Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Class Abilities - "Where You're Needed" Side Plot info Sun Nov 01, 2015 12:07 pm | |
| What are these?Every class in Erisia has an exclusive RP ability related to the Soul and to Magic, which makes selection of the classes more varied when taking into consideration what players would like to do inRP and not just simply in battle. These can lead to exclusive access to some areas by only one class, while others can be helpful to an entire team. For example, a Forgotten may be able to help their team enter an exclusive building through the use of their Shadow Infiltration, whereas a Persona User could help the people inside by Soul Hacking into them and calming their Shadow. Some of these are related to the Apelpisia Disease, explained as another entry in the Glossary. Universally, these abilities all have effects that can be used outside of combat, and are more than just another way to get the upper hand on enemies. Most do not have a combat effect at all, though are related to it. -Persona Users - Soul Hacking:Regular Persona Users, when awakening, get the ability to dive into a willing person's soul and run through a small dungeon in order to relieve inner pain, resolve conflict, or defeat their Shadow Self in order to help them earn their Prime Persona. This is a way to treat Apelpisia, a disease that renders someone incapable of voluntary movement, and unresponsive. This is usually due to a corruption in their psyche, and can lead to a full-blown coma if not dealt with. Persona Users who max their Initial Personae are affected by a light case of this, being in a perpetual fatigued state in battle. One thing of note is that, within a person's psyche, only the User's Persona is available, which means they cannot use their Soulbound weapon or Human Skills. -Nyarlathotep Children - Soul Overwrite:Much like Persona Users, Children can also enter another person's consciousness, but they don't have to be willing for them to do it. If they are restrained or otherwise unable to resist, the Child can invade their psyche and destroy their Shadow, effectively causing them to contract Apelpisia. Children are capable of planting a Seed of Despair in people's minds, and the disease enables the original Seed's owner to control the person like a puppet, until they are subdued and either killed or saved. In all essence, they can use people as meat shields or as living weapons to control, but they have to endure a solo trial in order to take them. This trial is based on the strength of a person as well as how important that person is to the plot. Same as with Users, Children that undergo the trial have to use only their Persona, with their Soulbound and Human Skills barred from them. -Velvet Room Attendants - Soul Nursing:Attendants are capable of a more advanced version of Soul Hacking that can be performed on their guests, those who sign their compendium. Soul Nursing can be used to interact in a much deeper way with the User's psyche and pinpoint aspects of reality that trouble them, which the Attendant can then nurse and heal the User of that trouble. It can eliminate Apelpisia much more easily, with the mere presence of Attendants giving the Shadow a 15% debuff to Attack, Defense and Speed. Attendants are also not limited to their Personas, as they are capable of going fully inside someone's mind, seeing as they are superhuman in nature. -Shadow Selves - Soul Consumption:Almost like Attendants, Shadow Selves can go completely into a person's psyche and, if they are capable of defeating their Shadow, completely devour it to go stronger. They are unable to infect people with Apelpisia, like Children, but the Shadows they consume will turn into either exclusive Soul Gems or, in rare occasions, an exclusive equipment piece. The side effect of this consumption on the person that is attacked is that it basically turns them into a vegetable, unable to even respond. It is incurable, but to actually be afflicted, the person not only has to have been incapacitated in the outside world, the Shadow Self has to also defeat their Shadow in the same round. -Forgotten Experiments - Shadow Infiltration:Due to the nature of the experiments used to create them, a Forgotten's Shadow Weapon possesses more mechanical traits and is able to interfere with machines and gadgets by going into them. This can lead to a mini-dungeon with a few puzzles to solve in order to gain access to a facility, disable the lock on a suit-case or even alter some data in a computer in order to mislead others. While they are using this ability, the Forgotten cannot use their Shadow Weapon's skills, but can still use part of their body as a weapon and has access to Human Skills. For bigger and more complicated systems, they may have to face harder challenges and even a boss monster at the end to gain access. -Rogues - Environmental Manipulation:Much like the nature of their Personas, Rogues can artificially alter the nature of certain materials through the usage of magic. It is a taste of what true magic can do, in essence, and allows for very specific things to happen. In dungeons, there may be points that can be interacted with and manipulated by a rogue, like a natural dam of dirt blocking a river, that can be lowered to let the river flow through a path, or even erecting a dam to stop a river from flowing. Another example is in a large area, if there is a grass field, they may be able to stand in the center of it and make a range of flowers appear over a wide area, granting the party members in there a passive buff as long as they don't step out of the range. This is represented in different squares on the map. There is, of course, a price to pay to use this power. Specific squares that are noted as available to interact with will possess a number that can be read on the legend below the map. This legend indicates the effects, the range on it, and the rest turns required after activating the effect. After activation, the Rogue must not act for that amount of turns, being unable to take actions or dodge, effectively being downed. This can be overcome with a rare special item that can be used right after activating the square. (Note: Anti-Shadow Suppression Weapons have their chosen alignment's ability, so if they have an Initial Persona, they will be able to use Soul Hacking, while if they have a Tainted Persona, they will have Soul Overwrite instead.) - Code:
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[u][b][size=16]What are these?[/size][/b][/u]
Every class in Erisia has an exclusive RP ability related to the Soul and Magic, which makes selection of the classes more varied when taking into consideration what players would like to do inRP and not just simply in battle. These can lead to exclusive access to some areas by only one class, while others can be helpful to an entire team. For example, a Forgotten may be able to help their team enter an exclusive building through the use of their Shadow Infiltration, whereas a Persona User could help the people inside by Soul Hacking into them and calming their Shadow. Some of these are related to the Apelpisia Disease, explained as another entry in the Glossary. Universally, these abilities all have effects that can be used outside of combat, and are more than just another way to get the upper hand on enemies. Most do not have a combat effect at all, though are related to it.
[b]-Persona Users - Soul Hacking:[/b]
Regular Persona Users, when awakening, get the ability to dive into a willing person's soul and run through a small dungeon in order to relieve inner pain, resolve conflict, or defeat their Shadow Self in order to help them earn their Prime Persona. This is a way to treat Apelpisia, a disease that renders someone incapable of voluntary movement, and unresponsive. This is usually due to a corruption in their psyche, and can lead to a full-blown coma if not dealt with. Persona Users who max their Initial Personae are affected by a light case of this, being in a perpetual fatigued state in battle. One thing of note is that, within a person's psyche, only the User's Persona is available, which means they cannot use their Soulbound weapon or Human Skills.
[b]-Nyarlathotep Children - Soul Overwrite:[/b]
Much like Persona Users, Children can also enter another person's consciousness, but they don't have to be willing for them to do it. If they are restrained or otherwise unable to resist, the Child can invade their psyche and destroy their Shadow, effectively causing them to contract Apelpisia. Children are capable of planting a Seed of Despair in people's minds, and the disease enables the original Seed's owner to control the person like a puppet, until they are subdued and either killed or saved. In all essence, they can use people as meat shields or as living weapons to control, but they have to endure a solo trial in order to take them. This trial is based on the strength of a person as well as how important that person is to the plot. Same as with Users, Children that undergo the trial have to use only their Persona, with their Soulbound and Human Skills barred from them.
[b]-Velvet Room Attendants - Soul Nursing:[/b]
Attendants are capable of a more advanced version of Soul Hacking that can be performed on their guests, those who sign their compendium. Soul Nursing can be used to interact in a much deeper way with the User's psyche and pinpoint aspects of reality that trouble them, which the Attendant can then nurse and heal the User of that trouble. It can eliminate Apelpisia much more easily, with the mere presence of Attendants giving the Shadow a 15% debuff to Attack, Defense and Speed. Attendants are also not limited to their Personas, as they are capable of going fully inside someone's mind, seeing as they are superhuman in nature.
[b]-Shadow Selves - Soul Consumption:[/b]
Almost like Attendants, Shadow Selves can go completely into a person's psyche and, if they are capable of defeating their Shadow, completely devour it to go stronger. They are unable to infect people with Apelpisia, like Children, but the Shadows they consume will turn into either exclusive Soul Gems or, in rare occasions, an exclusive equipment piece. The side effect of this consumption on the person that is attacked is that it basically turns them into a vegetable, unable to even respond. It is incurable, but to actually be afflicted, the person not only has to have been incapacitated in the outside world, the Shadow Self has to also defeat their Shadow in the same round.
[b]-Forgotten Experiments - Shadow Infiltration:[/b]
Due to the nature of the experiments used to create them, a Forgotten's Shadow Weapon possesses more mechanical traits and is able to interfere with machines and gadgets by going into them. This can lead to a mini-dungeon with a few puzzles to solve in order to gain access to a facility, disable the lock on a suit-case or even alter some data in a computer in order to mislead others. While they are using this ability, the Forgotten cannot use their Shadow Weapon's skills, but can still use part of their body as a weapon and has access to Human Skills. For bigger and more complicated systems, they may have to face harder challenges and even a boss monster at the end to gain access.
[b]-Rogues - Environmental Manipulation:[/b]
Much like the nature of their Personas, Rogues can artificially alter the nature of certain materials through the usage of magic. It is a taste of what true magic can do, in essence, and allows for very specific things to happen. In dungeons, there may be points that can be interacted with and manipulated by a rogue, like a natural dam of dirt blocking a river, that can be lowered to let the river flow through a path, or even erecting a dam to stop a river from flowing. Another example is in a large area, if there is a grass field, they may be able to stand in the center of it and make a range of flowers appear over a wide area, granting the party members in there a passive buff as long as they don't step out of the range. This is represented in different squares on the map. There is, of course, a price to pay to use this power. Specific squares that are noted as available to interact with will possess a number that can be read on the legend below the map. This legend indicates the effects, the range on it, and the rest turns required after activating the effect. After activation, the Rogue must not act for that amount of turns, being unable to take actions or dodge, effectively being downed. This can be overcome with a rare special item that can be used right after activating the square.
(Note: Anti-Shadow Suppression Weapons have their chosen alignment's ability, so if they have an Initial Persona, they will be able to use Soul Hacking, while if they have a Tainted Persona, they will have Soul Overwrite instead.) | |
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