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| | A Trudging And Crawling Evening [Lance's Awakening] | |
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Author | Message |
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Guest Guest
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Fri Mar 17, 2017 1:49 am | |
| A waft of brackish smoke blew forth toward the little girl, just as Ritsuko had warned. The pungent odor of toxic vapors licked at her nostrils... but luckily the demonic guitarist was toward the rear of the enemy and not in its line of site. The beast chick would be okay, she looked quick enough to avoid it just fine which she did. But that wasn't her problem until things went sour again like they were moments ago. However, she was still on her toes in case anything else happened. Ritz had edged away just as she'd done before but that only seemed to make it target her. This time she was prepared. The musician might not have been educated, but she wasn't fucking stupid. As soon as she left her groove it'd hurt again, and thus she kept a bleary eye out in anticipation of the creature's next savage assault. Her cautious state of mind was only bolstered further through the Devil Summoner's vicious scream. Ritsuko's emotional control seemed to be doing its job. Good. Maybe it'd get the monster to focus on them instead of her, they were the ones making all the racket. She'd remain quiet as her melody tapered off, the beat slowing to a thick and powerful strum of anticipation as she raised her guitar further upward to block her chest and face. - Stats & Combat Modifiers:
Stats HP: 50 / 60 +12 (20% Defiance) = 60 Last Life Threshold: 18 SP: 3 / 40 + 8 = 11 PEnd: 0% MEnd: 0% Ppstr: 6 Pmstr: 10 Dx: 14 + 4 (30%) = 18 Lk: 32
Modifiers Active
- Strike Master: 14 + 30% = 18 Dex - Defiance: Regenerates 20% HP at the beginning of the turn for the next 3 turns. Active now, healing begins next turn.
Relevant Strengths - Strong vs. Earth - Hermit Arcana: 15% boost to mental ailment chance
—Strength Name: Contemplative —Description: Ritsuko spends a lot of time in her own head, taking her time in forming opinions, thoughts, and ideas. She always thinks twice and its in this meditative state she feels most comfortable. When Ritsuko rests or takes the Guard action in combat, she gains double the SP as she normally would (10% and 20% respectively).
Relevant Weaknesses - Weak vs Wind
—Weakness Name: Fiercely Independent —Description: Being the loner she is, Ritsuko isn't fond of accepting help from others. She doesn't like to admit that she can't do something alone. When receiving healing from a healing skill, Ritsuko recovers 10% less than she would normally recover.
—Floating Weakness Name: Wasted —Description: Ritz has had more than a few drinks tonight and while her tolerance is high, it's not unconquerable. Her reaction time, coordination, and reasoning skills are severely impacted through alcohol, although she can still fight and play her guitar through sheer muscle memory and practice.
Ritsuko's base miss chance on all her attacks is increased by 10% while she's under the influence. This doesn't affect her crit rate or Luck stat, only her ability to hit the enemy.
Cooldowns to track... Last Life? Ready! Inspire? Ready! Defiance 2/3
- Actions:
Ritsuko heals 20% of her HP from Defiance, back to full HP. Ritsuko takes the Guard action. Per her Contemplative Strength, she gains 20% ( of her SP back for doing so.
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| | | Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Fri Mar 17, 2017 7:20 am | |
| "Noted!" The girl would say with a smile, she wasn't exactly happy about the fact he was planning on shooting that thing again, yet at least she knew it would be coming this time. Callie would watch slightly confused as she tried to work out what their enemy was doing, only just at the last moment realizing that it was sending a vial smelling smoke her way and barely jumping out of the way of the full blast of it. "Eesh... This whole thing is a real number on the senses.""You're telling me, try being stabbed into the thing. Nehehe.""I can't imagine that's much better, no, hehe. But sorry we gotta keep at it!" They couldn't lay off the attack yet, not until this thing was taken care of. And as it seemed both her team mates were just preparing themselves for something again, she'd take the initiative to strike again before this creature could prepare another attack of its own. "Just a few more Terra! We got this!" - Stats:
Level 5:
Hp: 90 Sp: 70 (54) PEnd: 6% MEnd: 6% Ppstr: 6 Pmstr: 10 Dx: 39 Lk: 26
Tarukaja from Ritz, +30% damage boost~ Tarukaja Turn 2/3
- Passives:
Aeon | Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Pierce Master | Increases Pierce based dexterity damage output by 30% (40%) | Passive | Tier 2
—Strength Name: Dual-Wield —Description: Callie is able to make use of both of her hands during combat. This allows her to use two tanto daggers at once, one in each of her hands. Because of this it allows her to hit with dex twice per turn.
—Weakness Name: Light on Her Toes —Description: Due to her fighting style, Callie is quite oftenly always ready to move and not focusing so much as to staying up right. Because of this she is easily knocked off guard and takes an additional 5% damage from earth based attacks.
—Weakness Name: A Fox of No Power —Description: Whilst Terra enjoys exploring outside of his dagger form from time to time. This is mainly for his own benefit of seeing the world as he is unable to use any skills or abilities whilst in his fox form. He will also become limp and tired if he tries to travel more than 5 meters away from Callie whilst in this form.
Soul Skill Name: Contagious Joy Persona Name: Terra Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: In her desire to spread happiness to all that she meets, including any unfriendly inquisitors. Callie taps into her and Terra's soul before each dex attack to add a 25% (35% for Aeon) chance of causing the charm ailment to any enemy struck by her blades.
- Action:
Pirece Dex attack twice against Ghoul. Damage per attack: 39 + 40% = 54 + 30% = 70 Total damage: 140 Ghoul - 1st hit misses on: 1:
- 1st hit crits on: 8:
- 1st hit charms on: 7, 8, 9:
- 2nd hit misses on: 1:
- 2nd hit crits on: 8:
- 2nd hit charms on: 7, 8, 9:
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Fri Mar 17, 2017 1:21 pm | |
| - Ghoul, Level 7:
>Ghoul is starting to lick his lips...
Strong: Pierce Ailments does not affect this sub-boss.
HP: ??? (???-25-25) SP: ??? (???) PEnd: 30% MEnd: 15% Ppstr: 25 Pmstr: 10 Dx: 15 Lk: 25
Stagnant Air
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| | | Shadow King
Posts : 56 Join date : 2016-10-06
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Fri Mar 17, 2017 5:31 pm | |
| - Actions:
Lance is shooting the Ghoul. (9/10 Ammo, 5/6 Loaded) Miss on 1 - Random number (1,10) :
- 5
Crit on 1
- Random number (1,10) :
- 4
Damage: 16 + (15% Battle Trance) = 18
- Stats:
HP: 47 SP: 32 PEnd: 0% MEnd: 0% Ppstr: 16 Pmstr: 16 Dx: 16 Lk: 21 (+10%) = 23
- Strengths and Weaknesses:
Resist Slash/Wind Weak Fire/Earth
Chariot Bonus: 15% Physical Damage, 15% Slash Defense
Battle Trance: 1/3
—Strength Name: Loyal —Description: When Lance decides to be on someone’s side, he is on their side until his last dying breath if he has any say in the matter. It takes a lot of persuasion to get him to blatantly betray his allies. (10% resistance to Charm ailment.)
—Strength Name: Sprinter —Description: Lance is a fast runner, and although he’s better at shorter distances he can cover as much ground as he needs to with a fair amount of speed. Since he also practices parkour, obstacles are mere objects to him. (Able to travel at double the normal movement speed.)
—Strength Name: Serpentine —Description: Having learned flexibility and agility from practicing parkour, Lance can duck and weave like no other. (+10% Luck)
—Weakness Name: Blindly Loyal —Description: When Lance sees someone as a superior, he doesn’t question their orders. Since it takes a lot to sway him from his loyalties, it can be problematic when his mind isn’t in the right place. (Charm lasts twice as long.)
—Weakness Name: Long-Boned —Description: Lance is tall and willowy, which is great for a runner. Unfortunately, it also means that his bones are closer to the surface of his flesh, and thus prone to damage from heavy impacts. He’s broken limbs more than a few times. (10% more damage from Strike skills.)
—Weakness Name: Floating Stance —Description: When in combat, Lance relies on his swiftness and agility to outmaneuver his opponents. This means that he’s always on the move and light on his feet, which can throw his balance off if he misses. (-15% Luck after missing a physical (non-skill) attack until his next post.)
Lance was a bit disappointed that the melody had stopped, but he was far too focused on the task at hand to lament it for long. A quick glance to the guitarist showed that she was taking far more interest in protecting herself; probably a good idea considering the circumstances. There was no way this thing was just going to let them get away with pummeling the crap out of it like they had. He waited for the dagger girl to move out of the way of his shot, narrowing an eye as he caught her one-sided conversation. It didn't sound like she was talking to him--particularly since it seemed like whoever she was speaking to had responded to her comment--so he assumed it was something like his deal with Oniwaka, only whatever it was happened to be invisible. He didn't linger on it for long, though, as a more pressing thought eclipsed the minor distraction. Why wasn't their enemy attacking? He narrowed an eye with disgust as the thing's vile tongue protruded from its mouth, licking its lips. Was it... anticipating something? Taunting them? Either way, the teen decided he didn't like the action, and his grip tightened on the revolver. "Pull!" he called, the fox girl's only warning before he pulled the trigger. Still clinging to feeble logic, he figured a few more shots should be able to take the damn thing down. | |
| | | Guest Guest
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Fri Mar 17, 2017 8:56 pm | |
| The strum of Ritsuko's song would regress into high-pitched whine as Aoide's strings vibrated. The creature was acting strangely, not even fighting back as they wailed on it as if it never even cared in the first place. It looked beaten and bloodied yet still she was wary. Underestimating the abomination wasn't something she was about to do twice. She was ill-suited to fight it, if the damn thing wanted to it could probably tear her limb from limb. But there was safety in numbers as little as she'd like to admit it. She wouldn't be able to do this alone... but that was no reason to not look out for number one. Trying to remain focused in her "distracted" state, the adrenaline and putrid odor doing nothing for her turning stomach and dizzy head. She swore she saw it look at her with a wicked grin, foaming at the mouth, prepared to eat her alive... That was what felt wrong. It's not that it didn't care, it was up to something. As she prepared to set her feet the sound of a gunshot made her wince. "Back th' ffuck up, figh' ssmart or die!" barked the demonic musician in both a concerned cry and furious shout. If any of them weren't careful, this could very quickly go very wrong. She'd already felt it coming... - Stats & Combat Modifiers:
Stats HP: 60 / 60 = 60 Last Life Threshold: 18 SP: 11 / 40 + 8 = 19 PEnd: 0% MEnd: 0% Ppstr: 6 Pmstr: 10 Dx: 14 + 4 (30%) = 18 Lk: 32
Modifiers Active
- Strike Master: 14 + 30% = 18 Dex - Defiance: Regenerates 20% HP at the beginning of the turn for the next 3 turns. Active now, healing begins next turn.
Relevant Strengths - Strong vs. Earth - Hermit Arcana: 15% boost to mental ailment chance
—Strength Name: Contemplative —Description: Ritsuko spends a lot of time in her own head, taking her time in forming opinions, thoughts, and ideas. She always thinks twice and its in this meditative state she feels most comfortable. When Ritsuko rests or takes the Guard action in combat, she gains double the SP as she normally would (10% and 20% respectively).
Relevant Weaknesses - Weak vs Wind
—Weakness Name: Fiercely Independent —Description: Being the loner she is, Ritsuko isn't fond of accepting help from others. She doesn't like to admit that she can't do something alone. When receiving healing from a healing skill, Ritsuko recovers 10% less than she would normally recover.
—Floating Weakness Name: Wasted —Description: Ritz has had more than a few drinks tonight and while her tolerance is high, it's not unconquerable. Her reaction time, coordination, and reasoning skills are severely impacted through alcohol, although she can still fight and play her guitar through sheer muscle memory and practice.
Ritsuko's base miss chance on all her attacks is increased by 10% while she's under the influence. This doesn't affect her crit rate or Luck stat, only her ability to hit the enemy.
Cooldowns to track... Last Life? Ready! Inspire? Ready! Defiance Final Turn!
- Actions:
Ritsuko would 20% of her HP from Defiance, but her HP's already full. Ritsuko takes the Guard action. Per her Contemplative Strength, she gains 20% ( of her SP back for doing so.
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| | | Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Fri Mar 17, 2017 9:16 pm | |
| "H-huh?" The girl would look over in confusion as the boy called out 'Pull' and fired another shot from his gun. Gaahh... S-so that was the signal she got, huh...? Didn't really give her much time but it was better than nothing. She'd hold her head with her hands where her ears where still though to try to reduce the ringing the gunshot caused. She really wished they made those things a little quieter... Did they really need to be THAT loud? Shaking her head to try to regain focus, Callie would catch a glimpse of the strange creature licking its lips... T-that didn't make the girl feel too easy... The thing looked pretty battered up at this point, yet it was showing such confidence without actually doing anything... A-and that kinda scared her more than when it WAS trying to attack her. Besides her ears still kinda hurt so instead of her usual approach, the girl would take the guitar players advice and stay back ready to take whatever this thing had in store for them. Together, Terra would keep her safe. "Brace yourself Terra! I dunno what it's planning, but I don't like it!" - Stats:
Level 5:
Hp: 90 Sp: 70 (61) PEnd: 6% MEnd: 6% Ppstr: 6 Pmstr: 10 Dx: 39 Lk: 26
Tarukaja from Ritz, +30% damage boost~ Tarukaja Turn 3/3
- Passives:
Aeon | Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Pierce Master | Increases Pierce based dexterity damage output by 30% (40%) | Passive | Tier 2
—Strength Name: Dual-Wield —Description: Callie is able to make use of both of her hands during combat. This allows her to use two tanto daggers at once, one in each of her hands. Because of this it allows her to hit with dex twice per turn.
—Weakness Name: Light on Her Toes —Description: Due to her fighting style, Callie is quite oftenly always ready to move and not focusing so much as to staying up right. Because of this she is easily knocked off guard and takes an additional 5% damage from earth based attacks.
—Weakness Name: A Fox of No Power —Description: Whilst Terra enjoys exploring outside of his dagger form from time to time. This is mainly for his own benefit of seeing the world as he is unable to use any skills or abilities whilst in his fox form. He will also become limp and tired if he tries to travel more than 5 meters away from Callie whilst in this form.
Soul Skill Name: Contagious Joy Persona Name: Terra Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: In her desire to spread happiness to all that she meets, including any unfriendly inquisitors. Callie taps into her and Terra's soul before each dex attack to add a 25% (35% for Aeon) chance of causing the charm ailment to any enemy struck by her blades.
- Action:
Guarding. Gain back 10% SP
10% of 70 = 7 54 + 7 = 61
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Fri Mar 17, 2017 9:19 pm | |
| - Ghoul, Level 7:
Bottom Feeder | Inflicts moderate pierce damage to all enemies. Recovers 20% HP if any of the targets were poisoned. | 13% HP | Tier 2 -- 25 Pierce Damage to all. Miss if 1 for all in posting order. - Random number (1,10) :
- 2
- Random number (1,10) :
- 2
- Random number (1,10) :
- 2
Crit if 1 for all in posting order.
- Random number (1,10) :
- 9
- Random number (1,10) :
- 5
- Random number (1,10) :
- 3
Strong: Pierce Ailments does not affect this sub-boss.
HP: ??? SP: ??? PEnd: 30% MEnd: 15% Ppstr: 25 Pmstr: 10 Dx: 15 Lk: 25
Stagnant Air
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Fri Mar 17, 2017 9:47 pm | |
| - Ghoul, Level 7:
Dex Pierce attack -- 15 Pierce Dex Damage on Callie. Miss if 1. - Random number (1,10) :
- 1
Crit if 1.
- Random number (1,10) :
- 4
Strong: Pierce Ailments does not affect this sub-boss.
HP: ??? SP: ??? PEnd: 30% MEnd: 15% Ppstr: 25 Pmstr: 10 Dx: 15 Lk: 25
Stagnant Air
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| | | Guest Guest
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Fri Mar 17, 2017 10:24 pm | |
| As if it were prophecy the demon unleashed unveiled exactly what it'd been planning all along. Sharp tendrils erupted from its body like the world's most fucked up pufferfish impaling the trio on its piercing rotten barbs. Ritz was nearly fast enough to avoid it, but several pointy spikes slammed into her guitar where her chest would've been as one entered her thigh. "Nrrrgggggghhhh...! Ffuck off!" she growled, sweeping Aoide downward to loose herself from the spines. The smaller girl was similarly prepared for the assault. The Devil Summoner wasn't nearly so lucky. What she'd warned of became fact as he was pierced through the sternum and fell limp to the ground. The miserable wretch knew she had right to be worried. As he hit the floor it only steeled her resolve to avoid the same fate. Even as drunk as she happened to be the stakes were never lost on her. She didn't think she could outrun it, not in her uncoordinated state. The beast would need to die. Even with the upheaval of the situation, the danger that presented itself, Ritsuko felt some sick sort of satisfaction knowing she was still a better fighter than those for which she had caution. But they weren't out of the woods yet. "Iff you don' wanna end up like him y'll kill thiss assshole or die...!" she threatened in a taunting giggle/vicious growl. Her fingers returned to the frets as Ritz began to carve out an ominous melody, filling the air with dread. She imparted more power to the eager young fighter, although not any born of spite, hate, or anticipation. This was fear. The fear of death, the most powerful stimulant known to man. Nnnnnnnrrrgh...!
Pray tell, does this fight still belong to you, my child...?
've made it my fight...!
For whatever reason? You risk it all and you've nothing to gain, you'd best turn your back. Their calamity is their own.
I need to be better...! I need t' be better than they are...!
*sigh*...it seems mayhap I've judged thou's prudence a moment too late...- Stats & Combat Modifiers:
Stats HP: 60 / 60 - 12 = 48 Last Life Threshold: 18 SP: 19 / 40 - 6 = 13 PEnd: 0% MEnd: 0% Ppstr: 6 Pmstr: 10 Dx: 14 + 4 (30%) = 18 Lk: 32
Modifiers Active
- Strike Master: 14 + 30% = 18 Dex - Defiance: Regenerates 20% HP at the beginning of the turn for the next 3 turns. Active now, healing begins next turn.
Relevant Strengths - Strong vs. Earth - Hermit Arcana: 15% boost to mental ailment chance
—Strength Name: Contemplative —Description: Ritsuko spends a lot of time in her own head, taking her time in forming opinions, thoughts, and ideas. She always thinks twice and its in this meditative state she feels most comfortable. When Ritsuko rests or takes the Guard action in combat, she gains double the SP as she normally would (10% and 20% respectively).
Relevant Weaknesses - Weak vs Wind
—Weakness Name: Fiercely Independent —Description: Being the loner she is, Ritsuko isn't fond of accepting help from others. She doesn't like to admit that she can't do something alone. When receiving healing from a healing skill, Ritsuko recovers 10% less than she would normally recover.
—Floating Weakness Name: Wasted —Description: Ritz has had more than a few drinks tonight and while her tolerance is high, it's not unconquerable. Her reaction time, coordination, and reasoning skills are severely impacted through alcohol, although she can still fight and play her guitar through sheer muscle memory and practice.
Ritsuko's base miss chance on all her attacks is increased by 10% while she's under the influence. This doesn't affect her crit rate or Luck stat, only her ability to hit the enemy.
Cooldowns to track... Last Life? Ready! Inspire? ACTIVE!
- Actions:
Ritsuko takes 12 damage from Bottom Feeder (25 / 2 for Guarding = 12.5 rounded down). Ritsuko casts Tarukaja on Callie. Skill 3: Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 Inspire activates! Soul Skill Name: Inspire Persona Name: Aoide Tier: Tier 1 Cost: None Type of Skill: Passive Description: Aoide, being strongly linked to emotions and willpower, can inspire and captivate the heart and spirit. Ritsuko's music is shown to increase the capabilities of others if she wills it to and drive them to creativity, motivating them through emotion. When Ritsuko uses an active Persona Skill costing SP, all allies (including Ritsuko) will receive a 5% bonus to specific actions during their next action and next action only. Applicable Bonuses
- For Dex attacks and skills that do damage the damage will be boosted by 5%.
- Effect chance of skills with an effect chance will be raised by 5%, but are still rounded down as normal if that applies.
- Healing skills will heal by 5% more.
- Guarding improves damage reduction by 5% more.
Once Inspire occurs it must undergo a three post cooldown before it can activate again.
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| | | Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Fri Mar 17, 2017 10:48 pm | |
| "Owwww..." Callie would wince as the sharp barbs pierced into her, she was glad she was prepared for it as it at least lessened the blow of it. Plus she was pretty sure the smaller target she made herself be by doing so made less of those needle things hit into her at all. "Heh... Wow this thing really isn't messing around, is he?" The girl would say mostly to herself as she tried to brush off the needles that had hit into her. Callie would look up to the guitarist first to see if they were okay, luckily it seemed they had prepared for the attack as well yet was still pretty scratched up from it like she was. Yet she'd turn with her eyes wide when the guitarist mentioned their other team mate. W-was he okay? H-he wasn't dead was he? S-she was pretty sure she could still see him moving, which was a relief, yet now she was feeling a little nervous. Could she have ended up that bad too if she wasn't careful...? "Y-you're right! W-we gotta take this thing down, fast! We need to make sure he's alright but we can't do anything whilst this creature is still in the way!" The girl would call out with a weak smile, she just had to put her all into this now... No messing around, no being silly, gotta be smart! Don't want to get hurt. "Cals, I'll always keep you safe, just be sure to rid that thing and quickly!""O-okay! No messing around now! We can still do this!" - Stats:
Level 5:
Hp: 90 (79) Sp: 70 (61) PEnd: 6% MEnd: 6% Ppstr: 6 Pmstr: 10 Dx: 39 Lk: 26
Tarukaja from Ritz, +30% damage boost~ Tarukaja Turn 1/3
Inspire from Ritz, +5% damage bonus~ Inspire turn 1/1
- Damage Taken:
25 / 2 for guarding = 12. 6% resistance brings it down to 11.
90 - 11 = 79
- Passives:
Aeon | Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Pierce Master | Increases Pierce based dexterity damage output by 30% (40%) | Passive | Tier 2
—Strength Name: Dual-Wield —Description: Callie is able to make use of both of her hands during combat. This allows her to use two tanto daggers at once, one in each of her hands. Because of this it allows her to hit with dex twice per turn.
—Weakness Name: Light on Her Toes —Description: Due to her fighting style, Callie is quite oftenly always ready to move and not focusing so much as to staying up right. Because of this she is easily knocked off guard and takes an additional 5% damage from earth based attacks.
—Weakness Name: A Fox of No Power —Description: Whilst Terra enjoys exploring outside of his dagger form from time to time. This is mainly for his own benefit of seeing the world as he is unable to use any skills or abilities whilst in his fox form. He will also become limp and tired if he tries to travel more than 5 meters away from Callie whilst in this form.
Soul Skill Name: Contagious Joy Persona Name: Terra Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: In her desire to spread happiness to all that she meets, including any unfriendly inquisitors. Callie taps into her and Terra's soul before each dex attack to add a 25% (35% for Aeon) chance of causing the charm ailment to any enemy struck by her blades.
- Action:
Pirece Dex attack twice against Ghoul. Damage per attack: 39 + 40% = 54 + 30% = 70 + 5% = 73 Total damage: 146 Ghoul - 1st hit misses on: 1:
- 1st hit crits on: 8:
- 1st hit charms on: 7, 8, 9:
- 2nd hit misses on: 1:
- 2nd hit crits on: 8:
- 2nd hit charms on: 7, 8, 9:
| |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Sat Mar 18, 2017 12:10 am | |
| - Ghoul, Level 7:
Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1 -- 25 Slash to all. Miss if 1 to 2. - Random number (1,10) :
- 6
- Random number (1,10) :
- 7
Crit if 1 to 2.
- Random number (1,10) :
- 6
- Random number (1,10) :
- 9
Strong: Pierce Ailments does not affect this sub-boss.
HP: ??? (???-26-26) SP: ??? PEnd: 30% MEnd: 15% Ppstr: 25 Pmstr: 10 Dx: 15 Lk: 25
Stagnant Air
| |
| | | Guest Guest
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Sat Mar 18, 2017 12:35 am | |
| The girl was getting distracted. The both of them were. She was worried about the Devil Summoner and Ritz was more concerned with killing this damn beast, a point proven easily when it lashed out once again and caught the two fighters off-guard. Focused on imbuing her "ally" with more willpower, Ritsuko's fingers couldn't fly to the neck of her guitar quick enough to catch the incoming slash of its vicious claws. It's jagged nails cut into her upper chest quicker than she could block and Ritsuko reeled back a few steps. "Gyaah...!" she yelped in surprise. Just not fast enough, just too uncoordinated. But she'd recover and set her feet again, raising Aoide once more to shield her face and body from the undead menace's next move. "What th' ffuck iss your problem?!" she protested, "Sstop holding back an' ffuckin' kill thiss thing!" She could tell the younger one wasn't fighting to her full potential. It was worry or uncertainty or lack of focus or something else, but her ferocity was lacking. It's like this was a game of pick-up basketball instead of a life or death clash of bone and sinew. If she couldn't figure out quick that there was a very real possibility of closing your eyes and never waking up that's exactly what she would do. She had to fight with intent to kill. Anything less was a death sentence. But Ritz? She wasn't ready to die yet, not now. - Stats & Combat Modifiers:
Stats HP: 48 / 60 - 25 = 23 Last Life Threshold: 18 SP: 19 / 40 + 8 = 21 PEnd: 0% MEnd: 0% Ppstr: 6 Pmstr: 10 Dx: 14 + 4 (30%) = 18 Lk: 32
Modifiers Active
- Strike Master: 14 + 30% = 18 Dex - Inspire: +5% Damage reduction while Guarding
Relevant Strengths - Strong vs. Earth - Hermit Arcana: 15% boost to mental ailment chance
—Strength Name: Contemplative —Description: Ritsuko spends a lot of time in her own head, taking her time in forming opinions, thoughts, and ideas. She always thinks twice and its in this meditative state she feels most comfortable. When Ritsuko rests or takes the Guard action in combat, she gains double the SP as she normally would (10% and 20% respectively).
Relevant Weaknesses - Weak vs Wind
—Weakness Name: Fiercely Independent —Description: Being the loner she is, Ritsuko isn't fond of accepting help from others. She doesn't like to admit that she can't do something alone. When receiving healing from a healing skill, Ritsuko recovers 10% less than she would normally recover.
—Floating Weakness Name: Wasted —Description: Ritz has had more than a few drinks tonight and while her tolerance is high, it's not unconquerable. Her reaction time, coordination, and reasoning skills are severely impacted through alcohol, although she can still fight and play her guitar through sheer muscle memory and practice.
Ritsuko's base miss chance on all her attacks is increased by 10% while she's under the influence. This doesn't affect her crit rate or Luck stat, only her ability to hit the enemy.
Cooldowns to track... Last Life? Ready! Inspire? On cooldown, turn 1/3
- Actions:
Ritsuko takes 25 damage from Wide Sweep.
Ritsuko Guards this turn, gaining 8 SP (20% from her Contemplative Strength). Ritsuko's damage reduction during Guard is boosted 5% from Inspire.
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| | | Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Sat Mar 18, 2017 12:51 am | |
| "L-listen I'm trying okay! My attacks pretty much bounce right off of him each time I try to land any hit at all!" The vixen would protest back in return as she took a few steps back after being hit again. "Y-you shouting at me isn't helping anything!" She'd continue as she looked over the guitarist, she seemed pretty beaten up by this point and no matter what they may say about having to keep on the offensive. She wasn't about to just stand around and let another person fall to this creature now. "You know what to do Cals... Don't worry, put your mind at rest. Don't let her make you worry, we'll handle this together just like we always do. Okay?" Terra would say to the girl in a reassuring tone as she brought her daggers together again to build up the same light that had healed them all before. She kind of hoped that it would do something for their fallen teammate... Even if it didn't get him up, she hoped it eased his pain a little... "We will take this thing out... B-but we have to not get hurt ourselves first!" - Stats:
Level 5:
Hp: 90 (90) Sp: 70 (45) PEnd: 6% MEnd: 6% Ppstr: 6 Pmstr: 10 Dx: 39 Lk: 26
Tarukaja from Ritz, +30% damage boost~ Tarukaja Turn 2/3
- Damage Taken/Healed:
Took 25 - 6% damage = 23. 79 - 23 = 56
Healed for 40%. 40% of 90 = 36. 56 + 36 = Full Health.
- Passives:
Aeon | Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Pierce Master | Increases Pierce based dexterity damage output by 30% (40%) | Passive | Tier 2
—Strength Name: Dual-Wield —Description: Callie is able to make use of both of her hands during combat. This allows her to use two tanto daggers at once, one in each of her hands. Because of this it allows her to hit with dex twice per turn.
—Weakness Name: Light on Her Toes —Description: Due to her fighting style, Callie is quite oftenly always ready to move and not focusing so much as to staying up right. Because of this she is easily knocked off guard and takes an additional 5% damage from earth based attacks.
—Weakness Name: A Fox of No Power —Description: Whilst Terra enjoys exploring outside of his dagger form from time to time. This is mainly for his own benefit of seeing the world as he is unable to use any skills or abilities whilst in his fox form. He will also become limp and tired if he tries to travel more than 5 meters away from Callie whilst in this form.
Soul Skill Name: Contagious Joy Persona Name: Terra Tier: Tier 2 Cost: N/A Type of Damage: Passive Description: In her desire to spread happiness to all that she meets, including any unfriendly inquisitors. Callie taps into her and Terra's soul before each dex attack to add a 25% (35% for Aeon) chance of causing the charm ailment to any enemy struck by her blades.
- Action:
Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2
SP Before: 61 SP Now: 45
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Sat Mar 18, 2017 1:00 am | |
| - Ghoul, Level 7:
Poisma | 25% chance of inflicting the Poison ailment to one enemy. Poison does constant 15% damage to enemy's health. Wears off in 3 turns. | 5 SP | Tier 1 (Boosted by Stagnant Air) -- Ritsuko. Hit if 1 to 4. - Random number (1,10) :
- 3
Strong: Pierce Ailments does not affect this sub-boss.
HP: ??? SP: ??? PEnd: 30% MEnd: 15% Ppstr: 25 Pmstr: 10 Dx: 15 Lk: 25
Stagnant Air
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] Sat Mar 18, 2017 1:01 am | |
| Poison missed due to Guard. | |
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| Subject: Re: A Trudging And Crawling Evening [Lance's Awakening] | |
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