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| PvP Bootcamp [Lesson 1 Jerry and Deshi] | |
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Yatagarasu
Posts : 206 Join date : 2013-11-02
| Subject: PvP Bootcamp [Lesson 1 Jerry and Deshi] Wed Aug 19, 2015 10:45 am | |
| Lesson 1 of the PvP Bootcamp. I will be training you both in real world combat. What I mean by real world combat is combat where you cannot summon a Persona. Your means of combat is your Soulbound Weapon, any Human Skills you may have, and your own wits. I'm also going to be giving advice on creating versatile Human Skills that complement your character.
Your first human skill will always be the Tier 1 human skill you get when you're starting off. Contrary to popular belief, this human skill is probably the most important human skill you will get. It builds a foundation that can really make your character unique.
Personally when I make my first human skill, I make it so it compliments a specific strength on my character.
I will use my newest character the Underachiever for example. The strength I used to compliment my Human Skill is this.
—Strength Name: Complete Knowledge of the Human Body —Description: Bones, Muscles, Nerves, Joints, etc. All you'd ever need to know about the human body is all trapped within the grey matter of Slye's skull. He was not one for studies, but for specific reasons he learned the ins and outs of the human body. What this means, however.. Well, you'll have to see for your self when the time comes.
Now the human skill itself is this..
Human Skill Name: Erasure MP Persona Name: Cheshire Tier: Tier 1 Cost: 15 Type of Damage: Zio Description: The User has the unique ability to generate Emp waves. Through these waves he can stimulate both humans and machines. When it comes to humans, these EMP waves can stimulate the motor system of nerves, and rewire them to a certain extent if the user has knowledge on how to do it. When it comes to machines, the user can disable them by frying their circuits or give them a sudden charge. Since this is Tier 1, it takes direct contact with the skill to do such a thing. This skill is only as good as its user. For those resistant to Zio, it will take two full posts of direct contact for the skill to take effect. For those who block or reflect Zio, they will be immune. The side effects wear off after 3 posts, ending at the beginning of the 4th. Elec Boost raises the posts it last by 2. Amp raises it by 3. In PvS battle this simply does Tier 1 Zio damage with a 10% chance of paralyzing for their next turn. If someone is weak to Zio, the attack lasts for double the rate.
Now this human skill has an application in and out of combat and can be used in both PvS and PvP. A human skill should be unique and very different. Do not make a basic human skill that's just another attack. You want it to have an application that can be versatile and can give you an edge, even if the odds are against.
Anyone can make a human skill that's just a basic attack like "With this skill used I can now attack twice" or something bland such as this. This is what you DON'T want in a human skill.
For The Underachiever this emp skill and his knowledge of the human body allows him to stimulate the motor nervous system. In laymen's terms, if he touches you he can virtually rewrite how your body responds to wanting to move an arm or leg.
But it's not only used as an attack, but he can also use it for himself aswell. Using this skill he can stimulate his own nervous system to directly correspond to his muscles to increase reaction speed. So basically his body reacts faster than his actual mind. A sort of Autopilot for defense. Combine this with -
—Strength Name: Quick but not Fast [Strength] —Description: Slye is quick, but certainly not fast. Infact, his running speed is rather pathetic. Or maybe it's more along the fact he can't stand running so he just doesn't. Regardless, he is quick to act. Because he is so lazy, he always attempts to use the least amount of effort to do anything, this includes living life in general. Instead of making wasted movements, like running away from someone with a gun, he'd instead make sleight movements with his body to narrowly dodge trajectory instead. This laziness of his has given him a great ability of having great reflex.
And it boosts his reaction speed to superhuman levels. Just another application of one human skill that compliments the strengths on your character.
So before we get started in the actual PvP match, I want you two to make a human skill for the character you're using in the fight. Once you're done, post it here and I'll take a look at it and help you redefine it if it's lacking in application. Remember, when you make a human skill you can say it does something in PvP and then something else in PvS. It doesn't need to just be a straight shooter skill. If you need help making one, just let me know. | |
| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Wed Aug 19, 2015 2:39 pm | |
| - Human Skill and Related Strength:
—Strength Name: Calculated Throws —Description: Caestus can throw smaller objects with a great degree of accuracy and range using his advanced AI to his advantage. This precision is so great that he can manipulate the object's throwing arc... This includes, but not limited to, curveballs, richochetting off of any flat surface etc.
Human Skill Name: Gemstone Trap Persona Name: Beowulf Tier: Tier 1 Cost: 6 SP Type of Damage: Earth Description: PvP Effect: Caestus creates small proximity mines made of Gemstone which triggers when an enemy comes within it's 1.3 meter detection range. These traps can be placed wherever he wants them, provided he can of course get there. Upon being triggered, these traps explode in a shower of sharp gems that will shred any target in it's 1.3 meter blast radius. The mines themselves remain visible, but cannot be defused except by any Magical Attack of Matching tier or higher. A Maximum of 5 mines can be present at any time in PvP. These mines can be placed on anything rockbased (like the ground, brick walls, rocky surfaces etc). Any other kind of surface will just cause the mine to fall apart... When a Gemstone Mine is placed, it vanishes after 3 turns. PvS Effect: Deals T1 Earth damage to an enemy that's attacking Caestus with Dexterity based attacks. Lasts three turns. This effect cannot stack in PvS.
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| | | Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Wed Aug 19, 2015 5:00 pm | |
| I am using Sephtis one of 3 characters I have next plot and the one that will more than likely be my main for my time on this fourm. I have yet to get his app up, but that is okay cause this can help me work out the missing pieces, so we can call this Sephtis a protype. So then: - Strength:
Strength Name: Superhuman Description: Being a machine, Spehtis is enhanced in all ways. He is inhumanly agile, strong, acorbatic, and durable. Even his basic senses such as sight, smell, touch, taste, and hearing are inhuman making him quite the handful to contend with, but also useful at jobs humans cannot do.
Strength: I see you. Description: While Sephtis can see like a regular person does, his true sense of sight rests in his ability to trace visible energies given off by all matter of life and non-life. This tracing of energy keeps him alert to where things are at all times including the dead. Nothing can hide from him.
- Human Skill:
Human Skill: Blinking Pulse Persona Name: Aria Tier: Tier 1 Cost: 6 SP Type of Damage: Physical Description: Sephtis sword will glow blue filling up with a strange energy. After this, Sephtis will toss his sword towards:
1) If in combat of any sort, he throws the sword as close as he can to the enemy.
2) If not in combat, he will throw the weapon at specific spot on the ground or object he is aiming at.
A few seconds after the sword is thrown, Sephtis will become a blur as he teleports from his spot to where his sword is by tracing its energy to the exact loction. After materializing once more, he grabs his sword causing the blue energy to fly off of it and slam into the enemy causing a good amount of physical damage in the process. Out of battle the energy effect does not occur, he just appears in the spot his sword is in. This move, helps Sehtis get to places others cannot outside of batle, but also helps close the distance between him and an enemy on the battle field while doing a bit a damage on top of that.
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| | | Yatagarasu
Posts : 206 Join date : 2013-11-02
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Wed Aug 19, 2015 9:05 pm | |
| We already talked about your HS and Strength so you're good to go, Jerry.
Sister when it comes your HS, I recommend you going for something abit different after looking at the corresponding strengths. In my opinion I'd say for you to go towards something to do with visual prowess. Maybe make a Human Skill that enhances your vision since you already have a strength that can assist with closing the distance. Perhaps create a skill that amplifies how you see the world to give you an advantage over your opponent.
A few ideas I'd have in mind would be:
A bulls-eye sort of vision ability that allows you to place a "tag" on an opponent for 3 turns. With this tag, any projectile you either shoot, throw, etc will hone in on their current position. When you rank up you can make it so that even skills may do the same from your persona/Shadow Weapon/etc.
An Oracle eye that allows you to see small traces of your opponents physical movements and allow you to get a small idea on what may be occurring next. For example: If an opponent is throwing a punch, you'd know a punch was coming but not sure which arm or where it's being aimed. But atleast you'd have a small chance to predict what's going on.
Those are just two examples I made randomly. But it seems this character's strength can come from their analyzing eyes. I can help you come up with something, but I feel visual prowess may be their thing. With their over all ability, they should be able to combine it to the point where they can be a threat. And though it may not help that well in a one v one with a stronger opponent, if you had the drop on someone you could potentially take them out before they had a chance to summon their Persona. | |
| | | Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Thu Aug 20, 2015 9:07 am | |
| I like both ideas, Brother, so decided to go with one you suggested. See what you think. - Human Skill:
Human Skill: The Seer’s Eye Persona Name: Aria Tier: Tier 1 Cost: Passive Type of Damage: Support Description: Depending on the situation determines how this thing works. If he is in battle, he can activate this at will. When activated, the world will become black and white allowing Sephtis to see a future action of his opponents. For example, if someone were going to kick him next turn, he would be able to sense the kick, but not tell which way it is coming from. Despite this, the quick warning allows him to prepare for the incoming attack or counter it before it even happens.
Outside of battle, the eye works similarly, but instead it will warn him about dangers in the area or towards those he is connected with or himself. He only gets hints of what is about to happen, but the vague pieces are enough to put him into action to prevent or counter said thing from occurring.
Either way, he has to wait 3 turns to reuse the skill.
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| | | Yatagarasu
Posts : 206 Join date : 2013-11-02
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Thu Aug 20, 2015 2:19 pm | |
| Alright now if that's your decision, let's work on balancing it abit. Put a distance between you and the opponent where this will work. Also make sure it only works on the opponent and not their Persona or any extension of their body such as a Shadow Weapon -etc etc.
The distance I'd recommend is probably close range so around 15 feet to keep it abit more on the fair side since it's Tier 1.
Make sure you also need to be able to see the opponent for the eye to work. If you put these nerfs on it, I could see you turning it into an actual skill that you can use and keep active for three posts before giving a cool down before reactivating again.
Passive skills are good and whatnot, but if you burn meter for the skill it gives you more control over when you want to use it. I'd recommend you putting a cost on it.
Outside of battle it seems abit too strong. I'd just broaden the horizons on what you can see instead of trying to make it a full out premonition skill that can boost the chance of metagaming. Maybe even change the use of it out of battle entirely if you need too, since it's a tough skill to really make without it being metagame. Do you have any other ideas or do you want me to try and think of something for you? | |
| | | Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Thu Aug 20, 2015 3:49 pm | |
| I tweaked it a bit - Human Skill:
Human Skill: The Seer’s Eye Persona Name: Aria Tier: Tier 1 Cost: 6 SP Type of Damage: Analysis Duration: 3 turns Cooldown: 3 turns. Description: Sephtis can activate this skill when the target is in a 15 foot radius of him and when he can actually see the opponet. When activated, the world will become black and white for the machine allowing Sephtis to see a future action of his opponent. For example, if someone were going to kick him the next turn, he would be able to sense the kick, but not tell which way it is coming from.
Despite this, the quick warning allows him to prepare for the incoming attack or counter it before it even happens. Interestingly enough, this only can be used on the user. It has no effect on persona, shadow weapons, and other such related things as those items are still to complicated for him to read like he can users of said items.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Sat Aug 22, 2015 1:32 am | |
| - Human Skill and Strength:
Human Skill Name: After-Image Tier: Tier 1 Cost: 9% HP Type of Damage: Illusive Speed Description: Through special footwork techniques and the ability to perform obscure movements, the user is capable of causing an illusive after-images of oneself. In PvS battles, this increases the user's agility by 15% for 3 turns. But during PvP battles, the user is only able to cause two other after-images that can do no damage and would disappear upon being hit, the real one gets hit, or the real one hits the enemy. (It is important that the user tell the DM/Staff on which one is the real one to ensure fairness).
—Strength Name: Evasive Maneuvers —Description: Given the countless amount of training through various obstacle courses and even evading a number of projectiles, Shin is capable of dodging things very quickly and making it harder for anything to hit him.
—Strength Name: Keen Senses —Description: As part of his training, Shin can maintain his evasive abilities even during most instances when he cannot see it. He relies on his other senses, such as smell and hearing, to perceive any obstructions or attacks that may try to get to him through a blind spot.
I'm joining your squad too. Talked with Term about it. Also Term? If I have disappointed you. I shall commit sudoku. | |
| | | Yatagarasu
Posts : 206 Join date : 2013-11-02
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Sun Aug 23, 2015 7:04 pm | |
| Alright I'll be using Naito for this first battle. We'll do a 1 vs 3 where I will obviously be destroyed haha. But this is just training. The strength and skill in question for mine will be:
—Strength Name: Iaido Swordsmanship —Description: A modern Japanese martial art associated with the smooth, controlled movements of drawing the sword from its scabbard or saya, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. Iaido's emphasis on precise, controlled, and fluid motions allow Naito to attack brutally in strings before falling back to sheath his sword and prepare for the next attack. Naito is so proficient that he had won tournaments in his previous schools and gained a powerful reputation.
—Strength Name: Swift Assault —Description: Naito is swift, allowing him to perform his attacks/defenses in rapid succession each post.
Human Skill
Human Skill Name: Summoned Swords Persona Name: Jinmu-tennō Tier: Tier 1 Cost: 15 SP Type of Damage: Zio Description: The User has the ability to create blades made of condensed lighting that can be controlled remotely. The blades can be touched by Naito without giving damage, however if anyone else touches it they will take Zio dex damage. The blades can be summoned and controlled close range (5ft) around the body. However, if they are away from the body by 15ft they will disperse. The swords last for 3 posts. For now, he can only summon two swords at a time.
The location will be an average grassy plain for this fight. Grass is only 3 inches from the ground. The Sun is hanging high north in a clear sky. I'll let you all do your posts first. | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Sun Aug 23, 2015 8:22 pm | |
| It was a nice day with the sun shining on the blue sky dotted by the white clouds. The grass was great too, but they would be trodden down by feet in each step. There would be the four of them. Three against one and for what reason? Shin circled around the individual, known as Naito, away at a distance of fifteen feet. As Naito wielded a katana, Shin brandished dual arming swords that both have their tapered tip pointed at the katana wielder. Each sharp edged pieces of metal in Shin's hand was about three feet in length.
For what Shin is doing, he is waiting for someone to make the first move.
OOC: I guess this is good enough to start with? Also I want to know more about your lightning swords, Term. If we block/parry/attack them with our soulbound weapons, then do they shock us? Also can you shoot them out like Vergil? | |
| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Mon Aug 24, 2015 6:51 am | |
| So... It's come down to this. Naito had challenged him along with two others to a face-off without Personas... This should be interesting. After all, Caestus had made a name and a career without using his persona all that often. And could he resist the opportunity to fight a potentially really strong opponent like this young man? Of course not. Normally, he would've preferred this to be a one on one, but alas... There were two others with him. But hey, as long as they didn't get in his way, things should be fine...
The android put on those leather gloves before summoning his soulbound weapon, the Star Cestus on them. The solid metal plates covering his hands glittered from the sun's light. "Alright then, Naito. You brought this on yourself." Although, this should prove entertaining if nothing else. It wasn't like this was a battle to the death. At least... Not yet. Caestus raised his fists, taking a fighting stance, waiting for someone to make their first move, and then acting from there... If nothing happened... He might be the one to lead the assault. Not a scenario he was confident in, but it will have to do."Let's get this brawl started, no?" - Location:
12 meters away from Naito, and about 3 meters to the left from Godai's starting position
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| | | Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Mon Aug 24, 2015 3:27 pm | |
| The field was quiet. The grass swaying and the clouds above rolling by lazy in the blue sky. The breeze was gentle to those it touched and the sun warm and bright. The place was peaceful in appearance, but if one looked carefully enough, the field was far from that. On the field were already three fighters, a young man with a blade in his hand, an android that looked like he specialized in hand-to-hand combat, and another male that looked like he was a dual wielder of some sort. Hidden eyes would mark two of these collected warriors as allies and the one the pair surrounded as the foe. The air was tense as everyone held their breath seemingly waiting for someone else to take the lead. A foolish thing or a wise thing was left up to the one viewing the sight, but to Sephtis this mattered not as he approached the opponent, his strange tail swishing lightly from side-to-side as he moved. When he hit the 20 ft range, he would summon the strange, yet beautiful sword called Anteria, the skulls seeming to shift in the carved flowers that surrounded them as the pendant at the end of the hilt jingled lightly with each sway of the chain. - Sephtis:
At the 15 foot mark, Sephtis would pause for a moment as he did an odd thing. He would place his sword in the ground and then getting on his tipy-toes he would stretch his petite frame with a quiet yawn. However, on the relax stage of such a move the guy would become a moving blur as he pushed off the ground, taking up his sword as he did and going towards the young man at an inhuman speed. When he was within striking range, his speed would slowly only slightly as he brought his sword up in a powerful upward diagonal strike aiming to strike the boy starting from his right hip and cut up at angle to his left shoulder. Practice or not, he took the battle seriously and would show no mercy to the foe. - Information Box::
Action: Sephtis took first strike. Attempts to hit Naito with a upward diagonal strike.
Other Information —Strength Name: Superhuman —Description: Being a machine, Spehtis is enhanced in all ways. He is inhumanly agile, strong, acorbatic, and durable. Even his basic senses such as sight, smell, touch, taste, and hearing are inhuman making him quite the handful to contend with, but also useful at jobs humans cannot do.
Weapon Name: Anteria, the Blade of Life and Death Weapon Description: Anteria is a beautiful slightly curved blade about 5 feet in length. The blade is made of a strange durable material that is designed to take blows, but also deal out some deadly ones itself. The blade does not dull and is sharp enough to cut through flesh, bone, or metal like it was butter. The hilt is decorated with flowers that have skulls scattered throughout them. On the end is a small chain with a black and white tear drop on the end representing the beginning and end of life. The blade is as old as Sephtis maybe even older, but it still remains in top condition. Weapon Image: NA Weapon Attack Type: Slash Weapon Element: (Leave this blank. Only special weapons obtain an element behind its blows.)
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| | | The author of this message was banned from the forum - See the message | Xombie
Posts : 1185 Join date : 2013-01-16
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Mon Aug 24, 2015 3:56 pm | |
| The Tsurinai's eyes were quite narrowed. Even he wasn't vainglorious enough to say a three versus one would be a simple task. Especially since he was limiting himself to one human skill and just a few strengths. Well, regardless, he'd have to use his wits more than anything for this battle. He was currently facing the north with three opponents surrounding him. His mind already began to take note of their distances and apparent strengths going by their appearance. Most of them seemed like they'd be close range fighters, if not all of them. But that could be misleading. This still meant he'd have to expect the unexpected. So with his scabbard in his right hand, his left took the hold of the handle of his blade. "Opponent to the left.. Fifteen feet.. Blades adding some length to his attack reach. Another, roughly 39 feet away.. For someone who looks the boxer, that's quite the distance away. Perhaps he specializes in some ranged combat aswell. I'll need to keep his location in mind aswell.. And last.." The silver eyed swordsman began to formulate a virtual battlefield within his head of all his opponents positions, and possible attack patterns. However, this last one seemed abit more brazen than the rest.
As the third opponent began to close the distance, the Tsurinai raised his scabbard and slowly began to pull the blade from the sheath. However, he did not remove it entirely. His keen eyes awaited the situation, keeping his ears tuned to the others and keeping their positions within his head. He'd need to stay vigilant fighting three opponents as to not get blindsided.
When the youngest looking trainee stabbed their blade into the ground, the Tsurinai narrowed his eyes. They may have looked carefree, but this was a battlefield. It could have been a trick to lower his guard, or atleast cause him to shift his attention elsewhere. He couldn't help but prepare himself for the first moves by his opponents. And lo and behold, the youngest looking member started first, shooting towards him at impressive speeds. The Tsurinai shifted his blade only an inch to catch the sunlight from the sun and reflect it off the steel. Its target was the speedster's sight, and it'd act as a sort of blinding flash that would hopefully stun him. And the Tsurinai figured, if he was this fast then perhaps other parts of him were inhuman. Such as sight. And with enhanced sight, and a sudden flash of light that would blind a human.. Would the inhuman specimen take even more harm from such a blinding array?
Regardless, the Tsurinai didn't have time to make some amazing move to dodge. Instead he would shift his body to the right while raising the scabbard to be an obstacle between the two. His left arm drew the blade and looked to use the opponent's speed against them. And by this, he meant to have them skewer themselves onto his blade, as he slashed with precision from the sheath through the opponent's chest. The slash went from the right shoulder to left hip, as the scabbard would protect him from the opponent's own attack if the light had not interrupted their motion by even an ounce of a second. If the light was successful, however; seeing his attack would have been near impossible to accurately block. Following the logic he would follow up with a stomp to their leg to force them down to a knee. Without hesitation, he'd attempt a follow up with a knee to their nose to knock them down to the ground if all possible.
Naito knew not to be heavily invested in a full attack, considering there were others in the area. His counter attack was swift, and easy enough to stop early if someone attempted to interfere. By the end of the first slash of the attack, the blade was already back within its sheath as if it were never removed.
- Strengths:
—Strength Name: Iaido Swordsmanship —Description: A modern Japanese martial art associated with the smooth, controlled movements of drawing the sword from its scabbard or saya, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. Iaido's emphasis on precise, controlled, and fluid motions allow Naito to attack brutally in strings before falling back to sheath his sword and prepare for the next attack. Naito is so proficient that he had won tournaments in his previous schools and gained a powerful reputation.
—Strength Name: Swift Assault —Description: Naito is swift, allowing him to perform his attacks/defenses in rapid succession each post.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Mon Aug 24, 2015 4:21 pm | |
| The battle began and the one that used a curved blade was first to move. And to Shin's surprise, the distance closed so rapidly that he could scarcely believe his eyes. But, this was no time to gawk at the sight. This was a battle to win. Immediately, Shin closed in towards Naito. He had no enhanced speed of sorts, but at best he can close half the distance at the moment. The dual swordsman moved to Naito's left. There wasn't much he could do at this distance. But-- Holding his right blade over the shoulder, Shin threw it at Naito's left side at the moment when the katana wielder just finished his combination. It spun vertically at a dangerous speed. It didn't matter if the sharp point or the edge would hit him. So as long as it interrupted him. It was all that Shin could do at this moment, other than continuing to run up to Naito. And, of course, summoning his sword back to his right hand. - Distance:
Probably like 7.5 feet at this point? Anyways, sword thrown at him just as he finished the combination.
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| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: PvP Bootcamp [Lesson 1 Jerry and Deshi] Mon Aug 24, 2015 4:40 pm | |
| So Sephtis had decided to go for the first assault, eh? That certainly saved him the effort of doing so himself. It looked like he had underestimated his foe's battle capabilites a little, but... Luckily for him, Shin was there to cover for her. And not wishing Sephtis assault to go to waste he would make Naito force to deflect the blade... That would be the best course of action.
The android crouched down, generating Gemstones from the palms of his hands, forming it into a small, spiky object about the same size as a tennis-ball. Dense and compact it was indeed, and pretty difficult to throw very far for a regular human...
But Caestus was far from human... A quick glance at the area was all he needed to know exactly how much force, and at which angle he would need to toss the mine in order for it to land where he wanted... It's 1.3 meter detection radius being a mere inch away from where Naito currently was standing... Should he wish to parry the blade from Shin, he would leave himself open to Sephtis... Should he try and stop the android's assault, Shin's blade would most likely hit him... And if he wished to dodge both of them, he would trigger the mine, and take a massive blast of Sharp Gemstone fragments all over... Caestus hurled the spiked mine over to the desired location, before attempting to close in on the distance... Following Shin. They couldn't rob him of all his fun, now could they?
So Naito... Pick your poison... Sephtis, Shin's blade or a healthy dose of Gems?- Actions And Strengths:
—Strength Name: Calculated Throws —Description: Caestus can throw smaller objects with a great degree of accuracy and range using his advanced AI to his advantage. This precision is so great that he can manipulate the object's throwing arc... This includes, but not limited to, curveballs, richochetting off of any flat surface etc.
Human Skill Name: Gemstone Trap Persona Name: Beowulf Tier: Tier 1 Cost: 6 SP Type of Damage: Earth Description: PvP Effect: Caestus creates small proximity mines made of Gemstone which triggers when an enemy comes within it's 1.3 meter detection range. These traps can be placed wherever he wants them, provided he can of course get there. Upon being triggered, these traps explode in a shower of sharp gems that will shred any target in it's 1.3 meter blast radius. The mines themselves remain visible, but cannot be defused except by any Magical Attack of Matching tier or higher. A Maximum of 5 mines can be present at any time in PvP. These mines can be placed on anything rockbased (like the ground, brick walls, rocky surfaces etc). Any other kind of surface will just cause the mine to fall apart... When a Gemstone Mine is placed, it vanishes after 3 turns. PvS Effect: Deals T1 Earth damage to an enemy that's attacking Caestus with Dexterity based attacks. Lasts three turns. This effect cannot stack in PvS.
The gemstone mine's detection range is a mere inch away from Naito. Should he as much as move a little bit more than that in that direction, (whether it be for a weapon swing or a dodge), the bomb will explode, dealing T1 Earth Damage to Naito
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