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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: Breaking and Entering Pt.2 Sun Feb 05, 2017 10:54 pm
After a few shakes she finally pulled off the cap with a small pop sound, and pour enough bronze liquid to fill the shot glass to the brim before setting the drink aside and lifting the glass to her lips, swallowing the stuff with no fear. The stuff was incredibly strong, and after looking at the bottle again she saw at the bottom of it read something close to "100% of something"....So she just downed pure alcohol. No wonder her throat felt so syrupy all of a sudden. But damn was it smooth....though it was rather gross. You can't just drink a straight shot of something 100% without mixing it right? Now she was getting flashbacks to what she remembered from Streya that night. She took the time to fill up another shot and down that one too. Meanwhile, Dominion would be busy trying to get some of the details from the boy who cried Eligor. Was he just that gullible or was he actually thinking of something? Why were they actually trying to talk it out when they were face to face with their mortal enemy? It's quite obvious the Angel wasn't going to just let them all go for nothing. There really wasn't any point to try and get something the Angel probably wasn't going to give, at least in Aya's mind.
Commotion! (Music):
She filled up another shot but did not drink it. Instead, she would hurl the bottle towards the back of Dominion's head. She of course had experience and knew this would probably not hurt him in the slightest like it wouldn't to a Demon. But she figured it'd piss him off and that was mostly what she wanted. Presuably the bottle would break over his head, letting the rest of the gross stuff splash onto him. If Dominion was able to avoid it Aya would laugh, since then Boy who Cried Eligor or someone else had to avoid a nice bottle to the noggin. "Hey! Why did you let the bottle break on you? Now you have to pay for it. Tsk, get out of here Virgin Joe. No one wants you here. Or do you want us to make you get out? I got some time for ya, since some losers here want to play 20 Questions." Aya hopped onto the table and stodd there, tapping her chest with the tips of her fingers in a taunt as adrenaline flowed through her body. She wasn't necessarily angry at him specifically but she had no love for their kind. If they were someone that opposed the way of life Aya lived, or worked with the woman that suddenly decided she was the enemy, then she would take that mantle and show them what it actually meant to be a Terrorist. She'd break whatever she had to if it proved that.
Last edited by Godai on Thu Feb 09, 2017 6:36 pm; edited 1 time in total (Reason for editing : Stopped the music for you, famalam.)
Enigma
Posts : 4801 Join date : 2014-01-13
Subject: Re: Breaking and Entering Pt.2 Mon Feb 06, 2017 11:27 am
It was quite ironic how the things started to unfold. Everyone doing something so unnecessary, it was putting them in the bad spot. Did they want to talk their way out? Or fight their way out? Either way, it looked like the other terrorists started to make up heir mind on the matter, specially the girl that dropped the alcohol on the demon’s head. “Very tacky….. and you do know that you have to pay for that right? Why waste a perfectly good drink like that?” Gabe then got into a small defensive stance, knowing that he was probably in for a rough night after Aya most likely pushed the demon over the edge. “I think you should all start taking this seriously, the wrath of god isn’t something as simple as a slap on the wrist. Besides, Larsinny has some explaining to do, and he obviously can’t talk with this angel running around.”
Gabe took a defensive stance, ready for anything.
Space Overlord Bfroger6
Posts : 2877 Join date : 2014-12-26 Age : 27
Subject: Re: Breaking and Entering Pt.2 Mon Feb 06, 2017 12:26 pm
"Pfft. Dude, you better give if you wanna get. Don't be needy." Frog pouted at the Goatee Larsinny. And then grimaced as the Stabby Bitch decided to spray some noxious drink all over the goddamn place. GG, stupid Bitch. And what, nobody was gonna go stand up to her now that she was the one picking a fight??? She was the one who caused all their troubles yesterday as well, but noooooo, they all hated on him for it. And now they were once again not hating on her. It made him feel like they could all read his thoughts about them and hate him 'cause of that. Stupid idiots.
Frog turned away from Larsinny now to look at what was gonna happen with the Angel. Honestly, he wanted to strip it of its feathers and have it tranform into a baked turkey or some shit like that like the other Angel, so he was kinda grateful that the Bitch was picking a fight. Meanwhile, the little "negotiator" was trying to talk with this gaudy bastard. But who knew, usually it was the gaudy useless power-hungry weaklings that ended up surviving and reappearing later on as mid-bosses, so maybe that was gonna happen here. Meh. Would be fun.
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Breaking and Entering Pt.2 Thu Feb 09, 2017 5:21 pm
"I believe I am the one asking the questions here, Boy." The Angel responded to this "Twelve" which was obviously not his real name. Patience was already thin, and the longer the conversation proceeded, the more annoyed the heavenly being became. "Silence, Boy. I'll get more out of you in our containment facility. You all are guilty of conversing with the likes of demons. The facts you all can see myself, and this little pest clearly means you're no ordinary humans. And considering you're no cadets, then by Her will it is my right to bring you in under suspicions as well." The Angel spoke with a haughty tone as the glass came towards the back of its head. A heavenly light emitted from its body as the glass shattered and was sent back towards Aya. "And we'll add assault to your list of crimes, you filthy humans. By Her right, you cannot lay a hand on me."
Subject: Re: Breaking and Entering Pt.2 Thu Feb 09, 2017 6:34 pm
Unison had simply watched as the others tried to talk their way around it, or rather one did, another walked on past and seemed to want to ignore what was going on, another complained and pouted, and the last one simply seemed to tell the angel what it wanted to know and threw them all under the bus essentially, and Unison only shook her head as the Angel spoke once more, not to mention the first girl simply tossed a bottle at it Though it seemed that wouldn't make things worse anyway since it already wanted to fight, Gabe had been at least trying to do something about the whole situation at the time but no one had worked with him.
Though the Angel did give a good piece of information that she could use later if such a situation cropped up again and she made sure to make a mental note of it, however now the thing seemed intent on taking them in, and putting them in some containment facility, this wasn't something that sounded like it would be good, and the little demon seemed to want to get some help. As far as she could see now it was a situation where they had to fight to defend themselves and so she looked to the tiny demon and nodded to him "Request.....granted..." she said to the demon using her Unison voice before raising her hand and a barrier started to assemble in front of her.
—Strength Name: Supportive Soul —Description: Nola is quite adept at the Support side of things, in combat she is far more proficient with Healing powers. (increases effectiveness by 15%)
—Weakness Name: Non-aggressive —Description: In combat Nola's Offensive buffs and attack abilities lack power as her personality is far removed from such feelings and wishes (-15% damage)
Passives:
+3 SP on each turn (Invigorate) +30% Healing powers increases effectiveness (Lovers Arcana/Supportive soul) -15% to all damage dealt (Non-aggressive)
Skills:
Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1 Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Skill 3: Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1 Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2
Soul Skill Name: Pawn Shield Persona Name: Pawn Tier: Tier 1 Cost: 4 SP Type of Damage: Defensive Description: using her own will Trinity manifests a barrier between her and danger, applying a barrier that takes damage before her, the barrier has 20% of her max HP for this affect, the shield lasts 3 rounds
Action:
Using Pawn Shield, giving Trinity a HP shield of 18. (costs 4 SP)
Space Overlord Bfroger6
Posts : 2877 Join date : 2014-12-26 Age : 27
Subject: Re: Breaking and Entering Pt.2 Thu Feb 09, 2017 7:34 pm
Frog cringed at the angelic bastard, put his hands into his pockets and looked towards the damn thing, using the power he received from Liam to see through its weaknesses.
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
Subject: Re: Breaking and Entering Pt.2 Thu Feb 09, 2017 7:59 pm
Selenus couldn't help but chuckle at the display of folly unfolding before him. He knew that the situation was dire and this was no time for messing with goat-demons and chucking drinks at angels... but damn it all, funny is funny.
After he winded down, Selenus would position himself in the optimal stance for battle. What this angel was sayig pretty much confirmed the theories he'd been cooking up since Eligor spoke of the queen: He didn't know exactly what or in what way, but there was definitely something going on between the Endymion government and the supernatural.
Passive Boosts: +15% boost to Pierce Attacks. [Moon Arcana] +15% boost to Pierce Attacks. [Piercing Algorithm] +15% boost to Pierce Attacks when in Orgia Mode. [You're in for it now...] Double Dex attack [You'll never know what hit you.] +2% HP per turn. [Regenerate 1] 10% chance of repelling Physical attacks [Counter]
Skill 1: Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | 8% HP Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive Skill 3: Counter | 10% chance of repelling Physical attacks | Passive Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP
Soul Skill Name: Piercing Algorithm Persona Name: Fenrir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: While Selenus’s attack algorithm may prevent him from landing critical hits with regular dexterity attacks, it also makes him skilled in the art of poking holes in things. 15% boost to all Pierce type attacks.
Strengths/Weaknesses:
—Strength Name: "You're in for it now..." —Description: During Orgia mode, pierce attacks dealt by Selenus do 15% more base damage.
—Strength Name: "You'll never know what hit you." —Description: Selenus is capable of throwing his soulbound weapon at an impressive speed of 2 knives per second (Considering he has to pick them up with his tail). This allows him to use two dexterity attacks in one turn.
—Weakness Name: "I'm not sure how I should proceed regarding these emotions..." —Description: Mind ailments such as fear, charm, panic and such have a 10% higher chance of affecting Selenus.
—Weakness Name: "I'm only capable of attacking with so much kinetic force..." —Description: Due to Selenus's attacks working on a set configured algorithm, his regular dexterity attacks cannot land critical hits.
Arsenal:
Soul Bound Weapon:
Weapon Name: Winds Of Destruction Weapon Description: The Winds Of Destruction are 10.5 cm High Frequency Knives (knives that vibrate at high speeds to cut through material easier) that can be found behind Selenus's paws and on his hips which he throws using the wires in his tail. After they have damaged the enemy they will return to their proper place in Selenus's body through magnets. Outside of battle, Selenus can place them on walls to use them as stepping platforms or as bases from which he can use his tail to swing from. Selenus is able to throw two knives per second at 100 mph.
Weapon Attack Type: Pierce Weapon Element:
Side-Arm Weapon:
Side-Arm Name: K9 667 Side-Arm Description: The K9 667 is a small uzi-like machinegun inside of Selenus's snout with a long and flexible muzzle that looks like a thin tongue when it peeks out of his mouth. Side-Arm Attack Type: Gun Side-Arm Style: Machine Gun - Muti-Round - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire. (Must be same type of ammo.)
Inventory:
Head: N/A Body: N/A Paws: N/A Accessory: N/A
Items: -7 Bullets | Common ammunition used for shooting at things. -10 Bites the Breasts | Special Holiday themed bullets that do tier 2 damage and have a 30% chance of turning your enemy into a turkey. Turkey enemies can only peck with dex damage and take 15% more damage naturally. Bosses are immune. -Commandant's Mask | A mask previously worn by an alternate universe version of Telos Techne. Gained as a mark of victory from the Challenger Zone challenge: Defeat the boss using only physical attacks. -Velvet Key | A velvet-covered key used for entering the Velvet Room.
VC: 10750
Action:
Using Double Fang against Dominion for 2 hits of 28 pierce damage each.
1st hit Crit if 10
Random number (1,10) :
7
Miss if 1-5
Random number (1,10) :
3
2nd hit Crit if 1
Random number (1,10) :
6
Miss if 6-10
Random number (1,10) :
7
Enigma
Posts : 4801 Join date : 2014-01-13
Subject: Re: Breaking and Entering Pt.2 Thu Feb 09, 2017 8:11 pm
Subject: Re: Breaking and Entering Pt.2 Thu Feb 09, 2017 8:39 pm
7 Strike damage to Gabe due to Tarunda. My bad.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Breaking and Entering Pt.2 Thu Feb 09, 2017 9:44 pm
The attack came and seemed to miss her entirely, Looking about Unison checked the others and seen that Gabe had also taken a direct attack from the angel, she was completely fine for the moment so she decided that keeping others healthy was the best thing to do, she could heal Selenus later if he took more any way, so as she looked to Gabe a pawn stepped out from behind her "Aid him" she said to the pawn who saluted to her "At once my liege!" he called out before running over to Gabe and warping a bandage around the wounds that seemed to simply melt into his body and heal his injury.
At the same time a second pawn seemed to be gently fanning Unison with a large palm leaf fan
—Strength Name: Supportive Soul —Description: Nola is quite adept at the Support side of things, in combat she is far more proficient with Healing powers. (increases effectiveness by 15%)
—Weakness Name: Non-aggressive —Description: In combat Nola's Offensive buffs and attack abilities lack power as her personality is far removed from such feelings and wishes (-15% damage)
Passives:
+3 SP on each turn (Invigorate) +30% Healing powers increases effectiveness (Lovers Arcana/Supportive soul) -15% to all damage dealt (Non-aggressive)
Skills:
Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1 Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Skill 3: Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1 Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2
Soul Skill Name: Pawn Shield Persona Name: Pawn Tier: Tier 1 Cost: 4 SP Type of Damage: Defensive Description: using her own will Trinity manifests a barrier between her and danger, applying a barrier that takes damage before her, the barrier has 20% of her max HP for this affect, the shield lasts 3 rounds
Action:
Using Dia, healing Gabe by 60% (65 hp) (costs 4 SP)
Space Overlord Bfroger6
Posts : 2877 Join date : 2014-12-26 Age : 27
Subject: Re: Breaking and Entering Pt.2 Sun Feb 12, 2017 2:38 pm
"Ha, gee, you can't even hit me, you lousy angel. Kekeke, take this~"
Arcana:Jester - Moon (+25% to Pierce) Status:Matarukaja +30% (1/3)
Passives:
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Equipped: Vishnu -> Asura Available:
Spoiler:
Gen'ei:
Strenghts: Elec Weaknesses: Fire
Skill 1: Treasure Radar | Reveals location of treasure chests in current dungeon | 10 SP | Tier 1 (Must be a Tier 1 Skill)
Skill 2: Stormou | Moderate Strike and Zio damage to a single opponent. | 16% HP | Tier 2 (Must be a Tier 2 Skill or lower)
Skill 3: Eerie Sound | 25% chance of inflicting the Distress ailment to all enemies. 50% chance of landing a critical hit on the distressed enemies for the next 3 turns.| 10 SP | Tier 2 (Must be a Tier 2 Skill or lower)
Skill 4: Distress Boost | Increases odds of instilling Distress by 25% | Passive | Tier 2 (Unlocked once forming your first Social Link -N. Wild Card: Unlocked once using your Persona 15 times in PvS combat-; Must be Tier 2 Skill or Lower)
Asura:
Strenghts: Fire, Strike Weaknesses: Wind, Elec
Skill 3: Matarukaja | Raises all allies' Attack by 30% for 3 turns. | 12 SP | Tier 3 (Social Link rank 5 or higher)
Skill 4: Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 19% HP | Tier 2 (Social Link rank 3 or higher)
Skill 5: Revolution | Greatly increases all allies' and enemies' Critical rate by 50% for 3 turns. | 5 SP | Tier 2 (Social Link rank 2 or higher)
Skill 8: Regenerate 2 | Recovers 4% of max HP on each user turn | Passive | Tier 2 (Social Link rank 3 or higher)
Tsukiyomi:
Strenghts: Earth Weaknesses: Ice
Skill 3: Fire Break | Nullifies one enemy's Fire resistance for 3 turns. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Skill 4: Ice Break | Nullifies one enemy's Ice resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 5: Elec Break | Nullifies one enemy's Electricity resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 6: Wind Break | Nullifies one enemy's Wind resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 7: Earth Break | Nullifies one enemy's Earth resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Vishnu:
Strenghts: Dark Weaknesses: Ice, Wind
Skill 1: Dungeon Scan | Allows users to sense Shadows/Persona-Users (anyone with a Persona) within twenty squares of their current location. (Dungeon Specific) When used out of a dungeon, this scan has a radius of 15 meters around the user. The range of this skill stacks the more times the user has it under their Persona. User must remain stationary when using. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Skill 2: Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2 (Social Link rank 3 or higher)
Skill 3: Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2 (Social Link rank 2 or higher)
Skill 5: Gambler's Miracle | This skill can be either good or hindering when used during battle. It has a 10% chance of either [1] Recovering all HP and SP for allies, [2] Recovering all HP and SP for enemies, [3] Downing all allies, [4] Downing all enemies, [5] All allies attack, defense, and speed down by 30%, [6] All enemies attack, defense, and speed down by 30%, [7] All allies poisoned, [8] All enemies poisoned, [9] All allies distressed, [10] All enemies distressed | SP 25 | Tier 2 (Social link rank 2 or higher)
Skill 7: Oracle's Blessing | User empowers their teammates with an enhancing aura right before an all out attack, causing the damage done to be doubled. | 10 SP | Tier 1 (Social link rank 1 or higher)
---------------------------------- -switching to Asura -Matarukaja | Raises all allies' Attack by 30% for 3 turns. | 12 SP | Tier 3
Strenghts&Weaknesses:
—Strength Name: "I know I have potential... but... Gah, shut it with these peronal questions already!" —Description: As a PWC, Frog's potential is infinite. Heck, even without being the WC, his potential is still really broad, the only problem being that he's unwilling to take advantage of it. However, being a supernatural heroic entity chosen by a god of ego to fight for what is right has its perks. (restores 5% of max SP every time Frog switches Personas)
Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
Subject: Re: Breaking and Entering Pt.2 Sun Feb 12, 2017 6:12 pm
"Dammit!" Selenus muttered under his breath as both attacks missed. Hopefully his aim would be more competent this time around.
Passive Boosts: +15% boost to Pierce Attacks. [Moon Arcana] +15% boost to Pierce Attacks. [Piercing Algorithm] +15% boost to Pierce Attacks when in Orgia Mode. [You're in for it now...] Double Dex attack [You'll never know what hit you.] +2% HP per turn. [Regenerate 1] 10% chance of repelling Physical attacks [Counter]
Skill 1: Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | 8% HP Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive Skill 3: Counter | 10% chance of repelling Physical attacks | Passive Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP
Soul Skill Name: Piercing Algorithm Persona Name: Fenrir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: While Selenus’s attack algorithm may prevent him from landing critical hits with regular dexterity attacks, it also makes him skilled in the art of poking holes in things. 15% boost to all Pierce type attacks.
Strengths/Weaknesses:
—Strength Name: "You're in for it now..." —Description: During Orgia mode, pierce attacks dealt by Selenus do 15% more base damage.
—Strength Name: "You'll never know what hit you." —Description: Selenus is capable of throwing his soulbound weapon at an impressive speed of 2 knives per second (Considering he has to pick them up with his tail). This allows him to use two dexterity attacks in one turn.
—Weakness Name: "I'm not sure how I should proceed regarding these emotions..." —Description: Mind ailments such as fear, charm, panic and such have a 10% higher chance of affecting Selenus.
—Weakness Name: "I'm only capable of attacking with so much kinetic force..." —Description: Due to Selenus's attacks working on a set configured algorithm, his regular dexterity attacks cannot land critical hits.
Arsenal:
Soul Bound Weapon:
Weapon Name: Winds Of Destruction Weapon Description: The Winds Of Destruction are 10.5 cm High Frequency Knives (knives that vibrate at high speeds to cut through material easier) that can be found behind Selenus's paws and on his hips which he throws using the wires in his tail. After they have damaged the enemy they will return to their proper place in Selenus's body through magnets. Outside of battle, Selenus can place them on walls to use them as stepping platforms or as bases from which he can use his tail to swing from. Selenus is able to throw two knives per second at 100 mph.
Weapon Attack Type: Pierce Weapon Element:
Side-Arm Weapon:
Side-Arm Name: K9 667 Side-Arm Description: The K9 667 is a small uzi-like machinegun inside of Selenus's snout with a long and flexible muzzle that looks like a thin tongue when it peeks out of his mouth. Side-Arm Attack Type: Gun Side-Arm Style: Machine Gun - Muti-Round - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire. (Must be same type of ammo.)
Inventory:
Head: N/A Body: N/A Paws: N/A Accessory: N/A
Items: -7 Bullets | Common ammunition used for shooting at things. -10 Bites the Breasts | Special Holiday themed bullets that do tier 2 damage and have a 30% chance of turning your enemy into a turkey. Turkey enemies can only peck with dex damage and take 15% more damage naturally. Bosses are immune. -Commandant's Mask | A mask previously worn by an alternate universe version of Telos Techne. Gained as a mark of victory from the Challenger Zone challenge: Defeat the boss using only physical attacks. -Velvet Key | A velvet-covered key used for entering the Velvet Room.
VC: 10750
Action:
Using Double Fang against Dominion for 2 hits of 28 pierce damage each.
1st hit Crit if 10
Random number (1,10) :
4
Miss if 1-5
Random number (1,10) :
7
2nd hit Crit if 1
Random number (1,10) :
3
Miss if 6-10
Random number (1,10) :
5
Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
Subject: Re: Breaking and Entering Pt.2 Sun Feb 12, 2017 6:14 pm
Correction: 36 Pierce damage each because of Matarukaja
Enigma
Posts : 4801 Join date : 2014-01-13
Subject: Re: Breaking and Entering Pt.2 Sun Feb 12, 2017 6:55 pm
"Judging from it's weakness, it doesn't look i'm suited for this dance. However, someone else should fit the role quite nicely." After giving a bow, the magician would exit stage left, switching with Jack. He didn't get to do much, and this was probably the last time they would see him in this fight, but that didn't matter.