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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
—Strength Name: "You're in for it now..." —Description: During Orgia mode, pierce attacks dealt by Selenus do 15% more base damage.
—Strength Name: "You'll never know what hit you." —Description: Selenus is capable of throwing his soulbound weapon at an impressive speed of 2 knives per second (Considering he has to pick them up with his tail). This allows him to use two dexterity attacks in one turn.
—Weakness Name: "I'm not sure how I should proceed regarding these emotions..." —Description: Mind ailments such as fear, charm, panic and such have a 10% higher chance of affecting Selenus.
—Weakness Name: "I'm only capable of attacking with so much kinetic force..." —Description: Due to Selenus's attacks working on a set configured algorithm, his regular dexterity attacks cannot land critical hits.
Skills:
Skill 1: Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | 8% HP Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive Skill 3: Counter | 10% chance of repelling Physical attacks | Passive Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP
Soul Skill Name: Piercing Algorithm Persona Name: Fenrir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: While Selenus’s attack algorithm may prevent him from landing critical hits with regular dexterity attacks, it also makes him skilled in the art of poking holes in things. 15% boost to all Pierce type attacks.
Passives:
+15% to Pierce attacks [Moon Arcana] +15% to Pierce attacks [Piercing Algorithm] +2% HP every turn [Regenerate 1]
Casting Double Fang on the Gathered Ice for the following damage: T1 = 22 The Moon = 22 X 1.15 = 25 Piercing Algorithm = 25 X 1.15 = 28 damage twice
1st shot Misses on 1,2 and 3.
Random number (1,10) :
10
Critical on 10.
Random number (1,10) :
8
2nd shot Misses on 8, 9 and 10.
Random number (1,10) :
9
Critical on 1.
Random number (1,10) :
4
Brittie
Posts : 992 Join date : 2015-10-07
Subject: Re: Breaking and Entering [Dungeon] Sun Oct 02, 2016 9:46 pm
"Mhm! Fire in the second row~"
Actions, Stats, Passives and Equips:
Persona equipped: Ame-no-Uzume
Action: Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2 Target: King Frost, Gathered Ice Damage: 60 Fire damage (40+20)
Passives: Soul Skill Name: Love Charm Persona Name: Ame-no-Uzume Tier: Tier 1 Cost: N/A Type of Damage: Passive Description: Brittany earns +15% efficacy to land Charm ailments
Skill: Invigorate 1 Tier: Tier 1 Cost: N/A Type of Damage: Passive. Description: Recovers 3 SP on each user turn
Relevant Strengths and Weaknesses:
—Strength Name: A Firm Mindset —Description: Brittany is hard, really hard to be put down by whatever circumstances. Of course she has some weak points that affect her mood, but those occasions are so rare that to many it seems like she's on an eternal sunshine butter commercial state. Her upbeat way of seeing things allows Brittany to be 10% more resistant to Mental Ailments, which means she has 10% extra chance to resist them.
—Strength Name: An Inspiring Friend —Description: Whether it's reminiscent of her childhood in the orphanage, Brittany learned to always stand by her comrades and has a penchant of providing assistance and being a good ally. She can't stand seeing someone down and will do anything to cheer people and bring a smile to their faces. In battle, it means Brittany's cheering nature translates into a 10% Luck boost to all her party members.
—Weakness Name: A Display of Weakness —Description: Brittany's cheerful personality may be difficult to strike down, yes. But it's not impossible at all, and when it happens, she normally gets too depressed, usually taking longer to recover and return to her normal bright state than a "regular person". Gameplay-wise, it means mental ailments last one turn longer than their normal duration.
—Weakness Name: A Frail Body —Description: Brittany's slender build does not favor her in close combat. Of course she's not an unhealthy girl, or at least not visibly, but the hasty pace of a model/academic life allied to a lack of a proper care to her nutrition and her physical proportions, makes it quite a hard time for her endurance. In battle, she takes 10% extra damage from physical-based attacks, be it Dx or Ppstr.
Ryugon
Posts : 343 Join date : 2016-03-14 Age : 26
Subject: Re: Breaking and Entering [Dungeon] Sun Oct 02, 2016 10:06 pm
—Strength Name:Slashing Through - Deals double the damage he would normally with his Soulbound weapon —Strength Name:Muscle Wall - Takes 15% less damage from Soulbound weapons and physical attacks.
————————————————————————————————————————————
—Weakness Name:Counter Master - If he is not attacked, he can use his Side-arm and Persona abilities without restriction. When attacked, he can only attack with his Soulbound Weapon, Dragon’s Tooth, or physical abilities for the next turn. —Weakness Name:Mind Oriented - Has 15% less Luck.
Action:
Dexterity attack on Gathered Ice. 19*2: 38 Slash Damage
Skill 2: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1(Must be a Tier 1 Skill)
Skill 4: Hama Boost | Increases success rate of Light magic by 25% | Passive | Tier 2(Unlocked once forming your first Social Link or using your Persona 15 times in PvS combat; Must be Tier 2 Skill or Lower)
Soul Skill Name: Last Light [What's the tech called?] Persona Name: Forseti [The name should match one of your Personas] Tier: Tier 1 Cost: Passive [Make it realistic. Physical damage moves is HP for a cost. Magic is SP] Type of Damage: [Self Explanatory] Description: When the dark envelops Tatsui there is a chance a small light will appear to sustain him. In PvS this translates into a 10% chance to survive darkness, while in PvP this translates into a 10% extra resistance to darkness [Explain what happens when you perform this technique]
Pros: The Personas of the Justice Arcana are commonly Personas excelling in Light-based affinities. Users have a latent 15% boost in light-based skills.
—Strength Name: Oathkeeper —Description: He has sworn to his family to help the world in whatever kindness and whatever ways he can. 15% Boost to Light attacks.
—Strength Name: Wielding in Unison —Description: He has found many ways to seek both of his needs and accomplish them, along with his ambidexterity, this allows Tatsui to dual wield his soulbound, though he doesn't know it yet. This attacks as a double dexterity attack buff.
—Strength Name: Durable Legs —Description: His working out has also well condition his legs, making him a well paced and fast mover. This translates into 2x distance travelled per dungeon post.
—Weakness Name: Weak Immune System —Description: Tatsui has an unusually weak immune system, and he usually eats only healthy foods. How could this be? 5% more damage per tick to poison. (5% more damage per turn added to when he is poisoned.)
—Weakness Name: Easy to Panic —Description: Tatsui has often found himself being the subject of other's pranks, not fun. 15% more susceptible to panic.
—Weakness Name: Hatred —Description: There are quite a few things that Tatsui hates, evil being one of them. Those who can enrage others will have an easier time doing it to Tatsui. 15% extra chance to being Enraged.
—Weakness Name: Non-Bulletproof —Description: Nothing that Tatsui wears can stand up to an actual gun! 15% weaker to Gun attacks.
—Weakness Name: Lone Wolf —Description: Tatusi often likes to do his own thing and enjoy himself at his own pace. Tatsui cannot benefit from anybody's leadership buff.
Action:
Switching with Sosina
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Breaking and Entering [Dungeon] Sun Oct 02, 2016 10:20 pm
Having watched everything unfold she had hoped the others would handle it as she figured they could all manage it, though as she seen Her friends being hard pressed by the foe she knew she would need to step in, though she could hear Alister in her head screaming at Frog for his stupidity all for pride, it was a simple puzzle that shouldn't have been gotten wrong, and the only explanation was that he did it on purpose, the reason he did was beyond her other then he just wanted to be ether right or have a different answer, but it was something she would confront him about later.
For now she seen Tatsui retreating from the fight asking her to switch with him and she nodded, striding force only a single step and simply sliding on the ice into place with an odd grace, she did hope she could be of at least some help though.
—Strength Name: Supportive Soul —Description: Nola is quite adept at the Support side of things, in combat she is far more proficient with Healing powers. (increases effectiveness by 15%)
—Weakness Name: Non-aggressive —Description: In combat Nola's Offensive buffs and attack abilities lack power as her personality is far removed from such feelings and wishes (-15% damage)
Passives:
+3 SP on each turn (Invigorate) +30% Healing powers increases effectiveness (Lovers Arcana/Supportive soul) -15% to all damage dealt (Non-aggressive)
Skills:
Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1 Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Skill 3: Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1 Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2
Soul Skill Name: Pawn Shield Persona Name: Pawn Tier: Tier 1 Cost: 4 SP Type of Damage: Defensive Description: using her own will Trinity manifests a barrier between her and danger, applying a barrier that takes damage before her, the barrier has 30% of her max HP for this affect, the shield lasts 3 rounds
Action:
Switches with Death
[/quote]
Philemon Admin
Posts : 2171 Join date : 2013-01-08
Subject: Re: Breaking and Entering [Dungeon] Sun Oct 02, 2016 11:07 pm
>The field of battle is frozen. Fire skills get a -15% reduction. Ice skills get a +15% boost. This is likely to change as the battle goes on..
>You are free to switch party members during the battle. If it is your turn, simply post that you are switching with someone from the alternating cast, and they will post their entry. However they cannot take an action until the next turn.
Actions:
>The angry King retaliates
>King Bufula | Counter attacks with a moderate amount of Ice damage to one enemy while freezing them solid for a single turn (lose next turn). | 10 SP | Tier 2 - Brittie 59 damage
—Strength Name: "You're in for it now..." —Description: During Orgia mode, pierce attacks dealt by Selenus do 15% more base damage.
—Strength Name: "You'll never know what hit you." —Description: Selenus is capable of throwing his soulbound weapon at an impressive speed of 2 knives per second (Considering he has to pick them up with his tail). This allows him to use two dexterity attacks in one turn.
—Weakness Name: "I'm not sure how I should proceed regarding these emotions..." —Description: Mind ailments such as fear, charm, panic and such have a 10% higher chance of affecting Selenus.
—Weakness Name: "I'm only capable of attacking with so much kinetic force..." —Description: Due to Selenus's attacks working on a set configured algorithm, his regular dexterity attacks cannot land critical hits.
Skills:
Skill 1: Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | 8% HP Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive Skill 3: Counter | 10% chance of repelling Physical attacks | Passive Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP
Soul Skill Name: Piercing Algorithm Persona Name: Fenrir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: While Selenus’s attack algorithm may prevent him from landing critical hits with regular dexterity attacks, it also makes him skilled in the art of poking holes in things. 15% boost to all Pierce type attacks.
Passives:
+15% to Pierce attacks [Moon Arcana] +15% to Pierce attacks [Piercing Algorithm] +2% HP every turn [Regenerate 1]
Passives: Soul Skill Name: Love Charm Persona Name: Ame-no-Uzume Tier: Tier 1 Cost: N/A Type of Damage: Passive Description: Brittany earns +15% efficacy to land Charm ailments
Skill: Invigorate 1 Tier: Tier 1 Cost: N/A Type of Damage: Passive. Description: Recovers 3 SP on each user turn
Relevant Strengths and Weaknesses:
—Strength Name: A Firm Mindset —Description: Brittany is hard, really hard to be put down by whatever circumstances. Of course she has some weak points that affect her mood, but those occasions are so rare that to many it seems like she's on an eternal sunshine butter commercial state. Her upbeat way of seeing things allows Brittany to be 10% more resistant to Mental Ailments, which means she has 10% extra chance to resist them.
—Strength Name: An Inspiring Friend —Description: Whether it's reminiscent of her childhood in the orphanage, Brittany learned to always stand by her comrades and has a penchant of providing assistance and being a good ally. She can't stand seeing someone down and will do anything to cheer people and bring a smile to their faces. In battle, it means Brittany's cheering nature translates into a 10% Luck boost to all her party members.
—Weakness Name: A Display of Weakness —Description: Brittany's cheerful personality may be difficult to strike down, yes. But it's not impossible at all, and when it happens, she normally gets too depressed, usually taking longer to recover and return to her normal bright state than a "regular person". Gameplay-wise, it means mental ailments last one turn longer than their normal duration.
—Weakness Name: A Frail Body —Description: Brittany's slender build does not favor her in close combat. Of course she's not an unhealthy girl, or at least not visibly, but the hasty pace of a model/academic life allied to a lack of a proper care to her nutrition and her physical proportions, makes it quite a hard time for her endurance. In battle, she takes 10% extra damage from physical-based attacks, be it Dx or Ppstr.
Ryugon
Posts : 343 Join date : 2016-03-14 Age : 26
Subject: Re: Breaking and Entering [Dungeon] Sun Oct 02, 2016 11:29 pm
~ I'm here for you, Sailor sister. Don't give up just yet! ~
—Strength Name:Slashing Through - Deals double the damage he would normally with his Soulbound weapon —Strength Name:Muscle Wall - Takes 15% less damage from Soulbound weapons and physical attacks.
————————————————————————————————————————————
—Weakness Name:Counter Master - If he is not attacked, he can use his Side-arm and Persona abilities without restriction. When attacked, he can only attack with his Soulbound Weapon, Dragon’s Tooth, or physical abilities for the next turn. —Weakness Name:Mind Oriented - Has 15% less Luck.
Action:
Skill 4: Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2
Subject: Re: Breaking and Entering [Dungeon] Mon Oct 03, 2016 1:16 am
Trinity looked at what was going on and she nodded to herself a bit, it was obvious who needed her help at the moment just by looking at how beaten up everyone was, Selenus seemed to be doing fine for himself, and The other man seemed to be doing just as well, but the girl in pink was not doing so good, even after being healed she still looked worse for wear and so as she stood there a chain seemed to appear large masses of chains that seemed to meet at her forehead, and she reached out and touched them gently, the chains rather then breaking seeming to simply open up for her.
Then from beside her one of her pawns marched into sight and she pointed at the wounded woman "Aid her, see to her wounds" she said simply, her voice commanding and having an odd echo to it.
The Pawn saluted and rushed over to Brit apparently taking the terrain into account as it made a sharp turn around her and whipped out a set of simple first aid bandages, however as it wrapped her wounds the bandage would seemingly meld with her body and vanish as her wounds seemed to close on and heal over rather rapidly.
—Strength Name: Supportive Soul —Description: Nola is quite adept at the Support side of things, in combat she is far more proficient with Healing powers. (increases effectiveness by 15%)
—Weakness Name: Non-aggressive —Description: In combat Nola's Offensive buffs and attack abilities lack power as her personality is far removed from such feelings and wishes (-15% damage)
Passives:
+3 SP on each turn (Invigorate) +30% Healing powers increases effectiveness (Lovers Arcana/Supportive soul) -15% to all damage dealt (Non-aggressive)
Skills:
Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1 Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Skill 3: Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1 Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2
Soul Skill Name: Pawn Shield Persona Name: Pawn Tier: Tier 1 Cost: 4 SP Type of Damage: Defensive Description: using her own will Trinity manifests a barrier between her and danger, applying a barrier that takes damage before her, the barrier has 30% of her max HP for this affect, the shield lasts 3 rounds
Action:
Uses Dia | Recovers a small amount of HP (30%) to one ally (target Brittany) 30%+15% (tarot)+15% (strength) = 60% HP, (54 HP healed)
Philemon Admin
Posts : 2171 Join date : 2013-01-08
Subject: Re: Breaking and Entering [Dungeon] Mon Oct 03, 2016 1:45 am
"Stop bullying the hee humans, ho!"
The field of battle has changed thanks to Pyro Jack's intervention...
>The field of battle is blazing. Fire skills get a +15% boost. Ice skills get a -15% reduction.
>You are free to switch party members during the battle. If it is your turn, simply post that you are switching with someone from the alternating cast, and they will post their entry. However they cannot take an action until the next turn.
Actions:
>Downed
Gathered Ice:
>Melted
Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
Subject: Re: Breaking and Entering [Dungeon] Mon Oct 03, 2016 2:14 am
Selenus wasn't completely sure that they'd be able to take it down at this rate. Sure, they'd managed to dent him, but that damned ice was protecting him while he recuperated! If he could just pull this off whenever he wanted, then this was one battle of attrition that they were most likely going to lose.
While he was thinking up a different plan of attack, however, the Pyro Jack they'd met earlier came in and melted King Frost's ice and set the stage of battle ablaze! Realizing this was their chance, Selenus instinctively let out the one word that came to his mind at this sudden turn of events.
—Strength Name: "You're in for it now..." —Description: During Orgia mode, pierce attacks dealt by Selenus do 15% more base damage.
—Strength Name: "You'll never know what hit you." —Description: Selenus is capable of throwing his soulbound weapon at an impressive speed of 2 knives per second (Considering he has to pick them up with his tail). This allows him to use two dexterity attacks in one turn.
—Weakness Name: "I'm not sure how I should proceed regarding these emotions..." —Description: Mind ailments such as fear, charm, panic and such have a 10% higher chance of affecting Selenus.
—Weakness Name: "I'm only capable of attacking with so much kinetic force..." —Description: Due to Selenus's attacks working on a set configured algorithm, his regular dexterity attacks cannot land critical hits.
Skills:
Skill 1: Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | 8% HP Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive Skill 3: Counter | 10% chance of repelling Physical attacks | Passive Skill 4: Analysis | Used to detect an enemy's stats and weak points | 15 SP
Soul Skill Name: Piercing Algorithm Persona Name: Fenrir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: While Selenus’s attack algorithm may prevent him from landing critical hits with regular dexterity attacks, it also makes him skilled in the art of poking holes in things. 15% boost to all Pierce type attacks.
Passives:
+15% to Pierce attacks [Moon Arcana] +15% to Pierce attacks [Piercing Algorithm] +2% HP every turn [Regenerate 1]
Subject: Re: Breaking and Entering [Dungeon] Mon Oct 03, 2016 8:05 am
"Awww, Drrrraconeeson...", she spoke to him with half a smile. It's hard to actually say something meaningful when you're hugging yourself to protect from the cold and your teeth can't stop teetering. Rubbing her hands against the arms didn't do much on her favor as well, but on the bright side, the magic coming from Draconeeson's Personae did help alleviating the weakened sensation striking her soul. The little creature who came in her aid was something never seen before and though it almost looked like a tiny demon of sorts, Brittany knew better than that. "Alright. Life insurance! You can't keep a Pretty Guardian down!", the girl looked back to her team mates (more specifically, the little kid who had presumably summoned the Pawn), thankful for all the back up before returning her attention to the King Frost. Now was their chance to end this. She was back on her feet, the giant Frost was still recovering, the fiery pumpkin-head creature they've met earlier came to their assistance... Nothing could go wrong now, could it? It was the gran finale, the moment she'd been waiting for. Uzume was right behind her, hovering in the air waiting for any command from her summoner. "In the name of Endymion, I'll punish you!... Oh my gosh, I've always wanted to say this line!"
Actions, Stats, Passives and Equips:
Persona equipped: Ame-no-Uzume
Action: Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2 Target: King Frost Damage: 138 Fire damage (40+ 50% +15% x2)
Miss if 1 King Frost
Random number (1,10) :
1
Level: 3 Rank: 4, Initial Stats: HP: 16/91 +36* +54* = 91/91 *40% from Mediarama and 60% from Dia respectively SP: 60/75 -12 +3 = 51/75 PEnd: 6% MEnd: 6% Ppstr: 12 Pmstr: 40 Dx: 13 Lk: 18 (19, due to Strength)
Equips: None.
Passives: Soul Skill Name: Love Charm Persona Name: Ame-no-Uzume Tier: Tier 1 Cost: N/A Type of Damage: Passive Description: Brittany earns +15% efficacy to land Charm ailments
Skill: Invigorate 1 Tier: Tier 1 Cost: N/A Type of Damage: Passive. Description: Recovers 3 SP on each user turn
Relevant Strengths and Weaknesses:
—Strength Name: A Firm Mindset —Description: Brittany is hard, really hard to be put down by whatever circumstances. Of course she has some weak points that affect her mood, but those occasions are so rare that to many it seems like she's on an eternal sunshine butter commercial state. Her upbeat way of seeing things allows Brittany to be 10% more resistant to Mental Ailments, which means she has 10% extra chance to resist them.
—Strength Name: An Inspiring Friend —Description: Whether it's reminiscent of her childhood in the orphanage, Brittany learned to always stand by her comrades and has a penchant of providing assistance and being a good ally. She can't stand seeing someone down and will do anything to cheer people and bring a smile to their faces. In battle, it means Brittany's cheering nature translates into a 10% Luck boost to all her party members.
—Weakness Name: A Display of Weakness —Description: Brittany's cheerful personality may be difficult to strike down, yes. But it's not impossible at all, and when it happens, she normally gets too depressed, usually taking longer to recover and return to her normal bright state than a "regular person". Gameplay-wise, it means mental ailments last one turn longer than their normal duration.
—Weakness Name: A Frail Body —Description: Brittany's slender build does not favor her in close combat. Of course she's not an unhealthy girl, or at least not visibly, but the hasty pace of a model/academic life allied to a lack of a proper care to her nutrition and her physical proportions, makes it quite a hard time for her endurance. In battle, she takes 10% extra damage from physical-based attacks, be it Dx or Ppstr.
Ryugon
Posts : 343 Join date : 2016-03-14 Age : 26
Subject: Re: Breaking and Entering [Dungeon] Mon Oct 03, 2016 12:48 pm
After helping out the team to get back in their feet, specially Brittany, Liam could only give her a thumps up before focusing back in the big Frosty enemy in front of them. When he thought he was going to nuke them down with some more icy spells, Pyro jack came to their rescue. It was satisfying to see that Demons weren't always bad and could help them out after being helped, so he could only grin under his half mask and prepare for some sweet revenge. ~ Thanks for the help, Pyro! ~ He was ready to see the King frost roast in Brit's attack when.... It missed? ~ Wha...? ~ Why the easy route always seems to avoid them? Anyways, he shook his head and prepared himself after all he should at least contribute with some kind of damage to get that thing down. ~ Ryu, Your turn! Wreck him down! ~
—Strength Name:Slashing Through - Deals double the damage he would normally with his Soulbound weapon —Strength Name:Muscle Wall - Takes 15% less damage from Soulbound weapons and physical attacks.
————————————————————————————————————————————
—Weakness Name:Counter Master - If he is not attacked, he can use his Side-arm and Persona abilities without restriction. When attacked, he can only attack with his Soulbound Weapon, Dragon’s Tooth, or physical abilities for the next turn. —Weakness Name:Mind Oriented - Has 15% less Luck.
Action:
Skill 1: Zio | Inflicts a small amount of Electricity damage to one enemy. | 4 SP | Tier 1 21 Damage to King Frost Miss if 1
Subject: Re: Breaking and Entering [Dungeon] Mon Oct 03, 2016 1:15 pm
Seeing that things were going Well Trinity nearly let her guard down but then the woman dressed up as a sailor scout missed her attack totally and she nearly face palmed, Her pawn however did face palm and a little "Oi....." could be heard coming from the small pawn, though it was a bit taller, counting the spike on it's helmet, then Trinity was.
With a sigh she was about to attack the thing but seeing as she really wasn't the attacking sort, she just wasn't aggressive after all, she looked at all gathered and noticed that Selenus seemed to be rather banged up so she pointed to him and looked to pawn "Tend to that one's wounds as well" the Pawn would once more salute and rush over to Selenus, the bandage being wrapped around him seemed to have the same affect whether used on a person or a machine, the Bandage seemed to simply absorb into his body and then as it did the damage to his frame would start to apparently close and repair itself.
—Strength Name: Supportive Soul —Description: Nola is quite adept at the Support side of things, in combat she is far more proficient with Healing powers. (increases effectiveness by 15%)
—Weakness Name: Non-aggressive —Description: In combat Nola's Offensive buffs and attack abilities lack power as her personality is far removed from such feelings and wishes (-15% damage)
Passives:
+3 SP on each turn (Invigorate) +30% Healing powers increases effectiveness (Lovers Arcana/Supportive soul) -15% to all damage dealt (Non-aggressive)
Skills:
Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1 Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Skill 3: Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1 Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2
Soul Skill Name: Pawn Shield Persona Name: Pawn Tier: Tier 1 Cost: 4 SP Type of Damage: Defensive Description: using her own will Trinity manifests a barrier between her and danger, applying a barrier that takes damage before her, the barrier has 30% of her max HP for this affect, the shield lasts 3 rounds
Action:
Uses Dia | Recovers a small amount of HP (30%) to one ally (target Selenus) 30%+15% (tarot)+15% (strength) = 60% HP, (63 HP healed)