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Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
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| Night School [Night] | |
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Author | Message |
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Infinite Jest
Posts : 376 Join date : 2015-12-05
| Subject: Re: Night School [Night] Sun Apr 21, 2019 4:57 pm | |
| ...ӘИIႧAO⅃ - STAT:
-86 SP
intelligence=3 (PDA used)
d3c0y b00t5 PVS=shadow accel threw one enemy star for 30SP. does not work on bosses&mini bosses. pass through enemy star unnoticed. 3 post cooldown wait=0
d34f/mut3 wait=0
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Night School [Night] Sun Apr 21, 2019 5:02 pm | |
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| | | Infinite Jest
Posts : 376 Join date : 2015-12-05
| Subject: Re: Night School [Night] Sun Apr 21, 2019 5:04 pm | |
| .....ӘИIႧAO⅃ - STAT:
-75 SP
intelligence=3 (PDA used)
d3c0y b00t5 PVS=shadow accel threw one enemy star for 30SP. does not work on bosses&mini bosses. pass through enemy star unnoticed. 3 post cooldown wait=0
d34f/mut3 wait=0
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Night School [Night] Sun Apr 21, 2019 5:08 pm | |
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| | | Infinite Jest
Posts : 376 Join date : 2015-12-05
| Subject: Re: Night School [Night] Sun Apr 21, 2019 5:11 pm | |
| open ranks stench the bloodhounds were looking for but elsewhere. Not where they would see the darkness garb and know the secret. It is time for nimble fingers and sweaty palms. - ACT:
shadow accel one south two east one north one east one north
0p3n th3 d00r
- STAT:
-90 SP
intelligence=3 (PDA used)
d3c0y b00t5 PVS=shadow accel threw one enemy star for 30SP. does not work on bosses&mini bosses. pass through enemy star unnoticed. 3 post cooldown wait=0
d34f/mut3 wait=0
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Night School [Night] Sun Apr 21, 2019 5:18 pm | |
| Difficulty Level: 2Chances: 3 - Lockpicking Rules:
When coming across a locked door, you're going to need to pick the lock. Picking the lock can be rather easy to being very difficult. When you're picking a lock, there is going to be a diagram that shows five color lines and up to 5 pins. In order they will be lettered alphabetically from left to right. To unlock a locked door, you will need to match up a specific pin to a specific color line. For Example: Perhaps Pin A would be correct at the red line.
You would clarify that when pick locking, and the door would unlock. If you guessed wrong, the door would not open. However, if you guess one line right, the DM will let you know as you will have a set number of more chances to choose the following line to open the lock, depending on your level to the lock. Chances are based on 3 + (Level of Understanding-Difficulty). It is up to you to guess what the combination is. However, the higher your understanding, the easier this is. If your understanding is higher than the level of the lock, you will not need to go through this process. You will automatically unlock the door. However, if your understanding is the same or below the lock, you will have to go through this process of unlocking. A successful lock picking will net you a small amount of Understanding.
While picking a color line for a pin, you may get a prompt which may signal if you are getting closer if you get it wrong. Or if you're getting too far from the correct line.
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| | | Infinite Jest
Posts : 376 Join date : 2015-12-05
| Subject: Re: Night School [Night] Sun Apr 21, 2019 5:26 pm | |
| water on the knee d0nt t0uch th3 51d35 - ACT:
Pin A
Pin B
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| | | | Infinite Jest
Posts : 376 Join date : 2015-12-05
| Subject: Re: Night School [Night] Sun Apr 21, 2019 5:38 pm | |
| poke nudge poke poke sTaB the door mouth - ACT:
Pin A
Pin B
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Night School [Night] Sun Apr 21, 2019 5:45 pm | |
| One the lock was dealt with, the door opened easily into what looked like a small office. There was nothing special about it, save for the special printer that was used for printing out identification cards for new Cadets. However, upon checking its ink levels through its terminal, it had only enough for one print. Using it would require administrative access that even a Class One Cadet wouldn't have normally... - SQ Gained:
+6 Understanding for picking lock QAS Phase Initiated!>Hack Computer (Rank 3 Intelligence For Instant Override)
>Leave | |
| | | Infinite Jest
Posts : 376 Join date : 2015-12-05
| Subject: Re: Night School [Night] Sun Apr 21, 2019 6:40 pm | |
| Tickle the innards and it swings wide inside quickly before the rusty bloodhound puppets catch wise always the dumber. Here you could make plastic tiny faces that screamed their name it can scream any name you want and the face can by everyone but not the darkness garb very bad. Need the tiny face to scream something wrong theyll trust the plastic tiny face it cant lie down and die but the puppets can distrust the rust of another. Make a pretty picture frame and watch the picture fall smash crash into tiny pieces broken bottle stabs into the neck oozing the mucky yucky black sludge of lies. 1 n33d 1t >Hack Computer - STAT:
-90 SP
intelligence=3 (PDA used)
d3c0y b00t5 PVS=shadow accel threw one enemy star for 30SP. does not work on bosses&mini bosses. pass through enemy star unnoticed. 3 post cooldown wait=0
d34f/mut3 wait=0
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Night School [Night] Sun Apr 21, 2019 8:12 pm | |
| Difficulty Rank: 3 - Hacking Rules:
When you are hacking a computer or system, you will be hacking through directories and files (represented as gray files) to create a route from the blue Input/Output Home port to finally reach and capture all the Green Registries (represented as a green/gray globe). Some files and directories may take a few turns. The number of turns it may take will have a number next to these nodes. And some of them may have a lock symbol on them with a number, this means you must capture an equal number of nodes before you can finally try to capture it.
There is at least one Firewall (represented as a red/gray rectangular stack icon) that will try to attempt to capture your I/O Home Port. However, it will not capture you right away. The moment you try to capture any node, it will have a base 30% chance of the Firewall detecting you and then proceeding to capture nodes to finally end up capturing you. Detection chance increases by the difference of the difficulty ranking of the hack and your Intelligence ranking by 10%. (I.E. You have Rank 2 and System is difficulty rank 4. Then the Firewall chance of detecting you is 50%.) But if you end up capturing the Firewall instead, then you have successfully hacked the entire system. However, sometimes you cannot reach the Firewall. Because some paths will have an arrow on it. You cannot go through the opposite direction of where the arrow is pointing at. Thus, some paths maybe closed off to you and open to the Firewalls or vice versa.
Spam nodes have a lowered 20% chance of detection and are represented with a envelope icon. These are usually unnecessary, but can be used to count for unlocking locked nodes. Transfer/Clearance nodes can be captured to lower the number of Locked nodes and how long it takes to capture a node by one. Thankfully this only applies to whoever captures it. These are represented by a cog icon, keep an eye out for those if you want to make it easier on yourself. Data-store nodes are also other unnecessary nodes, but they give out a modicum amount of exp and some VC. These are represented by the cube icon.
Be aware, if the difficulty of the hack is higher than your intelligence rank, then the paths and all the available nodes will be obfuscated until you capture more nodes to clear the way. You will still be able to see the Firewall, but you will not know which path is connected to it.
The type of actions you can make in hacking are capturing and fortifying. Capturing is self-explanatory. But fortifying is what you do to already captured nodes aside from your I/O port node. You make it harder for the Firewall to capture through. Fortifying it will add two more turns for the Firewall to try to capture a specific node and it will be vital for you to use to buy yourself more time. But sometimes with multiple Firewalls, they can work together to lessen the time of capturing that fortified node. The number of actions you can take is based on your Intelligence ranking. You may only capture nodes that is closest to you and progress gradually from there.
Also remember, if there is a folder that looks strange, chances are it might be something you might not want to try to hack into.
You may make multiple paths. But be careful, you may increase your chances of detection should you do so.
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| | | Infinite Jest
Posts : 376 Join date : 2015-12-05
| Subject: Re: Night School [Night] Sun Apr 21, 2019 8:24 pm | |
| - ACT:
Extake node found 1-3 - Random number (1,10) :
- 9
Circle take node found 1-3
- Random number (1,10) :
- 1
Triangle take node found 1-3
- Random number (1,10) :
- 6
- STAT:
-90 SP
intelligence=3 (PDA used)
d3c0y b00t5 PVS=shadow accel threw one enemy star for 30SP. does not work on bosses&mini bosses. pass through enemy star unnoticed. 3 post cooldown wait=0
d34f/mut3 wait=0
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Night School [Night] Sun Apr 21, 2019 8:29 pm | |
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| | | Infinite Jest
Posts : 376 Join date : 2015-12-05
| Subject: Re: Night School [Night] Sun Apr 21, 2019 8:40 pm | |
| - ACT:
Ex take node
Circle take node
Triangle take node
- STAT:
-90 SP
intelligence=3 (PDA used)
d3c0y b00t5 PVS=shadow accel threw one enemy star for 30SP. does not work on bosses&mini bosses. pass through enemy star unnoticed. 3 post cooldown wait=0
d34f/mut3 wait=0
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