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 J.T Reference (Junction Manipulator):

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Telos

Telos


Posts : 1394
Join date : 2016-05-26
Age : 23
Location : Somewhere in time and space

J.T Reference (Junction Manipulator): Empty
PostSubject: J.T Reference (Junction Manipulator):   J.T Reference (Junction Manipulator): EmptySun Sep 03, 2017 9:42 pm


Junction Takeru
”I am but one of many travelers on this world of life...”


The Biography


Birth Name: Takeru Hiruzen Moriyama Kagemaru
Aliases: Take, T.K,
Gender: Male
Age: 47
Birth Day: September 10th.
Species/Race Name: Human
Original Homeworld Name: War Earth
Arcana: Heirophant (Arcana types can be found here.
Place of Residence: Top Ward.
Vessel: His Glasses
Academy Semester: (Are you a first, second, or third year in school? Note: Age is not the main factor in what year of school you are in on Junction)
Class: (We'll fill this in once you're approved. This will be your class in school)

Part/Full Time Job: Writer.

Appearance: Junction Takeru is about 5ft 6in. Tall, and weighs about a 150 pounds, and looks like this:
Image::

His eyes are normally hidden by his glasses, but he has bags under them not just from staying up too late, but also because he occasionally has nightmares about his past that require his wife to soothe (as those tend to make him wake up screaming). He has a surprising amount of muscles too, despite his short size, and though you wouldn't know it normally, he is a very precise sharpshooter and on part with a black belt in Aikido. His hands also have calluses from writing in pencil, and they are soft with a rather delicate touch to them. His eyes are a dark gold.

Personality: Junction Takeru is, at a glance, the type of person with a soft aura of calmness and compassion around him, the kind of look a doting grandparent might have for their grandchildren. He's quite soft-spoken, almost never raising his voice in anger (or getting angry in general), and far kinder and nicer than most other versions of Takeru. He tends to often be lost in thought while doing things, for one reason or the other, be it reminiscing on days long gone or some new idea, time has made Takeru a very different person. He also almost never picks fights anymore, and he has sworn himself to never take up arms again unless necessary.

He also doesn't like showing off at all anymore, being quite humble…. Usually.
When it comes to his writing, so long as it's not the work he considers an old shame, he's extremely proud of it, and he's also incredibly proud of his family.

He speaks in a easy going, friendly, and polite manner that's fairly eloquent. That's not to say he doesn't occasionally indulge in a little jaded cynicism once in awhile. He's the type of person to let sleeping dogs lie, whereas Shinji for example would wake them up for the hell of it. However, his tone hides a sort of melancholy to it, especially when he's reminiscing. He tends to talk to himself out loud softly as well.

However, due to his past, Junction Takeru has deep mental scars that he needs to go through therapy for, even having the occasional relapse of depression that Melodia supports him through. He also has a lot of regrets, which he cannot seem to let go of easily. He also suffers from occasional emotional breakdowns and mercurial moods swings ranging from ecstasy to despair in an instant depending on what's happening, and has a tendency to overreact and over think as a result. Things that will immediately trigger his PTSD is unnecessary conflict particularly, threatening to harm the ones he loves, rejection, and being forced to recall his past.

Because of his dark past (Which he considers shameful) he doesn't talk about it much, and if pushed, he will break down. Because he considers it a sensitive subject, much of it is kept from Shinjiro due to how blunt Shinji is, mainly so that he doesn't have a breakdown because of him. Shinji for his part has a feeling that something is being kept from him, but when he presses for more, he doesn't get an answer, something that played a key part in Shinji’s resentment for Takeru. A lot of Shinji’s perceptions of Takeru aren't entirely wrong, but the reasons for them go deeper than he thinks.

As a writer, he enjoys writing sci-fi and fantasy, although his greatest work is a Young Adult Romance Novel that he considers an old shame, mainly because he wrote that when he was younger and still getting used to Junction. Although he'd do better as a pianist, Takeru prefers writing instead because the piano holds both a lot of painful memories and happy memories too for him. He also doesn't play as often because of this, but when he does, it's quite the sight to behold.

He loves fruits, his family, writing, books, being trusted and loved, children, playing piano, music, and video games. He dislikes vegetables, war, abuse, rejection and hate, and horror movies.

In his spare time, Takeru enjoys taking trips to the library, meditation, and spending time with his wife and family. He wishes Shinji would appreciate his writing a bit more, and would love to work with Shinji on a novel someday.



The Potential
 


Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.)

Strength Name: Gifted Pianist:
Description: A gift with music he had is what gave him a second chance at life. As such, he is quite the musician when it comes to piano.

Strength Name: Aikido Black-Belt:
Description: As an Aikido black-belt, Takeru is quite skilled in the martial art he took up in his youth. As a result, he has a 10% chance to counter Physical attacks.

Strength Name: Intelligent:
Description: Takeru has a damaged, but still quite brilliant, mind. As such, he is capable of quite a few feats of intelligence.

Strength Name: Great Sharpshooter:
Description: Takeru, despite the glasses, is actually a very good sniper when it comes down to it. As a result, he has a 10% more chance to crit with a gun.

Strength Name: Creative Writer:
Description: Takeru is also quite a writer as well, and he has the talent for it. He's gotten several novels published that have sold fairly well.

-----
((Racial Strength: This is where you put any special powers that your race is capable of. This area is where your character truly comes alive. Things such as flight, shape shifting, or anything else your race can do is put here. This strength will be heavily scrutinized to ensure balance.)

Racial Strength Name:
Description:


Weaknesses: (You must have the same amount of weaknesses as strengths. These weaknesses pertain to you and not your Persona. IE: Physically Weaker, lack of attention span, etc.)


Weakness Name: Damaged Mind:
Description: His greatest weakness is his traumatized mind, which torments him in all sorts of ways, be it nightmares, PTSD flashbacks, or otherwise, making it hard for him at times to have correct judgement.

Weakness Name: Holds Back:
Description: In a physical fight, Takeru tends to unconsciously hold back as he doesn't want to hurt someone. As such, his dex. Attacks with his soulbound do 10% less damage.

Weakness Name: Overthinking:
Description: For all his intelligence, Takeru has a bad habit of Overthinking things, especially when stressed. As a result, he can easily get hung up on a challenging puzzle.

Weakness Name: Vulnerability:
Description: Because he needs absolute concentration to make a good shot, Takeru is much more likely to be downed if caught unawares. As such, physical attacks have a 10% more chance to crit on Takeru.

Weakness Name: Horrible Artist:
Description: Like his son, Takeru has very little talent when it comes to drawing.

-----
((Racial Weakness: If you take a Racial Strength, you are required to take a racial weakness. This weakness must tie into your racial Strength and will be looked over just as heavily.)

Racial Weakness Name:
Description:

Soul Bound Weapon: (This is the weapon you'll be able to summon to your hand while in combat. This weapon is special for your character specifically and allows you to fight Shadows and Demons without the need of summoning your Persona. This can be anything but a Gun (Or gun related weapon))


Weapon Name: Saint War Order
Weapon Description: A elaborate sword similar to the one wielded by a certain Saint’s most trusted supporter, it is about 3 ft, 6 inches long, making it a longsword, the favored weapon of Luthier.
Weapon Image:
Weapon:
Weapon Attack Type: Slash
Weapon Element: (Leave this blank. Only special weapons obtain an element behind its blows.)

Side-Arm Weapon:

Side-Arm Name: Monte Cristo
Side-Arm Description: Monte Cristo is Takeru’s black Sniper Rifle with a barrel about 18 inches long and the rest 16 in. (Making it a total of 34 inches long.) It has the words “Wait and Hope.” etched onto the side of the barrel.
Side-Arm Image: (Not necessary)
Side-Arm Attack Type: Gun
Side-Arm Style: Sniper Rifle - Aimed Shot - Accuracy and crit chance is increased by 20%, bullets also pierce through an enemy and ignore 10% of their PEnd. Takes a turn to charge/aim before able to fire. Consumes only one type of ammo per use. Can shoot only one enemy at a time.)




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