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 Kuzunoha Class And Skill Construction

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Godai

Godai


Posts : 5994
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Kuzunoha Class And Skill Construction Empty
PostSubject: Kuzunoha Class And Skill Construction   Kuzunoha Class And Skill Construction EmptyMon May 28, 2018 11:27 pm

Kuzunoha Class And Skill Construction D1jfgVR

Kuzunoha Skills

Dual Wield | The Kuzunoha attacks with both their melee soulbound and their gun together in one attack. Multi-hit penalties apply. | Passive | Tier 2

Nitoryu | The Kuzunoha can dual wield melee soulbounds together to hit together in one attack. Multi-hit penalties apply. | Passive | Tier 2

Akimbo | The Kuzunoha can dual wield guns together to hit together in one attack. Multi-hit penalties apply. Hand-gun types only. | Passive | Tier 2

Combination | The Kuzunoha gains another attack with their melee soulbound per turn. Multi-hit penalties apply. | Passive | Tier 2

Plunder | MAG regained through melee soulbound attacks on a downed enemy will be boosted by 30%. | Passive | Tier 2

Arbitration | Smooths over a dire mistake in demon negotiation once. | Passive | Tier 2

Trade | Receive additional items or higher rarities during negotiation. | Passive | Tier 2

Fundraiser | Receive additional currency during negotiation. | Passive | Tier 2

Demon Charmer | Receive 25% more demon shards and experience from successful negotiation. | Passive | Tier 2


Negotiate Heal | Restores 15% HP and MAG for successful negotiation. | Passive | Tier 2

Threatening Aura | Lowers difficulty of demon negotiations. Demons beg for their lives at 30% HP. | Passive | Tier 3

Second Wind | The Kuzunoha circulates MAG within themselves to restore 40% HP and nulls all debuffs. Only self. | 34 MAG | Tier 3

Controlled Breathing | Breathing that is maintained for longer endurance. Casts self-regen for 15% HP for three turns and cures ailments. | 40 MAG | Tier 3

Master of Demons | The mark of true mastery of any devil summoner. Summoning and summoning upkeep costs are halved. | Passive | Tier 4

Invitation | Summons or returns another allied demon and revives the demon if dead. | 70 MAG | Tier 4

Raidou Kuzunoha Only Skills

En Garde! | Raidou Kuzunoha gradually readies themselves at the heat of battle. 30% chance to retaliate against physical attacks with a dexterity attack with 30% increased critical chance for three turns. | 27 MAG | Tier 2

Opening Pierce | Raidou Kuzunoha quickly follows up with a counter after an enemy unleashes a charged attack. Inflicts a 40% critical small pierce attack after a charged attack only. | 22 MAG | Tier 2

Pommel Strike | Raidou strikes the enemy with their blade's pommel. Inflicts moderate strike damage with a 30% chance to stun. | 24 MAG | Tier 2

Serrated Edge | Raidou continuously creates little openings in an enemy's armor. Every slash attack on the enemy permanently reduces PEnd by 5% up to 25%. | Passive | Tier 3

Sunder | Inflicts heavy slash damage on a single enemy and raises the Kuzunoha's attack by 30%. | 30 MAG | Tier 3

Penetrate | Inflicts heavy pierce damage on a single enemy and raises the Kuzunoha's agility by 30%. | 30 MAG | Tier 3

Maim | Inflicts heavy strike damage on a single enemy and raises the Kuzunoha's defense by 30%. | 30 MAG | Tier 3

Follow-Through | Inflicts small slash damage on a single enemy with 10% added miss chance and cannot hit a critical. But if it misses, immediately follow up with heavy slash damage with 20% added critical chance and cannot miss. | 35 MAG | Tier 3

Flurry | Inflicts small randomized slash, strike, or pierce damage on random enemy targets. Hits a randomized number of times of 2x to 5x total, 1x to 3x on one enemy. Base chance of 30% to miss regardless of number of hits. | 45 MAG | Tier 4

Enduring Blow | Raidou braces themselves and grabs hold of their blade. They will take 1.5x more damage this turn, but the next turn they will unless an attack the does 3x the damage they had received with a countering slash | 25 MAG | Tier 3

Deflect Guard | Raidou will use their blade to deflect an enemy attack. The skill will only deflect the follow attack away, leaving Raidou free of taking damage. However, this skill as a 10 post cooldown | 55 MAG | Tier 3

Helmet Breaker | Inflicts moderate slash damage to a single enemy. Nulls their buffs. | 40 MAG | Tier 3

Vengeance | Raidou Kuzunoha can tolerate the assault of an enemy, but in one single moment, they may be able to end the battle in a single breath. The Kuzunoha takes extra 1.5x damage this turn. The next turn, their number of actions are tripled. [4 Post Cooldown] | 35 MAG | Tier 3

Cutting Two, One Stroke | Raidou begins to generate as much power as they can to deliver a powerful and decisive attack. Creates a 2x charge on the next slash attack, but can be stacked up to three times. | 50 SP | Tier 4

Protector of The Capital | The duty and dedication of the Raidou is something that should not be underestimated. Survive being knocked Unconscious three times per battle with 1 HP remaining. | Passive | Tier 4

Interception | Raidou through their keen eyes and peerless blade skill can intervene the makings of an attack and exploit the opening it provides. When a charge occurs, 40% chance to retaliate with an extra dexterity attack on their turn and immediately inflict Debilitate. | Passive | Tier 4

Mal Fortuna Kuzunoha | Inflicts severe almighty slash damage to all enemies. | 65 MAG | Tier 4

Geirin Kuzunoha Only Skills

Bullet Hole | 10% (20% with single target skills) chance of inflicting a Wound ailment with each gun attack used. Not effective against opponents that are strong/block/ etc gun. 5% HP & SP/MAG is lost for three turns. | Passive | Tier 1

Miss Oakley | Geirin performs a trickshot that takes account of distance and environmental conditions. Next gun attack ignores accuracy debuffs on self and dodge buffs on the enemy. | 27 MAG | Tier 2

The McGivern | Geirin fires two shots fast enough to count as one. The next gun attack takes on the properties of two ammunition types. | 20 MAG | Tier 2

Jelly Shot | Geirin makes a quickdraw shot at the immediate danger coming towards him. For three turns, 30% chance of nulling an attack. Takes up a single ammunition per cancel. | 35 MAG | Tier 2

Rawhide | Geirin slashes through defenses to allow an easier shot. Inflicts moderate slash damage to a single enemy. Next gun attack on the enemy is boosted by 30%. | 27 MAG | Tier 2

Gunsmoke | Geirin fires a shot that produces a smokey obstruction. Enemy's next attack misses. 3 post cooldown. PvS only. | 29 MAG | Tier 2

Stab the Devil in the Back | Deals Moderate Pierce damage on an enemy. If used after that enemy missed an attack on Geirin, damage is doubled. | 28 MAG | Tier 2

Eagle Eye | With a careful trained eye, the Geirin takes aim and makes an accurate shot. The next gun attack is unavoidable and can pierce through 'Strong' resistances. [3 Post Cooldown] | 35 MAG | Tier 2

Maverick | Bullets shot since the start of the battle can be regained at 30% chance. | 24 MAG | Tier 2

Armshot | Inflicts heavy gun damage on a single enemy and debuffs enemy attack by 30%. | 30 MAG | Tier 3

Bodyshot  | Inflicts heavy gun damage on a single enemy and debuffs enemy defense by 30%. | 30 MAG | Tier 3

Legshot | Inflicts heavy gun damage on a single enemy and debuffs enemy agility by 30%. | 30 MAG | Tier 3

Headshot | Inflicts heavy gun damage on a single enemy with 50% instant-kill chance. | 30 MAG | Tier 3

True Grit | Geirin calls on his experienced resolve as a gunfighter to push through enemy suppression. When his Branch Strength activates to apply Heat Riser all debuffs on him are removed. | Passive | Tier 3

Lone Ranger | Geirin Kuzunoha evades the enemy's next attack and counters the next turn with moderate gun damage charged by 3x. If an attack doesn't hit them, the next attack the enemy performs will hit Geirin. (5 Post Cool down) | 30 MAG | Tier 3

Bite The Bullet | Inflicts small gun damage on random enemy targets.  Hits a randomized number of times of 2x to 5x total, 1x to 3x on one enemy. Base chance of 30% to miss regardless of number of hits. | 35 MAG | Tier 4

Tombstone | Inflicts heavy slash damage on a single enemy. Nulls enemy charge, follows up with severe gun damage if nullifying enemy charge. | 50 MAG | Tier 4

Quick & Dead | Inflicts severe almighty gun damage on all enemies. | 65 MAG | Tier 4

Kyouji Kuzunoha Only Skills

Visceral Strike | Kyouji takes advantage of a show of weakness from an enemy. Inflicts small pierce damage. If hit with a weakness, damage is doubled. | 24 MAG | Tier 2

X Marks The Spot | Kyouji takes the time to find and 'mark' a target. Inflicts a single enemy with 'Quarry' for three turns. All single-target attacks on said target will increase damage and accuracy by 30%.  | 30 MAG | Tier 2

Until Sickness | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage. Boosted by 50% damage if enemy is inflicted with an ailment. | 27 MAG | Tier 2

Until Death | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage with 40% chance of insta-kill if enemy is inflicted with an ailment. If followed up with a triggered Until Sickness, instant-kill is absolute. [Sub-boss/Boss enemies not included] | 27 MAG | Tier 2

Cutthroat | Kyouji viciously pins down a downed enemy. Inflicts moderate strike damage. If used on a downed enemy, they will stay downed for an extra turn. | 27 MAG | Tier 2

Sensory Overload | The deviousness and danger of the Kyouji are not to be underestimated, especially in the art of espionage, torture, and murder. Ailments can now be stacked on enemies, up to two. | Passive | Tier 3

Scar | The pain and fear inflicted by the Kyouji is not easily alleviated by normal means. Ailments inflicted by the Kyouji requires to be cured twice in order to null their effects.  | Passive | Tier 3

Lingchi | Kyouji slowly slices away every bit of an enemy's defenses and their strength. Inflicts moderate slash damage. Randomizes between tarunda, rakunda, and sukunda. Inflicts all if used on an ailment-inflicted. | 35 MAG | Tier 3

Opportune Shot | Inflicts heavy gun damage on a single enemy. If inflicted with an ailment, damage is boosted by 30%. | 30 MAG | Tier 3

Chemical Warfare | Inflicts heavy physical (strike/slash/pierce/gun, you choose one and it stays that way when on your app) damage to a single enemy. With 30% chance of inflicting a physical ailment of your choice for three turns. | 34 MAG | Tier 3

Psychological Warfare | Inflicts heavy physical (strike/slash/pierce/gun, you choose one and it stays that way when on your app) damage to a single enemy. With 30% chance of inflicting a mental ailment of your choice for three turns. | 34 MAG | Tier 3

Extermination | A destructive technique out of the Kyouji techniques. Inflicts double heavy randomized physical damage on an enemy. Triple if used on a downed or Quarry-marked enemy.  | 43 MAG | Tier 3

Purge | One of the devastating attacks of the Kyouji. Inflicts heavy slash damage on single enemy and nulls all ailment resistances for three turns. Boss enemies not included. [5 Turn Cooldown]  | 43 MAG | Tier 3

Assassin Step | When downing an enemy, Kyouji Kuzunoha can take advantage of their stupor to make evasive maneuvers. When an enemy has been downed at least once, Kyouji can evade an attack for a turn. However, an enemy must be downed once to trigger. In PvP, agility is boosted by 40% for three turns when an enemy has 'Quarry' on them. | 45 MAG | Tier 3

Killing Spree | Kyouji Kuzunoha gets into the thrill of murder and it enthralls them into an unending cycle of killing. Defeating an enemy will activate Heat Riser on the Kyouji for three turns. | Passive | Tier 4

Ominous Aura | Kyouji Kuzunoha is known as the Grim Reaper in service of the Yatagarasu. They can give off a threatening composure. At the start of battle, all enemies have 50% chance of inflicted with Fear and are automatically marked with 'Quarry'. Enemies with Courage Rank 5 can null against its Fear chance. | Passive | Tier 3

Genocide | A secretive Kyouji technique feared for its destruction. Inflicts severe almighty slash damage to all enemies and absolute instant-kill on downed enemies, sub-boss/boss enemies not included.  | 65 MAG | Tier 4

Shinma Kuzunoha Only Skills

Messy Eater | Inflicts moderate Hunt (Mutated Pierce) Damage to a single enemy. Receives 10% extra experience points when killing an enemy. When leveling up on said battle, 5 extra stat points can be allocated. | 20 MAG | Tier 2

Refined Consumer | Inflicts heavy Hunt (Mutated Pierce) Damage to a single enemy. Receives 20% extra experience points when killing an enemy. When leveling up on said battle, 5 extra stat points can be allocated. | 35 MAG | Tier 3

Elegant Diner | Inflicts severe Hunt (Mutated Pierce) Damage to a single enemy. Receives 30% extra experience points when killing an enemy. When leveling up on said battle, 5 extra stat points can be allocated. | 40 MAG | Tier 4

Leftovers | Each use of a successful Hunt skill creates a Hunt Counter up to 4. Each can be spent to boost a given element and each counter increases up by 5%. Unused counters by the end of battle will be wasted. | Passive | Tier 4

Demon Coax | Shinma Kuzunoha can persuade their demons to perform at higher efficiency. A chosen demon's boost is increased by 30% in effectiveness for three turns. | 28 MAG | Tier 2

Devil's Encouragement | Shinma Kuzunoha can encourage their demons to perform harder than they ever did. A chosen demon's debuff in their boost can be ignored for three turns. | 35 MAG | Tier 2

Rousing Speech | Shinma Kuzunoha can encourage their demons to perform harder than they ever did through their sheer power of charisma. All demon's debuff in their boost can be ignored for three turns. | 70 MAG | Tier 3

Sacrificial Devotion | Shinma Kuzunoha's bonds to their demons are so great that they are willing to lay their lives for them. The next enemy attack will be nulled, but when hit, a chosen demon will take the brunt of the damage and be KOed. [5 Post Cooldown] | 50 MAG | Tier 3  

Beastly Reaction | Modified by the demonic blood of the Shinma, the Kuzunoha receives the inherent powers of a demon that surpasses human limits. Permanent boost to attack, defense and agility by 5%. Further boosted by 5% on Full Moon. However, they must choose a permanent elemental weakness. | Passive | Tier 3  [Cannot be stacked with Draconic Reaction]

Draconic Reaction | Blood is the currency for power, the Shinma blood is no different. As a recipient of the tainted blood, the Shinma gains power. Permanent boost to attack, defense and agility by 10%. Further boosted by 5% on Full Moon. However, they must choose two permanent elemental weaknesses. | Passive | Tier 4 [Cannot be stacked with Beastly Reaction]

Monstrous Entanglement | Shinma Kuzunoha commands their demons to entangle their enemy. A single chosen enemy cannot dodge for an equal amount of turns to how many demons are summoned at the moment of use. Must keep same number of demons summoned to maintain duration. Each attack on the enemy in the duration has a 20% chance of damaging the demon, causing them to null the demon boost to the Kuzunoha for three turns. Three turn cool down. [PvS Only] | 34 MAG | Tier 3

Menacing Parade | Shinma Kuzunoha assembles his multiple demons together for a series of attacks. Inflicts heavy amount of physical (strike/physical/slash) damage to all enemies. The multiple times inflicted is equal to the number of demons currently summoned. | 45 MAG | Tier 3

Summoner's Ward | Shinma Kuzunoha sends a demon to grant their protection on an ally. A chosen ally will be granted the demon boost as the Kuzunoha, but the summoner cannot benefit from it as long as the demon stands by the ally's side. MAG upkeep will continue as long as they remain summoned. Fiends cannot be used with this skill. | 45 MAG | Tier 3

Alpha Dominant | As the Shinma is the negotiator of demons, they must also have outstanding strength in their Darwinian world and show it off. Debilitates all enemies  for three turns. Boss/Sub-bosses and enemies with Rank 5 Courage are immune. [3 Post Cooldown] | 75 MAG | Tier 4

Hyakki Yagyō | Shinma Kuzunoha performs an all-out attack with their demons. Inflicts severe almighty physical or magical (choose one) damage to all enemies and 20% additional damage per additional summoned demon past the first. Must have summoned at least one demon to perform. Jack-type Demon Boost not applicable. | 75 MAG | Tier 4


Last edited by Philodai on Thu May 09, 2019 10:07 pm; edited 95 times in total
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Godai

Godai


Posts : 5994
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Age : 30

Kuzunoha Class And Skill Construction Empty
PostSubject: Re: Kuzunoha Class And Skill Construction   Kuzunoha Class And Skill Construction EmptyTue May 29, 2018 10:58 am

Once the Kuzunohas max out, they can double summon demons. Shinma already summons double. Now they get triple. And maybe get to choose an element to pierce as a passive.


Last edited by Philodai on Sat Jul 07, 2018 1:09 pm; edited 1 time in total
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Godai

Godai


Posts : 5994
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Kuzunoha Class And Skill Construction Empty
PostSubject: Re: Kuzunoha Class And Skill Construction   Kuzunoha Class And Skill Construction EmptyTue May 29, 2018 7:50 pm

Demons:

Demon Types:

Demon Template:

Ares:

Queen Mab:

Raiho:

Kikuri-Hime:

Nue:

Patriot:

Trumpeter:


Last edited by Philodai on Thu May 31, 2018 12:04 am; edited 5 times in total
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Godai

Godai


Posts : 5994
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PostSubject: Re: Kuzunoha Class And Skill Construction   Kuzunoha Class And Skill Construction EmptyWed May 30, 2018 9:39 am

Kuzunoha stat calculations. 16 points like the PU Ults.

Both PEnd and MEnd are calculated through HP only.

MAG calculated by combining HP, PPstr, PMstr, Dex, and Luck together.

Start with level 45 and maxed out.

Boss enemy will be Shiva.

Regain MAG by downing an enemy and using melee dex to attack. Damage caused is MAG regained.

You share the resistances and weaknesses of demons you summoned.


Last edited by Philodai on Wed May 30, 2018 6:42 pm; edited 1 time in total
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Godai

Godai


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Kuzunoha Class And Skill Construction Empty
PostSubject: Re: Kuzunoha Class And Skill Construction   Kuzunoha Class And Skill Construction EmptyWed May 30, 2018 4:14 pm

Kuzunoha Class And Skill Construction Z3xJ6ca
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Godai

Godai


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Age : 30

Kuzunoha Class And Skill Construction Empty
PostSubject: Re: Kuzunoha Class And Skill Construction   Kuzunoha Class And Skill Construction EmptyThu May 31, 2018 8:34 pm

Raido Kuzunoha, Level 45:
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Godai

Godai


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PostSubject: Re: Kuzunoha Class And Skill Construction   Kuzunoha Class And Skill Construction EmptyMon Oct 15, 2018 3:49 pm

Demon Combo Skills In The Base Kuzunoha Skills

Ambush | Inflicts unavoidable heavy pierce damage to a single enemy at the first turn of the battle. Must have summoned a Beast-type demon in order to perform. | 29 MAG | Tier 3 [PvS Only]

Savage Hunt | Inflicts heavy slash damage to all enemies. Attack is further boosted in damage in proportion to how much user's HP has been deducted by percentage. Element cannot be altered by Demon-type effect. Must have summoned a Beast-type demon in order to perform. | 38 MAG | Tier 4

Let's Hee'll Da' Hoo! | Inflicts heavy ice damage and 40% instant-kill damage on a single enemy. Must have summoned a Jack-type demon in order to perform. | 29 MAG | Tier 3

Absolute Zero | Inflicts severe ice damage to all enemies with the pierce effect. If weak to ice, immediate infliction of Frost Bite. Element cannot be altered by Demon-type effect. Must have summoned a Jack-type demon in order to perform. | 50 MAG | Tier 4

Coup de Grâce | Inflicts heavy slash damage to a single enemy. If enemy's HP is at 10% or less, this attack gains a 30% boost to crit, but suffers for having a turn of being unable to dodge. Exp gain is increased by 50% when killing an enemy. Must have summoned a Knight-type demon in order to perform. | Passive | Tier 4

Chivalry | When taking damage for allies, damage is further reduced by 25% and chances of getting afflicted with a status ailment is doubled. If ally is female, damage is nulled. Must have summoned a Knight-type demon in order to perform. | Passive | Tier 4

Mischief | Ailment attacks may have a second chance to re-roll from failing from the first time for three turns. Must have summoned a Little Kid-type demon in order to perform. | 27 SP | Tier 3

Tantrum | When an enemy is afflicted with ailments, party attack is boosted by 30% and lasts as long as the ailment lasts. Must have summoned a Little Kid-type demon in order to perform. | Passive | Tier 3

Geriatric Wisdom | Analysis skills includes covering elemental Strengths and Blocks on an enemy. Must have summoned a Old Man-type demon in order to perform. | Passive | Tier 3

Heated Rant | Decreases all enemies Attack, Defense and Agility by 30% for 3 turns. Must have summoned an Old Man-type demon in order to perform. | 60 MAG | Tier 4

Purse Beating | Inflicts large amount strike damage twice to a single enemy. If both attacks hit, the enemy is downed. Must have summoned a Old Woman-type demon in order to perform. | 28 MAG | Tier 3

Annoying Chatterbox | Enemy's actions per turn are reduced by one for three turns. Must have summoned a Old Woman-type demon in order to perform. | 45 MAG | Tier 4

Wild Hay-maker | Inflicts heavy strike damage to a single enemy. 20% base chance to miss and if downed an enemy, stays downed an extra turn. Must have a Punk-type demon summoned to use.  | 29 MAG | Tier 3

Intimidate | Inflicts moderate dark damage to all enemies. Enemies lower than your level immediately goes into negotiation phase. Demons that require Courage Rank 5 to negotiate are immune. Must have a Punk-type demon summoned to use. | 29 MAG | Tier 3

Honey Trap | Prepares oneself to take an attack fully in the next turn. If an attack does hit, immediately counter with a 100% charm chance. Must have a Seductive-type demon to be used. Basic rules on Seductive-type demons apply.  | 25 MAG | Tier 3

Femme Fatale | Inflicts immediate instant-death to all charmed enemies or drains complete 100% SP to the Summoner's MAG. Must have a Seductive-type demon to be used. Basic rules on Seductive-type demons apply. | 25 MAG | Tier 4

Motivated! | The next attack will be 2.5x greater in power for the Summoner. Must have a Show-off type demon summoned to use.  | 30 MAG | Tier 4

Triumph | Doubles the experience and rewards from a completed successful battle if the Summoner's HP did not once reach 25% or less. Must have a Show-off type demon summoned by the time of victory. | Passive | Tier 4

Soul Eater | Each attack damaging HP will convert 15% of the damage into MAG for the Summoner. Must have an Undead-type demon to use.  | Passive | Tier 3

Brain Eater | Next attack will drain 15% SP from the enemy and convert it into MAG for the summoner. Must have an Undead-type demon to use.  | 45 MAG | Tier 4

Kawaii Desu Ne? | Raises charisma level by 1 during negotiations with a Young Girl-type demon summoned.  | Passive | Tier 3

Innocent Cruelty | Inflicts dark damage to all enemies. Enemies KOed by the attack boosts the summoner's attack by 15% for each enemy killed, 35% if by horde. Must have summoned a Young Girl-type demon to use. | 33 MAG | Tier 4

Consolation | Restores an ally from KO status with half HP and grants Rakukaja on them for three turns. Must have a Lady-type demon summoned to use. | 25 MAG | Tier 3

Hell Hath No Fury | Inflicts severe fire damage to a single enemy. Pierce through resistances if used on 30% HP or less. Must have a Lady-type demon summoned to use. | 33 MAG | Tier 4

Fear of the Unknown | Inflicts moderate Almighty damage to all enemies with a 40% chance of fear. Must have a Foreigner-type demon summoned to use. | 28 MAG | Tier 3

Trust Issues | Boosts counter chance by 20%, must have a Foreigner-type demon summoned to use. | Passive | Tier 3

Utter Devastation | Inflicts heavy Almighty damage to all enemies with a 30% chance to inflict Doom status.  Afflicted enemies will die in 3 turns. Can only be cured with revival skills and items. Normal ailment healing items/skills keep the timer back by a turn for each use. Must have a Fiend-type demon summoned to use. | 40 MAG | Tier 3

Malevolent Destruction | Inflicts severe Almighty damage to all enemies and nulls all resistances for three turns. Must have summoned a Fiend-type demon to use. [3 Post Cooldown] | 75 MAG | Tier 4


Last edited by Philodai on Sun May 05, 2019 11:20 pm; edited 6 times in total
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Godai

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PostSubject: Re: Kuzunoha Class And Skill Construction   Kuzunoha Class And Skill Construction EmptySat Apr 27, 2019 5:45 pm

If you double/triple summon demons, some resistances may clash. The greater of resistance type (Absorb, Reflect, Block, or Strong) wins out. But if a Weak resistance-type exists in the same element, then while the greater one wins out, it is reduced down a resistance. From Absorb to Reflect to Block to Strong to N/A.
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