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 Equipment Upgrade Mechanics

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Godai

Godai


Posts : 5994
Join date : 2013-10-06
Age : 30

Equipment Upgrade Mechanics Empty
PostSubject: Equipment Upgrade Mechanics   Equipment Upgrade Mechanics EmptyTue Mar 31, 2020 1:26 pm

For rules on our version of navi custom:
1. Solid colors parts must be on Command Line (Gestalt Line in our case)
2. Square patterned parts must not touch the Command Line. Unless they are adjacent to a solid part of the same color.
3. Parts of same color and pattern must not touch.
4. There is a limited number of colors you may use in the Gestalt Grid. (3 minimum and up to 5 maximum)
5. Parts with a X in one of their squares must be within the grid.
6. No more than 5 squares total can be outside of the grid. (Can be upped to 10)


Gestalt Grid as a whole. Using Tulpas.


Last edited by Philodai on Wed Apr 01, 2020 9:36 am; edited 1 time in total
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Godai

Godai


Posts : 5994
Join date : 2013-10-06
Age : 30

Equipment Upgrade Mechanics Empty
PostSubject: Re: Equipment Upgrade Mechanics   Equipment Upgrade Mechanics EmptyTue Mar 31, 2020 1:28 pm

How to make parts, use demon/shadow materials and endy materials.

Endy materials for quality of effect. Tier of endy materials = quality. Number of endy materials = Number of effects/bonuses.

Number of demon/shadow materials = Number of squares. Tier must mirror the Endy material tier used for creating.

Material Card/Demon Shard = Color

Shape is determined by the primary effect. Secondary effect may cause the shape to become square-patterned and effects tend to be two tiers lower than primary effect tier. Unique parts come in unique shapes, most of them tend to be skills.

Colors: Red (Lowest), Blue, Yellow, Green (Highest), Black (Skills), White (Skills)

Tiers of Primary effects go from 1 from the Top to 4 from the Bottom.

Primary effects.

Stat bonuses (HP/SP/MAG not included)- Square.

  • 1x1 Square - +3 Bonus to a stat (Allocated)
  • 2x2 Square - +6 Bonus to a stat (Allocated)
  • 3x3 Square - +9 Bonus to a stat (Allocated)
  • 4x4 Square - +12 Bonus to a stat (Allocated)


HP/SP/MAG Bonuses - S shape

  • 4-Squares S - +50 HP/SP/MAG (Allocated)
  • 6-Squares S - +100 HP/SP/MAG (Allocated)
  • 8-Squares S - +150 HP/SP/MAG (Allocated)
  • 10-Squares S - +200 HP/SP/MAG (Allocated)


Element Bonuses - Uppercase T Shape

  • 4 Square T - +25% Bonus to an element.
  • 5 Square T - +50% Bonus to an element.
  • 6 Square T - +75% Bonus to an element.
  • 7 Square T - +100% Bonus to an element.


Straight Stick/Dot-Shape - Item Drop/Harvesting/Mining

  • 1 Square Dot - 5%+ Chance to Specific-type Material Drops or +5% Chance for Fossils/Rare Items to appear in Mining/Harvesting.
  • 2 Square Stick - 10%+ Chance to Specific-type Material Drops or +10% Chance for Fossils/Rare Items to appear in Mining/Harvesting.
  • 4 Square Stick - 20%+ Chance to Specific-type Material Drops or +20% Chance for Fossils/Rare Items to appear in Mining/Harvesting.
  • 6 Square Stick - 30%+ Chance to Specific-type Material Drops or +30% Chance for Fossils/Rare Items to appear in Mining/Harvesting.


L-Shape - Secondary effects on a type of skill/element (Forgottens Only)

  • 4 Square L-Shape - Secondary effect with 5% effectiveness/chance.
  • 5 Square L-Shape - Secondary effect with 10% effectiveness/chance.
  • 6 Square L-Shape - Secondary effect with 20% effectiveness/chance.
  • 7 Square L-Shape - Secondary effect with 30% effectiveness/chance.


Unique Shape - Grants a skill when equipped (Forgottens only)

  • 6 Square Unique-Shape - Tier 1
  • 8 Square Unique-Shape - Tier 2
  • 10 Square Unique-Shape - Tier 3
  • 12 Square Unique-Shape - Tier 4


Last edited by Philodai on Sun Apr 05, 2020 9:22 pm; edited 1 time in total
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Godai

Godai


Posts : 5994
Join date : 2013-10-06
Age : 30

Equipment Upgrade Mechanics Empty
PostSubject: Re: Equipment Upgrade Mechanics   Equipment Upgrade Mechanics EmptyWed Apr 01, 2020 9:17 am

Bugs/Dysfunction

Sometimes you may break rules in the Gestalt/Sub-app Grid. Most of the time it is not encouraged due to the negative effects. However, some see it as an opportunity to experiment as it may have some positive outcomes. Each part has unique dysfunction/bug effects for the rule broken for them.

Square:

  • Stat Bonus Increase by 4 per tier in allocated stats. -12 per tier stats in unallocated areas, but 50% chance some can affect in allocated areas or 1 stat points constant drain per turn in a dungeon/battle.


S-Shape:

  • HP/SP/MAG Bonus Increase by 50 per tier. -50 per tier in unallocated areas. 50% chance of constant drain in HP/SP/MAG per turn in dungeon/battle.


Uppercase T-Shape:

  • Additional 5% increase per tier. Skill cost increases in relevant tier by 10% per tier in MAG/SP or 5% per tier in HP. 5% per tier chance of related attack nulling or reflected.


Straight Stick/Dot-Shape:

  • Additional 5% increase per tier. 10% increase per tier for misfortune: Fossils turning out to be a common demon or Items being actual Mimics.
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