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| Madness Continues [Alice Dungeon pt.2] | |
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Author | Message |
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GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sun Nov 06, 2016 12:27 am | |
| The young man chuckled at Shiina's response. "As you wish, i'll try to hold them back." and after that exchange he continued to follow Shiina. - Stats:
HP: 82/82 SP: 50/62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Actions:
Casting Sukukaja on self and following Shiina
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sun Nov 06, 2016 10:40 am | |
| It seemed they were now going to venture forth into the abyss that was this freaking dungeon, Ava contemplated carefully what sort of enemies it was possible for her to run into in this type of dungeon. Hopefully it would not turn out like last time where her team got a bad case of the NORMIES and ended up falling because of how much of an ass some of them were. So now as the group began to move forward, ava would move alongside them at the ready for really anything that was going to pop out at them. Though what Shiina said made Ava wonder for a second, just what the hell did this mutation to the area do to the people that had been inside of it? Christ...Let's just hope nobody really suffers too much from this turn of events.It was a very unusual madhouse, one that was very odd and very disturbing almost as if it came out of a Fairy Tale. As Ava continued to walk though, Masako seemed to have her own little moment of declaration. That's good. Let's actually go out and do something about it then Masako.Really, Ava found declarations rather pointless at such an early stage of their entrance into this living walking madhouse. What confounded her was the possibility of the difficulty of their enemies. To make matters worse this mission was not being "supervised" or lent assistance by any of the higher ups for some reason. Ah well, not everything can go perfect all the time. The whole area just teemed and radiated some form of unusual madness that just threw Ava off guard and concerned her really. What were the people that fell under this maddening spell even experiencing in the first place?Was it possible for she herself to fall under it as well?This would mean Ava and co would certainly have to be extra careful about what it was that they did. This place could have also been booby trapped or rigged to have certain parts of it go off even. Ava's radar really did not detect things like that, but it was not like it needed too. This was only the first mission after all, could things go horribly wrong like the last time ava had embarked to do something? In all honesty it was a majority of her teams fault rather than her own fault with all factors considered. What possible dastardly things were awaiting the team throughout this messed up dungeon? - Stats:
HP: 70 SP: 40/50 PEnd: 2% MEnd: 2% Ppstr: 6 Pmstr: 10 Dx:31 Lk:20
- Actions:
Following
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| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Nov 09, 2016 12:26 pm | |
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Initiating PvS Combat Mode
- Rabbit Boto Lvl 6:
HP: ??? SP: ??? PEnd: 0% MEnd: 0% Ppstr: 10 Pmstr: 25 Dx: 9 Lk: 10 Devil Shard
- Demon Dollhouse Lvl 7:
HP: ??? SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30 Temperance Shard
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Nov 09, 2016 1:24 pm | |
| Upon arrival of the battle grounds, Masako couldn't help but give something of a startled surprise. She jumped back to assume her position at the rear guard. She had become rather comfortable in the rear guard. Is redundant is it may be to think this, what madness is this?! For a moment, I thought it was just a bizarre warping of the location, and the rabbit hole perhaps a mere side effect, but they're really playing up the Wonderland feel, aren't they? If I have nightmares again, I'm going to that this will be a regular occurrence and seek professional help for this.While the creepy doll thing looked much more frightening, her eyes were focused on the clockwork rabbit. Something felt off about that one. If only she could do a full analysis, then she could be certain of her gut feeling. For now, she'll have to rely on her latent ability. That didn't mean she didn't ignore the doll creature, though. That one looked the type to be impressively speedy, and she could not have that. This was why her other latent power was so very appreciated at this point. - Actions::
Using Auto-analysis on Rabbit Boto. Using Soul Skill: Binding Law on Demon Dollhouse.
- Stats::
HP: 82/82 SP: 62 + 9 from Heirophant boost + 24 from Rearguard Position = 95 - 6 Binding Law = 89/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
- Souls Skills::
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant Passives and Skills::
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position::
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Nov 09, 2016 1:35 pm | |
| "PERSONA!" - Stats:
Rearguard HP: 82/82 SP: 46/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 Agility Boost (45%) Turn 2/3 - Without Rearguard :
HP: 82/82 SP: 46/62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Actions:
Casting Sukukaja on Ava(50%)
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| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Nov 09, 2016 1:49 pm | |
| - Revealed Stats:
HP: 400 SP: 50 PEnd: 0% MEnd: 0% Ppstr: 10 Pmstr: 25 Dx: 9 Lk: 10
Wk: Zio
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Nov 10, 2016 10:40 am | |
| REEEEEEEEEEEEEEEEEEE- Stats:
HP: 70 SP: 40/50 PEnd: 2%(27%) MEnd: 2%(27%) Ppstr: 6(6) Pmstr: 10(11) Dx:31(34) Lk:20 (14)
- Action:
Two Slash Dex on Rabbit Boto for 49 Damage per attack
- Passives:
Slash Master:raises slash dex by 30(45%)
First hit misses on a 6 - Random number (1,10) :
- 4
crits on a 1
- Random number (1,10) :
- 5
2nd hit misses on a 9
- Random number (1,10) :
- 3
crits on a 1
- Random number (1,10) :
- 3
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Nov 10, 2016 11:04 am | |
| //"Hm, it's the same as last time... that should mean, the robotic rabbit will start ticking. Tch. Jinguu, freeze it in place before it's capable of activating!"// - Stats:
HP: 122/122 SP: 112/112 PEnd: 12% MEnd: 12% Ppstr: 21 Pmstr: 41 Dx: 15 Lk: 45
+30% Agility - 2/3
- Action:
Mabufula on all enemies for 61 Ice damage.
Misses Rabbit Boto on a 1:
- Random number (1,10) :
- 5
Misses Dollhouse on a 8:
- Random number (1,10) :
- 4
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Nov 10, 2016 11:05 am | |
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| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sat Nov 12, 2016 2:39 pm | |
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Initiating PvS Combat Mode
- Rabbit Boto Lvl 6:
HP: 291/400 SP: 50 PEnd: 0% MEnd: 0% Ppstr: 10 Pmstr: 25 Dx: 9 Lk: 10 Devil Shard
Str: Slash Wk: Zio
48 slash damage received
61 ice damage received
>Rabbit Boto ticks..
- Demon Dollhouse Lvl 7:
HP: ??? SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30 (-20%) Temperance Shard 58 damage received Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. Wears off after 3 turns. | 5 SP | Tier 1 towards Gio - Random number (1,10) :
- 6
Successful if 1 -2
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sat Nov 12, 2016 2:58 pm | |
| Ticking? What does she mean by it's ticking? Why does that feel ominous? Can't get distracted. Just keep up the momentum and be ready to react as necessary.- Actions:
Using Soul Skill: Binding Law on Rabbit Boto.
- Stats:
HP: 82/82 SP: 89 - 6 Binding Law = 83/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
- Souls Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant Passives and Skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sat Nov 12, 2016 4:55 pm | |
| - Stats:
Rearguard HP: 82/82 SP: 40/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 Agility Boost (45%) Turn 3/3 - Without Rearguard :
HP: 82/82 SP: 40/62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Actions:
Casting Sukukaja on Masako(50%)
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sat Nov 12, 2016 5:00 pm | |
| REEEEEEEE ONCE AGAIN - stats:
HP: 70 SP: 40/50 PEnd: 2%(27%) MEnd: 2%(27%) Ppstr: 6(6) Pmstr: 10(11) Dx:31(34) Lk:20 (14)
Vanguard Position
- Actions:
Double Dex Again for 49 damage per hit.
- Relevant Double Dex Strength:
—Strength Name:Rapid Assault —Description:Due to actual fighting experience that Ava was forced to obtain, and with her speedy build combined the woman is capable of two soulbound attacks instead of one within the PVS combat phase. In PVP she simply attacks a bit faster than someone else normally would.
- OOC note for PHILE:
Phile I attacked last turn twice. Not once for dex
Hitting Rabbit Boto 2x with dex 1st hit misses on a 7 - Random number (1,10) :
- 1
crits if 1
- Random number (1,10) :
- 7
2nd hit misses on a 5
- Random number (1,10) :
- 10
crits if a 1
- Random number (1,10) :
- 1
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sat Nov 12, 2016 5:03 pm | |
| NORMIES B-T-F-O - Stats:
HP: 70 SP: 40/50 PEnd: 2%(27%) MEnd: 2%(27%) Ppstr: 6(6) Pmstr: 10(11) Dx:31(34) Lk:20 (14)
- Actions:
Double dex again for 49(Wait I think 48) Damage per hit
Hitting rabbit Boto first hit misses on a 8 - Random number (1,10) :
- 7
crits if 1
- Random number (1,10) :
- 5
2nd hit misses on a 4
- Random number (1,10) :
- 5
crits on a 1
- Random number (1,10) :
- 10
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sat Nov 12, 2016 5:09 pm | |
| //"Mm! Very nice work, Miss Ava!"// - Stats:
HP: 122/122 SP: 96/112 PEnd: 12% MEnd: 12% Ppstr: 21 Pmstr: 41 Dx: 15 Lk: 45
+30% Agility - 3/3
- Actions:
Shooting the Demon Dollhouse twice with regular bullets, 15 Gun damage each time. 8 regular bullets remaining afterwards.
First hit misses on a 10:
- Random number (1,10) :
- 7
Crits on a 2:
- Random number (1,10) :
- 9
Second hit misses on a 8:
- Random number (1,10) :
- 4
Crits on a 7:
- Random number (1,10) :
- 3
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