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| Balancing Damage (Discussion) | |
| | Author | Message |
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Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Balancing Damage (Discussion) Mon Dec 07, 2015 6:10 pm | |
| So a topic was brought up about the possibility of changing the overall boosts of Tiers as they rise, most likely either lowering each boost, or lowering them all down to a certain percentage. The idea was to make combat in PvP a little more controllable and less ridiculous in terms of damage. However while lowering the overall damage output in PvP can be possible, it's still out in the open whether the same treatment should be done for PvS, or if it should just only apply to PvP. This is also an attempt to prevent everything and everyone from being extremely OP, while still giving people a chance at becoming stronger however they wish to. There are several approaches that can be made, and every opinion is welcome, since this affects every member of the site new and old. Feel free to say what you think in the comments what you think is the simplest and most effective solution to this issue. | |
| | | Guest Guest
| Subject: Re: Balancing Damage (Discussion) Tue Dec 08, 2015 12:16 am | |
| I like the idea of a power growing as you get stronger. It kind of like a reward for my hard work and helps me move forward. With that being said, I am also one for things replacing lower one and set amounts of damage.
For example (pardon my FF example) - Blizzard - Blizzara - Blizzaga
As the power grows its next form is unlocked and with it more power. Sure, the upper tiers cost more, but that is what the leveling is for. Your stats should be able to handle the increase price...and quite frankly I find it a bit odd to have tier 1 skill set only at tier 1 and not being able to upgrade without money or something like that. I like being rewarded for hard work rather than grinding and watching a power grow seems more natural to me. Even discovering new types of skills through use.
In any case, with this system I believe to keep it simple a set amount damage should be set for each tier and type rather than multiplying it by a number. Not sure if that makes it too flat, but it is something to consider. |
| | | The author of this message was banned from the forum - See the message | Xombie
Posts : 1185 Join date : 2013-01-16
| Subject: Re: Balancing Damage (Discussion) Tue Dec 08, 2015 2:43 am | |
| Philemon filled me in on what you all came to a conclusion on, and I'll just say I agree. However, I would also say we should put it into practice before a main plot. We'd want to make complete and utter sure it's the right solution because last thing we want is to revamp during the main plot. That will be chaos.
So I recommend either Rita gives it a test run OR something EXTREMELY SMALL is held on the side to test out the new rules and see if they would be okay. Just a mock dungeon run or something that has a clear start and clear finish. Characters go in with set ranks and will rank up through the dungeon till the boss in the end. From there we can practice the EXP system, the new dungeon traversal rules, and etc.
Just get a few volunteers to help out with this and award them with some VC or something. Even try out the Mask system and support system aswell. I know you're busy with Ueitawa, so we can save this till after that or just use Ueitawa to try it but I'm not sure how that'd work since we have no demons in that plot.
All in all, it's up to you, Phile. Just my two cents as your confidant. | |
| | | Huayan Admin
Posts : 4919 Join date : 2013-09-06 Age : 28 Location : In front of my computer.
| Subject: Re: Balancing Damage (Discussion) Tue Dec 08, 2015 10:23 am | |
| Sounds like a good idea. Trying it out before we actually employ it full force is probably better than jumping in and then possibly having to change it up midplot. If any help with testing is needed, I'm willing to assist, unless Rita takes it all upon her plot. | |
| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Balancing Damage (Discussion) Tue Dec 08, 2015 12:12 pm | |
| Getting all of the testing done in one smooth run while not interfering with ongoing plots seems best to me. Those who participate, I'll reward with VC in Erisia if they want. That said, if any help is needed, I'd be glad to give it, but I'm iffy on incorporating it into the Side Plot right away since there's been a lot of changes already, any more would simply get confusing unless it's absolutely certain it'll stay consistent until the end. | |
| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Balancing Damage (Discussion) Wed Dec 09, 2015 6:12 am | |
| If needed, I could prolly hold a small test of things once Ueitawa ends. If anyone else wants to, then by all means, take it. I'm only taking on the task if no one else can or want to. | |
| | | Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
| Subject: Re: Balancing Damage (Discussion) Wed Dec 09, 2015 10:04 am | |
| I've already gave my answer to this to Gran, so just let me know what you guys decide in the end. | |
| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Balancing Damage (Discussion) Wed Dec 09, 2015 2:11 pm | |
| Thank you for your assistance, everyone. And thank you for helping, Essay. Your two cents are always welcomed to me. | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Balancing Damage (Discussion) Wed Dec 09, 2015 2:16 pm | |
| A small dungeon could definitely work as a test. Whenever it gets ironed out I will volunteer to either run or test it. | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Balancing Damage (Discussion) Wed Dec 09, 2015 2:18 pm | |
| I preemptively volunteer to be your guinea pig. | |
| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Balancing Damage (Discussion) Wed Dec 09, 2015 8:02 pm | |
| Well, I have a dungeon ready to go if needed. Just need some flavor text written for it. Map in questionEDIT: it's ready to go. | |
| | | Snow Admin
Posts : 2254 Join date : 2014-10-28 Age : 37 Location : Somewhere past Pluto
| Subject: Re: Balancing Damage (Discussion) Wed Dec 09, 2015 11:03 pm | |
| Mmm. I like the idea of small test not sure if I am understanding the map though. I am not sure why, but the darker places make me think I need wings or something. Is it a sky dungeon? o.o In any case, when ya'll flesh it out let me know. I am always ready to test things. | |
| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Balancing Damage (Discussion) Thu Dec 10, 2015 12:35 am | |
| To answer your question, Deshi... The blue squares is the basement floor. Or the Sewers in this case, if you will. | |
| | | Rumi Forum Moderator
Posts : 3307 Join date : 2014-06-04 Age : 30 Location : Sweden. Undisclosed Apartment
| Subject: Re: Balancing Damage (Discussion) Sat Mar 26, 2016 7:09 am | |
| The Dungeon is slowly coming to a close. Just the big boss left. If things go as smooth as they have been going uptil now, it should be finished by the end of March, perhaps early April. It Will be over with before the main part of Endymion starts. The Dungeon in Question can be found here: https://newarcana.forumotion.com/t3697-acotali-s-emerald-city-testing-the-dungeon-changes-deshitana-puck-safi I just wanted to thank Deshi, Godai and Safi for taking their time helping out with this, and I'd like to ask if I'm allowed to reward them with something for their help. Nothing Major mind you, just a small reward, like what we mods get for helping with NPCs. Like 3-5k VC or some such. If I can't do that, I'll give em something directly from Mae's own pocket. | |
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