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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: [Chapter #0.1 - Awakening] Sat Feb 29, 2020 10:26 am
Kyle holds the module in his hand, attempting to try to find the best option in the situation. He looked down the hallway and considered running but remember what the man said about his kids. He didn't want to seem like a selfish coward so he reluctantly put the module on.
< 1. Take the Module 2. Continue running away from the battle
Yoshio
Posts : 625 Join date : 2018-06-04 Age : 23 Location : United States
Subject: Re: [Chapter #0.1 - Awakening] Sat Feb 29, 2020 9:50 pm
Cain began leaning against the wall, watching the situation escalate. "AS... Some group who hates you?" he asked the Captain. 'What do they want?' Alex was grilling the boarders in an accusatory manner, despite Furie's request. 'We both want to know. They're not gonna answer if you approach like that, dumbass! Those questions might as well be rhetorical! Based on Philemon's reaction, he himself might not know. It's also possible they're after him for some legitimate reason we might not find out now, since you're making it look like we're with him! We don't know what the hell's going on or whether we can trust him!'' Of course, he couldn't say that out loud, not in front of the captain. He could only stand to the side and watch. In the current situation there wasn't any reason or time to be surprised at Matty's telekinetic appearance. Cain just took awareness of it and didn't respond.
OD Skill I: Regenerate 1 OD Skill II: Counter OD Skill II: Regenerate 2
Phantom of the Chat
Posts : 621 Join date : 2018-12-18 Age : 23
Subject: Re: [Chapter #0.1 - Awakening] Sun Mar 01, 2020 8:24 am
Johnny was not happy with the current situation at all, we can't get the new guy a module and these robots look tough as hell Johnny. Johnny then decided to ask the Captain a quick question "I am guessing ASSW is a type of robot?" Johnny was completely unaware of ASSW is supposed to actually mean he can infer that the Captain is definitely talking about the robots in front of them. Johnny then decided to address the two evil toasters in front of the group. "If you two wanna scrap huh? It's going to take more than a bloody katana and toaster legs to scare me." Johnny was more scared of the Sleep Paralysis Demon that came before.
Johnny was pretty confident in himself until Matty appeared right in his eyeball and it terrified Johnny he started to scream "AHHHHH!" Johnny quickly calmed down to try and maintain his cool "Ok did not know Plugs can do that. Alright, that caught me off guard." After that was all done with Johnny was happy with this cyan person helping out. "Cool if we know they're weakness this will be a breeze." Johnny then said to the evil-looking ASSW's "You started 'removing' in the wrong space ship." Johnny grabbed his Guitar neck and it looked like he was ready to play his guitar body to summon Namtar.
Subject: Re: [Chapter #0.1 - Awakening] Mon Mar 02, 2020 7:30 am
Kyle took the Module. A content smirk was visible on the man's lips. The Module was obviously to be placed over the wrist, and, upon doing so, the Module would squeeze around Kyle's forearm, not hard enough to cause pain, but only so that it couldn't easily fall off. A robotic feminine voice spoke through the Module.
[SYSTEM READY TO USE. LIMITED FUNCTIONALITY ALERT. PLEASE ATTACH TO CENTRAL NERVOUS SYSTEM.]
Kyle would feel a surge of power run through him. Instinctively, he knew what to do and how to fight. The entity within him was breaking free and he found himself enjoying the feeling. All worry was washed away from his mind at that moment, replaced with cold confidence. He could fight and he could win. There was no reason to run. It was time to fight..
------------------------
"Thank you, Matty. I trust with you here, there won't be any problems." The Captain says before turning towards Johnny and Cain. "They're not a group that hates. As your musical friend noted, they're a type of robot. These, in particular, aren't friendly. Lose and you will suffer greatly at their hands. That's as much as you need to know at this moment."
"Captain... There's really no turning back from fighting them now?" Eli steps back, panic apparent on his face. The Captain shakes his head. "Your equipment is on the other side of them. And, if we just let them be, who knows what they might do to the ship."
"Guess you're right... But still..." He clenches something in his jacket's pocket.
"..." The redhead turned behind, facing Kyle. "He's awoken as well. We will dispose of him too."
The robotic young man next to her nodded. "End him in one fell swoop. I will distract the rest."
"Then let us..." The two of them took up combat stances, this time, for real. They weren't gonna drag this on any longer... They were out for blood.
"Begin! Initializing combat protocols."
"..." "..." "Be careful, they aren't like Shadows and Demons. They have Modules and Plugs of their own, as well as their powerful robotic builds." "Oh boy..."
>Leg Thrusters | Increases Agility by 20% (this is separate from Sukukaja and stacks with it). Allows user to perform an additional Dexterity attack per turn (up to 3 maximum). | Passive | ASSW Strength
Regarding Ailments and Bosses:
Bosses in PiS aren't immune to Ailments in the regular sense. Instead, they posses very high Ailment Resistance. These Resistances are normally around 100%.
Now, how to Ail the Bosses? When attempting to cast an Ailment on a Boss, you'll need to take your Ailment Success Rate and reduce it by the respective Ailment Resistance of the Boss. Any result below 10 will yield an effective 0% Ailment Success Rate.
For example, Daddy Long Legs has a 120% Poison Resistance. If you were to cast a regular Poisma on him, your chance of success would be reduced by 120. Since Poisma has a success rate of 25%, the result would be -95%, thus an effective 0% chance of Poisoning Daddy Long Legs.
Upgraded Ailments in PiS reduce the target's Ailment Resistance when cast, on top of attempting to Ail the target. So, by doing that, you will be able to reduce a Boss character's Ailment Resistance to a point where it'll be possible for you to affect them. Details will be released with the release of [Facilities] in Chapter #1.
Boss Battle Clause:
Kyle has to be in the party and cannot be switched out to the Sub-Cast.
Goemon
Posts : 208 Join date : 2020-01-26 Location : I have no clue
Subject: Re: [Chapter #0.1 - Awakening] Mon Mar 02, 2020 7:45 am
So they have persona's too huh? Well that's going to make things harder but we can't back down now!
Posts : 208 Join date : 2020-01-26 Location : I have no clue
Subject: Re: [Chapter #0.1 - Awakening] Mon Mar 02, 2020 7:55 am
OOC:
Spoiler:
Messed up the miss chance re rolling
Miss if 9, 10, 4:
Spoiler:
Random number (1,10) :
3
Phantom of the Chat
Posts : 621 Join date : 2018-12-18 Age : 23
Subject: Re: [Chapter #0.1 - Awakening] Mon Mar 02, 2020 8:59 am
Johnny started to strum on his guitar body and ready to scrap with these two. "PERSONA!" Namtar unleashed a gust of wind to hopefully slow down the ASSW assault.
Weak: / Resists: / ---------------------------------------- Strike Dex | Tier 1, single target | 25% Tension Guard | Guards for a turn | 15% Tension Medicine | Restores 50 HP to an ally | 15% Tension | x2 Canned Coffee | Increases Attack by 30% and Restores 5 SP on turn 1. This drops to 20% Attack boost and 3 SP recovery on turn 2 and 10% Attack boost and 1 SP recovery on turn 3 | 150% Tension | x1
Phantom of the Chat
Posts : 621 Join date : 2018-12-18 Age : 23
Subject: Re: [Chapter #0.1 - Awakening] Mon Mar 02, 2020 9:00 am
Correction SP 61
Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
Subject: Re: [Chapter #0.1 - Awakening] Mon Mar 02, 2020 11:01 am
"Uh... wh-why did you not... wait for my scan..?"
Matty was... disappointed. They could have already known what the robots were weak to but... well, better late than never.
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3 on Strawberry Shortcake
Strength: —Strength Name: Perfect Eyesight —Description: Matty's eyes are more like cameras, able to zoom in and out of scenes to a decent degree and capturing around 100 megapixels of information at once. This visual acuity isn't lowered any while she's supporting the party through Remote View, and what it means in combat is that she can pinpoint one of an enemy's unique traits when analyzing them. I.e. when using Analysis but not Full Analysis she might discover one (1) of the enemy's skills chosen at random, or if using Full Analysis instead of seeing just skills and weaknesses she might see one of the enemy's Blocked, Repelled or Absorbed elements instead, also chosen at random. If using Full Analysis with Third Eye, this strength has no effect.
Arcana: Sun Level: 5 Module Rating: 2/5 Module Capacity: 1/3
Loaded Plug:
Succubus - Lovers - Chaos Plug 2*:
Skill 1: Holy Arrow | Inflicts a small amount of Pierce damage to one enemy with a 10% chance of inflicting the Charm ailment. | 7% HP | Tier 1 Skill 2: Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1 Skill 3: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 Skill 4: Charm Boost | Increases odds of instilling Charm by 25% | Passive | Tier 2
>Leg Thrusters | Increases Agility by 20% (this is separate from Sukukaja and stacks with it). Allows user to perform an additional Dexterity attack per turn (up to 3 maximum). | Passive | ASSW Strength
Tykal looked at the robots especially the one with the bloodied katana. His eyes showed a look of shock and horror at first. It wasn't until after the others spoke that he regained a semblance of composure. He hadn't even been in this strange place an hour an already its one fight after another. Matty was an entire different issue all together, he didn't truly have time to process anything other than at the moment he was allied with the captain and that alone was enough to welcome his aid. These ASSW's were a threat. It didn't seem like they could talk their way out of this one even if they wanted to. Tykal readied himself for battle pushing down the feeling in his gut. He didn't want to keep fighting every minute here just rose more confusion and more reasons to want to go back to his parents in his world. The tension of frustration was rising visibly within him. Fighting back fear and switching to a more primal survival set of mind Tykal's knives materialized in his hands. Several long thing throwing knives materialized in between his fingers. They felt near identical to the ones he practiced with in his world. He flung the daggers with flair much like a professional on stage for an audience in hopes the daggers would hit their mark. "You guys focus the one on the right I'll try and whittle down this one"
Action: Soul Weapon Attack —Strength Name: Sleight of Hand —Description: In practicing magic tricks, one does get rather dexterous. Heck even throwing knives requires more skill than brute force. Thanks to this dexterity Tykal is able make 2 Dex Based Soul-Weapon attacks when he attacks.
As you hit Daddy Long Legs, his movements start to stutter. He turns to the redhead and she nods at him, after which, his leg thrusters beging emmitting a powerful pale violet glow. He starts moving at speeds that you find incredibly difficult to follow. Only Matty can keep a clear track of him with her scanning abilities.
"I'll be taking the lead. Overclocking thrusters. Initiating spatial penetration. Go, Incubus." "Succubus, cover him-"
Daddy Long Legs:
>Foul Breath | Increases an enemy's susceptibility to ailments and light/dark spells by 25% for three turns. | 8 SP | Tier 2 - on Tykal
>Spatial Penetration Leg Thrusters | Increases Agility by 20% (this is separate from Sukukaja and stacks with it). Allows user to perform an additional Dexterity attack per turn (up to 3 maximum). User has an additional 90% chance of evading incoming attacks (rolled separately from the miss chance). | Passive | ASSW Strength
D-Y11M3, Level 5:
>Holy Arrow | Inflicts a small amount of Pierce damage to one enemy with a 10% chance of inflicting the Charm ailment. | 7% HP | Tier 1 - on Tykal for 23 Pierce damage
Arcana: Sun Level: 5 Module Rating: 2/5 Module Capacity: 1/3
Loaded Plug:
Succubus - Lovers - Chaos Plug 2*:
Skill 1: Holy Arrow | Inflicts a small amount of Pierce damage to one enemy with a 10% chance of inflicting the Charm ailment. | 7% HP | Tier 1 Skill 2: Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1 Skill 3: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 Skill 4: Charm Boost | Increases odds of instilling Charm by 25% | Passive | Tier 2