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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Wed May 10, 2017 11:07 pm
The demons finally entered the group's fiel of vision, and to Leviathan's surprise they were surprisingly... generic. They looked like the kind of spookies he'd find in one of his dad's old horror movie tapes. Regardless, Leviathan was not deterred; he took a deep breath and let his voice ring wild.
Passive Boosts: +15% to Ice/Bufu Skills (Arcana) and Wind/Garu skills (Strength)
Shadow Skill List:
[i]Skill 1: Hindering Gust | 10% (20% with single target skills) chance of inflicting a wind based ailment with each Garu skill used. Not effective against opponents that are strong/block/ etc Wind. Adds 20% chance of miss towards the opponent's next attack. In PvS this translates to a lower visibility thanks to wind in someone's eyes, and can cause aiming problems. Effects do not stack. | Passive | Tier 1 Skill 2: Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2 Skill 3: Mabufula | Inflicts a moderate amount of Ice damage to all enemies. | 12 SP | Tier 2
Ability Name: Shadow Frenzy Description: The Shadow Selves have a special ability called the "Shadow Frenzy" allowing them to cast skills at half the price, and link Tier skills like a chain. For Example: If a Shadow Self were to go into a Frenzy, they could cast a Tier 1 skill and immediately follow that Tier 1 skill with a Tier 2 skill in the same post. The only requirement is that the skills being chained must be the same type, such as Garu to Garula, or Magaru to Magarula. Also you can only link up to three skills total. This Shadow Frenzy only lasts for three (3) turns, and once it ends it can not be used again the entire topic and all following skills will be weaker by 50% (unless a special item is used).
Soul Skill Name: Sub-zero Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: All of Andrew's ice type attacks have a small chance of partially freezing his enemies' bodies (20% for single-target, 10% for AoE) and thusly making them more fragile, making the next physical attack against them a guaranteed critical hit. This effect wears off at the end of the enemy's next turn or if the same enemy is hit by a fire skill before then, and it does not apply to enemies who are resistant/invulnerable to ice.
Passives/Strengths/Weaknesses:
—Strength Name: Swift Breeze —Description: In his true form, Andrew adopts the form of a creature not only attuned to water, but also to cold and fast winds such as those in the arctic. Wind attacks have a 15% boost in potency.
—Strength Name: Cold Body —Description: In his True Form, Andrew's body has the properties of an animal whose body benefits from cool, ventilated temperatures and ambients. In battle this means that every time Andrew is hit by an ice or wind type attack, PMStr is boosted by 15% until the end of his next turn. This effect does not stack.
—Weakness Name: Soft Body —Description: Despite being a force not to be underestimated, the physical strength packed into Andrew's normal form and True Form alike is... lacking. All dexterity attacks dealt by Andrew have a 15% damage reduction.
—Weakness Name: Shadow's Innocence —Description: A unique set of circumstances in Andrew's psyche, between being too young to completely understand and being in a constant struggle between longing for the liberation of his true self and wanting to keep it at bay has led to him developing a lack of comprehension of his existance as a Shadow Self. He knows something happened to him, and he knows he has changed, but in his mind he is still human. On top of this, his shadow self was too weak at first to successfully eliminate his regular self, which ends in the two merging together into one. Due to his lacking understanding of his new form and the sheer irregularity of his situation, when transforming there is a one in eight chance that Andrew will lose focus mid-transformation and temporarily botch the power packed into his True Form, reducing his PMStr by 15% until the end of his next turn.
Total Passives: +15% Damage Boost (Garu/Bufu) +15% Damage Boost after being hit with Garu/Bufu +10/20% Chance of reducing enemy accuracy by 20% with Garu skills +20/30% Chance of inducing critical-lock on enemies with Bufu skills +50% Taken Damage Reduction (Garu/Bufu) +100% Taken Damage Amplification (Tera/Gun) +15% Damage Output Reduction (Phys)
Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -N/A
VC: 0
Action:
Casting Mabufula for 34 Bufu damage to the both zombies with a 20% chance of sub-zero.
Zamboo 1 Misses on 1
Random number (1,10) :
4
Sub-Zero on 9, 10
Random number (1,10) :
4
Zamboo 2 Misses on 1
Random number (1,10) :
6
Sub-Zero on 9, 10
Random number (1,10) :
2
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Thu May 11, 2017 7:37 am
"Go-En? Hehe, what does that mean?" Vixen would question with a lighthearted giggle before watching Andrew transform in a weird... Gloopy stuff that the girl honestly didn't know what was going on at first before he emerged as the big mermaid like creature he was earlier. "That's so cool... I wish I could do something like that..." The girl would whisper to herself in awe before shaking her head to refocus on the task at hand. There was a pair of those demon thingys that looked a lot like that ghoul she fought before. She hoped they weren't as tough as that thing was though. He put up quite a challenge!
Regardless she had her team watching her back this time! And with a quick mental nod between Fox and Shadow, Callie would clench her grip on her daggers and begin her advance.
Aeon | Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Pierce Master | Increases Pierce based dexterity damage output by 30% (40%) | Passive | Tier 2
—Strength Name: Dual-Wield —Description: Callie is able to make use of both of her hands during combat. This allows her to use two tanto daggers at once, one in each of her hands. Because of this it allows her to hit with dex twice per turn.
—Weakness Name: Light on Her Toes —Description: Due to her fighting style, Callie is quite oftenly always ready to move and not focusing so much as to staying up right. Because of this she is easily knocked off guard and takes an additional 5% damage from earth based attacks.
—Weakness Name: A Fox of No Power —Description: Whilst Terra enjoys exploring outside of his dagger form from time to time. This is mainly for his own benefit of seeing the world as he is unable to use any skills or abilities whilst in his fox form. He will also become limp and tired if he tries to travel more than 5 meters away from Callie whilst in this form.
Soul Skill Name: Contagious Joy Persona Name: Terra Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: In her desire to spread happiness to all that she meets, including any unfriendly inquisitors. Callie taps into her and Terra's soul before each dex attack to add a 25% (35% for Aeon) chance of causing the charm ailment to any enemy struck by her blades.
Charm Chance:
25% for Soul Skill, +10% for Aeon passive boost, -10% for Zavie's strength that weakens all charm moves.
Charm Chance: 25%
Action:
Pirece Dex attack twice against Zombie 1.
Damage per attack: 39 + 40% = 54 Total damage: 108
Zombie 1
1st hit misses on: 1:
Random number (1,10) :
10
1st hit crits on: 8:
Random number (1,10) :
4
1st hit charms on: 8, 9:
Random number (1,10) :
10
2nd hit misses on: 1:
Random number (1,10) :
10
2nd hit crits on: 8:
Random number (1,10) :
8
2nd hit charms on: 8, 9:
Random number (1,10) :
1
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Thu May 11, 2017 7:43 am
Charging forwards with the full confidence of her friends, Callie would strike fast and pierce deep into the first demon causing it to groan out in pain and after a quick congratulations then command to continue her assault from Terra. The Vixen would quickly try to achieve the same on the second demon.
Aeon | Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Pierce Master | Increases Pierce based dexterity damage output by 30% (40%) | Passive | Tier 2
—Strength Name: Dual-Wield —Description: Callie is able to make use of both of her hands during combat. This allows her to use two tanto daggers at once, one in each of her hands. Because of this it allows her to hit with dex twice per turn.
—Weakness Name: Light on Her Toes —Description: Due to her fighting style, Callie is quite oftenly always ready to move and not focusing so much as to staying up right. Because of this she is easily knocked off guard and takes an additional 5% damage from earth based attacks.
—Weakness Name: A Fox of No Power —Description: Whilst Terra enjoys exploring outside of his dagger form from time to time. This is mainly for his own benefit of seeing the world as he is unable to use any skills or abilities whilst in his fox form. He will also become limp and tired if he tries to travel more than 5 meters away from Callie whilst in this form.
Soul Skill Name: Contagious Joy Persona Name: Terra Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: In her desire to spread happiness to all that she meets, including any unfriendly inquisitors. Callie taps into her and Terra's soul before each dex attack to add a 25% (35% for Aeon) chance of causing the charm ailment to any enemy struck by her blades.
Action:
Pirece Dex attack twice against Zombie 2.
Damage per attack: 39 + 40% = 54 Total damage: 108
Zombie 2
1st hit misses on: 1:
Random number (1,10) :
10
1st hit crits on: 8:
Random number (1,10) :
3
1st hit charms on: 8, 9:
Random number (1,10) :
8
2nd hit misses on: 1:
Random number (1,10) :
4
2nd hit crits on: 8:
Random number (1,10) :
7
2nd hit charms on: 8, 9:
Random number (1,10) :
10
AkaJack
Posts : 1763 Join date : 2014-12-19 Age : 29 Location : Behind you.... Boga boga boga
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Thu May 11, 2017 11:29 pm
"What an example to fallow! Way to go Vixen! Now allow me to give it a WHAK! Ehehehe!
Soul Skill Name: Cat Coupon Shadow Name: Proxy Tier: Tier 2 Type of Damage: Passive Description: Zavie is capable of reducing the cost of all his SP costing spells by 12% passively with the use of a trusty coupon he found in a cat's mouth.
Action:
Casting Tarukaja on Leviathan.
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Sat May 13, 2017 11:20 pm
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Sun May 14, 2017 1:18 pm
Andrew would continue to sing, invoking magical forces to ravage his enemies. If anyone present were to be listening to his voice for more than just acknowledgement of its offensive power, they would notice that althought it was a simple vocal emanation with no lyrics or sounds other than the sheer force of Leviathan's voice, there was a distinct melody to it, and a very specific one at that:
Passive Boosts: +15% to Ice/Bufu Skills (Arcana) and Wind/Garu skills (Strength)
Shadow Skill List:
[i]Skill 1: Hindering Gust | 10% (20% with single target skills) chance of inflicting a wind based ailment with each Garu skill used. Not effective against opponents that are strong/block/ etc Wind. Adds 20% chance of miss towards the opponent's next attack. In PvS this translates to a lower visibility thanks to wind in someone's eyes, and can cause aiming problems. Effects do not stack. | Passive | Tier 1 Skill 2: Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2 Skill 3: Mabufula | Inflicts a moderate amount of Ice damage to all enemies. | 12 SP | Tier 2
Ability Name: Shadow Frenzy Description: The Shadow Selves have a special ability called the "Shadow Frenzy" allowing them to cast skills at half the price, and link Tier skills like a chain. For Example: If a Shadow Self were to go into a Frenzy, they could cast a Tier 1 skill and immediately follow that Tier 1 skill with a Tier 2 skill in the same post. The only requirement is that the skills being chained must be the same type, such as Garu to Garula, or Magaru to Magarula. Also you can only link up to three skills total. This Shadow Frenzy only lasts for three (3) turns, and once it ends it can not be used again the entire topic and all following skills will be weaker by 50% (unless a special item is used).
Soul Skill Name: Sub-zero Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: All of Andrew's ice type attacks have a small chance of partially freezing his enemies' bodies (20% for single-target, 10% for AoE) and thusly making them more fragile, making the next physical attack against them a guaranteed critical hit. This effect wears off at the end of the enemy's next turn or if the same enemy is hit by a fire skill before then, and it does not apply to enemies who are resistant/invulnerable to ice.
Passives/Strengths/Weaknesses:
—Strength Name: Swift Breeze —Description: In his true form, Andrew adopts the form of a creature not only attuned to water, but also to cold and fast winds such as those in the arctic. Wind attacks have a 15% boost in potency.
—Strength Name: Cold Body —Description: In his True Form, Andrew's body has the properties of an animal whose body benefits from cool, ventilated temperatures and ambients. In battle this means that every time Andrew is hit by an ice or wind type attack, PMStr is boosted by 15% until the end of his next turn. This effect does not stack.
—Weakness Name: Soft Body —Description: Despite being a force not to be underestimated, the physical strength packed into Andrew's normal form and True Form alike is... lacking. All dexterity attacks dealt by Andrew have a 15% damage reduction.
—Weakness Name: Shadow's Innocence —Description: A unique set of circumstances in Andrew's psyche, between being too young to completely understand and being in a constant struggle between longing for the liberation of his true self and wanting to keep it at bay has led to him developing a lack of comprehension of his existance as a Shadow Self. He knows something happened to him, and he knows he has changed, but in his mind he is still human. On top of this, his shadow self was too weak at first to successfully eliminate his regular self, which ends in the two merging together into one. Due to his lacking understanding of his new form and the sheer irregularity of his situation, when transforming there is a one in eight chance that Andrew will lose focus mid-transformation and temporarily botch the power packed into his True Form, reducing his PMStr by 15% until the end of his next turn.
Total Passives: +15% Damage Boost (Garu/Bufu) +15% Damage Boost after being hit with Garu/Bufu +10/20% Chance of reducing enemy accuracy by 20% with Garu skills +20/30% Chance of inducing critical-lock on enemies with Bufu skills +50% Taken Damage Reduction (Garu/Bufu) +100% Taken Damage Amplification (Tera/Gun) +15% Damage Output Reduction (Phys)
Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -N/A
VC: 0
Action:
Casting Garula on the non-charmed zombie for 49 wind damage thanks to Arcana Boost, Tarukaja and Zavie's Boost.
Miss if 1
Random number (1,10) :
6
Reduced Accuracy if 9, 10
Random number (1,10) :
10
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Sun May 14, 2017 1:44 pm
"Hehe, thanks guys~!" Callie would smile happily as both 8D and Zavie complemented her for her initial strike. She'd eye both her targets for a moment, it seemed as if they were both becoming weak already so this shouldn't take long~! "Okay Terra, you ready to go again?" The Vixen would ask her shadow as she narrowed her eyes on her chosen target.
Aeon | Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Pierce Master | Increases Pierce based dexterity damage output by 30% (40%) | Passive | Tier 2
—Strength Name: Dual-Wield —Description: Callie is able to make use of both of her hands during combat. This allows her to use two tanto daggers at once, one in each of her hands. Because of this it allows her to hit with dex twice per turn.
—Weakness Name: Light on Her Toes —Description: Due to her fighting style, Callie is quite oftenly always ready to move and not focusing so much as to staying up right. Because of this she is easily knocked off guard and takes an additional 5% damage from earth based attacks.
—Weakness Name: A Fox of No Power —Description: Whilst Terra enjoys exploring outside of his dagger form from time to time. This is mainly for his own benefit of seeing the world as he is unable to use any skills or abilities whilst in his fox form. He will also become limp and tired if he tries to travel more than 5 meters away from Callie whilst in this form.
Soul Skill Name: Contagious Joy Persona Name: Terra Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: In her desire to spread happiness to all that she meets, including any unfriendly inquisitors. Callie taps into her and Terra's soul before each dex attack to add a 25% (35% for Aeon) chance of causing the charm ailment to any enemy struck by her blades.
Action:
Pirece Dex attack twice against Zombie 1.
Damage per attack: 39 + 40% = 54 Total damage: 108
Zombie 2
1st hit misses on: 1:
Random number (1,10) :
8
1st hit crits on: 8:
Random number (1,10) :
2
1st hit charms on: 8, 9:
Random number (1,10) :
9
2nd hit misses on: 1:
Random number (1,10) :
10
2nd hit crits on: 8:
Random number (1,10) :
10
2nd hit charms on: 8, 9:
Random number (1,10) :
10
AkaJack
Posts : 1763 Join date : 2014-12-19 Age : 29 Location : Behind you.... Boga boga boga
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Sun May 14, 2017 6:38 pm
"WA WAAA! No NO don't! GYAAAAA I DON'T HAVE ANY MEAT FOR YOU TO EAT! STOP CHEWING ON MY ARM YOU DAMN DIRTY CORPSE! I HOPE YA BREAK YER TEETH YA OVERDONE STEREOTYPE. CRUSADER! GIVE US A HEAL!
Soul Skill Name: Cat Coupon Shadow Name: Proxy Tier: Tier 2 Type of Damage: Passive Description: Zavie is capable of reducing the cost of all his SP costing spells by 12% passively with the use of a trusty coupon he found in a cat's mouth.
Action:
Casting Tarukaja on Vixen.
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Sat May 20, 2017 6:29 pm
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Wed May 24, 2017 8:47 am
With the teams second onslaught of attacks, Callie would smile happily and spin round on the spot pleased with how well their first fight as a proper team had gone. Because they were a proper team now! They had a name and everything which made it totally official now! It was even the first time they'd all fought together using their disguises, it was so exciting for Callie to do this kind of thing with her friends by her side. It wasn't like the weird demon things weren't scary... Cause they were, some of them a lot more than others at least. Some of them she remembered being quite cute and cuddly looking, but others like the ones they just faced looked a lot more mean and... She wouldn't enjoy having to deal with any of this on her own, it was a horrible thought to think about having to do this by herself. She'd never had to before, even the one time where she didn't have Zavie or 8D with her there was still at least those other two helping her out. Sure she didn't know exactly who they were... Yet it was still better than being alone. She thought so anyway.
"That was an amazing job Team~!" The girl would call out enthusiastically, shaking the thought from her head and just wanting to keep her teams morale as high as her own. They were here by her side and she hoped they always would be so there was no need to worry now! "Are you alright, uh, Punchline? I saw one of them go for you at one point! You didn't get hurt too bad did you?" The girl would ask with a shy smile, she knew he was probably fine, and she didn't want to possibly insult him in anyway by asking that as if she didn't think he'd be okay, she just wanted to make sure was all! "You two okay too?" She'd question innocently to both Zavie and Andrew before thinking over something she'd seen during the fight. "Uhh... By the way... Did anyone else notice the fact one of those things started attacking the other one instead of us? I felt something weird happen when I hit him... Kinda weird, right?"
Terra would giggle to himself from within the girls mind as the pair noticed another group of demons up ahead. W-wow... She knew that 8D was taking them to somewhere to train, but she really didn't think there was anywhere within the city that was this taken over by demons. At least it made them a lot easier to find~! "Everyone ready? Enemies dead ahead~!"
Posts : 1763 Join date : 2014-12-19 Age : 29 Location : Behind you.... Boga boga boga
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Wed May 24, 2017 10:14 am
"Only thirty experience! I got turned into a chew toy for cryen out loud! Come on boss man you can't EXPect me to take this laying down!? Ehehehe! oh that was a good one... You all don't get it- cus of the y-you know... Ah phooy... Still though, I helped! Can I get something for my trauma at the very least!?" Punchline cried to the heavens in a desperate plea to gain something he had lost during that fight... His innocence... What? Yes he still had innocence! It was right next to his Robot Liver and human spleen. He keeps it in a little blue box with a ribbon tied around it. It's full of things like stickers, hot wheels, and other little kid stuff. During the fight it fell out and by golly gosh it's so dark out that he just couldn't find it. However, his please did not fall on deaf ears as the gods bestowed upon him a boon that they believed would make up for this grievous miscarriage of justice.
"Is that an acor-" 8D started before being rudely interrupted by an acorn beaning him right between the eyes, knocking him off his feat and dealing a solid .01 damage. "Thank you!" He said from a heap on the floor.
"Bleh... I'm feeling quite alright there Vixy, if I wasn't a robutt I might have been turned into a Zamboni Macaroni by now! Good thing my antivirus is up to date! Ehehehe!"
Grins would turn his attention to the group and offer the two younger boys a smile and thumbs up as they continued on and towards the next fight "You two did a bang up job yes sir you did indeed do that do! Though... Levibevichevithan. I didn't know you were a shadow! That's neat! Good thing I don't take my job all that seriously or there might have been a problem, Ehehe! Seems like I'm the only one with a Persona here, makes me feel special! Dose that make me the Wild Card of the group... I mean, I am a Card! Ehehehehehe! Oh I slay me..." Punchline snickered to himself merrily as he continued on behind Callie. "And you would know better then us Vixy, it's your power and all. Looks to me like ya got some Charm magic. Makes the baddies go gaga over you and fight each other instead of us! Though that dose mean I can't make em laugh as well... Only one status at once and all that jazz, Ehehe"
Fallowing Callie:
Movement... Wait I got that backwards.
Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Fri May 26, 2017 2:49 pm
As the pair of demons fell into a pile of remains, Andrew’s body was graced with a kind of comforting cold that he would only have been able to describe as satisfactory. Maybe it was part of his new battle-thirsty instinct congratulating him for successfully destroying prey, or maybe it was just the feeling of victory and overcoming a trial placed before him; whatever it was, it was definitely pleasant. “I think I’m gonna stick in this form for the night. Swapping in and out would be unfun.” The giant seal-mermaid hybrid commented, not knowing that “unfun” is actually not a real word.
Though, how would he move around if he was going to stick in his demon form? He had no legs, and though he could jump very slightly, he didn’t exactly want to have to waddle bit by bit, and dragging his body with his flippers just sounded like a bad time. Then he noticed that the underside of his belly and the entire fish half of his body were slippery, as if designed to slide around like real seals do (not that Andrew knew how seals worked, he just knew they slid around on ice). He put two flippers on the ground and pushed himself forward, sliding through the ground to follow the group, occasionally having to use his flippers to break or change direction. “Weeeeeeeee~” He’d definitely have to clean himself later though.
“That’s not…” Andrew drooped a little at the immensely weird pronunciation of his true name. Was it really that hard to memorize, or was it kinda like one of those things on TV where demon names can’t be understood by regular people? “Wait, shadow?” What was he talking about? What’s a shadow? “D-Do you know something about what happened to me?!” Furthermore, he had a Persona? Those were those things that the cadets used to fight off the scary terrorists on TV, right? Was 8D a cadet? He didn’t look like one, and if he was Andrew was pretty sure he would’ve arrested them all by now. Whatever the case, Callie said he was her big brother, and for one reason or another despite having only known each other for about a day Andrew was inclined to trust Callie. Maybe it was the way she and Zavie accepted him despite knowing that he was a demon. It was hard to tell, but he was grateful nonetheless.
Movement:
Sliding along to follow Callie
Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew) Fri May 26, 2017 3:43 pm
With a small sigh, the boy would watch as the enemies disappeared. They were rather creepy compared to what they have been exposed too so far. He silently wondered if they used to be people… Zombies were dead people, after all… The thought sent a shiver down his spine before he turned to keep up with the group. The idea of being alone in these woods didn’t seem all that pleasing anymore even with his unique abilities.
“I am alright. They did not target me much, thankfully. I think you should ask Terra about it, though. Is he not in your daggers when you fight?” the boy would ask with a small tilt to his head, Proxy humming gently as they walked. She didn’t enjoy these expeditions, finding them much too dangerous for Zavie to go one. There was also the matter of his parents… She’d need to think of a way to instill more fear into the boy, but how escaped her for the moment.
“If you are hurt, Punchline, just let me know! I can heal you quickly, okay?” he’d tell the robot with a happy smile. Being told he did a good job made him happy, though Proxy would squirm gently as Andrew asked his question. She found something unsettling about the robot… Everything about him seemed dangerous and unlikable. Like he was hiding some huge mystery and wouldn’t tell a soul about it. The thought of him knowing about her kind made her angry… But she’d keep to herself. No point in upsetting Zavie during a fight.
“Huh? What is a Wild Card, Punchline? That sounds important…” the boy would ask in confusion, tilting his head gently. It honestly seemed like a familiar concept for some odd reason… But it didn’t really seem like it would matter for much longer. Enemies were ahead, and he’d focus on them for a second. He wanted to prepare himself mentally for the fight again, just in case something wrong happened. It wasn’t a pleasant thought, he knew, but he couldn’t freeze up in case it happened. He needed to be able to help as soon as possible.
“Alright… We can do this! Stay strong, everyone!” the boy would cheer out as they approached the enemies. It’d be a little scary, but he knew they could manage! It would just be like last time! Wait for an opening, Callie and Grins would strike! And he would support from the backlines and Andrew would provide cover fire! A perfect team!
Movement:
Following the others.
Sponsored content
Subject: Re: Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew)
Team Cheer To the Rescue! (Dash for 8D, Zavie, Callie, and Andrew)