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| Bats in the Belfry PT.2 [Nighttime] | |
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+4Anti-Moonie Athena Godai Philemon 8 posters | |
Author | Message |
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Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Tue Jan 10, 2017 2:06 pm | |
| - Nebula Erlang:
- Stats [Vanguard]:
HP: 96 - 7 = 89/106 H-HP: 15 SP: 29/54 PEnd: 48% MEnd: 44% Ppstr: 6 Pmstr: 11 Dx: 3 Lk: 5
Level 3 EXP: 152/400
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -4 Bullets -7 Bites the Breasts -1 Medicine [BORROWED] -8 Snuff Souls [3 BORROWED]
VC: 0
- Actions:
Dex attack for 3 slash damage. Misses on 1,2 and 3 - Random number (1,10) :
- 9
HEALING WAVE : [ X | X | X ] HEALING WAVE READY | +15% HP TO ALL NEXT TURN ROTATION
Last edited by Anti-Moonie on Tue Jan 10, 2017 2:07 pm; edited 1 time in total | |
| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Jan 11, 2017 9:20 pm | |
| - Cecilia Hunt:
HP: 93 SP: 111 + 3 = 112 + 11 = 112 PEnd: 6% + 20% = 26% MEnd: 8% + 20% = 28% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 28 - Role:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%. - Unmodified Stats:
HP: 93 SP: 80 PEnd: 6% MEnd: 8% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 20
- Action:
Guarding.
- Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
- Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
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| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Jan 12, 2017 12:50 pm | |
| - MadMan Lvl. 7 | Scanned:
HP: 237 - 39 - 44 - 2 = 237 SP: 91 PEnd: 25% MEnd: 10% Ppstr: 14 Pmstr: 25 Dx: 10 Lk: 38 Resists: Pierce Weak: Bufu - Hama - Actions:
Magaru | Inflicts a small amount of wind damage to all enemies | 6 SP | Tier 1 - 25 Wind Damage to all. - Misses Maria if 1:
- Misses Athena if 1:
- Misses Nebula if 1:
- Misses Cecilia if 1:
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| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Jan 12, 2017 12:54 pm | |
| - MadMan Lvl. 7 | Scanned:
HP: 237 - 39 - 44 - 2 + 30 = 182 SP: 82 PEnd: 25% MEnd: 10% Ppstr: 14 Pmstr: 25 Dx: 10 Lk: 38 Resists: Pierce Weak: Bufu - Hama - Actions:
Life Drain | Drains 30 HP from one enemy. | 3 SP | Tier 2 - On Maria
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Jan 12, 2017 1:53 pm | |
| Taking the hit for Maria
HP is now 60 (Healing wave being accounted for)
Cecilia halp plz | |
| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Jan 12, 2017 3:51 pm | |
| - Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
- Action:
Downed
- Stats:
Level 4
Level 4
HP: 117-46= 71 SP: 62 PEnd: 10% MEnd: 12% Ppstr: 18 Pmstr: 40 Dx: 20 Lk: 30
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Jan 12, 2017 4:19 pm | |
| "GRRAaaaRRrrrGGGHHH!!!" The situation was getting dire. Every bit of her was being torn apart, the enemy proved to be a dangerous threat. But somewhere, deep inside she could feel the demon connected with her smiling and whispering words in her ear... words to give in and let loose. As the black ichor began to stain the Cadet, she gave herself to the frenzy that guided her to the carnage. - Action:
Activating Last Life, CC is now Tier 3 with the 30% boost. Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 -- 104 Strike damage. Miss if 1 - Random number (1,10) :
- 4
Crit if 1
- Random number (1,10) :
- 1
- Stats, Level 6 and Rank 3:
Taking up Vanguard.
HP: 20/100 SP: 59/59 PEnd: 33% MEnd: 34% Ppstr: 35 Pmstr: 11 Dx: 5 Lk: 25
Passives:
Constitution | Boosts Regeneration skills by 2%. | Passive | Tier 1 Regenerate 1 | Recovers 2% of max HP on each user turn. | Passive | Tier 1 Pierce Boost | Increases Pierce damage output 25%. | Passive | Tier 2 Chariot Arcana Gatling Gun (15% Boost to Gun) Strength Weapon Jam (3 consecutive shots require 1 turn of cooldown) Weakness
- Note:
Moonie, you go again. The hit you took for me doesn't count. Just use a medicine on me, please.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Jan 12, 2017 4:21 pm | |
| - Action:
Activating Last Life, CC is now Tier 3 with the 30% boost. Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2 -- 104 Strike damage. Can't Miss! Crit if 1 - Random number (1,10) :
- 5
- Stats, Level 6 and Rank 3:
Taking up Vanguard.
HP: 11/100 SP: 59/59 PEnd: 33% MEnd: 34% Ppstr: 35 Pmstr: 11 Dx: 5 Lk: 25
Passives:
Constitution | Boosts Regeneration skills by 2%. | Passive | Tier 1 Regenerate 1 | Recovers 2% of max HP on each user turn. | Passive | Tier 1 Pierce Boost | Increases Pierce damage output 25%. | Passive | Tier 2 Chariot Arcana Gatling Gun (15% Boost to Gun) Strength Weapon Jam (3 consecutive shots require 1 turn of cooldown) Weakness
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Thu Jan 12, 2017 4:25 pm | |
| Note To Moonie: Save your medicine, lol. | |
| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Jan 13, 2017 1:35 pm | |
| PvS Combat Concluded. You may proceed. - EXP:
Maria: 362 Cecilia: 357 Nebula: 358 Athena: 360
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Fri Jan 13, 2017 6:49 pm | |
| "Grgh... I'm... fine." She winced in pain as the shadowy veins continued to pulsate on her skin, as if trying to invade not just only her body, but also the tattoos on her skin. The marks on her body had served as a seal, a kind of covenant between Maria and the demon. It was something grudgingly accepted by the former and forced upon on the latter. It came to little surprise the monster sought any openings to reclaim her dominance and control. Maria slowly rose onto her feet and tried to ignore the pain as much as possible. It had been an awfully taxing battle and it was showing. "Cecilia... Sorry, but if you would please..."She needed some healing, anything that would help dull the discomfort and the pain. There was still a long way to go and a job that had to be done, after all. The Cadet dug into her pockets and threw more items towards Nebula before nodding. It was more responsibility on her shoulders, but it was necessary. "Let's... move out."- Movement:
From the demon star, 3 left. Not hitting QAS yet. Need healing. Will hit QAS in next turn.
- Stats Now:
Vanguard and Weakness HP: 11/105 SP: 59/69 PEnd: 35% MEnd: 35% Ppstr: 34 Pmstr: 11 Dx: 5 Lk: 26
- Items Given to Nebula:
5x medicine.
- Note to Athena:
Give some snuff souls and patra gems to Nebula
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| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Sat Jan 14, 2017 9:43 am | |
| "I guess that's one less thing we need to dealt with. Too bad we can't waste anymore time to celebrate..." Athena said before she took out some of the items she kept in store inside her pockets. "Hey, Nebula, that's your name isn't it? I have something for you. Feel free to use them as you see fit but save some for battles. I get the feeling we still have a long way ahead of us before we reach the terrorist."- Action:
Following Maria Using 1 Snuff soul on self Giving 2 Snuff soul to Nebula Giving 4 Patra gems to Nebula
- Stats:
Level 5
HP: 71 SP: 62+50= 112 PEnd: 12% MEnd: 14% Ppstr: 18 Pmstr: 40 Dx: 20 Lk: 35
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| | | Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 24 Location : Yes
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Sat Jan 14, 2017 12:56 pm | |
| A transparent wave of healing magic would pulsate from the flames on Fafnir's back one last time before he retreated back into the psyche of his vessel, who promptly allowed herself to slump over and lean on her own knees to catch her breath. - Healing Wave:
Friendly reminder that HW heals 15% HP to all at the end of each battle too. This should help you out, Maria.
Nebula had taken quite a beating during that fight, mostly due to the fact that she kept jumping in front of her teammates to take as many attacks for them as she could. She was honestly surprised she could still stand after all that, considering how out of shape and fragile she was. Maybe it was the power of Persona, or maybe it was something else entirely. Whatever it was, she wasn't exactly complaining. She would only stop leaning on her knees once two of her teammates threw items her way. She immediately stood erect to catch them all, but a few slipped by her and hit the ground. After picking them up, she'd follow silently. This time around, the heat on her face would be in clear absence, marked by the difference between her red face from before and her normal, pale one in the present. - Nebula Erlang:
- Stats [Vanguard]:
HP: 125/145 H-HP: 21 SP: 29/91 PEnd: 54% MEnd: 50% Ppstr: 18 Pmstr: 22 Dx: 15 Lk: 24
Level 4 EXP: 110/560
- Fafnir:
Strengths: N/A Weaknesses: N/A
Passive Boosts: 15% additional PEnd and MEnd.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive Skill 4: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
- Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
- Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
- Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -4 Bullets -7 Bites the Breasts -6 Medicines [MARIA] -10 Snuff Souls [3 MARIA |2 ATHENA] -4 Patra Gems [ATHENA]
VC: 0
- Movement:
Following
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| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Sat Jan 14, 2017 8:36 pm | |
| Cecilia nods and does as she is told - Movement:
Following
- Action:
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1 -- 50% heal to all due to strengths and other benefits
- Stats:
HP: 93 SP: 104/112 PEnd: 6% + 20% = 26% MEnd: 8% + 20% = 28% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 28
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Bats in the Belfry PT.2 [Nighttime] Sat Jan 14, 2017 8:44 pm | |
| She felt it finally subside with Cecilia's healing aura. The black ichor began to disappear and she was feeling substantially better. Her mind was much clearer, but combat did pass. She wasn't quite in her top form right now, but it didn't mean she was not more than capable to continue. "...thank you."There was a small smile, a flash of it that disappeared into her general stoniness of her expression. She appreciated that her team was all around reliable. Perhaps, they'll be able to get through this after all. "Let's head out, everyone. Be prepared. Cecilia, one more round of healing, if you would please."- Movement:
2 Spaces Down into the QAS and entering said door.
- Stats Now:
Vanguard and Weakness HP: 79/105 SP: 59/69 PEnd: 35% MEnd: 35% Ppstr: 34 Pmstr: 11 Dx: 5 Lk: 26
- Demons Left To Kill Until Rank 4:
2 ;~;
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