Wed Nov 09, 2016 12:13 am
((Yaksini did her two attacks so you can attack))
Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
Subject: Re: Cynically Split [Nebula's Awakening] Wed Nov 09, 2016 12:37 am
Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
Strengths/Weaknesses:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 Zio | Inflicts a small amount of Electrical damage to one enemy | 3 SP | Tier 1 Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1 Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 Slash | Inflicts a small amount of Slash Dex Damage using his soulbound, | 0% HP | Tier 1
Action:
Casting Hack And Slash for 7 Slash damage twice to Yaksini.
On both accounts, misses on 1
Random number (1,10) :
3
Random number (1,10) :
6
On both accounts, critical on 10
Random number (1,10) :
9
Random number (1,10) :
2
HEALING WAVE :: [ X | - | - ]
Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
Subject: Re: Cynically Split [Nebula's Awakening] Wed Nov 09, 2016 2:20 am
Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
Strengths/Weaknesses:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 Zio | Inflicts a small amount of Electrical damage to one enemy | 3 SP | Tier 1 Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1 Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 Slash | Inflicts a small amount of Slash Dex Damage using his soulbound, | 0% HP | Tier 1
Action:
Casting Hack And Slash for 7 Slash damage twice to Yaksini.
On both accounts, misses on 1
Random number (1,10) :
8
Random number (1,10) :
2
On both accounts, critical on 10
Random number (1,10) :
1
Random number (1,10) :
1
HEALING WAVE :: [ X | X | - ]
Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
Subject: Re: Cynically Split [Nebula's Awakening] Wed Nov 09, 2016 2:37 am
Messed up the chances for Hack & Slash... (thx Maria)