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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: We're all Mad here [Dungeon] Fri Sep 16, 2016 2:52 pm
Lisa sucked her teeth as she looked at the deranged beast. "Living in fear isn't going to get you your freedom! Are you just going to keep hiding from Alice like a coward and let her have her way? Despicable. In the name of the Queen, you'll be brought to Justice properly!" The Lamecia pointed her sword towards the demon as her eyes shifted to the two others. They wanted to get the key and she was chosen to go get it. Lisa may have been big headed to a certain degree, but she knew that key was important here. With a reluctant nod, she sheathed her sword and looked forward with a twisted smirk.
Lisa grasped her blade and ran towards the demonic rabbit. The creature instinctively swung towards the Princess, who would use Shadow Accel to slide under its arm and dash towards the thick maze where the Hatter had retreated within. The creature had no time to chase, as it was already being pelted by attacks. It'd turn back towards the group and give a smirk. It didn't seem phased by the attacks in the least. Infact, it laughed as a thick pool of what appeared to be some sort of bile gathered beneath it. "I'll kill you before she gets that key. You've only just been touched by the madness of this world. I'm a part of it now!" The creature gave a distorted laugh as it was swallowed by the bile and reborn into the very demon its heart harbored.
Using Hack & Slash on the Right Clock for 9 Slash damage twice.
First hit misses on 2, 6 and 10:
Random number (1,10) :
3
Critical hit on a 4:
Random number (1,10) :
1
Second hit misses on 1, 7 or 9:
Random number (1,10) :
8
Critical hit on a 3:
Random number (1,10) :
4
Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
Subject: Re: We're all Mad here [Dungeon] Fri Sep 16, 2016 3:59 pm
"No time for flattery now. Let's focus on bringing him down."
Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
Action:
Casting: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Matera | Inflicts a small amount of Earth damage to all enemies. | 6 SP | Tier 1 25 damage to all
** Debilitating Spike | 10% (20% with single target skills) chance of inflicting an Earth based ailment with each Tera skill used. Not effective against opponents that are strong/block/ etc Tera. Lowers enemy defense by 15% for three turns. Effects do not stack (excluding rakunda-esc skills). | Passive | Tier 1
Random number (1,10) :
9
Miss Shiina if 1
Random number (1,10) :
10
Debilitate Shiina if 1
Random number (1,10) :
10
Miss Athena if 1
Random number (1,10) :
9
Debilitate Athena if 1
Bash | Inflicts a small amount of Strike damage to one enemy. | Tier 1 - 14 damage towards Shiina
Random number (1,10) :
3
Miss if 1
Random number (1,10) :
5
Crit if 1
Tock Tick:
HP: ??? SP: ??? PEnd: 50% MEnd: 0% Ppstr: 15 Pmstr: - Dx: - Lk: 10 >Left Clock Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2 - on Athena
Tick Tock:
HP: ??? SP: ??? PEnd: 0% MEnd: 50% Ppstr: - Pmstr: 15 Dx: - Lk: 10 >Right Clock >-18 damage Sukukaja | Raises one ally's Agility by 30% for 3 turns. | 6 SP | Tier 2 on Corrupted Rabbit
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Subject: Re: We're all Mad here [Dungeon] Sat Sep 17, 2016 3:43 pm
Subject: Re: We're all Mad here [Dungeon] Sat Sep 17, 2016 3:56 pm
"Be careful. He is much stronger than the other demons we faced before"
Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
Action:
Casting: Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1
Subject: Re: We're all Mad here [Dungeon] Sun Sep 18, 2016 1:24 am
"Who are you protecting? Who's souls are you supposed to be giving peace? You speak high and mighty hiding under the Government's protection, but out here you're just like the rest of us. Crawling towards the light, hoping to survive! And for me to reach that light, I have to kill you two so no one knows about Alice!"
>Sukukaja | Raises one ally's Agility by 30% for 3 turns. | 6 SP | Tier 2 on left clock
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Subject: Re: We're all Mad here [Dungeon] Sun Sep 18, 2016 6:57 am
//"What does a demon understand of our work?! If you think for even a second that our courage is a facade, you need only look at us. Standing here, without protection, we still stand up to you, don't we? Without guarantee of survival, we still stand up to you. You don't understand, do you? You're nothing but a demon now, trapped in here for eternity. There's no more light for you. You're but a stepping stone for us to reach our goal!"//
Subject: Re: We're all Mad here [Dungeon] Sun Sep 18, 2016 7:13 am
"Bark all you want we already know we're nothing like you. We're going to defeat you and restore order to Sunlake Palms once again, your corruption blinds you from the suffering you're causing by delaying us."
Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
Action:
Casting: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Subject: Re: We're all Mad here [Dungeon] Wed Sep 21, 2016 2:03 pm
Forgot to note:
Sukunda - Turn 2/3 Poison - Turn 1/3
Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
Subject: Re: We're all Mad here [Dungeon] Wed Sep 21, 2016 3:26 pm
Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
Action:
Casting: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1