How to make parts, use demon/shadow materials and endy materials.
Endy materials for quality of effect. Tier of endy materials = quality. Number of endy materials = Number of effects/bonuses.
Number of demon/shadow materials = Number of squares. Tier must mirror the Endy material tier used for creating.
Material Card/Demon Shard = Color
Shape is determined by the primary effect. Secondary effect may cause the shape to become square-patterned and effects tend to be two tiers lower than primary effect tier. Unique parts come in unique shapes, most of them tend to be skills.
Colors: Red (Lowest), Blue, Yellow, Green (Highest), Black (Skills), White (Skills)
Tiers of Primary effects go from 1 from the Top to 4 from the Bottom.
Primary effects.
Stat bonuses (HP/SP/MAG not included)- Square.
- 1x1 Square - +3 Bonus to a stat (Allocated)
- 2x2 Square - +6 Bonus to a stat (Allocated)
- 3x3 Square - +9 Bonus to a stat (Allocated)
- 4x4 Square - +12 Bonus to a stat (Allocated)
HP/SP/MAG Bonuses - S shape
- 4-Squares S - +50 HP/SP/MAG (Allocated)
- 6-Squares S - +100 HP/SP/MAG (Allocated)
- 8-Squares S - +150 HP/SP/MAG (Allocated)
- 10-Squares S - +200 HP/SP/MAG (Allocated)
Element Bonuses - Uppercase T Shape
- 4 Square T - +25% Bonus to an element.
- 5 Square T - +50% Bonus to an element.
- 6 Square T - +75% Bonus to an element.
- 7 Square T - +100% Bonus to an element.
Straight Stick/Dot-Shape - Item Drop/Harvesting/Mining
- 1 Square Dot - 5%+ Chance to Specific-type Material Drops or +5% Chance for Fossils/Rare Items to appear in Mining/Harvesting.
- 2 Square Stick - 10%+ Chance to Specific-type Material Drops or +10% Chance for Fossils/Rare Items to appear in Mining/Harvesting.
- 4 Square Stick - 20%+ Chance to Specific-type Material Drops or +20% Chance for Fossils/Rare Items to appear in Mining/Harvesting.
- 6 Square Stick - 30%+ Chance to Specific-type Material Drops or +30% Chance for Fossils/Rare Items to appear in Mining/Harvesting.
L-Shape - Secondary effects on a type of skill/element (Forgottens Only)
- 4 Square L-Shape - Secondary effect with 5% effectiveness/chance.
- 5 Square L-Shape - Secondary effect with 10% effectiveness/chance.
- 6 Square L-Shape - Secondary effect with 20% effectiveness/chance.
- 7 Square L-Shape - Secondary effect with 30% effectiveness/chance.
Unique Shape - Grants a skill when equipped (Forgottens only)
- 6 Square Unique-Shape - Tier 1
- 8 Square Unique-Shape - Tier 2
- 10 Square Unique-Shape - Tier 3
- 12 Square Unique-Shape - Tier 4