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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Heather Jawser "What we need here...is a little bit of anarchy~"
Birth Name: Heather Jawser Aliases: Ankh (On web forums) Gender: Female Age: 22 Birth Day: 9-14 Species/Race Name: Tearinjaw Original Homeworld Name: Murkloch Arcana: Devil Place of Residence: Civilian District-Middle Ward. Evoker: An old fashioned flip phone, spray painted in pastel Blue and Pink, with an 'anarchy' logo painted in black on the top half. Academy Semester: - Class: -
Part/Full Time Job: -
A grey skinned girl. Her skin is leathery to the touch. She has no hair to think of, but has three 'spikes' on the back of her head. She has a long snout, with sharp, black teeth, and yellow eyes with red pupils, with dark grey lids. She wears a black dress, with an ankh on the chest. She also wears a simple pair of black, leather boots, and black stockings. Her favorite color is unclear. Weirdly, she wears an ankh necklace that perfectly overlaps with the ankh on her dress. She is 5'6, and weights 121 pounds.
Personality: Most of the time, Heather seems weirdly bored, and dull. She doesn't show much interest in the people around her, at first, unless someone happens to catch her interest. At that point she'll approach, with a bubbly greeting, and a fake smile. She comes off as a perky, excitable girl...a guise she keeps up even if she decides to discuss her true goal. Total. Anarchy. Most teens grow out of such phases, but Heather rolled with it into adulthood. She'll try to recruit people to her cause with friendliness, but in reality she doesn't really care much for anyone, unless they put a LOT of work in. Even then, there are few people she wouldn't sacrifice to further her own goals. Without her facade, she's exactly as she appears on the surface. Behind a ditzy act, there's a cunning genius. Gloomy, monotone, and blunt.
—Strength Name: Node Multitasker —Description: Heather has the weird ability to use three nodes. Maybe her imagination is just that special.
—Strength Name: Superior Swimmer —Description: Being from a planet that is MOSTLY aquatic, Heather has spent a large portion of her life swimming, and thus is a superior swimmer to all but those who have similar experiences.
—Strength Name: Counting Lucky Stars —Description: Heather is a naturally lucky person. Whether it be day to day events, or entering the lottery, Heather always seems 10% luckier than anyone else!
—Strength Name: Actor —Description: She has had a LOT of time to practice her act of being bubbly and perky, and as such it is VERY convincing. It would take a very perceptive person to notice that it's fake, without her revealing it herself. She uses this skill to help her manipulate people to her cause, finding it a bit more 'compelling' than her normal tone of voice.
----- ((Racial Strength: This is where you put any special powers that your race is capable of. This area is where your character truly comes alive. Things such as flight, shape shifting, or anything else your race can do is put here. This strength will be heavily scrutinized to ensure balance.)
—Racial Strength Name: Illusions —Description: A little known, and rarely used, ability of her race was illusions. They have the ability to project a single thing, while hiding their own presence. However, anything larger than something humanoid is impossible, as is creating something that they haven't seen before. The illusion can speak convincingly, but will vanish if touched, leaving Heather's location exposed. If she manages to attack while her illusion is active, that attack will deal an additional 15% damage. However, she can only use Dexterity attacks. It takes too much concentration to use her Illusion to do anything else.
—Weakness Name: Quantity over Quality —Description: Heather can only equip nodes up to Tier 2.
—Weakness Name: Addicted —Description: Heather is addicted to Cigarettes. It's a problem, and she's tried to stop, but she is weak.
—Weakness Name: Squishy —Description: Heather's body isn't prepared for massive impacts. In fact, you could say that she is 10% weaker to Physical Strike Persona Skills.
—Weakness Name: Make me Interested —Description: Heather is hard to get actual attention from. She usually feigns interest during her first interaction with anyone. Mechanically, this means that it requires two successful Social Link threads to actually start a Social Link with her.
----- ((Racial Weakness: If you take a Racial Strength, you are required to take a racial weakness. This weakness must tie into your racial Strength and will be looked over just as heavily.)
—Racial Weakness Name: Concentration —Description: Making illusions requires a lot of concentration, and effort. During the turn after an illusion vanishes, Heather will take an additional 15% damage if she's attacked. If someone can see through it, they'd be able to see her. Attacking her in this state would also result in the extra damage, along with a 50% chance of being downed.
Soul Bound Weapon:
Weapon Name: Lost Fangs Weapon Description: A set of three, ten inch long, black throwing knives that can be used either by throwing, or by stabbing (Both are mechanically the same) Weapon Image: Weapon Attack Type: Pierce Weapon Element: N/A
Side-Arm Name: Political Assassin Side-Arm Description: A sniper rifle painted with multicolored hearts, and bunnies. Side-Arm Image:
Side-Arm Attack Type: Gun Side-Arm Style:
Sniper Rifle - Aimed Shot - Accuracy and crit chance is increased by 20%, bullets also pierce through an enemy and ignore 10% of their PEnd. Takes a turn to charge/aim before able to fire. Consumes only one type of ammo per use. Can shoot only one enemy at a time.)
History: Murklock was a gloomy planet. It was 75% Ocean, 15% swamp, and 10% city. However, even then most of the planet LOOKED like a swamp, even if the water was perfectly clean, it would still LOOK murky, and muddy. A perfect fit for it's people, though, who didn't mind such things. Murklock was a planet of violence and chaos, with every place outside of the cities being full of blood and carnage. However, this was only outside the city. Inside people lived peacefully, and happily. Only the smart, and cunning ones could survive outside on such a planet...and it was a good thing that Heather Jawser was one such person.
Her early life was uninteresting, and boring. She lived in the pristine large city that took up 10% of the planet. Uninteresting people, living their uninteresting lives...including her. She was held up to extreme standards by her school, and family. And it was starting to drive her absolutely crazy...maybe it did. She still isn't sure. However, one day she was informed what was actually going on outside the city walls. The bloodshed...destruction...it started to give her ideas. After all, those people were trapped outside...and she was trapped in...so maybe she needed to just get rid of walls altogether.
As she pretended to continue being a hard working student, she was secretly preparing. Learning the city inside and out. Next was the issue of actual help. But with a change in tone...some 'nicer' words, and pretending to care, she slowly began to recruit more and more people to her cause. And then, all hell broke lose. There was a 'malfunction' with the wall's security, and suddenly, all the chaos, destruction, and Anarchy that was outside the walls...was inside.
And it was wonderful. Heather loved every second of it. The city was ravaged-destroyed within a week by the angry people who lived outside of it. And as the city burned in the distance, Heather could only smile. Two years later, the oddest thing happened in the wreckage of the old city. A large tower, out of nowhere appeared in the center. One she couldn't even hope to see the top of. And as she looked upon it, Heather felt...well. Compelled. She made her way over to it, with a grin on her face, and a sense of wonder.
It looked like another place that needed...liberation.
Last edited by Ankhzul on Wed Aug 16, 2017 12:55 am; edited 2 times in total
Posts : 241 Join date : 2017-05-10 Location : A Forign Internet