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 Djinn ~ Vivian Oates' Persona

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Grantus

Grantus


Posts : 6498
Join date : 2013-07-06
Age : 30

Djinn ~ Vivian Oates' Persona Empty
PostSubject: Djinn ~ Vivian Oates' Persona   Djinn ~ Vivian Oates' Persona EmptyTue Apr 26, 2016 1:14 am

Persona Name: Djinn

Persona Type: Artificial Persona

Persona's Arcana: The Hanged Man

Owner: Vivian Oates

Persona Appearance:
Djinn ~ Vivian Oates' Persona 1etkt1


Djinn is about five feet tall with hot pink hair that goes down to her middle back, and clothed to the brim with thin fabrics similar to the style of Arabian clothing. Her skin itself is grey, and she sports two horns growing from the sides of her head and pointy ears. On her forehead is a single ring, and on top of that, she dances with multiple rings swinging and spinning over parts of her body, and one larger one behind her back. The rings themselves seem to hold the stars in them, and if one looks at them hard enough, they can see strange reflections of themselves inside.

Persona Background: Djinn are commonly depicted in Islamic texts as beings with free will that are not human, yet not angels created by the smokeless fires of Allah. Among the Djinn, one known as Iblis (Commonly named as the Devil in the Islamic texts) refused to bow to Adam when Allah ordered him and angels to do so, and as such he was cast out of Heaven and renamed Shaytan (Satan).

Ordinarily though they live among humans, they are invisible to them. Their power exceeds humans to the point where they can possess them and often do. Despite that ability, Djinn are not specific in their morality and can range from good, evil or somewhere in between. Like humans however, they are destined to be judged on Judgement Day when Israfel rings the trumpet, and returned to Paradise, or cast into Hell depending on their actions.

Strengths: Ailments

Weaknesses: Fire

Passive Boosts: 15% Boost in HP and Defense

Persona Skill List:

Skill 1: Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. | Passive | Tier 1
Skill 2:  Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Skill 3: Escape Route | Automatically exit or enter a Dungeon no matter where you. Yourself or All Allies. | SP 55 | Tier 3
Skill 4: (Unlocked once using your Persona fifteen times in combat; Must be Tier 2 Skill or Lower)
Skill 5: (Must have used your Persona Overdose to defeat three enemies in one battle or have used your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked after using your Persona an additional 50 times in PvS combat; Must be a Tier 4 Skill or Lower)


Special Ability:  

Ability Name: Persona Overdose
Persona Name: Djinn
Appearance:
Djinn ~ Vivian Oates' Persona 2j2suuf

In Overdose, the ring behind Djinn shatters, and the view of the stars spread around Djinn, until she begins to grow near double in her size and transform into a larger beast. The beast is free of the magic that bound them for a brief period of time and is now violent; using the remaining rings for the abilities they have. As such their skillset takes on something entirely new and is much more offensive.

Description: Rogues get an ability called “Persona Overdose” that can be used once per battle. In this mode, for three turns, the Rogues get access to a completely new skillset, swapping it for their previous one for that time limit. The new skills are unlocked as the Rogue gains skills normally, and they can be anything, so long as the skill has the same tier as the tier of the skill in their normal skillset. For example, your first skill is Tier 1 in your normal skillset. That means your first skill in your “Persona Overdose” skillset can be any skill as long as it is Tier 1. You can also change your strengths and weaknesses in this mode as long as you have the same amount of strengths and weaknesses as your original skillset does. Your available skills in “Persona Overdose” also are unlocked at the same time you unlock your normal skills. So if a Rogue only has five skills unlocked in their regular skillset, they can only have access to the first five skills in their Overdose mode. Once the three turns are up, their skillset reverts to normal, and for the next three turns, your active Persona skills will be randomized each post, as well as the target for said skill, meaning you will not have any control over what your Persona does for the duration of the three turns.

Strengths: Slash

Weaknesses: Wind

Passive Boosts: 15% Boost in HP and Defense

Persona Overdose Skillset:

Skill 1: Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1
Skill 2: Rebellion | Increases all allies' and enemies' Critical rate by 30% for 3 turns. | 5 SP | Tier 1
Skill 3: Green Wall | Increases an ally's Wind resistance for 3 turns (resist wind effect). | 18 SP | Tier 2
Skill 4: (Unlocked once unlocking your fourth skill in your original skillset; Must be Tier 2 Skill or Lower)
Skill 5: (Unlocked once unlocking your fifth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once unlocking your sixth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once unlocking your seventh skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked once unlocking your eighth skill in your original skillset; Must be a Tier 4 Skill or Lower)

Soul Skill Name: Shadowcat
Persona Name: Djinn
Tier: Tier 1
Cost: 6 SP
Type of Damage: N/A
Description: When using the skill, Vivian is able to retain her shape, but lose her physical body for short periods of time, allowing her to pass through things like walls and other objects, including things such as locked doors or barricades. She can still be hurt by attacks from the supernatural, but normal objects will have no effect on her for a single burst in a post. As far as max distance, since it's only for a single post before using again, her max distance she can move with it before using again is about 20 feet. In PvS, this gives Vivian a 30% boost to her hit/miss rate for a single turn.

Code:
[b]Persona Name:[/b] Djinn

[b]Persona Type:[/b] Artificial Persona

[b]Persona's Arcana:[/b] The Hanged Man

[b]Owner:[/b] Vivian Oates

[b]Persona Appearance:[/b]
[center][img]http://oi66.tinypic.com/1etkt1.jpg[/img][/center]

Djinn is about five feet tall with hot pink hair that goes down to her middle back, and clothed to the brim with thin fabrics similar to the style of Arabian clothing. Her skin itself is grey, and she sports two horns growing from the sides of her head and pointy ears. On her forehead is a single ring, and on top of that, she dances with multiple rings swinging and spinning over parts of her body, and one larger one behind her back. The rings themselves seem to hold the stars in them, and if one looks at them hard enough, they can see strange reflections of themselves inside.

[b]Persona Background:[/b] Djinn are commonly depicted in Islamic texts as beings with free will that are not human, yet not angels created by the smokeless fires of Allah. Among the Djinn, one known as Iblis (Commonly named as the Devil in the Islamic texts) refused to bow to Adam when Allah ordered him and angels to do so, and as such he was cast out of Heaven and renamed Shaytan (Satan).

Ordinarily though they live among humans, they are invisible to them. Their power exceeds humans to the point where they can possess them and often do. Despite that ability, Djinn are not specific in their morality and can range from good, evil or somewhere in between. Like humans however, they are destined to be judged on Judgement Day when Israfel rings the trumpet, and returned to Paradise, or cast into Hell depending on their actions.

[b]Strengths:[/b] Ailments

[b]Weaknesses:[/b] Fire

[b]Passive Boosts:[/b] 15% Boost in HP and Defense

[b]Persona Skill List:[/b]

Skill 1: Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. | Passive | Tier 1
Skill 2:  Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Skill 3: Escape Route | Automatically exit or enter a Dungeon no matter where you. Yourself or All Allies. | SP 55 | Tier 3
Skill 4: (Unlocked once using your Persona fifteen times in combat; Must be Tier 2 Skill or Lower)
Skill 5: (Must have used your Persona Overdose to defeat three enemies in one battle or have used your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked after using your Persona an additional 50 times in PvS combat; Must be a Tier 4 Skill or Lower)


[b]Special Ability:  [/b]

[b]Ability Name:[/b] Persona Overdose
[b]Persona Name:[/b] Djinn
[b]Appearance: [/b]
[center][img]http://oi65.tinypic.com/2j2suuf.jpg[/img][/center]

In Overdose, the ring behind Djinn shatters, and the view of the stars spread around Djinn, until she begins to grow near double in her size and transform into a larger beast. The beast is free of the magic that bound them for a brief period of time and is now violent; using the remaining rings for the abilities they have. As such their skillset takes on something entirely new and is much more offensive.
[b]Description:[/b] Rogues get an ability called “Persona Overdose” that can be used once per battle. In this mode, for three turns, the Rogues get access to a completely new skillset, swapping it for their previous one for that time limit. The new skills are unlocked as the Rogue gains skills normally, and they can be anything, so long as the skill has the same tier as the tier of the skill in their normal skillset. For example, your first skill is Tier 1 in your normal skillset. That means your first skill in your “Persona Overdose” skillset can be any skill as long as it is Tier 1. You can also change your strengths and weaknesses in this mode as long as you have the same amount of strengths and weaknesses as your original skillset does. Your available skills in “Persona Overdose” also are unlocked at the same time you unlock your normal skills. So if a Rogue only has five skills unlocked in their regular skillset, they can only have access to the first five skills in their Overdose mode. Once the three turns are up, their skillset reverts to normal, and for the next three turns, your active Persona skills will be randomized each post, as well as the target for said skill, meaning you will not have any control over what your Persona does for the duration of the three turns.

[b]Strengths:[/b] Slash

[b]Weaknesses:[/b] Wind

[b]Passive Boosts:[/b] 15% Boost in HP and Defense

[b]Persona Overdose Skillset:[/b]

Skill 1: Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1
Skill 2: Rebellion | Increases all allies' and enemies' Critical rate by 30% for 3 turns. | 5 SP | Tier 1
Skill 3: Green Wall | Increases an ally's Wind resistance for 3 turns (resist wind effect). | 18 SP | Tier 2
Skill 4: (Unlocked once unlocking your fourth skill in your original skillset; Must be Tier 2 Skill or Lower)
Skill 5: (Unlocked once unlocking your fifth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once unlocking your sixth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once unlocking your seventh skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked once unlocking your eighth skill in your original skillset; Must be a Tier 4 Skill or Lower)

[b]Soul Skill Name:[/b] Shadowcat
[b]Persona Name:[/b] Djinn
[b]Tier:[/b] Tier 1
[b]Cost:[/b] 6 SP
[b]Type of Damage:[/b] N/A
[b]Description:[/b] When using the skill, Vivian is able to retain her shape, but lose her physical body for short periods of time, allowing her to pass through things like walls and other objects, including things such as locked doors or barricades. She can still be hurt by attacks from the supernatural, but normal objects will have no effect on her for a single burst in a post. As far as max distance, since it's only for a single post before using again, her max distance she can move with it before using again is about 20 feet. In PvS, this gives Vivian a 30% boost to her hit/miss rate for a single turn.
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Rumi
Forum Moderator
Rumi


Posts : 3307
Join date : 2014-06-04
Age : 30
Location : Sweden. Undisclosed Apartment

Djinn ~ Vivian Oates' Persona Empty
PostSubject: Re: Djinn ~ Vivian Oates' Persona   Djinn ~ Vivian Oates' Persona EmptyTue Apr 26, 2016 1:21 am

Approved. No problems here. I'd personally lower the range of the soul skill a little bit, but 20 feet is passable.
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