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| Open The Game [Dungeon Dash - Invite Only] | |
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Author | Message |
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Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Thu Jul 20, 2017 5:46 pm | |
| - Cecilia Hunt:
HP: 137 SP: 144 + 3 = 147 PEnd: 14% MEnd: 16% Ppstr: 9 Pmstr: 11 Dx: 8 Lk: 65 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 144 SP: 130 PEnd: 14% MEnd: 16% Ppstr: 18 Pmstr: 22 Dx: 15 Lk: 47
- Action:
Using Snuff Soul on Nebula.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Thu Jul 20, 2017 6:32 pm | |
| "What a foul creature..." - Albrecht, Lvl 2:
HP: 60/60 SP: 27/33 PEnd: 25% MEnd: 27% Ppstr: 7 Pmstr: 20 Dx: 23 Lk: 13 Vanguard - Stats without Boost:
HP: 60/60 SP: 32/46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Casting Tarukaja on Shiina
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Thu Jul 20, 2017 8:21 pm | |
| "I...I-Is that a broom?"- Nebula:
- Stats [Vanguard]:
HP: 190/190 H-HP: 28/28 SP: 37/91 PEnd: 62% MEnd: 56% Ppstr: 33 Pmstr: 37 Dx: 33 Lk: 51
Level 5 EXP: 475/721
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP Skill 5: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -1 Bullets -7 Bites the Breasts -5 Snuff Souls -Solid Talon -2 Worn Scrolls
VC: 7500
- Action:
Casting Full Analysis on the enemy.
HEALING WAVE : [ X | X | X ] HEALING WAVE COMPLETE | +15% HP TO ALL NEXT CYCLE | |
| | | Guest Guest
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 21, 2017 10:23 am | |
| - Datsue-Ba, Level 8:
Arcana:The Beast
HP: 800/800 SP: 295/300 PEnd: 30% MEnd: 35% Ppstr: 30 Pmstr: 45 Dx: 35 Lk: 78
Weak: Earth, Wind
- Avaliable Skills:
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP |Tier 1
Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP |Tier 1
Bufula | Inflicts a moderate amount of Ice damage to one enemy. | 6 SP | Tier 2
Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20%. | 5 SP | Tier 1
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 5 SP | Tier 1
Bewilder | 25% chance of inflicting the Distress ailment to one enemy. 50% chance of landing a critical hit on the distressed enemy for the next 3 turns. | 5 SP | Tier 1
Ghastly Wail | Instantly kills all NPC (Generic Shadows) targets who are suffering from the Fear ailment (unavoidable). PCs are dealt 50% damage to their current health if suffering from Fear. | 15 SP | Tier 2
- Action:
Tier 2 Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20%. | 5 SP |
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 21, 2017 2:58 pm | |
| //"Manifest!"// - Stats:
HP: 165/170 SP: 120/160 PEnd: 20% MEnd: 20% Ppstr: 37 Pmstr: 58 Dx: 30 Lk: 65
Combat Role: Main Line
+30% Attack - 1/3
Courage Rank 3 for the remainder of the thread.
- Action:
Mabufula | Inflicts a moderate amount of Ice damage to all enemies. | 16 SP | Tier 2 for 140 Ice damage to the Datsue-Ba.
Misses on a 1:
- Random number (1,10) :
- 7
- Persona Deck:
>Jinguu-Tennou [Initial] -Pyro Jack -Parvati -Dominion -Fortuna
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| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 21, 2017 6:12 pm | |
| - Cecilia Hunt:
HP: 137 SP: 147 + 3 = 150 + 18 = 168 PEnd: 14% + 20% = 34% MEnd: 16% + 20% = 36% Ppstr: 9 Pmstr: 11 Dx: 8 Lk: 65 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 144 SP: 130 PEnd: 14% MEnd: 16% Ppstr: 18 Pmstr: 22 Dx: 15 Lk: 47
- Action:
Guarding.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Fri Jul 21, 2017 8:59 pm | |
| "Take this!" - Albrecht, Lvl 2:
HP: 60/60 SP: 27/33 PEnd: 25% MEnd: 27% Ppstr: 7 Pmstr: 20 Dx: 23 Lk: 13 Vanguard - Stats without Boost:
HP: 60/60 SP: 32/46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht strikes Datsue-Ba twice with his dex attack! 25 Slash damage on each hit - 1st Attack:
Misses if 1,2, 3, 4, 5 or 6 - Random number (1,10) :
- 10
Crits if 7
- Random number (1,10) :
- 3
- 2nd Attack:
Misses if 1,2, 3, 4, 5 or 6 - Random number (1,10) :
- 1
Crits if 8
- Random number (1,10) :
- 5
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Sat Jul 22, 2017 4:09 pm | |
| "I...I-Is that a broom?"- Nebula:
- Stats [Vanguard]:
HP: 190/190 H-HP: 28/28 SP: 14/91 PEnd: 62% MEnd: 56% Ppstr: 33 Pmstr: 37 Dx: 33 Lk: 51
Level 5 EXP: 475/721
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP Skill 5: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -1 Bullets -7 Bites the Breasts -5 Snuff Souls -Solid Talon -2 Worn Scrolls
VC: 7500
- Action:
Casting Redirection on self.
HEALING WAVE : [ X | - | - ] | |
| | | Guest Guest
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Sat Jul 22, 2017 5:44 pm | |
| - Datsue-Ba, Level 8:
Arcana:The Beast
HP: 736/800 SP: 295/300 PEnd: 30% MEnd: 35% Ppstr: 30 Pmstr: 45 Dx: 35 Lk: 78
STRONG:ICE Weak: Earth, Wind
- Avaliable Skills:
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP |Tier 1
Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP |Tier 1
Bufula | Inflicts a moderate amount of Ice damage to one enemy. | 6 SP | Tier 2
Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20%. | 5 SP | Tier 1
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 5 SP | Tier 1
Bewilder | 25% chance of inflicting the Distress ailment to one enemy. 50% chance of landing a critical hit on the distressed enemy for the next 3 turns. | 5 SP | Tier 1
Ghastly Wail | Instantly kills all NPC (Generic Shadows) targets who are suffering from the Fear ailment (unavoidable). PCs are dealt 50% damage to their current health if suffering from Fear. | 15 SP | Tier 2
- Action:
Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1 On Shiina for 30 Pierce Damage
Misses on a 7 - Random number (1,10) :
- 7
crits on a 3
- Random number (1,10) :
- 10
Poisons on a 1-3
- Random number (1,10) :
- 5
|
| | | Guest Guest
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Sat Jul 22, 2017 5:47 pm | |
| Edit Forgot to factor in Redirection Misses Oact on a 7 - Random number (1,10) :
- 6
crits on a 4
- Random number (1,10) :
- 6
poisons on 2,4,6
- Random number (1,10) :
- 1
|
| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Sat Jul 22, 2017 5:58 pm | |
| //"Very clever..."// - Stats:
HP: 165/170 SP: 115/160 PEnd: 20% MEnd: 20% Ppstr: 37 Pmstr: 58 Dx: 30 Lk: 65
Combat Role: Main Line
+30% Attack - 2/3
Courage Rank 3 for the remainder of the thread.
- Action:
Revolution | Greatly increases all allies' and enemies' Critical rate by 50% for 3 turns. | 5 SP | Tier 2.
- Persona Deck:
-Jinguu-Tennou [Initial] -Pyro Jack -Parvati -Dominion >Fortuna
| |
| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Sat Jul 22, 2017 6:06 pm | |
| "Surrender now subhuman or face annihilation. Those are your only options: you cannot best Isla's heralds." - Cecilia Hunt:
HP: 137 + 57 = 144 SP: 168 + 3 = 171 - 8 = 163 PEnd: 14% MEnd: 16% Ppstr: 9 Pmstr: 11 Dx: 8 Lk: 65 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 144 SP: 130 PEnd: 14% MEnd: 16% Ppstr: 18 Pmstr: 22 Dx: 15 Lk: 47
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
40% cause of the usual bonuses.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Sat Jul 22, 2017 6:20 pm | |
| "LORD GUIDE MY STRIKES!" - Albrecht, Lvl 2:
HP: 60/60 SP: 27/33 PEnd: 25% MEnd: 27% Ppstr: 7 Pmstr: 20 Dx: 23 Lk: 13 Vanguard - Stats without Boost:
HP: 60/60 SP: 32/46 PEnd: 0% MEnd: 2% Ppstr: 6 Pmstr: 16 Dx: 18 Lk: 18
- Passives:
Elec Boost | Increases Electricity damage output 25%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht strikes Datsue-Ba twice with his dex attack! 25 Slash damage on each hit - 1st Attack:
Misses if 1,2, 3, 4, 5 or 6 - Random number (1,10) :
- 9
Crits if 5, 6, 7, 8, 9 or 10
- Random number (1,10) :
- 7
- 2nd Attack:
Misses if 1,2, 3, 4, 5 or 6 - Random number (1,10) :
- 10
Crits if 1, 2,3 4, 5 or 6
- Random number (1,10) :
- 1
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Sat Jul 22, 2017 6:53 pm | |
| "Prepare to die, fiend..." - Actions:
Initiating an All-out-attack 384 Almighty Physical Damage (If i did the calcs wrong someone pls correct me)
| |
| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Open The Game [Dungeon Dash - Invite Only] Sat Jul 22, 2017 11:31 pm | |
| - Nebula:
- Stats [Vanguard]:
HP: 190/190 H-HP: 28/28 SP: 14/91 PEnd: 62% MEnd: 56% Ppstr: 33 Pmstr: 37 Dx: 33 Lk: 51
Level 5 EXP: 475/721
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP Skill 5: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -1 Bullets -7 Bites the Breasts -5 Snuff Souls -Solid Talon -2 Worn Scrolls
VC: 7500
- Action:
Attacking with soulbound weapon. Miss if 1. - Random number (1,10) :
- 2
HEALING WAVE : [ X | X | - ] | |
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