Kuzunoha SkillsDual Wield | The Kuzunoha attacks with both their melee soulbound and their gun together in one attack. Multi-hit penalties apply. | Passive | Tier 2
Nitoryu | The Kuzunoha can dual wield melee soulbounds together to hit together in one attack. Multi-hit penalties apply. | Passive | Tier 2
Akimbo | The Kuzunoha can dual wield guns together to hit together in one attack. Multi-hit penalties apply. Hand-gun types only. | Passive | Tier 2
Combination | The Kuzunoha gains another attack with their melee soulbound per turn. Multi-hit penalties apply. | Passive | Tier 2
Plunder | MAG regained through melee soulbound attacks on a downed enemy will be boosted by 30%. | Passive | Tier 2
Arbitration | Smooths over a dire mistake in demon negotiation once. | Passive | Tier 2
Trade | Receive additional items or higher rarities during negotiation. | Passive | Tier 2
Fundraiser | Receive additional currency during negotiation. | Passive | Tier 2
Demon Charmer | Receive 25% more demon shards and experience from successful negotiation. | Passive | Tier 2Negotiate Heal | Restores 15% HP and MAG for successful negotiation. | Passive | Tier 2
Threatening Aura | Lowers difficulty of demon negotiations. Demons beg for their lives at 30% HP. | Passive | Tier 3
Second Wind | The Kuzunoha circulates MAG within themselves to restore 40% HP and nulls all debuffs. Only self. | 34 MAG | Tier 3
Controlled Breathing | Breathing that is maintained for longer endurance. Casts self-regen for 15% HP for three turns and cures ailments. | 40 MAG | Tier 3
Master of Demons | The mark of true mastery of any devil summoner. Summoning and summoning upkeep costs are halved. | Passive | Tier 4
Invitation | Summons or returns another allied demon and revives the demon if dead. | 70 MAG | Tier 4Raidou Kuzunoha Only SkillsEn Garde! | Raidou Kuzunoha gradually readies themselves at the heat of battle. 30% chance to retaliate against physical attacks with a dexterity attack with 30% increased critical chance for three turns. | 27 MAG | Tier 2
Opening Pierce | Raidou Kuzunoha quickly follows up with a counter after an enemy unleashes a charged attack. Inflicts a 40% critical small pierce attack after a charged attack only. | 22 MAG | Tier 2
Pommel Strike | Raidou strikes the enemy with their blade's pommel. Inflicts moderate strike damage with a 30% chance to stun. | 24 MAG | Tier 2
Serrated Edge | Raidou continuously creates little openings in an enemy's armor. Every slash attack on the enemy permanently reduces PEnd by 5% up to 25%. | Passive | Tier 3
Sunder | Inflicts heavy slash damage on a single enemy and raises the Kuzunoha's attack by 30%. | 30 MAG | Tier 3
Penetrate | Inflicts heavy pierce damage on a single enemy and raises the Kuzunoha's agility by 30%. | 30 MAG | Tier 3
Maim | Inflicts heavy strike damage on a single enemy and raises the Kuzunoha's defense by 30%. | 30 MAG | Tier 3
Follow-Through | Inflicts small slash damage on a single enemy with 10% added miss chance and cannot hit a critical. But if it misses, immediately follow up with heavy slash damage with 20% added critical chance and cannot miss. | 35 MAG | Tier 3
Flurry | Inflicts small randomized slash, strike, or pierce damage on random enemy targets. Hits a randomized number of times of 2x to 5x total, 1x to 3x on one enemy. Base chance of 30% to miss regardless of number of hits. | 45 MAG | Tier 4
Enduring Blow | Raidou braces themselves and grabs hold of their blade. They will take 1.5x more damage this turn, but the next turn they will unless an attack the does 3x the damage they had received with a countering slash | 25 MAG | Tier 3
Deflect Guard | Raidou will use their blade to deflect an enemy attack. The skill will only deflect the follow attack away, leaving Raidou free of taking damage. However, this skill as a 10 post cooldown | 55 MAG | Tier 3
Helmet Breaker | Inflicts moderate slash damage to a single enemy. Nulls their buffs. | 40 MAG | Tier 3
Vengeance | Raidou Kuzunoha can tolerate the assault of an enemy, but in one single moment, they may be able to end the battle in a single breath. The Kuzunoha takes extra 1.5x damage this turn. The next turn, their number of actions are tripled. [4 Post Cooldown] | 35 MAG | Tier 3
Cutting Two, One Stroke | Raidou begins to generate as much power as they can to deliver a powerful and decisive attack. Creates a 2x charge on the next slash attack, but can be stacked up to three times. | 50 SP | Tier 4
Protector of The Capital | The duty and dedication of the Raidou is something that should not be underestimated. Survive being knocked Unconscious three times per battle with 1 HP remaining. | Passive | Tier 4
Interception | Raidou through their keen eyes and peerless blade skill can intervene the makings of an attack and exploit the opening it provides. When a charge occurs, 40% chance to retaliate with an extra dexterity attack on their turn and immediately inflict Debilitate. | Passive | Tier 4
Mal Fortuna Kuzunoha | Inflicts severe almighty slash damage to all enemies. | 65 MAG | Tier 4
Geirin Kuzunoha Only SkillsBullet Hole | 10% (20% with single target skills) chance of inflicting a Wound ailment with each gun attack used. Not effective against opponents that are strong/block/ etc gun. 5% HP & SP/MAG is lost for three turns. | Passive | Tier 1
Miss Oakley | Geirin performs a trickshot that takes account of distance and environmental conditions. Next gun attack ignores accuracy debuffs on self and dodge buffs on the enemy. | 27 MAG | Tier 2
The McGivern | Geirin fires two shots fast enough to count as one. The next gun attack takes on the properties of two ammunition types. | 20 MAG | Tier 2
Jelly Shot | Geirin makes a quickdraw shot at the immediate danger coming towards him. For three turns, 30% chance of nulling an attack. Takes up a single ammunition per cancel. | 35 MAG | Tier 2
Rawhide | Geirin slashes through defenses to allow an easier shot. Inflicts moderate slash damage to a single enemy. Next gun attack on the enemy is boosted by 30%. | 27 MAG | Tier 2
Gunsmoke | Geirin fires a shot that produces a smokey obstruction. Enemy's next attack misses. 3 post cooldown. PvS only. | 29 MAG | Tier 2
Stab the Devil in the Back | Deals Moderate Pierce damage on an enemy. If used after that enemy missed an attack on Geirin, damage is doubled. | 28 MAG | Tier 2
Eagle Eye | With a careful trained eye, the Geirin takes aim and makes an accurate shot. The next gun attack is unavoidable and can pierce through 'Strong' resistances. [3 Post Cooldown] | 35 MAG | Tier 2
Maverick | Bullets shot since the start of the battle can be regained at 30% chance. | 24 MAG | Tier 2
Armshot | Inflicts heavy gun damage on a single enemy and debuffs enemy attack by 30%. | 30 MAG | Tier 3
Bodyshot | Inflicts heavy gun damage on a single enemy and debuffs enemy defense by 30%. | 30 MAG | Tier 3
Legshot | Inflicts heavy gun damage on a single enemy and debuffs enemy agility by 30%. | 30 MAG | Tier 3
Headshot | Inflicts heavy gun damage on a single enemy with 50% instant-kill chance. | 30 MAG | Tier 3
True Grit | Geirin calls on his experienced resolve as a gunfighter to push through enemy suppression. When his Branch Strength activates to apply Heat Riser all debuffs on him are removed. | Passive | Tier 3
Lone Ranger | Geirin Kuzunoha evades the enemy's next attack and counters the next turn with moderate gun damage charged by 3x. If an attack doesn't hit them, the next attack the enemy performs will hit Geirin. (5 Post Cool down) | 30 MAG | Tier 3
Bite The Bullet | Inflicts small gun damage on random enemy targets. Hits a randomized number of times of 2x to 5x total, 1x to 3x on one enemy. Base chance of 30% to miss regardless of number of hits. | 35 MAG | Tier 4
Tombstone | Inflicts heavy slash damage on a single enemy. Nulls enemy charge, follows up with severe gun damage if nullifying enemy charge. | 50 MAG | Tier 4
Quick & Dead | Inflicts severe almighty gun damage on all enemies. | 65 MAG | Tier 4
Kyouji Kuzunoha Only SkillsVisceral Strike | Kyouji takes advantage of a show of weakness from an enemy. Inflicts small pierce damage. If hit with a weakness, damage is doubled. | 24 MAG | Tier 2
X Marks The Spot | Kyouji takes the time to find and 'mark' a target. Inflicts a single enemy with 'Quarry' for three turns. All single-target attacks on said target will increase damage and accuracy by 30%. | 30 MAG | Tier 2
Until Sickness | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage. Boosted by 50% damage if enemy is inflicted with an ailment. | 27 MAG | Tier 2
Until Death | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage with 40% chance of insta-kill if enemy is inflicted with an ailment. If followed up with a triggered Until Sickness, instant-kill is absolute. [Sub-boss/Boss enemies not included] | 27 MAG | Tier 2
Cutthroat | Kyouji viciously pins down a downed enemy. Inflicts moderate strike damage. If used on a downed enemy, they will stay downed for an extra turn. | 27 MAG | Tier 2
Sensory Overload | The deviousness and danger of the Kyouji are not to be underestimated, especially in the art of espionage, torture, and murder. Ailments can now be stacked on enemies, up to two. | Passive | Tier 3
Scar | The pain and fear inflicted by the Kyouji is not easily alleviated by normal means. Ailments inflicted by the Kyouji requires to be cured twice in order to null their effects. | Passive | Tier 3
Lingchi | Kyouji slowly slices away every bit of an enemy's defenses and their strength. Inflicts moderate slash damage. Randomizes between tarunda, rakunda, and sukunda. Inflicts all if used on an ailment-inflicted. | 35 MAG | Tier 3
Opportune Shot | Inflicts heavy gun damage on a single enemy. If inflicted with an ailment, damage is boosted by 30%. | 30 MAG | Tier 3
Chemical Warfare | Inflicts heavy physical (strike/slash/pierce/gun, you choose one and it stays that way when on your app) damage to a single enemy. With 30% chance of inflicting a physical ailment of your choice for three turns. | 34 MAG | Tier 3
Psychological Warfare | Inflicts heavy physical (strike/slash/pierce/gun, you choose one and it stays that way when on your app) damage to a single enemy. With 30% chance of inflicting a mental ailment of your choice for three turns. | 34 MAG | Tier 3
Extermination | A destructive technique out of the Kyouji techniques. Inflicts double heavy randomized physical damage on an enemy. Triple if used on a downed or Quarry-marked enemy. | 43 MAG | Tier 3
Purge | One of the devastating attacks of the Kyouji. Inflicts heavy slash damage on single enemy and nulls all ailment resistances for three turns. Boss enemies not included. [5 Turn Cooldown] | 43 MAG | Tier 3
Assassin Step | When downing an enemy, Kyouji Kuzunoha can take advantage of their stupor to make evasive maneuvers. When an enemy has been downed at least once, Kyouji can evade an attack for a turn. However, an enemy must be downed once to trigger. In PvP, agility is boosted by 40% for three turns when an enemy has 'Quarry' on them. | 45 MAG | Tier 3
Killing Spree | Kyouji Kuzunoha gets into the thrill of murder and it enthralls them into an unending cycle of killing. Defeating an enemy will activate Heat Riser on the Kyouji for three turns. | Passive | Tier 4
Ominous Aura | Kyouji Kuzunoha is known as the Grim Reaper in service of the Yatagarasu. They can give off a threatening composure. At the start of battle, all enemies have 50% chance of inflicted with Fear and are automatically marked with 'Quarry'. Enemies with Courage Rank 5 can null against its Fear chance. | Passive | Tier 3
Genocide | A secretive Kyouji technique feared for its destruction. Inflicts severe almighty slash damage to all enemies and absolute instant-kill on downed enemies, sub-boss/boss enemies not included. | 65 MAG | Tier 4
Shinma Kuzunoha Only SkillsMessy Eater | Inflicts moderate Hunt (Mutated Pierce) Damage to a single enemy. Receives 10% extra experience points when killing an enemy. When leveling up on said battle, 5 extra stat points can be allocated. | 20 MAG | Tier 2
Refined Consumer | Inflicts heavy Hunt (Mutated Pierce) Damage to a single enemy. Receives 20% extra experience points when killing an enemy. When leveling up on said battle, 5 extra stat points can be allocated. | 35 MAG | Tier 3
Elegant Diner | Inflicts severe Hunt (Mutated Pierce) Damage to a single enemy. Receives 30% extra experience points when killing an enemy. When leveling up on said battle, 5 extra stat points can be allocated. | 40 MAG | Tier 4
Leftovers | Each use of a successful Hunt skill creates a Hunt Counter up to 4. Each can be spent to boost a given element and each counter increases up by 5%. Unused counters by the end of battle will be wasted. | Passive | Tier 4Demon Coax | Shinma Kuzunoha can persuade their demons to perform at higher efficiency. A chosen demon's boost is increased by 30% in effectiveness for three turns. | 28 MAG | Tier 2
Devil's Encouragement | Shinma Kuzunoha can encourage their demons to perform harder than they ever did. A chosen demon's debuff in their boost can be ignored for three turns. | 35 MAG | Tier 2
Rousing Speech | Shinma Kuzunoha can encourage their demons to perform harder than they ever did through their sheer power of charisma. All demon's debuff in their boost can be ignored for three turns. | 70 MAG | Tier 3
Sacrificial Devotion | Shinma Kuzunoha's bonds to their demons are so great that they are willing to lay their lives for them. The next enemy attack will be nulled, but when hit, a chosen demon will take the brunt of the damage and be KOed. [5 Post Cooldown] | 50 MAG | Tier 3
Beastly Reaction | Modified by the demonic blood of the Shinma, the Kuzunoha receives the inherent powers of a demon that surpasses human limits. Permanent boost to attack, defense and agility by 5%. Further boosted by 5% on Full Moon. However, they must choose a permanent elemental weakness. | Passive | Tier 3 [Cannot be stacked with Draconic Reaction]
Draconic Reaction | Blood is the currency for power, the Shinma blood is no different. As a recipient of the tainted blood, the Shinma gains power. Permanent boost to attack, defense and agility by 10%. Further boosted by 5% on Full Moon. However, they must choose two permanent elemental weaknesses. | Passive | Tier 4 [Cannot be stacked with Beastly Reaction]
Monstrous Entanglement | Shinma Kuzunoha commands their demons to entangle their enemy. A single chosen enemy cannot dodge for an equal amount of turns to how many demons are summoned at the moment of use. Must keep same number of demons summoned to maintain duration. Each attack on the enemy in the duration has a 20% chance of damaging the demon, causing them to null the demon boost to the Kuzunoha for three turns. Three turn cool down. [PvS Only] | 34 MAG | Tier 3
Menacing Parade | Shinma Kuzunoha assembles his multiple demons together for a series of attacks. Inflicts heavy amount of physical (strike/physical/slash) damage to all enemies. The multiple times inflicted is equal to the number of demons currently summoned. | 45 MAG | Tier 3
Summoner's Ward | Shinma Kuzunoha sends a demon to grant their protection on an ally. A chosen ally will be granted the demon boost as the Kuzunoha, but the summoner cannot benefit from it as long as the demon stands by the ally's side. MAG upkeep will continue as long as they remain summoned. Fiends cannot be used with this skill. | 45 MAG | Tier 3
Alpha Dominant | As the Shinma is the negotiator of demons, they must also have outstanding strength in their Darwinian world and show it off. Debilitates all enemies for three turns. Boss/Sub-bosses and enemies with Rank 5 Courage are immune. [3 Post Cooldown] | 75 MAG | Tier 4
Hyakki Yagyō | Shinma Kuzunoha performs an all-out attack with their demons. Inflicts severe almighty physical or magical (choose one) damage to all enemies and 20% additional damage per additional summoned demon past the first. Must have summoned at least one demon to perform. Jack-type Demon Boost not applicable. | 75 MAG | Tier 4