- Map:
Portal Entrance Exit - Pink Stars [You start at one of these locations of your choosing]
Velvet Room Entrance - Blue Stars
Treasure Chests [Hidden unless skill used] - Green Stars
Shadows - Purple Stars
Sub-Bosses - Orange Stars
Tan Areas - These are areas in this world where the dust storms are the heaviest and can interfere with your eyesight and aim. While walking through these areas, your chance to miss is automatically 30%. It is advisable to lure Shadows out of those areas.
**Notes - Each square counts as 2% travelled. So on average, you would travel six squares per post if you meet the word count requirements. The amount of blocks travelled will be doubled if the player's Agility is increased.
- When in a clearing that holds a number, you can go directly to the next path. You do not count the squares within them as travel blocks. However, if there is an enemy in the room, you will need to defeat them before proceeding.
- If you are within three squares of a Shadow, it will attack you first. However if you reach its square without stopping in its range, you attack it first once the battle starts.
- Shadows re-spawn after being destroyed once every five turns on the map (This doesn't happen in actual combat.)
- Treasure re-spawns randomly
- If you do not mention what block you're starting off on in your first post, then I will place you on one myself.
Shuffle Time Bonus:
At the end of each successful PvS battle, there will be a chance to net extra rewards for your victory.
There will be a chance of getting three boosts at the end. They are labelled below:
1 - Stat Booster - Retrieve five stat points for one of your stats.
2 - Velvet Coins - 2,000 Vc (or more) won from battle complete.
3 - Broken Card - Retrieve nothing for battle complete.
4 - Soul Recovery - Recovers 15% of both HP and SP.
5 - Broken Card - Retrieve nothing for battle complete.
When the battle is complete, the Dungeon Master will use the randomizer to determine which of these five possible outcomes you will receive.