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Zmatok: the lost boy [junction Anti Shadow Suppression Weapon] EmptyMon May 08, 2023 10:26 am by Jerry

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 Zmatok: the lost boy [junction Anti Shadow Suppression Weapon]

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Zmatok




Posts : 2
Join date : 2017-11-01

Zmatok: the lost boy [junction Anti Shadow Suppression Weapon] Empty
PostSubject: Zmatok: the lost boy [junction Anti Shadow Suppression Weapon]   Zmatok: the lost boy [junction Anti Shadow Suppression Weapon] EmptyWed Nov 01, 2017 2:28 am

Birth Name: Zmatok
Aliases:Lost Boy
Combat class: Anti Shadow Suppression Weapon
Gender:Male
Age: 15
Birth Day:Has no memory of when, look to backstory
Arcana: Sun
Place of Residence: middle ward, civilian district, junkyard
Academy Semester: second year
Class: (We'll fill this in once you're approved. This will be your class in school)


Part/Full Time Job:Acts like a trash man, takes the scrap electronics people don’t need and uses them to make weapons, armor, etc.

Appearance: Wears a red frock suit with white pin stripes, has fiery red eyes with flecks of orange.  He wears a similarly patterned fedora with blue brim, and black tap shoes. Often wears a mischevious grin, tends to carry a sack of scrap with him when ‘on the clock’. Wears black dogtags with white text

Alternate Appearance: Eyes and pinstripes glow, while his normally short and tidy hair goes long and messy,  his teeth grow sharper and more primal, and he grows claws on his hands, new hair oddly disappears after the persona is dismissed

Personality: A bright, smart and altogether happy individual, Zmatok is the first to help his friends, and the last to give up on them, can be rather rowdy, and is often considered an odd duck by his fellow anti shadow suppression weapons due to his excitable and happy go lucky attitude.

Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three. Inhuman strengths will only be active in Orgia Mode.)


—Strength Name:Sword master
—Description: For some reason unknown to him, Zmatok is exceptional with one handed swords, be they rapiers, longswords, or just a wooden playtoy, he can handle it like a master.

—Strength Name: Scrapmaster
—Description: REDUCE!REUSE! RECYCLE! He can make useful items from what most people would consider junk, got a broken TV? Make a walky talky. Old pipes? Hello gun!

—Strength Name: Eagle eyes
—Description: Can score critical shots easier, as well as has an easier time hitting enemies with both melee weapons and ranged weapons

—Strength Name: Drawing
—Description:Stemming from his skill with making blueprints, Zmatok has discovered both a talent and a passion for drawing

Weaknesses: (You must have the same amount of weaknesses as strengths. These weaknesses pertain to you and not your Persona. IE: Physically Weaker, lack of attention span, etc.)


—Weakness Name: Overthinker
—Description: Salvage can easily distract him, and he has been known to stop fighting to get something he deems useful

—Weakness Name: motion sickness
—Description: CURSE YOU, WEAK STOMACH! He hates transporting in cars, trains, planes, or any way aside from walking and anything he can control with his body


—Weakness Name:overly emotional
—Description: If someone KO’s his ally, he will instantly go berserk, getting reckless and nullifying his eagle eye bonus until he calms down

—Weakness Name: Fear of bugs
—Description: If an enemy resembles a bug, he will always be last in the combat order until that foe is beaten, due to him hiding behind his friends


-----
((A floating weakness is one gained in RP. It could be a fear you inherited during RP, or an injury that hinders your character. Some can be temporary while others can be permanent.)

—Floating Weakness Name:
—Description:



Soul Bound Weapon :odd sword


Weapon Name: harm-poon
Weapon Description: it’s a sword made from a jagged harpoon, flattened and sharpened until it was made into a very effective weapon, shaped almost like a barbed arrow
Weapon Attack Type: Slash
Weapon Element:

Side-Arm Weapon: crappy shotgun

Side-Arm Name: Piece of scrap
Side-Arm Description:It is a shotgun made from pipes, screws, an old crutch, and wood scraps
Side-Arm Attack Type: Gun
Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.

Orgia mode bonus: Increased strength and agility, as well as bestial ferocity, when in this mode he uses his claws and fangs instead of his sword, somehow doing the damage of the equipped sword, and then some.

History: Zmatok is a kind, warm individual, if a little odd. He has no memory of before he woke up in a scrapyard in the junction, the only reason he knew his name being a set of dog tags with his name on them around his neck, he has made a life for himself as a student by day, and junkman by night, charging in between with  portable batteries he has set up a system with, with two on his person charging him, with four charging back home, they take up his backpack space.. Is currently looking for friends to spend time with in his downtime, as scrap gathering has been slow lately.
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Zmatok: the lost boy [junction Anti Shadow Suppression Weapon] 510-65


Posts : 241
Join date : 2017-05-10
Location : A Forign Internet

Zmatok: the lost boy [junction Anti Shadow Suppression Weapon] Empty
PostSubject: Re: Zmatok: the lost boy [junction Anti Shadow Suppression Weapon]   Zmatok: the lost boy [junction Anti Shadow Suppression Weapon] EmptyWed Nov 01, 2017 1:42 pm

Analyzing Character Data.


Character Data at 50%.


M'kay, firstly Junction's side plot uses slightly different character sheets than the generic ones used for most other plots. They're in the Junction section of the site but I'll link the ASSW one here: https://newarcana.forumotion.com/t5856-assw-character-template

The templates used in Junction have a few extra pieces to be noted down, such as your race name, original home world name etc. They also have a new gun type that isn't available in other plots as well as having something called a "racial strength/weakness". This is one specific strength/weakness that comes from your race, the racial strength/weakness can be more impactful than normal strength/weaknesses, but with all strength/weaknesses you have to make them balanced. So if the strength provides a big boon, there must be a big downfall in the weakness. You can look at other character apps submitted for the Junction plot for some ideas.

Now onto the rest of the sheet:

-In appearance you need to include your height and weight

-Alternate appearances are something for Endy, they aren't present in Junction.

-A little more detail in both appearance and personality in general would be appreciated but not fully necessary.


—Strength Name:Sword master
—Description: For some reason unknown to him, Zmatok is exceptional with one handed swords, be they rapiers, longswords, or just a wooden playtoy, he can handle it like a master.

-For your sword master strength, I wasn't sure if you wanted this as just a general descriptive thing or something that actually affects battle, as currently it wouldn't affect battle. If you wanted it to, you'd have to add something such as "Increases dex attacks by 10%" etc. (Also be aware that any strengths you have that affect combat you must have equal weaknesses that affect combat in an equal balance.)


—Strength Name: Scrapmaster
—Description: REDUCE!REUSE! RECYCLE! He can make useful items from what most people would consider junk, got a broken TV? Make a walky talky. Old pipes? Hello gun!

-For the Scrapmaster strength, having your character be a tinkerer as his backstory and general RP profession is fine, just be aware that you wouldn't actually be able to use these weapons that you create for real.


—Strength Name: Eagle eyes
—Description: Can score critical shots easier, as well as has an easier time hitting enemies with both melee weapons and ranged weapons

-For the Eagle eyes strength, you can't have a strength that affects two different things in one. So it'd either have to affect your crit chance or your hit rate. Also you need to actually add by what % that the strength is affecting you. Though for this kind of strength you wouldn't be able to have anything above 10%.


—Weakness Name: Overthinker
—Description: Salvage can easily distract him, and he has been known to stop fighting to get something he deems useful

-For the Overthinker weakness, I'm not 100% sure what you actually are trying to imply with this weakness. Usually combat on the site, at least for PvS (Player Vs Shadow), is a turn based fight that simply continues until you have defeated all enemies at which point you are given the battle rewards. So I'm unsure what you are intending this weakness to do.


—Weakness Name:overly emotional
—Description: If someone KO’s his ally, he will instantly go berserk, getting reckless and nullifying his eagle eye bonus until he calms down

-For the overly emotional weakness, this isn't really a proper weakness to balance out the strength. As it is quite rare that someone is KO'd, and even if so with this current weakness it doesn't actually provide a weakness, just simply removes the strength.


—Weakness Name: Fear of bugs
—Description: If an enemy resembles a bug, he will always be last in the combat order until that foe is beaten, due to him hiding behind his friends

-The Fear of bugs weakness again is a little weird to me, it could work I suppose, but in most cases combat order doesn't fully matter. Unless you're a support or a healer who is best up first or best last, most of the time order doesn't matter. Having the general fear of bugs is fine, its just the result that's a little odd to me. Also combat order can't be changed once combat has started and the order is set, so even if it did work how it currently is written, even if the "bug" enemy was defeated within combat. You'd still have to be last each rotation until that combat is ended.


-You need to add the dimensions of your soulbound weapon and gun, giving how long the harpoon is, etc.

-Finally, you need to expand upon your history a little providing at least two paragraphs. Also as shown on the Junction specific character sheet, you need to give a little information about your characters original home world as well as how he ended up on Junction. Even if the character himself doesn't know.

Please Update Noted Fields.
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