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| [Chapter #1.1.2 - Empress, not a Demon] | |
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Author | Message |
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Goemon
Posts : 208 Join date : 2020-01-26 Location : I have no clue
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 9:52 am | |
| OCC (again) - Spoiler:
It deals 283 on one attack 566 if both hit
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| | | Goemon
Posts : 208 Join date : 2020-01-26 Location : I have no clue
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 10:12 am | |
| OOC (Am so fucking sorry) - Spoiler:
rolls for the 2nd parasite
Miss/crit rolls - Spoiler:
1st attack misses if 7,9,8: - Spoiler:
2nd attack misses if 1,5,10: - Spoiler:
1st attack crits if 3: - Spoiler:
2nd attack crits if 6: - Spoiler:
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| | | Huayan Admin
Posts : 4919 Join date : 2013-09-06 Age : 28 Location : In front of my computer.
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 10:40 am | |
| "She's clearly delusional. That's too bad. Let's hope this fight will be the last one." - Action:
Dex attack - Parasite No...uh, the one with 150 HP - 55 Slash Damage Miss if 2 - Random number (1,10) :
- 2
Crit if 9, 6
- Random number (1,10) :
- 6
- Grimm:
HP: 281 SP: 261 PEnd: 38% MEnd: 38% Ppstr: 125 Pmstr: 62 Dx: 55 Lk: 96 (48)
Arcana Bonus: Priest (+10% to IK and Gun damage)
Level: 1 Module Rating: 3/5 Module Capacity: 2/3 Active Plug: Ace - Priest - 2* Weapon Plug Backup Plugs: Sleep Paralysis Demon - Hermit - 1* Unstable Plug Wk/Rs: N/A
Relevant Character stuff: Gun Proficiency - Boosts the chances of any extra effects of Gun skills by 10%
Passives: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Regenerate 2 | Recovers 4% of max HP on each user turn | Passive | Tier 2
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| | | Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 12:46 pm | |
| Tequila would close the eye that could be seen at that one. He would hear her question and the words said, but his response was rather calm and seemingly unusual for him. As he reopened his eye he would move to the back lines and settled into a rather relax battle stance, his demeanor was serious instead of the usual playful one he typically had. “You are fool for thinking your idea is going to work and sustain you. It really is…too bad,” he would say calmly. As the battle began, he would catch the feed from Matty. He would give Matty a thank you as his eyes narrowed slightly as he considered the data and the situation before him. Hmmm…So the parasite thorn ass broke, but reformed and split into two. Last time, they didn’t reform and melted, but the demon had gone down too. So with the assumption that the demon was the source of the thorns power and the ice itself…and the ice gave the demon the advantage and fucked them over in general....Then perhaps...Hmmm. The bot would survey the field quietly taking notes of where damage was done and not done on both ends as his mind turned. "Mr. G. Do we need you to get you some glasses. How could you mess that up, man?" he would say a light tease in his voice despite his serious nature. Well whatever happened there, he would turn his attention to the kid. “Alex, try not to burn yourself out over there. Catch!” he would call as he dug in his pouch before tossing a medicine over in the kid's direction. After that he would activate the communication link between themselves and the bridge. “Yo, Cap’, if you aren’t taking a nap over there, can you do me a favor and tell me if we can get more heat in the area we are currently in? I’d sure hate to see everyone become popsicles after all,” he would say. He knew he would be fine and maybe even Grimm since he didn't seem to bothered by the cold, but everyone else? Well he was pretty sure that would be no good. In any case, this ship had a heating systems, did it not? And if so wouldn’t it help to warm the place up and try to get rid of the ice issue they were having? He was aware it might take a good amount of heat to counter the ice and he did have concerns of what might happen to the ship because of this. Still they needed a way to level this field otherwise they have more than just the ship to worry about. He could only pray this worked. - Action:
>Uses Medicine on Alex. Heals 57 HP - “Math”:
Due to strength healing item does: 50*.15=7+50= 57 HP
- Tequlia, Level 8:
Status: HP: 270/270 SP: 250/250 PEnd: 36% MEnd: 36% Ppstr: 76 Pmstr: 90 Dx: 56 Lk: 30/60
Dex Type For character: Slash Status: Subzero Terrain: All characters have their Luck stats halved while the terrain is frozen and their movements impaired by the freezing cold air.
Arcana bonus: Users have a latent 30% resistance to instant-kill effects. Loaded Plugs (total Rating 3/5): Margarita (R2), Slogutis (R1) Active Plug: Margarita
Dexerity Type for Plug: Pierce Weaknesses from Active Plug: NA Strengths from Active Plug: NA
Character Strength: Spiritual: +10% added to any healing spell and 15% add to any healing item he uses. Character Weakness: Doesn't Hurt: -15% to Dex attacks Equipment Worn: Torn Penguin Hat | Restores 2% HP and SP whenever the user uses an Ice-based attack | Equipment (Head)
Bullets Remaining: x 10 Basic T1 Ammo Remaining Items: Medicine x 4 Plug Usage: 3/5 to next skill - Margarita 0/10 to next skill - Slogutis Exp Gained: Items Collected:
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| | | Space Overlord Bfroger6
Posts : 2877 Join date : 2014-12-26 Age : 27
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 1:17 pm | |
| >the Thorny Parasites are reforming from their fragments..."Puny, pathetic. I will suck you dry.""Yes, Tequila, this is the bridge. We've been redirecting heat to your area for a while now, but to little effect. If you have an idea on how to get heat directly to your position, I give you clearance to act. We've sealed the area off.""Teq, do you have an idea? How's the heat even being transmitted here?""Pipes, of course." - Subzero Terrain:
All characters have their Luck stats halved while the terrain is frozen and their movements impaired by the freezing cold air.
- Penguin Girl, Level 10:
>Blooming Ice Fields | Inflicts a small (Tier 1) amount of Ice damage to all enemies. Recovers HP equal to half the damage inflicted. Drains 5% of all hit targets’ SP at the start of each turn for 3 turns (effect doesn’t stack, but subsequent applications reset its countdown). | 23 SP | Tier 4 - 138+15% = 158 Ice damage to all enemies Misses everyone on 1 Alex - Random number (1,10) :
- 2
Axis
- Random number (1,10) :
- 10
Grimm
- Random number (1,10) :
- 7
Tequila
- Random number (1,10) :
- 9
Everyone is frotbitten on 1-2 Alex
- Random number (1,10) :
- 8
Axis
- Random number (1,10) :
- 7
Grimm
- Random number (1,10) :
- 4
Tequila
- Random number (1,10) :
- 9
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>AoE Dexterity Strike for 96 damage to all enemies
Misses everyone on 1 Alex
- Random number (1,10) :
- 7
Axis
- Random number (1,10) :
- 8
Grimm
- Random number (1,10) :
- 5
Tequila
- Random number (1,10) :
- 2
Crits everyone on 1 Alex
- Random number (1,10) :
- 6
Axis
- Random number (1,10) :
- 9
Grimm
- Random number (1,10) :
- 3
Tequila
- Random number (1,10) :
- 10
HP: 789-72-212 = 505/789 SP: 1035/1035 PEnd: 34% MEnd: 52% Ppstr: 134 Pmstr: 138 Dx: 96 Lk: 39
Arcana: Empress (+15% to Ice) Status: Frozen Guard (25% damage reduction), Frozen Guard (25% damage reduction)
Repels: Ice Weak: Fire
- Ailment Resistances:
Overall: 120% Fear: 200% Panic: 200% Distress: 200% Despair: 200% Poison: 50% (Reduce Poison: 50%) Sleep: 20% Rage: 40% Charm: 200%
- Skills:
>Blooming Ice Fields | Inflicts a small (Tier 1) amount of Ice damage to all enemies. Recovers HP equal to half the damage inflicted. Drains 5% of all hit targets’ SP at the start of each turn for 3 turns (effect doesn’t stack, but subsequent applications reset its countdown). | 23 SP | Tier 4 >Thorny Punishment | Inflicts a medium amount of Ice damage to all enemies. Causes enemies to bleed, suffering damage equal to 5% of their health each turn for 3 turns. This attack uses Ppstr, targets PEnd and is otherwise counted as a Physical-based attack, but cannot crit. | 19% HP | Tier 2 >Ice Corrode | Changes one enemy’s Ice affinity to “Weak to Ice” for 3 turns | 24 SP | Tier 3
Passives >Frost Bite | 10% (20% with single target skills) chance of inflicting a freeze ailment with each bufu skill used. Not effective against opponents that are strong/block/ etc ice. May cause freeze that makes your next attack undodgeable. Wears off the opponent's next turn. [in PvS - in PvP it lowers opponent mobility and agility by 15% and partially freezes them in place until their next turn]. Can be put out by an agi skill used on self that matches tier. Effects do not stack. | Passive | Tier 1 >Parasitic Tendrils | Inflicts damage to the target’s SP based on half of the damage inflicted to their HP with any Dexterity based attack. | Passive | Tier 3 >Freeze Effect Immunity | Ignores effects associated with Ice and cold | Passive | Tier 0 >Frigid Cloak | Base chance of dodging enemy attacks becomes 20% while Ice or cold terrain effects are active. Reduces damage from critical hits and All out Attacks by 30%. | Passive | Tier 0
- Thorny Parasite, Level 10:
>Heat Syphon | Attaches itself to an enemy for 3 turns. While attached, inflicts Tier 1 Ice damage to the enemy each turn and restores HP to an ally equal to half of the amount dealt. | 30 SP | Tier 3 - attaches on Alex for 25 Ice damage and heals Penguin Girl Misses on 1 - Random number (1,10) :
- 2
HP: ??? SP: ???-30 PEnd: 10% MEnd: 20% Ppstr: 25 Pmstr: 25 Dx: 20 Lk: 20
Status: Frozen Guard (25% damage reduction)
Passives >Freeze Effect Immunity | Ignores effects associated with Ice and cold | Passive | Tier 0 >SP Freeze | Prevents all enemies from recovering SP in any way (ex. using a Snuff Soul would regain 0 SP, but the item would still be lost) | Passive | Tier 4 >Frozen Guard | Reduces all damage to all allies by 25% while an Ice or cold terrain is in effect | Passive | Tier 0 >Fragile | Breaks apart when hit with a physical attack | Passive | Tier 0 >Cannot be downed
- Thorny Parasite #2, Level 10:
>Heat Syphon | Attaches itself to an enemy for 3 turns. While attached, inflicts Tier 1 Ice damage to the enemy each turn and restores HP to an ally equal to half of the amount dealt. | 30 SP | Tier 3 - attaches on Tequila for 25 Ice damage and heals Penguin Girl Misses on 1 - Random number (1,10) :
- 2
HP: ??? SP: ???-30 PEnd: 10% MEnd: 20% Ppstr: 25 Pmstr: 25 Dx: 20 Lk: 20
Status: Frozen Guard (25% damage reduction)
Passives >Freeze Effect Immunity | Ignores effects associated with Ice and cold | Passive | Tier 0 >SP Freeze | Prevents all enemies from recovering SP in any way (ex. using a Snuff Soul would regain 0 SP, but the item would still be lost) | Passive | Tier 4 >Frozen Guard | Reduces all damage to all allies by 25% while an Ice or cold terrain is in effect | Passive | Tier 0 >Fragile | Breaks apart when hit with a physical attack | Passive | Tier 0 >Cannot be downed
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| | | Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 3:49 pm | |
| “I see. Thanks Cap’” he would say before answering Axis. “I am not sure if my idea will work, but it is pretty simple. Her and her ice is causing all sort of issues, so I figure if we can bring up the heat we can get rid of her ice to perhaps level the playing field and potentially making this battle less painful for us.” The heat could be beneficial and also doubled edge depending on what exactly happened to the ship as a result of this. Still he prayed for the best. He might’ve continued on but the enemy was attacking. The demon was certainly trying to keep her promise of getting rid of them with the attacks she and the parasites were unleashing. The damage being taken was certainly putting his system in overload to calculate it all, but the bot could still move despite everything working against him. When the parasite tried to attack Alex, Tequila would move to reach out and grab Alex’s arm a lot rougher than he usually would under normal circumstances as he pulled the guy towards him and moved so that they’d switch positions, kind of like a dance if you will, causing the attacks from the parasite to smack into him instead of the kid. He didn’t feel pain or the bite of ice as the little buggers attached to him, but something happened seemed to break within him as the plug hidden within unleashed its power. His appearance changed to become slightly more wild looking and looking into the eye that could be seen was more like looking into the eye of something definitely not human as it glowed a shade of blue. Top that oddness off with the fact that he seemed to be pouring more energy off of him than before and anyone that was familiar with his kind would know exactly what happened. “…..” He would let go of Alex before moving away a bit. With a flick of his arm, he’d cast his healing spell over the others before he scanned the room for the pipes and what exactly needed to be done to get the heat to the room and hopefully put a stop to this demon once and for all. Any information he gained from the scan he'd relay to his team members. - Action:
>Action 1: Taking damage from Thorny Parasite for Alex >Damaged taken 196 All together. Has 74 HP left. >Fell below 81 HP (30% of his HP). First Life has been triggered: Special Ability Name: First Life Appearance while in First Life: Margarita will become a small flame that goes into Tequila causing the machine's eye to glow a bright blue. While his form does not change drastically, he does have a more wild look to his behavior and looks. Description: When the user's health gets lower than 30% they automatically go into a powerful state called [First Life]. This happens once per battle and powers all their damaging moves by one tier. This mode lasts for three turns regardless if their HP recovers past the 30% mark. [This ability evolves into Last Life upon reaching Level 3 with the Plug]. >Thanks to First life activating OM Activates too: Orgia Mode activates automatically (this isn't optional) when a special ability, such as the Order Persona Plugs' Fusion Attack or Weapon Persona Plugs' Last Life, is activated. Orgia Mode lasts 3 turns during which the user has full access to the currently equipped Plug's activated special ability (such as using the Fusion Attack up to 6 times instead of only once). Note that other Special Abilities cannot be activated during Orgia Mode or its overheating period, even if their requirements are met (such as Last Life’s HP threshold). Additionally, skill costs are halved (stacks with Shadow Massacre's cost halving ability), and user can take an extra action within the PvS combat phase. After Orgia Mode, the user suffers the full repercussions of their activated special ability on top of being unable to take any actions for 3 turns. Additionally, attacks against the user will have a 30% chance to knock them down while they're overheating from this enhanced Orgia Mode. Upon reaching Level 35, Orgia mode can be upgraded into one of two new forms, branded as Hot and Cold Orgia Mode respectively. - “Math”:
Ice damage taken: 158+25+25 (taking blow from parasite for Alex)= 208*.36=74-208=134 Ice damage Strike Damage Taken: 96*.36=34-96=62 Strike Damage Total Damage taken: 134+62=196-270= 74 HP left
>Action #2 and #3: Tequila uses Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2. He use this twice on the party. Due strength, heal is 50% of HP from this spell. Extra action gained from OM being active - Math:
250 SP >Parasitic Tendrils | Inflicts damage to the target’s SP based on half of the damage inflicted to their HP with any Dexterity based attack. | Passive | Tier 3 250-(62/2)=250-31=219 Blooming Ice Fields is Active causing him to lose an additional 12 SP. 219-12=207 SP Cost for heals: 8 SP each due to OM mode so 16 SP all together. So: 207-16=191SP HP left after heal: 74+135+135= Back to full health
>Final thing Tequila scans the room for the pipes locations and other information.
- Tequlia, Level 8:
Status: HP: 270/270 SP: 191/250 PEnd: 36% MEnd: 36% Ppstr: 76 Pmstr: 90 Dx: 56 Lk: 30/60
Dex Type For character: Slash Status: >Subzero Terrain: All characters have their Luck stats halved while the terrain is frozen and their movements impaired by the freezing cold air. >Heat Syphon | Attaches itself to an enemy for 3 turns. While attached, inflicts Tier 1 Ice damage to the enemy each turn and restores HP to an ally equal to half of the amount dealt. | 30 SP | Tier 3 - attaches on Tequila for 25 Ice damage and heals Penguin Girl – 1/3 >Blooming Ice Fields | Drains 5% of all hit targets’ SP at the start of each turn for 3 turns (effect doesn’t stack, but subsequent applications reset its countdown). 12 SP Drained – 1/3 >First Life Active: 1/3 >Origa Mode Active: 1/3
Arcana bonus: Users have a latent 30% resistance to instant-kill effects. Loaded Plugs (total Rating 3/5): Margarita (R2), Slogutis (R1) Active Plug: Margarita
Dexerity Type for Plug: Pierce Weaknesses from Active Plug: NA Strengths from Active Plug: NA
Character Strength: Spiritual: +10% added to any healing spell and 15% add to any healing item he uses. Character Weakness: Doesn't Hurt: -15% to Dex attacks Equipment Worn: Torn Penguin Hat | Restores 2% HP and SP whenever the user uses an Ice-based attack | Equipment (Head)
Bullets Remaining: x 10 Basic T1 Ammo Remaining Items: Medicine x 4 Plug Usage: 5/5 to next skill - Margarita 0/10 to next skill - Slogutis Exp Gained: Items Collected:
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| | | Goemon
Posts : 208 Join date : 2020-01-26 Location : I have no clue
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 4:20 pm | |
| Holy shit! Thanks teq!Auto-tarukaja: 2/4 Stats: - Spoiler:
HP: 236 - 47 = 189 - 111 = 79 - 68 = 11 + 236 = 236/236 SP: 218 - 11 = 207 - 34 = 173 - 3 = 170/237 PEnd: 30% MEnd: 30% Ppstr: 118 Pmstr: 66 Dex: 44 Lk: 34
Actions/miss: - Spoiler:
Casting agi on penguin girl for 99 damage Miss if 6: - Spoiler:
Drop bears attacks penguin girl if 3 thorny parasite 2 if 1 and thorny parasite 1 if 2 dealing 165 damage: - Spoiler:
Drop bear miss chances: - Spoiler:
Miss penguin girl if 9,2: - Spoiler:
Miss parasite 1 if 2: - Spoiler:
Miss parasite 2 if 1 - Spoiler:
- Axis Tension:
HP: 242 - 121 = 131 - 65 + 242 = 242/242 SP: 182 - 9 = 173 - 32 = 141/182 PEnd: 32% MEnd: 24% Ppstr: 63 Pmstr: 36 Dx: 72 Lk: 73 Arcana Bonus: Priestess (+15% to Buffs) Tension (max 300%): 25% Status: / - Tension Stress Effects (these effects stack with Buff skills):
Activated upon hitting 100% Tension: Adrenaline Rush | Increases Axis’ Agility by 30%. Increases HP and SP costs of Axis’ skills by 50%. This effect is removed upon hitting 0% Tension.
Activated upon hitting 200% Tension: Adrenaline Heartburst | Increases Axis’ Attack and Agility by 50%. Decreases Axis’ Ailment and Instant Kill resistance by 50%. Makes Axis endure one lethal blow with 1 HP remaining. Increases HP and SP costs of Axis’ skills by 100%. This effect overwrites [Adrenaline Rush]. This effect is removed upon hitting 0% Tension.
Activated upon hitting 300% Tension: Adrenaline Breakdown | Lowers Axis’ Agility by 100%. Increases HP and SP costs of Axis’ skills by 200%. Immediately drops Axis’ Max HP to 1. This effect overwrites [Adrenaline Heartburst]. This effect is removed upon hitting 0% Tension.
Level: 10 Module Rating: 3/5 Module Capacity: 1/3 Active Persona Plug: Urobune - Priestess - 3* Shadow Self Plug Weak: Elec Resists: Strike, Gun ---------------------------------------- >Gun Dex | Tier 1, single target, revolver | 0% Tension >Gun Dex, Loaded | Tier 2, single target, revolver | 0% Tension | x5 >UNLOAD CARTRIDGE!! | Inflicts a small (Tier 1) amount of Dexterity Gun damage to a single target up to the number of [Gun Dex, Loaded] uses remaining. Depletes all of the remaining [Gun Dex, Loaded] uses. | 50% Tension | x1 >Guard | Guards for a turn, prevents Tension from rising when taking a hit | +50% Tension >Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP, 50% Tension | Tier 1 >Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP, 25% Tension | Tier 2 >Shadow Frenzy | Increases Tension by 100%. Activates Shadow Frenzy (does not use up the turn). Tension rises at double the rate during Shadow Frenzy. | 125% Tension | Special Ability Passives >Panic Boost | Increases odds of instilling Panic by 25% | Passive | Tier 2 >Luck Vigil | Higher chance of retrieving rare items from treasure boxes and shuffle times. | Passive | Tier 2
Axis shoots throny parasite 2 for 72 damage misses if 9: - Spoiler:
Crits if 7: - Spoiler:
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| | | Goemon
Posts : 208 Join date : 2020-01-26 Location : I have no clue
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 4:29 pm | |
| OOC (Am a dumbass): - Spoiler:
Drop bear roll was 10 instead of 3
Drop bear hits pengu on 3 parasite 1 on 2 and parasite 1 on 2 : - Spoiler:
Miss pengu if 6,1: - Spoiler:
Miss parasite 1 if 2 - Spoiler:
Miss parasite 2 if 1: - Spoiler:
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| | | Goemon
Posts : 208 Join date : 2020-01-26 Location : I have no clue
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 4:43 pm | |
| Your ass is mine!Stats: - Spoiler:
HP: 236 - 47 = 189/236 SP: 170/237 PEnd: 30% MEnd: 30% Ppstr: 118 Pmstr: 66 Dex: 44 Lk: 34
Actions/miss/crit: - Spoiler:
Using akasha arts for 283 x 2 damage 1st hit crits penguin girl if 10: - Spoiler:
2nd hit crits penguin girl if 1: - Spoiler:
1st hit misses parasite if 5: - Spoiler:
2nd hit misses parasite if 5: - Spoiler:
1st hit crit if 3: - Spoiler:
2nd hit crits if 7: - Spoiler:
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| | | Goemon
Posts : 208 Join date : 2020-01-26 Location : I have no clue
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 4:48 pm | |
| OCC: - Spoiler:
Forgot its multi hit and base chanc is 30%
Miss chances on parasite 1: - Spoiler:
1st hit misses if 2,4,6: - Spoiler:
2nd attack misses if 1,5,10: - Spoiler:
Crits chances on parasite 1: - Spoiler:
1st hit crits if 9: - Spoiler:
2nd hit crits if 9: - Spoiler:
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| | | Huayan Admin
Posts : 4919 Join date : 2013-09-06 Age : 28 Location : In front of my computer.
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 6:25 pm | |
| "..." If only that had been intended. Grimm would sigh. "I do not think glasses would do a whole lot for me if what I'm aiming for somehow gets out of my way still. Glasses don't have a homing mechanism in them. Perhaps we should just not underestimate the enemy?" Clearly, even those thorny things could wiggle out of the way unexpectedly. As annoying as that was. And he didn't think a machine could actually benefit from glasses, given their eyesight wasn't a biological thing like that of a human or alien. That aside, he'd listen to the conversation about heat and pipes, frowning towards the icy girl. "Are we going to bust the pipes to get the heat here directly? I assume the problem is due to it being contained inside the pipes, making it a subtle warmth from a distance. Which works for slowly heating up the ship, but not for a quick force temperature rise." It was a valid idea, albeit potentially dangerous, depending on just how hot whatever circulated inside the pipes was. That could cause unpleasant damage, especially for the humans of the group. It would likely at least get rid of the terrain slowing them down however... He'd eye the blue-haired one briefly at the sudden change and him rushing to protect the other guy, but would not comment on that for the moment, focusing on trying to strike the girl further. The weaker she was, the more effect some nice heat would probably have on her. "Be careful. A bit of heat might not save us if we go down first." - Action:
Blessed Arts | Moderate physical Gun damage with a 20% (40%) chance of instant death through Hama to a single opponent. | 16% HP | Tier 2 - Towards Penguin girl - 205 Gun Damage Miss if 2, 3 - Random number (1,10) :
- 4
Crit if 6
- Random number (1,10) :
- 6
IK if 1,2,3,4 (just for lulz cause I know it won't work)
- Random number (1,10) :
- 2
- Grimm:
HP: 281 - 98 - 60 = 123 + 140 + 140 = 281 - 44 + 16 = 253/281 SP: 261 - 13 - 30 (Tendrils)= 218/261 PEnd: 38% MEnd: 38% Ppstr: 125 Pmstr: 62 Dx: 55 Lk: 96 (48)
Arcana Bonus: Priest (+10% to IK and Gun damage)
Blooming Ice Fields - Turn 1
Level: 1 Module Rating: 3/5 Module Capacity: 2/3 Active Plug: Ace - Priest - 2* Weapon Plug Backup Plugs: Sleep Paralysis Demon - Hermit - 1* Unstable Plug Wk/Rs: N/A
Relevant Character stuff: Gun Proficiency - Boosts the chances of any extra effects of Gun skills by 10%
Passives: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Regenerate 2 | Recovers 4% of max HP on each user turn | Passive | Tier 2
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| | | Huayan Admin
Posts : 4919 Join date : 2013-09-06 Age : 28 Location : In front of my computer.
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Fri Apr 17, 2020 6:35 pm | |
| "Hmph." - Action:
Blessed Arts | Moderate physical Gun damage with a 20% (40%) chance of instant death through Hama to a single opponent. | 16% HP | Tier 2 - Towards Penguin girl - 205 Gun Damage Can't miss Crit if 8 - Random number (1,10) :
- 9
IK if 1,2,3,4 (whatevs)
- Random number (1,10) :
- 5
- Grimm:
HP: 253 - 44 = 209/281 SP: 218/261 PEnd: 38% MEnd: 38% Ppstr: 125 Pmstr: 62 Dx: 55 Lk: 96 (48)
Arcana Bonus: Priest (+10% to IK and Gun damage)
Blooming Ice Fields - Turn 1
Level: 1 Module Rating: 3/5 Module Capacity: 2/3 Active Plug: Ace - Priest - 2* Weapon Plug Backup Plugs: Sleep Paralysis Demon - Hermit - 1* Unstable Plug Wk/Rs: N/A
Relevant Character stuff: Gun Proficiency - Boosts the chances of any extra effects of Gun skills by 10%
Passives: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Regenerate 2 | Recovers 4% of max HP on each user turn | Passive | Tier 2
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| | | Space Overlord Bfroger6
Posts : 2877 Join date : 2014-12-26 Age : 27
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Sat Apr 18, 2020 8:40 pm | |
| >the broken fragments of the Thorny Parasites, scattered by the party's physical attacks, meld and reform again into two new Parasites, but their frames look frailer... >by breaking the Thorny Parasites, Tequila is released from Heat Syphon"Pests... What are you plotting?""Hmm... Breaking the heating pipes should release the heated up gas inside, but you'd find yourselves at the epicenter of the blast as well. I did, however, give you free range to do whatever is necessary to handle the situation. And so, can you see the metal pipes directly above her head? Yes, you should aim for those.""Are we gonna heat it up in here? Yesss!!! Tell me what to do, Teq!"QaS: Break the pipes? (Tier 2 or above blow necessary; only the person breaking the pipes should respond to this QaS and it will count as their action for the turn on their turn)1.) Yes -> Who will break them? 2.) No - Subzero Terrain:
All characters have their Luck stats halved while the terrain is frozen and their movements impaired by the freezing cold air.
- Penguin Girl, Level 10:
>Blooming Ice Fields | Inflicts a small (Tier 1) amount of Ice damage to all enemies. Recovers HP equal to half the damage inflicted. Drains 5% of all hit targets’ SP at the start of each turn for 3 turns (effect doesn’t stack, but subsequent applications reset its countdown). | 23 SP | Tier 4 - 138+15% = 158 Ice damage to all enemies Misses everyone on 1 Alex - Random number (1,10) :
- 9
Axis
- Random number (1,10) :
- 2
Grimm
- Random number (1,10) :
- 2
Tequila
- Random number (1,10) :
- 7
Everyone is frotbitten on 1-2 Alex
- Random number (1,10) :
- 2
Axis
- Random number (1,10) :
- 3
Grimm
- Random number (1,10) :
- 2
Tequila
- Random number (1,10) :
- 2
---
>Ice Corrode | Changes one enemy’s Ice affinity to “Weak to Ice” for 3 turns | 24 SP | Tier 3 - on Alex
HP: 505+217-54-212-108-77 = 271/789 SP: 1035-24-23 = 988/1035 PEnd: 34% MEnd: 52% Ppstr: 134 Pmstr: 138 Dx: 96 Lk: 39
Arcana: Empress (+15% to Ice) Status: Frozen Guard (25% damage reduction), Frozen Guard (25% damage reduction)
Repels: Ice Weak: Fire
- Ailment Resistances:
Overall: 120% Fear: 200% Panic: 200% Distress: 200% Despair: 200% Poison: 50% (Reduce Poison: 50%) Sleep: 20% Rage: 40% Charm: 200%
- Skills:
>Blooming Ice Fields | Inflicts a small (Tier 1) amount of Ice damage to all enemies. Recovers HP equal to half the damage inflicted. Drains 5% of all hit targets’ SP at the start of each turn for 3 turns (effect doesn’t stack, but subsequent applications reset its countdown). | 23 SP | Tier 4 >Thorny Punishment | Inflicts a medium amount of Ice damage to all enemies. Causes enemies to bleed, suffering damage equal to 5% of their health each turn for 3 turns. This attack uses Ppstr, targets PEnd and is otherwise counted as a Physical-based attack, but cannot crit. | 19% HP | Tier 2 >Ice Corrode | Changes one enemy’s Ice affinity to “Weak to Ice” for 3 turns | 24 SP | Tier 3
Passives >Frost Bite | 10% (20% with single target skills) chance of inflicting a freeze ailment with each bufu skill used. Not effective against opponents that are strong/block/ etc ice. May cause freeze that makes your next attack undodgeable. Wears off the opponent's next turn. [in PvS - in PvP it lowers opponent mobility and agility by 15% and partially freezes them in place until their next turn]. Can be put out by an agi skill used on self that matches tier. Effects do not stack. | Passive | Tier 1 >Parasitic Tendrils | Inflicts damage to the target’s SP based on half of the damage inflicted to their HP with any Dexterity based attack. | Passive | Tier 3 >Freeze Effect Immunity | Ignores effects associated with Ice and cold | Passive | Tier 0 >Frigid Cloak | Base chance of dodging enemy attacks becomes 20% while Ice or cold terrain effects are active. Reduces damage from critical hits and All out Attacks by 30%. | Passive | Tier 0
- Thorny Parasite, Level 10:
>Heat Syphon | Attaches itself to an enemy for 3 turns. While attached, inflicts Tier 1 Ice damage to the enemy each turn and restores HP to an ally equal to half of the amount dealt. | 30 SP | Tier 3 - attaches on Tequila for 25 Ice damage and heals Penguin Girl Misses on 1 - Random number (1,10) :
- 2
HP: ??? SP: ???-30 PEnd: 10% MEnd: 20% Ppstr: 25 Pmstr: 25 Dx: 20 Lk: 20
Status: Frozen Guard (25% damage reduction)
Passives >Freeze Effect Immunity | Ignores effects associated with Ice and cold | Passive | Tier 0 >SP Freeze | Prevents all enemies from recovering SP in any way (ex. using a Snuff Soul would regain 0 SP, but the item would still be lost) | Passive | Tier 4 >Frozen Guard | Reduces all damage to all allies by 25% while an Ice or cold terrain is in effect | Passive | Tier 0 >Fragile | Breaks apart when hit with a physical attack | Passive | Tier 0 >Cannot be downed
- Thorny Parasite #2, Level 10:
>Heat Syphon | Attaches itself to an enemy for 3 turns. While attached, inflicts Tier 1 Ice damage to the enemy each turn and restores HP to an ally equal to half of the amount dealt. | 30 SP | Tier 3 - attaches on Alex for 25 Ice damage and heals Penguin Girl Misses on 1 - Random number (1,10) :
- 8
HP: ??? SP: ???-30 PEnd: 10% MEnd: 20% Ppstr: 25 Pmstr: 25 Dx: 20 Lk: 20
Status: Frozen Guard (25% damage reduction)
Passives >Freeze Effect Immunity | Ignores effects associated with Ice and cold | Passive | Tier 0 >SP Freeze | Prevents all enemies from recovering SP in any way (ex. using a Snuff Soul would regain 0 SP, but the item would still be lost) | Passive | Tier 4 >Frozen Guard | Reduces all damage to all allies by 25% while an Ice or cold terrain is in effect | Passive | Tier 0 >Fragile | Breaks apart when hit with a physical attack | Passive | Tier 0 >Cannot be downed
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| | | Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Sat Apr 18, 2020 11:16 pm | |
| “Well you can get some glasses with a homing function to help then. Both you and Axis,” he would say unphased by other trying to logic his way out of this. Nope he wasn’t getting away from the teasing that easily and neither was Axis. Anyway, jokes aside it was time to get back to business. Hearing what Grimm said, he would give a nod. “You catch on quick, Mr. G. That is exactly the plan. We just have to hit the right pipes.” Didn’t want to hit the wrong ones after all and cause unnecessary damages. After that well he did do the whole protect thing for the kid when the annoying ass parasites tried to attack him. To the thank you he received, he would give a quiet nod to Alex...though he had to wonder if the kid even noticed since he decided to go all out on the enemy directly after the event. Regardless, he settled back into an even more relaxed battle position than before as he felt the energy within him do its thing. He was aware the extra energy was temporary and once it was gone he would be screwed over in so many ways. He would hear what Grimm said as his eye looked over at the other. “Thanks for the concern. I’ll do my best to stay functional and keep you all on your feet,” he would begin his voice a mix of his own and something more feminine there. Like two beings talking at once. A strange change that probably had something to do with whatever shift had occurred in him from taking all that damage from before. That aside, the bot’s attention would turn back to the situation at hand, the parasite coming off of him thanks to Grimm and Axis shattering the source; however, just like before they reformed again. That was truly annoying and seemed like a waste of energy despite how agitating their attacks were upon them; however, hopeful this insanity would cease soon. Speaking of insanity, here came another round of attacks. First there was that ice attack that not only did damage, but was so cold this time around that he could actually feel his joints trying to lock up as it sunk deeply into him. Well that wasn’t very nice and oh look the parasites were trying to get at him and Alex again. Welp. “Come ‘re!” he’d grunt as he moved to grab Alex and pull him towards him once more. He couldn’t do a fully graceful spin with locked up joints, but he was able to turn in a fashion that the blow would hit him instead of the kid and so once more he would have the two parasites embedded in him. He was annoyed alright, but that didn't keep him from smirking at Alex. “See what when happens you’re so damn good looking?” he would say to Alex while he still held the guy in his arms. “They can’t stay away for two seconds,” his voice was odd, but it seemed even in this situation where things were not lining up nicely at all he could still try to pull a joke. Regardless, he would let go of the other and move away as he heard the information from the Captain, his eyes locking on said pipes. “ Yeah, we see them Cap’ and well we’ll do our best to keep everyone in one piece. Thank you for the help,” he would begin as he cast his healing over all before focusing on Axis and Alex. “Axis, Alex. I am not sure just how much of a blast those pipes are going to cause, so I need you to fall back and guard yourselves as much as possible. I can act as a little bit of a buffer for the blast.” At least he could give whoever was behind him more protection and unlike the others he could be rebuilt or have things replaced. Anyway, he’d look over at Grimm, he honestly wasn't sure what this one was, but he hoped that he was sturdy enough to do what he needed him to. “Mr. G, I hope you can handle heat well 'cause I need you to do the honors and blow that pipe up,” he would say before his eyes turned to the demon. “We’re are looking forward to seeing you knocked off your high horse, Princess.” He said the words with confidence, but prayed deep down this was going to work and no one was going to be severely damaged or dead by the end of this. He’d never forgive himself if that occurred…. - Action:
>Action 1: Taking damage from Thorny Parasite for Alex - “Math”:
Ice damage taken: 158+25+25 (taking blow from parasite for Alex)= 208*.36=74-208=134 Ice damage 270-134=136 HP left
>Action #2 and #3: Tequila uses Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2. He uses this twice on the party. Due strength heal is 50% of HP from this spell. Extra action gained from OM being active - Math:
Blooming Ice Fields is Active causing him to lose 12 SP. 191-12= 179 SP Cost for heals: 8 SP each due to OM mode so 16 SP all together. So: 179-16=163 SP Heals: 136+135+135=Full Health
- Tequlia, Level 8:
Status:HP: 270/270 SP: 163/250 PEnd: 36% MEnd: 36% Ppstr: 76 Pmstr: 90 Dx: 56 Lk: 30/60 Dex Type For character: Slash Status: >Subzero Terrain: All characters have their Luck stats halved while the terrain is frozen and their movements impaired by the freezing cold air. >Heat Syphon | Attaches itself to an enemy for 3 turns. While attached, inflicts Tier 1 Ice damage to the enemy each turn and restores HP to an ally equal to half of the amount dealt. | 30 SP | Tier 3 - attaches on Tequila for 25 Ice damage and heals Penguin Girl – 1/3 (back again) >Blooming Ice Fields | Drains 5% of all hit targets’ SP at the start of each turn for 3 turns (effect doesn’t stack, but subsequent applications reset its countdown). 12 SP Drained – 1/3 (reset due to being hit again) >Frost Bite | 10% (20% with single target skills) chance of inflicting a freeze ailment with each bufu skill used. Not effective against opponents that are strong/block/ etc ice. May cause freeze that makes your next attack undodgeable. Wears off the opponent's next turn. [in PvS - in PvP it lowers opponent mobility and agility by 15% and partially freezes them in place until their next turn]. Can be put out by an agi skill used on self that matches tier. Effects do not stack. | Passive | Tier 1 >First Life Active: 2/3 - Note#1: First Life:
Special Ability Name: First Life Appearance while in First Life: Margarita will become a small flame that goes into Tequila causing the machine's eye to glow a bright blue. While his form does not change drastically, he does have a more wild look to his behavior and looks. Description: When the user's health gets lower than 30% they automatically go into a powerful state called [First Life]. This happens once per battle and powers all their damaging moves by one tier. This mode lasts for three turns regardless if their HP recovers past the 30% mark. [This ability evolves into Last Life upon reaching Level 3 with the Plug].
>Origa Mode Active: 2/3 - Note#2: Orgia Mode:
Orgia Mode activates automatically (this isn't optional) when a special ability, such as the Order Persona Plugs' Fusion Attack or Weapon Persona Plugs' Last Life, is activated. Orgia Mode lasts 3 turns during which the user has full access to the currently equipped Plug's activated special ability (such as using the Fusion Attack up to 6 times instead of only once). Note that other Special Abilities cannot be activated during Orgia Mode or its overheating period, even if their requirements are met (such as Last Life’s HP threshold). Additionally, skill costs are halved (stacks with Shadow Massacre's cost halving ability), and user can take an extra action within the PvS combat phase. After Orgia Mode, the user suffers the full repercussions of their activated special ability on top of being unable to take any actions for 3 turns. Additionally, attacks against the user will have a 30% chance to knock them down while they're overheating from this enhanced Orgia Mode. Upon reaching Level 35, Orgia mode can be upgraded into one of two new forms, branded as Hot and Cold Orgia Mode respectively. Arcana bonus: Users have a latent 30% resistance to instant-kill effects. Loaded Plugs (total Rating 3/5): Margarita (R2), Slogutis (R1) Active Plug: Margarita Dexerity Type for Plug: Pierce Weaknesses from Active Plug: NA Strengths from Active Plug: NA Character Strength: Spiritual: +10% added to any healing spell and 15% add to any healing item he uses. Character Weakness: Doesn't Hurt: -15% to Dex attacks Equipment Worn: Torn Penguin Hat | Restores 2% HP and SP whenever the user uses an Ice-based attack | Equipment (Head) Bullets Remaining: x 10 Basic T1 Ammo Remaining Items: Medicine x 4 Plug Usage: 7/5 to next skill - Margarita 0/10 to next skill - Slogutis Exp Gained:Items Collected:
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| | | Goemon
Posts : 208 Join date : 2020-01-26 Location : I have no clue
| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] Sat Apr 18, 2020 11:34 pm | |
| Teq! Holy shit man thank you! Axis quickly moved behind grimm, to help protect herself from the in coming blast. Auto-tarukaja: 3/4 Stats: - Spoiler:
HP: 189 - 111 = 78 + 236 = 236/236 SP: 170 - 11 = 159 - 3 = 156/237 PEnd: 30% MEnd: 30% Ppstr: 118 Pmstr: 66 Dex: 44 Lk: 34
Actions/miss rate: - Spoiler:
Casting agi on penguin girl for 99 damage Miss if 4: - Spoiler:
Drop bears actions/miss/who to attack: - Spoiler:
Drop bear attacks thorny parasite 1 on 1 hits penguin girl on 2 and thorny parasite 2 on 3: - Spoiler:
Miss penguin girl on 1,7: - Spoiler:
Miss parasite 1 if 2: - Spoiler:
Miss parasite 2 if 1: - Spoiler:
Axis actions: - Axis Tension:
HP: 242 - 121 = 131 + 242 = 242/242 SP: 173 - 9 = 164/182 PEnd: 32% MEnd: 24% Ppstr: 63 Pmstr: 36 Dx: 72 Lk: 36 Arcana Bonus: Priestess (+15% to Buffs) Tension (max 300%): 100% Status: / - Tension Stress Effects (these effects stack with Buff skills):
Activated upon hitting 100% Tension: Adrenaline Rush | Increases Axis’ Agility by 30%. Increases HP and SP costs of Axis’ skills by 50%. This effect is removed upon hitting 0% Tension.
Activated upon hitting 200% Tension: Adrenaline Heartburst | Increases Axis’ Attack and Agility by 50%. Decreases Axis’ Ailment and Instant Kill resistance by 50%. Makes Axis endure one lethal blow with 1 HP remaining. Increases HP and SP costs of Axis’ skills by 100%. This effect overwrites [Adrenaline Rush]. This effect is removed upon hitting 0% Tension.
Activated upon hitting 300% Tension: Adrenaline Breakdown | Lowers Axis’ Agility by 100%. Increases HP and SP costs of Axis’ skills by 200%. Immediately drops Axis’ Max HP to 1. This effect overwrites [Adrenaline Heartburst]. This effect is removed upon hitting 0% Tension.
Level: 10 Module Rating: 3/5 Module Capacity: 1/3 Active Persona Plug: Urobune - Priestess - 3* Shadow Self Plug Weak: Elec Resists: Strike, Gun ---------------------------------------- >Gun Dex | Tier 1, single target, revolver | 0% Tension >Gun Dex, Loaded | Tier 2, single target, revolver | 0% Tension | x5 >UNLOAD CARTRIDGE!! | Inflicts a small (Tier 1) amount of Dexterity Gun damage to a single target up to the number of [Gun Dex, Loaded] uses remaining. Depletes all of the remaining [Gun Dex, Loaded] uses. | 50% Tension | x1 >Guard | Guards for a turn, prevents Tension from rising when taking a hit | +50% Tension >Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP, 50% Tension | Tier 1 >Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP, 25% Tension | Tier 2 >Shadow Frenzy | Increases Tension by 100%. Activates Shadow Frenzy (does not use up the turn). Tension rises at double the rate during Shadow Frenzy. | 125% Tension | Special Ability Passives >Panic Boost | Increases odds of instilling Panic by 25% | Passive | Tier 2 >Luck Vigil | Higher chance of retrieving rare items from treasure boxes and shuffle times. | Passive | Tier 2 Axis guards
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| Subject: Re: [Chapter #1.1.2 - Empress, not a Demon] | |
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