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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
A veritable walking shadow, Tenebrii is a being of shadow through and through, black as pitch save for a serrated maw and a set of six gleaming red eyes. His form is four-clawed and digitigrade, with wisps and tendrils of shadow floating off of his body. If you were to measure the more physical parts of his body, you'd find he stands about 5'9" at his highest.
Form Background: The spirits of the Tenebris in Irvine's home of Charnel tend to take shadowy versions of their original selves, shadowy forms in they most identify with their living selves. The molding of Tenibrii's form is akin to how Irvine's spirit would appear if his suppressed tendencies were allowed to come to the fore...and is not too drastically different to how his spirit would actually look.
Strengths: Dark
Weaknesses: Ice, Fire
Passive Boosts: Latent 15% boost to physical-based skills.
Shadow Skill List: (HP Costs are listed for all dark skills, as described in Irvine's racial.)
Skill 1:Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Skill 2: Maeiga | Inflicts a moderate amount of Dark damage to all enemies. | 18 SP / 16% HP | Tier 2 Skill 3: Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2 Skill 4: Dark Boost | Increases Dark damage output 25% | Passive | Tier 2 (Unlocked once defeating ten Demons/Shadows/???; Must be Tier 2 or below) Skill 5: Maeigaon | Inflicts a large amount of Dark damage to all enemies. | 34 SP / 20% HP | Tier 3 (Must have used your Shadow Frenzy ability to defeat at least 3 enemies in three battles or used your True Form 43 times in PvS combat; Must be Tier 3 or lower) Skill 6: Dark Amp | Increases Dark damage output 50% | Passive | Tier 3 (Unlocked once defeating thirty additional Demons/Shadows/??? and using your True Form an additional 43 times in PvS combat; Must be Tier 3 or lower) Skill 7: Arms Master | Halves the HP cost for physical attack skills. | Passive | Tier 4 (Unlocked once using your True Form to defeat a Boss above your Level or using your True Form an additional 53 times in PvS combat; Must be a Tier 4 Skill or Lower) Skill 8: Deathwish | Inflicts a huge amount of Dark damage to one enemy. | 34 SP / 22% HP | Tier 4 (Unlocked after Facing your True Self.; Must be a Tier 4 Skill or Lower: Unlocks Skill: ???)
Special Ability:
Ability Name: Shadow Frenzy Appearance while in Frenzy: A stronger glare comes to Tenibrii's red eyes, his teeth become sharper and more numerous, and the wisps that were coming off of his form escalate into a thick black haze emanating from his body. Description: The Shadow Selves have a special ability called the "Shadow Frenzy" allowing them to cast skills at half the price, and link Tier skills like a chain. For Example: If a Shadow Self were to go into a Frenzy, they could cast a Tier 1 skill and immediately follow that Tier 1 skill with a Tier 2 skill in the same post. The only requirement is that the skills being chained must be the same type, such as Garu to Garula, or Magaru to Magarula. Also you can only link up to three skills total. This Shadow Frenzy only lasts for three (3) turns, and once it ends it can not be used again the entire topic and all following skills will be weaker by 50% (unless a special item is used).
Soul Skill Name: Ethereal Torment Persona Name: Tenibrii Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Adds a 10% chance of Distress to all Dark-based attacks.
Manipulation Node* | Single Node Slot, Raises Ailment Chances of Your Spells by 10% | Tier 1 Repair Node* | Single Node Slot, Raises Healing You Receive by 12% | Tier 1[/spoiler]
[spoiler="Skills"]Skill 1: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1
Skill 2: Maeiga | Inflicts a moderate amount of Dark damage to all enemies. | 18 SP / 16% HP | Tier 2
Skill 3: Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2
[b]Soul Skill Name:[/b] Ethereal Torment [b]Persona Name:[/b] Tenibrii [b]Tier:[/b] Tier 1 [b]Cost:[/b] Passive [b]Type of Damage:[/b] N/A [b]Description:[/b] Adds a 10% chance of Distress to all Dark-based attacks.[/spoiler]
[spoiler="Relevant Strengths/Weaknesses"]—Strength Name: Grim Defiance —Description: You don’t try to pressure Irvine if you want your way. You don’t try to undermine him, or threaten him. It just spurs him on, grinning wider and wider as he weathers it all and spits in your face for good measure. Debuffs are 15% less effective on Irvine.
—Strength Name: Spiteful Spirit —Description: On some level, Irvine takes gleeful pleasure in tearing into people. Normally, he keeps this under wraps...certain exceptions aside. But in the heat of battle, with openings right there on targets he's little reason to regret being cruel with, it's so much harder to resist. Irvine deals an extra 15% damage to targets suffering from Fear or Distress.
—Racial Strength Name: Shadowed Soul —Description: Irvine has been a being of shadow ever since his birth, his soul calling to the dark and reshaping it as he wills. He can't exert any force with them, no - shadows are only shadows. Without substance. But he can see through the shadows, clear as day even in the pitch black they create, as he has them envelop things and blot the light. He couldn't block the illumination from more than a couple of lights and some windows, and things covered by darkness still stand out against a bright background, but it's still a useful trick.
On the combat side of things, the unique nature of his soul provides him a certain trick - Irvine may cast Dark skills as if they were physical skills, paying a HP cost instead of an SP cost, and calculating damage based on Ppstr instead of Pmstr. The damage type is not altered, and clashing behaviours remain the same as the non-physical version, but otherwise it behaves identically to an ordinary Phys skill.
—Weakness Name: Negative Force —Description: For all his nature, his time in the world(s) has marked him with an underlying bitter disposition that begs to be cut loose, most often seen with the lashing of his tongue. It’s something suppressed, but not so easily gotten rid of. Irvine receives 15% less healing.
—Weakness Name: Satisfaction Denial —Description: Just as much as it feels so wonderful to him to cut into someone, it's positively aggravating when they don't even care, too wrapped up on themselves to even notice what he's doing. It makes him get sloppy. Irvine deals 15% less damage to targets suffering from Panic or Charm.
----- ((Racial Weakness: If you take a Racial Strength, you are required to take a racial weakness. This weakness must tie into your racial Strength and will be looked over just as heavily.)
—Racial Weakness Name: Burning Through the Shadows —Description: Light? Light’s not the bane of darkness. They go hand in hand, two sides of a coin, neither existing without the other. It’s a common misconception. What really proves bane to the shadows is fire. It moves and flickers, growing and shrinking, and is nigh on impossible to blot out. It cuts through the dark the way nothing else can, a beacon in the black for all to follow. And it’s a pain in the ass.
Needless to say, Irvine is weak to fire. It cuts through his work with the shadows, and he can’t black out any flame bigger than a candle. Hence, why he’s rather fond of electric lighting.[/spoiler]
[spoiler="Action"]
Miss on 1-10 [rand]100[/rand]
Crit on 1-10 [rand]100[/rand][/spoiler]
Remember in future - to calculate miss odds, subtract your luck from the enemy's. Turn the number into a percentage, and that's the miss chance. And so on. Minimum miss chance is 10%, since you can't have a miss chance of 0%, let alone a negative one somehow.
Also remember - Crit Calcs are weird. Subtract their luck from yours, and calc like it's miss chances - only, if you go lower than 10, use 10%...and THEN you add crit modifiers like Revolution and the Sniper Rifle one. So if you were using a sniper, your base crit effectively goes from 10% to 30%. Distress sets your base crit chance to 50% as well, so that's worth noting. The highest possible crit chance is 60%.
Tension Set:
Skill 1: On Your Feet | One downed ally will be able to get up and act on their turn. | Tier 1 | 15% Skill 2: Back Up | A follow-up attack is made with the leader, causing half of the damage they inflict on enemies. If the attack misses, so does this support character. | Tier 1 | 15% Skill 3: Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | Tier 2 | 25% Skill 4: (Unlocked once unlocking a Tier 2 slot on your Persona; Must be Tier 2 or below;) Skill 5: (Unlocked once unlocking a Tier 3 slot on your Persona; Must be Tier 3 or below;) Skill 6: (Unlocked once unlocking a Tier 3 slot on your Persona; Must be Tier 3 or below;) Skill 7: (Unlocked once unlocking a Tier 4 slot on your Persona; Must be Tier 4 or below;) Skill 8: (Unlocked once unlocking a Tier 4 slot on your Persona; Must be Tier 4 or below;)
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Re: Restrained Impulse (Irvine's Compendium) Sun Mar 18, 2018 2:23 pm
And with our funds...we do some shopping. From our tech loving friend, we get a Manipulation Node. From the centre of commerce, we have some medicine and some blanks.
All for a total cost...of 2350 VC.
Let's get this done.
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
So close. And yet. So. Far. No matter. My awakening is done. And our identity can't be denied. All from a trip to the races. We even got 3 uses, my own complaints aside.
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Ray just keeps racking up admirers. Honestly, it's kinda funny. Guy coulda done without pissing off Ally, though. Ah well. 3600 VC and entertainment sounds good to me.
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.