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| Dungeons Planned | |
| | Author | Message |
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Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Dungeons Planned Mon Mar 30, 2020 1:05 am | |
| >Elysium >Tartarus >Mag Mell >Annwn >Hubur/Abzu/Apsu >Ukhu Pacha >Duzakh >Tartarus >Niflheim >Diyu >Patala >Avīci/Naraka >Xibalba >Atzliluth >Gehenna
Elysium
-Elysium - Strong Winds, with canyons. Winds may push you back 5 squares to one direction. There will be a warning. In combat, 10% chance of being inflicted by Hindering Gust or suffering wind damage from debris equal to 10% HP damage. Bosses not included.
4 rest stops
7 mining/scavenging areas (2 Lotus Tree, 2 Moly, 3 Aglaophotis)
Aglaophotis: The Greek doctor Dioscorides named aglaophotis as a member of the peony family, Paeoniaceae.[1] It has been speculated that the species Paeonia officinalis, or the European peony,[2] is the source of aglaophotis, but there is little evidence for this theory to be proved.
According to Dioscorides, peony is used for warding off demons, witchcraft, and fever.[citation needed] This is at odds with the presentation in the Simon Necronomicon released twenty centuries later, in which it is used to call upon dark forces.[3]
>Great for medicines and useful for warding off demons in rest stops.
Hermes for secret areas. And Chronos as the lord of elysium.
Last edited by Philodai on Thu Apr 02, 2020 11:01 pm; edited 8 times in total | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Dungeons Planned Mon Mar 30, 2020 1:16 am | |
| Duzakh
Probably Vini, idfk dudeToday at 8:02 PM okay I know what if the main rooms are lit and the hallways are dark?
Probably Vini, idfk dudeToday at 8:03 PM and you get options to continue forward based on information or take a path but you don't actually get to see yourself move? so you're in a room and you see three hallway exits but they're shaded out past the first step
Probably Vini, idfk dudeToday at 8:04 PM Will you go...? >East >North >West players pick West
Probably Vini, idfk dudeToday at 8:04 PM "You can only go forward here." roll behind screen if players can here the enemy or not "You hear nothing but the sound of your own heartbeat/you hear a low growl. Continue forward?" There might not be anything there at all but not knowing where hallways lead and not knowing if enemies are there for them to get ambushed might be interesting
Probably Vini, idfk dudeToday at 8:12 PM outside of combat there's the darkness which will make players draw their own maps and solutions "Okay moving Right down that passage gets me to Room 3 and moving Left takes me back to Room 1." ...which you can get around with skills and items if it's pissing you off for combat I'm thinking of periodic blackouts
Probably Vini, idfk dudeToday at 8:13 PM nah just max miss chance and demons switch to random positions targeting a demon during a Blackout is no longer Jack Frost, Mara, and Pixie it's Position 1, 2, and 3 and they can be anywhere when the lights come back on
Probably Vini, idfk dudeToday at 8:14 PM idk if it should work both ways yet skills should be able to void Blackouts too a Light or Fire skill will reveal enemy position immediately after it's used maybe daze enemies
Probably Vini, idfk dudeToday at 8:17 PM maybe just make this a Light advantage dungeon and not Fire Light skills don't suffer max miss chance during a Blackout, although you still don't know what you're aiming at
Probably Vini, idfk dudeToday at 8:19 PM Light skills can counteract darkness depending on their Tier. Tier 1 gives 3 squares of vision and it goes up by 1 per Tier. and you have to use them every movement turn to keep the benefit Having the way lit lets you ambush demons normally instead of a random chance of smacking into them if you don't hear them. If you move shorter but encounter demons out of the darkness and can reach them you can QAS to ambush them.
Probably Vini, idfk dudeToday at 8:26 PM Duzakh has every meteorological disaster in it rain, snow, hail, thunderstorms I was going to have thunderstorms light the way every so often but if they waited for the thunderstorms the roaming boss would get closer BruhToday at 8:27 PM :Happening: That would've been nice. But punishing does drag it down tho, as you said. Probably Vini, idfk dudeToday at 8:27 PM maybe as an optional hard mode challenge in a secret room BruhToday at 8:27 PM Yeah Probably Vini, idfk dudeToday at 8:27 PM you find the secret room there's something really stronk there like a bitchin' item
but there's also a crypt with the fuckin' paper things all over it probably Mot
and if they take the item, which will be made obvious to be a very bad idea at least twice, it awakens and pursues them see so if you already found the way out you'd be golden you'd be rewarded for doing your homework or if you were just strong and didn't give a shit
Probably Vini, idfk dudeToday at 8:33 PM Idk how you're going to do them My intent was Unless you're using something to light your way Movement is QAS You don't actually get a map BruhToday at 8:34 PM Ye Probably Vini, idfk dudeToday at 8:34 PM Until you reach the next room and get to see the new room and hallways and where you came from That might be a cool idea to do with each level Give a powerful reward in turn for making the dungeon gimmick harder
Probably Vini, idfk dudeToday at 8:36 PM I got what I'd do for Mot It would be a room close to the starting point
Probably Vini, idfk dudeToday at 8:36 PM You reach Mot and Mot makes a bargain He will open a room if fantastic treasures for you But only if you can reach it
Probably Vini, idfk dudeToday at 8:37 PM He seals the entrance you came from and gives the players a headstart If they reach the exit before he catches them and takes them out they can enter that room, just past the exit If he catches them he's using mid-tier IK skills along with being a miniboss So fighting him at all is dangerous
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Dungeons Planned Mon Mar 30, 2020 1:17 am | |
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Tartarus
Probably Vini, idfk dudeToday at 8:43 PM Battle idk I was thinking every other turn the battleground would shift And one random fighter would be taken away from range of everyone else, only able to target themselves for the turn
Probably Vini, idfk dudeToday at 8:44 PM Maybe split the party on occasion
Probably Vini, idfk dudeToday at 8:44 PM Like the trains in Endy
Probably Vini, idfk dudeToday at 8:41 PM Tartarus I think I'd make a callback BruhToday at 8:42 PM To P3?
Probably Vini, idfk dudeToday at 8:42 PM Hallways would change to go to other rooms Maybe on switches and maybe randomly BruhToday at 8:42 PM Switches could probably be "sun dials" or some Greek shit.
Last edited by Philodai on Mon Mar 30, 2020 1:53 am; edited 1 time in total | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Dungeons Planned Mon Mar 30, 2020 1:17 am | |
| Avici is a crucible. Flames can be seen everywhere. HP/SP/MAG is lost by 2% per turn in and out of combat, unless you reach a "cool" area. Cool area, however, will be guarded by hordes of Preta/Enku trying to survive in the place and have some moment of peace.
All enemies are inflicted with searing burn from the start of their turn until battle is over, but can be doused with ice/water skills. If they hit you with a physical attack, they can have 30% chance of inflicting searing burn. If players hit them, they have 10% chance of being inflicted with it.
Flames may erupt at some places, get hit by them and lose 10% HP and 20% chance of sealing/forgetting a randomized skill in the next time combat begins for the first three turns. Stacks per every time you get hit by flames.
Flames snake around the map in a specific pattern each turn.
Mezuki/Gozuki/Yama for Diyu
Enemies are mostly shadows. Shesha is the boss? Or maybe Vishnu/Kalki.
Some places, however, are always on fire.
BruhToday at 7:44 AM lol right? I might instead do five landmarks based off the buddhist five precepts.
FrogerToday at 7:48 AM As a buddhist hell it might have some landmarks that symbolize the clearing of one's karma through extreme hardships and difficult suffering in Avici | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Dungeons Planned Thu Apr 02, 2020 6:42 pm | |
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Dungeons Planned Thu Apr 02, 2020 6:43 pm | |
| Ukhu Pacha
>about rituals >new life and death >supay >Inca City/Jungle | |
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| Subject: Re: Dungeons Planned | |
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