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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
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Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Subject: Tramsfixion [Dale Awakening] Wed Jan 31, 2018 9:29 pm
For all the Wire was normally a special kind of hell for Dale, what with normally being so packed that he would essentially be trapped by the press of bodies, he was incredibly curious about the devices that passed through it. They resembled some of the wrecks he'd once took shelter in, but...these ones were undamaged. They even lit up, and moved at high speeds he couldn't hope to match. All the curiosity in the world couldn't coax him into a place where he'd be so close to so many people, though.
Instead, right now he was scrounging around the platform. It was a rare moment where he had space to move in the place, and he was making full use of that chance to grab just about anything that had been left behind where he could grab it. Chip ran about on the ground within him, finding things for him to grab, at which point the robotic pup would yip and bark until Dale came for it. ...not that they were finding too much right now. The best the pair had found so far was a half-empty protein tube. The tube had been greedily made completely empty less than a second afterwards, but still...he wasn't having the best of luck so far.
As per usual for this time of day, the terminal would be clear of all but the occasional drifter or scavenger, of which Dale was both.He would find little but scraps and a few discarded data pads who's function would take a highly skilled technician to restore.
His search would be peaceful, until one of the drifters who was busy sleeping on one of the many benches, sprang from his slumber with startled yell. It, being of a species resembling a large octopedial mole-rat with an exoskeleton and no defined gender, would make a skittering screech sound as it bolted from it's resting place and into the tunnels, drawing the attention of all the others on the terminal.
Dale may not understand much, but he does understand that trams come through there, and people on the track wold not have a very good time should they get in the way of one of these trams.
Though, its up to him what he does now.
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
The sudden bolting of the junc-son onto the tracks set Dale's nerves on edge. Something was up. "Chip, come here!" Dale quickly scoops up his beloved pup in his arms, his senses alight, and overall ready to leap if a fly beat its wings in his vicinity. Something was around here. Something that they noticed, and he didn't. Where? He looked over to the platform entrance, breathing rapidly. They hadn't run down there. They ran away from there, into the tracks. Where the moving versions of those metal things were. And if they were willing to risk that...
...Dale's instincts pulled him just about every way. He didn't know where to go, he didn't know what would keep him safe...rather, whether he needed to be more afraid of the trams, or whatever the junc-son had noticed. Stuffing Chip in his jacket and taking his gun in hand, Dale hid behind a bench and prepared to open fire.
As Dale hid, he would loose sight of the platform and it's inhabitants. However, he could still very easily hear what was transpiring. From what he could hear the other vagrants, concerned for their companion assumably, rushed into the tunnels after them, shouting and calling for them to stop.
Soon their voices would grow distant and quiet...
The platform would become silent very quickly...
Only for it to once again be filled with screams coming from the tunnel... from the direction the vagrants had gone. Funnily enough, the screams seemed to be getting louder as time passed.
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
Something was coming something was comingsomething was comingSOMETHING WAS COMING It was fast, it was coming, it was killing them, he had to hurt it hurt it hurt it hurt it, hurt it til it didn't move and then keep going- The light on his gun flicked to orange as he set it to rapid fire and slowly peered from his hiding place, weapon trained on the direction of the sounds. Ready to open fire the moment something came in sight.
Dale would not have to wait long for a target. The screaming grew louder and louder until one of the bums that had disappeared down the tunnel returned bloody and covered in what seemed to be a thick black sludge. Dale WOULD have began to notice a pull in the back of his mind... An almost integral part of himself reawaken upon seeing the black substance... Instead he reacted quickly and unloaded a flurry of rounds into him. The first one missing, the second striking him in the midsection, and the third taking the man's head clean off. The man fell to the ground in a broken heap, his screams silenced...
This... However did not deter the man for long as the black substance flowed into the holes left behind by Dale's shots. Slowly, he would return to his feet, just as the other vagrants came running from the depths of the tram system. They payed their companion no mind and continued to run towards the platform, pulling themselves up and
Something from within the tram screamed... and the corpse of the vagrant began to hobble forward.
Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
This...didn't make sense. How was it... Dale started to back away, exiting his hiding spot and flicking the gun to its charged setting. It shouldn't move. But it was. And everyone who left before was coming back. Something was wrong. So very wrong. This whole thing was. But he kept his weapon ready. He'd panicked before. He had to focus now. A hard look in his eyes, Dale charged up a shot in preparation for whatever was to come next.
The roar in the distance, the moan from the shambling corpse as it hauled itself onto the platform, the screams from the civilians as they rushed past. Each pulled Dale's attention in a different direction. However, a voice in the back of his mind focused him, forcing him to push all aside except itself. Dale's resolve had been tested, and though he feared, he did not waver.
Something has awoken inside him.
As if to respond to Dale's sudden change, the corpse underwent a change of it's own. The black substance began to pour out of it's neck stump untill forming into a single slick tentacle which it brandished before starting it's approach to where Dale hid, almost drawn in by his presence.
It was strange, when the change came. At that moment, the rest of the world closed out. The roaring. The screaming. The shambler's moans. All that little things that he always shied away from vanished in that moment. His world narrowed down. Him, gun in hand. Chip, nestled in his jacket. The creature, advancing forward. And a feral presence in his mind, with a defiant roar to match the one resounding through the Wire. It felt like an old friend who'd been away for too long. And right now, he could almost see its savage grin in his mind's eye.
Finally...I've found you.
It's been too long. But you're not alone any more. Not now. So, Dale, let's do this. Together.
A flash of blue lights the area as Dale lets loose his shot.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 25% | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Letting loose the prepared Sniper shot for 21 damage. 1/5 rounds left.
The shot rips into the shambler's body, staggering it, but not leaving the usual gaping hole in its chest, much to Dale's surprise. "Why didn't it-!"
No need to worry. You saw how it reacted to losing a head. Now, we hit it where it actually hurts.
"Now what, the- Chip, get back!"
Again...don't worry.
Now on the floor after wriggling free of Dale's jacket, Chip lets loose a bestial roar he had no business making, and the towering brown beast-man that was Enkidu comes into being before the two. "He knows what he's doing." Enkidu grins as he steps forward, Dale gaping at his small companion. "So do I."
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [10 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Action:
Using Poisoned Dagger. Current HP: 66/71. 14 Pierce damage on hit.
Dale's focus provided him the power he needed to strike true. The first attack knocked the corpse back and left and opening for him, and the second capitalized on that opening, blowing a sizable chunk form the creature's side, and knocking it off it's feet. It could only groan as a torrent of black fluids drained from it's new wound. Slowly the best returned to it's feet, clearly staggered.
Enkidu shook off his hand as he disappeared from the area, and Dale's attention was forced back to the now badly wounded shambler.
See? Nothing to worry about. You and your friend can do this. And it only gets better. Take a moment right now. Think of something to hit them with.
"Ok..." There was something. He remembered taking it from someone who wanted to hurt him. It worked so well before he'd had to leave it... And now, in a flash, it was there in his left hand.
See? Just like that. Give it a try. It's even better now.
After turning it about in his hand a little, Dale puts his gun away, and looks down to Chip. "...stay away this time, alright?" He charges in, brutally hacking at his target.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [10 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
It was not that Dale's blade missed, more, it was the attack itself did nothing to impede the corpse. As his blade sunk into it's flesh,the shambling body lurched forward and grabbed hold of Dale, focing it's fingers into his mouth and prying it open. Before dale could scream or resist, the creature would rip a piece of it's flesh from it's own body and attempt to force the black slime covered meat into Dale's mouth.
Don't bite, don't bite, don't bite- Pushing hard, Dale shoved away the shambler, spitting as best a robot can as he made his distance. "It... didn't hurt it."
But you have something that will.
Backing out of the creature's reach, Dale brings up his gun and flicks it to the blue of the single shot mode, letting loose his last loaded round.
Skill 2: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Skill 3: Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Skill 4: Poison Boost | Increases odds of instilling Poison by 35% [10 Base] | Passive | Tier 2
Soul Skill Name: Sculpted Munitions Persona Name: Enkidu Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: Each turn in a topic, Dale generates 1 Clay round, up to a maximum of 10. Clay rounds behave as Basic Rounds, but crumble after use and when given to someone else, rendering them useless. They do not carry over between topics, and cannot be sold even if somehow kept intact after leaving Dale's possession.
Relevant Strengths/Weaknesses:
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- —Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- —Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.