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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Enchantment: Every ally’s attack deal 10% more damage to enemies who are affected by a mental ailment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts.
Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Aeon: Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Right words for right minds: Mental Aliments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Moves:
Skill 1: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Skill 2: Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1
Skill 3: Infuriate | 25% chance of inflicting the Rage ailment to all enemies. If successful, enemies will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Personas, and dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 10 SP | Tier 2
Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2
Skill 5: Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Persona Uses: 5 Inventory Medicine: Restores 50HP to one ally x2
x1 Go Pluck Yourself | Such a delicious turkey leg. Why not take a bite? This item raises all stats by 30% until the end of the battle. Not usable in boss fights.
x3 Valentines Chocolate Drink: Heals both 50 HP and SP, doubles when used on someone else.
x1 Bead: Fully restores the HP of one ally.
The Great Teskei: a figurine of a legendary figure (who consequently you have never heard of) who appears to be stabbing himself in the heart. Crushing the figuring against your chest in battle deals 50% HP damage to the user, but casts a 45% Mamudoon on enemies. Enemies killed by this effect reward full EXP
"Guh... Lucky shot. Let's see you pull that off again after this!"
Stats:
Level: 10
HP: 204 / 253 (203 without Mark of Chaos) -13 SP:191 / 200 228/280 -3 PEnd: 24% MEnd: 28% Ppstr:33 16 Pmstr:61 30 Dx:45 22 Lk:57 79 Strong: Fire, Dark Weak: Earth, Light
Passive effects:
Devil Arcana: 15% boost in buff/debuff skills. Searing Burn: 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Injury to Insult(strength): When inflicted with Rage, dex increased by further 15% Burning Hate(strength): 15% boost to fire skills. Relentless(strength): Can perform two dexterity-based attacks as a single action. (PvS only) Mark of Chaos(gear): +50 HP in PvS
Never Bow(weakness): Whenever Gozai is Downed by an enemy attack, on the turn following his recovery, he has a 25% chance to become inflicted with Rage for One Post. Light-forsaken Soul(weakness): Whenever Gozai is subject to a Light-element spell, he suffers damage equal to 25% of what a spell of that tier would do, regardless of if the spell failed. In PvP, Gozai instead takes 25% more damage from Light-elemental spells. Zigged when they should have zagged(weakness): Luck is considered 15% lower when calculating hit-and-miss chances from enemy attacks.
Actions:
takes 12 damage
Casts Agi on Churel for 30 +30*0,15(strength) =4,5 =34 +34*0,5(tarukaja) =17 =51 fire damage
Skill 1: Agi | tier 1 Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Tarukaja | one ally's Attack +30% for 3 turns. | 6 SP | Tier 2 Skill 3: Slash Master | Slash Damage +30% | Passive | Tier 2 Skill 4: White Wall | Ice resistance for 3 turns | 18 SP | Tier 2
Combat Strengths/weaknesses:
—Strength Name: Battle Instincts —Description: Demon powers or no, Isaac hones his fighting skills everyday, so he can be ready at a moment's notice. His reflexes are keen and he receives a 10% boost to Luck.
—Strength Name: Combat Training —Description: Isaac's combat training Honed his mind and muscles together, and while he is not a paragon of mortal strength, he is an agile and capable fighter. His Dexterity receives a 10% boost.
—Weakness Name: Unsteady Aim —Description: Isaac has been trained as a physical fighter. He knows how to used Firearms, of course, but he prefers to fight up close. When making firearm attacks, Isaac's accuracy is reduced by 10%.
—Weakness Name: Magic is Cheating —Description: Even in videogames, Isaac doesn't like those that stand at a distance and launch magical attacks. He himself dislikes using such tactics, and doesn't hone the skills required to do so. His Pmstr is reduced by 10%.
Enchantment: Every ally’s attack deal 10% more damage to enemies who are affected by a mental ailment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts.
Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Aeon: Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Right words for right minds: Mental Aliments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Moves:
Skill 1: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Skill 2: Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1
Skill 3: Infuriate | 25% chance of inflicting the Rage ailment to all enemies. If successful, enemies will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Personas, and dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 10 SP | Tier 2
Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2
Skill 5: Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Persona Uses: 6 Inventory Medicine: Restores 50HP to one ally x2
x1 Go Pluck Yourself | Such a delicious turkey leg. Why not take a bite? This item raises all stats by 30% until the end of the battle. Not usable in boss fights.
x3 Valentines Chocolate Drink: Heals both 50 HP and SP, doubles when used on someone else.
x1 Bead: Fully restores the HP of one ally.
The Great Teskei: a figurine of a legendary figure (who consequently you have never heard of) who appears to be stabbing himself in the heart. Crushing the figuring against your chest in battle deals 50% HP damage to the user, but casts a 45% Mamudoon on enemies. Enemies killed by this effect reward full EXP
HP: 204 / 253 (203 without Mark of Chaos) SP:191 / 200 225/280 -3 PEnd: 24% MEnd: 28% Ppstr:33 16 Pmstr:61 30 Dx:45 22 Lk:57 79 Strong: Fire, Dark Weak: Earth, Light
Passive effects:
Devil Arcana: 15% boost in buff/debuff skills. Searing Burn: 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Injury to Insult(strength): When inflicted with Rage, dex increased by further 15% Burning Hate(strength): 15% boost to fire skills. Relentless(strength): Can perform two dexterity-based attacks as a single action. (PvS only) Mark of Chaos(gear): +50 HP in PvS
Never Bow(weakness): Whenever Gozai is Downed by an enemy attack, on the turn following his recovery, he has a 25% chance to become inflicted with Rage for One Post. Light-forsaken Soul(weakness): Whenever Gozai is subject to a Light-element spell, he suffers damage equal to 25% of what a spell of that tier would do, regardless of if the spell failed. In PvP, Gozai instead takes 25% more damage from Light-elemental spells. Zigged when they should have zagged(weakness): Luck is considered 15% lower when calculating hit-and-miss chances from enemy attacks.
Actions:
takes 12 damage
Casts Agi on Churel for 30 +30*0,15(strength) =4,5 =34 +34*0,5(tarukaja) =17 =51 fire damage
Skill 1: Agi | tier 1 Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Tarukaja | one ally's Attack +30% for 3 turns. | 6 SP | Tier 2 Skill 3: Slash Master | Slash Damage +30% | Passive | Tier 2 Skill 4: White Wall | Ice resistance for 3 turns | 18 SP | Tier 2
Combat Strengths/weaknesses:
—Strength Name: Battle Instincts —Description: Demon powers or no, Isaac hones his fighting skills everyday, so he can be ready at a moment's notice. His reflexes are keen and he receives a 10% boost to Luck.
—Strength Name: Combat Training —Description: Isaac's combat training Honed his mind and muscles together, and while he is not a paragon of mortal strength, he is an agile and capable fighter. His Dexterity receives a 10% boost.
—Weakness Name: Unsteady Aim —Description: Isaac has been trained as a physical fighter. He knows how to used Firearms, of course, but he prefers to fight up close. When making firearm attacks, Isaac's accuracy is reduced by 10%.
—Weakness Name: Magic is Cheating —Description: Even in videogames, Isaac doesn't like those that stand at a distance and launch magical attacks. He himself dislikes using such tactics, and doesn't hone the skills required to do so. His Pmstr is reduced by 10%.
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Midnight Crusade[Dungeon Dash] Sat Jul 13, 2019 8:06 am
All falls silent.
XP Gained:
Albrecht - 485 XP Athena - 439 XP Isaac - 439 XP Gozai - 439 XP
Items Gained:
Broken Facade Solid Talons x1
Shuffle Time:
1 - Stat Booster - Retrieve three stat points for one of your stats randomly.
2 - Velvet Coins - 2,000 Vc (or more) won from battle complete.
3 - Broken Card - Retrieve nothing for battle complete.
4 - Soul Recovery - Recovers 15% of both HP and SP.
5 - Broken Card - Retrieve nothing for battle complete.
6 - Gold Hand Encounter - A Gold Hand will spawn on the map. If you locate and defeat it before it escapes, you will gain double experience and a rare item. These enemies are strong, and will attempt to run away from you. Be sure to chase it down quickly or miss your opportunity for great rewards.
Random number (1,6) :
4
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Midnight Crusade[Dungeon Dash] Sat Jul 13, 2019 8:09 am